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Mass Effect (4) Comic-Con Panel Transcript (timeline correction, PC is human, more)

Nirolak

Mrgrgr
I haven't played Dragon Age games, but Mass Effect is so story/cutscenes heavy as a franchise that if you start to allow different races for the main protagonist, you're going to have to sacrifice a lot on that side, since all those races would have major differences in their background story and the main story of the game will just suffer too much because of it.

Best is to stick with human, and put some missions in there where you might temporarily control an alien squadmate because the commander was captured/knocked out/whatever.
Dragon Age I think this is actually harder in conceptually than Mass Effect since the amount of racism is incredibly high.

Like having a Qunari inquisitor that people have to follow is about the same level as trying to appoint a Rachni to the council.

An Elvin one would be similar to trying to put a Krogan on there.

Dragon Age has co op?

No, that was a reference to the second part. You can control any party member in your party, so outside of dialog you could effectively play as someone who isn't the main character for the entire game. Sorry for being unclear.
 

MormaPope

Banned
As much as I'd like it the ability to play other races like DAO, it would have a heavy impact on the story and it may not end up making any sense. Plus I understand the tone they go for with Mass Effect is for us to feel like the alien. We humans are existing in a galactic community in which we're the newcomer. They'd have to abandon that.

Humanity barely mattered in the original series.

Cerberus was a huge pro-human, fuck everything else group that originally didn't matter much in Mass Effect 1. In Mass Effect 2 they essentially go all in on Shepard, forgot what they did in Mass Effect 3. The Alliance military barely did anything in Mass Effect 1, besides supplying Shepard with the Normandy. In Mass Effect 2 they did dick.

Mass Effect 3 is the only game in the series where humanity and Earth mattered significantly. People love to put the ending on the "OH MY GOD ITS SO BAD" pedestal, but humanity suddenly becoming some mega important thing, in a galaxy that gets more interesting the farther you get away from our solar system, bothered me more.

And I disagree with the "we're supposed to feel like the alien" assertion. The main intention of the Mass Effect series should be space espionage and intrigue. In Mass Effect 1 you essentially become a CIA agent. In Mass Effect 2 you become an agent sponsored by a corporation. In Mass Effect 3 you become an agent for the galaxy.

I never felt alienated in the Mass Effect series.
 

Enduin

No bald cap? Lies!
I never really had a desire to play another race in ME. The series, at least began, where much of Sci-fi comes from and that's exploring what it means to be human, our role in the universe and how we will change or evolve in the future, if at all. So I would like to see that continue, especially because that was kind of lost in the ME2 and especially ME3 when humans, via Shepard, became this messiah like race of super special people.
 
As much as I'd like it the ability to play other races like DAO, it would have a heavy impact on the story and it may not end up making any sense. Plus I understand the tone they go for with Mass Effect is for us to feel like the alien. We humans are existing in a galactic community in which we're the newcomer. They'd have to abandon that.

Considering it's going to take place in the future of the series, it probably should be abandoned.
 

MormaPope

Banned
I never really had a desire to play another race in ME. The series, at least began, where much of Sci-fi comes from and that's exploring what it means to be human, our role in the universe and how we will change or evolve in the future, if at all. So I would like to see that continue, especially because that was kind of lost in the ME2 and especially ME3 when humans, via Shepard, became this messiah like race of super special people.

I saw the first Mass Effect as a game about something bigger than globalization (galaxization?). Shepard is just a conduit for the player, nothing more, nothing less. His actions are limited by bureaucracy, lack of power politically. Humans were inducted into the council before the Krogan and Quarians. Humans have it good compared to those other races. The best parts about Mass Effect are the relations of all the races. Alliances, vendettas, truces, betrayals.

Look at it this way, for the most part all human squadmates are boring as fuck. All the alien squadmates are interesting, have really detailed backgrounds that are more complex. To me playing as a human in Mass Effect is similar to the criticism that the majority of player characters are typical white dudes.
 

Enduin

No bald cap? Lies!
I saw the first Mass Effect as a game about something bigger than globalization (galaxization?). Shepard is just a conduit for the player, nothing more, nothing less. His actions are limited by bureaucracy, lack of power politically. Humans were inducted into the council before the Krogan and Quarians. Humans have it good compared to those other races. The best parts about Mass Effect are the relations of all the races. Alliances, vendettas, truces, betrayals.

Look at it this way, for the most part all human squadmates are boring as fuck. All the alien squadmates are interesting, have really detailed backgrounds that are more complex. To me playing as a human in Mass Effect is similar to the criticism that the majority of player characters are typical white dudes.

Shepard definitely is just the conduit but there was an undercurrent the entire series of what role Humanity would play on this galactic stage. How your Shepard acted was a part of this, and especially some of the choices you make affected this, like the end of ME1 and the what you could do with the Council. Cerberus then became another part of this and whether humanity would dominate the galaxy or if we would join them and be equals. So much of it was centered around whether Humanity would seek to dominate or cooperate with the rest of the galaxy. Were we really special and destined to rule the galaxy or were we just one of many sentient races.

As well throughout the series, but especially in ME1, the exploration and a lot of the sidequest and little tidbits you picked up here and there were all about the human pioneers, their plight and showing us how humanity was just entering a new age in human history and what it mean to be human. Ashley and Kaiden were both a part of that, I liked them but I know others didn't so much. Ashley was an example of the new standard of a military Brat and colonist child where the problems were often the same, but the environment was so much different. Meanwhile Kaiden was a very direct example of the deeper idea of what it means to be human and our desire to elevate ourselves beyond our physical limits and all the good and bad that comes with it.

Pretty much all of the ME series was framed from the perspective of humans and how we perceived these completely foreign cultures compared to our own. Sometimes it was done to push our own boundaries while often other times it was done to help establish some kind of human exceptionalism.

One of the best stories in the whole series was all about humans and our relations with one another and desire to elevate ourselves beyond our physical limitations and become something more in Project Overlord.

I'm not sure all of this is central to the series, but I do think it was a big part of it and I don't really feel the need to explore that other side. I enjoy race options in DA, it's fun, but I never really found it to be that significant an addition to the overall experience. I really only found the Dwarven noble origin had any significant and worthwhile impact on the main plot. Otherwise the Origins were just interesting introductions and not much else.
 

Astrates

Member
I don't know about anyone else but that doesn't really clear up time line to me. Shepherd not being central to the story doesn't necessarily mean it isn't parallel.
 

DedValve

Banned
I don't expect this game until 2017 the earliest. ...*sigh* and I am ok with that, as painful as that wait will be.

Just let it cook properly, I feel we got ME3 way earlier than we should have.

release MP as a standalone in 2015 you bastards. I need a next gen ME MP fix.
 
Thank God the PC is human only. Keep the story as focused as possible.

I'm very disappointed that the Mako is cannon-less though. Severely limits combat design while exploring. Hope they change their mind on that.
 
-They want to notably increase the variety of creatures in the galaxy, and add a lot more that are not 4-6 foot tall humanoids.

HELL yeah. this is one thing that really bothers me in a lot of sci-fi, the aliens almost always look waaaay too human.

this and the fact that vehicular planetary exploration is back makes me extremely hopeful.
 

Tellaerin

Member
I wish they'd make the game easily moddable on the PC side this time around. It'd be nice to see something comparable to the Skyrim or Fallout modding communities spring up around a space opera game (adding user-created squadmates, questlines, planets, etc.). Probably too much to hope for, but I can dream.
 

DirtyCase

Member
When are we seriously expecting this game, Q2 2016 possibly? I can get lost in ME1 for hours driving the mako around knocking off side quests. I want Dat Mass Effect 1 feels again.
 

Asbear

Banned
Oh come on. The main saga of Mass Effect has been done. Having yet another story with only a human protagonist is a missed opportunity for the ultimate customizable Mass Effect game. I want to play as a turian and I'd have loved to see them create dialogue wheels that work in co-op so you can play the campaign with 3 other people. It worked pretty well in SWTOR, why shouldn't it work well here?
 

i-Lo

Member
So the armour is going to follow a system akin to Halo 4 and Destiny.

Also, it's interesting to hear about UE3's animation limit. Well all the extra memory they have now, I really hope they don't take a subtract-ive approach like they did with ME3's inability to holster the weapon.
 

hetchi

Member
1397076287504.gif
 

Principate

Saint Titanfall
Maybe.... but Dragon Age is Dragon Age, and Mass Effect is Mass Effect. ME4's story building/framework (for lack of better word) will probably be the "same" as ME1-2-3, where if you could change Shepard to some Turian or Salarian hero instead, the whole story of these games would be far far different.

Honestly Dragon Age Origins did characters and cutscenes far better than ME ever did and I played DA:O long after the the trilogy. Your MC didn't speak in the first one but your companions and npc in general were a lot less one dimensional like you'd find in ME.
 

anthn

Member
  • I want Jennifer Hale to return in one form or another.
  • Frostbite? Please don't crash, please don't crash...
  • I really hope there is some robust coop in there in some form.

Really looking forward to this.
 

Daemul

Member
Good, set PC is the way the series should stay. Let Dragon Age be Dragon Age and Mass Effect be Mass Effect.
 

Enduin

No bald cap? Lies!
I wouldn't be opposed to character switching per say, I actually want to see more instances like the Collector Base and Citadel DLC where all or some of your other Squadmates participate in battle without being under your direct control. It would be cool if they managed to set up a system that allowed you to direct a second squad in certain combat scenarios efficiently. Especially because this game will be utilizing FB3 which allows for really big ass environments.

And I wouldn't be opposed to the idea of them allowing you to do a GTAV type character swap mechanic where you go from one squad to the other. Though I would prefer the controllable characters be limited to your main PC and his/her second in command, and not just let you jump into any squadmate. This could also allow for co-op though most of the time encounters would just be the same 3 person squad only.

A lot of this is really wrapped up in my own personal desires and wishes for the story, setting and what not for the next game, but I think it could work within reason. That said I still would be extremely opposed to any kind of Divinity type set up with two PCs or any kind of serious extra dialogue or options for the second player to act within the story.
 
"It's not called Mass Effect 4, damn it!" is the new "It's not called Dragon Age 3/Dragon Age 2 never existed".

Ugh, boring humans. Playing as an alien would have been nice.

These comments always make me eye roll. I completely understand wanting the option to play as other species, but this "I'm a human in real life" tomfoolery is stupid.
 

Widge

Member
Oh what the fuck. Dragon age lets you select the race of your protagonist, why not mass effect?

Considering the thing people go for is default male Shepherd, I think there is an actual marketing thing going on here. The mass market want to play as typical dudebro (in their estimation at least), reflected in the collage of western protagonists that someone posted up here recently where they all look the same (no doubt the developers idolised perception of awesome man).

Give the mantle of the game over to another race and you run the risk of damaging your sales, sad as it is to say.

Also, for Mass Effect, it is important for consistency in storytelling. ME1-3 was all about humanities role in everything. You need a story to revolve around "something".

All of this is very sad as one of the best stories Bioware could tell would be the events that led up to the first Reaper cycle. Where they came from, what drove people to see them as a necessity. It would have a wonderfully down ending too.

Unfortunately that will never happen as there would be no humans.
 

deim0s

Member
Yes my thought process is that you can play campaign co-op as an alien and/or you can pick which squad member you're controlling in combat a la Dragon Age.

Isn't this original plan with ME1? I think it was shown in an alpha build.
 

Zakalwe

Banned
Considering the thing people go for is default male Shepherd, I think there is an actual marketing thing going on here. The mass market want to play as typical dudebro (in their estimation at least), reflected in the collage of western protagonists that someone posted up here recently where they all look the same (no doubt the developers idolised perception of awesome man).

Give the mantle of the game over to another race and you run the risk of damaging your sales, sad as it is to say.

Also, for Mass Effect, it is important for consistency in storytelling. ME1-3 was all about humanities role in everything. You need a story to revolve around "something".

All of this is very sad as one of the best stories Bioware could tell would be the events that led up to the first Reaper cycle. Where they came from, what drove people to see them as a necessity. It would have a wonderfully down ending too.

Unfortunately that will never happen as there would be no humans.

Opinions.

I like humanity having a part, as one poster wrote the first games very me felt to me like Humanity were the aliens infringing on this new galactic society. It had a sense of isolation and adventure to it that came from that perspective, it also allowed us to view the aliens trough Human eyes in ways we could relate to, which is important for a personal tale.

I think when buolodng a world like this, playing as a human is essential if you're going to be crafting a personal story. Otherwise you just humanise the alien to the point you can relate and it may as well be a human anyway.
 

Teeth

Member
Dragon Age I think this is actually harder in conceptually than Mass Effect since the amount of racism is incredibly high.

Like having a Qunari inquisitor that people have to follow is about the same level as trying to appoint a Rachni to the council.

An Elvin one would be similar to trying to put a Krogan on there.

One issue that Dragon Age doesn't have is that every race vocalizes the same. If Mass Effect allowed Krogan or other races, all of the dialogue would either need to be different or have some processing done to it. That would potentially be a massive work load. Ditto for animation sets for oversized characters. The camera adjustments alone would be a nightmare.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Not buying the whole "protag is human" thing given the could fairly easily include at least Asari and Turian. The only reason I could see it locked to human is if the story again wanks about humanity.
 

Zakalwe

Banned
Dragon age races are all basically human anyway, they're pretty much just tribes of humans with different skins.

Unless DA:I is doing it differently?
 
In a galaxy where interstellar travel has become a common thing, how can they justify introducing races we haven't seen in the one, two, three previous games? Were they hiding the whole time?
 
Oh come on. The main saga of Mass Effect has been done. Having yet another story with only a human protagonist is a missed opportunity for the ultimate customizable Mass Effect game. I want to play as a turian and I'd have loved to see them create dialogue wheels that work in co-op so you can play the campaign with 3 other people. It worked pretty well in SWTOR, why shouldn't it work well here?

Yeah that made a lot of sense to me, since you have two companions.
 

Zen

Banned
It sounds like a lot of the game will be based around (relatively few fully fleshed out) large planets to explore, or am I reading this wrong? Not that the game wont have a lot of planets, but it sounds like in depth exploration is kind of a thing they are going for.

“So, the Mako is back [note: crowd goes crazy]"
Haha, knew it!
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
In a galaxy where interstellar travel has become a common thing, how can they justify introducing races we haven't seen in the one, two, three previous games? Were they hiding the whole time?

In the Milky Way the Mass Effect lore makes a big point of the fact an overwhelming majority of the galaxy has not been charted or even visited. Whether or not that makes sense logistically is irrelevant as that's part of the premise: relays are rarely activated post-Rachni war and so massive portions of the galaxy remain unexplored. Within the lore it would be feasible for a species to evolve into space faring and even colonise nearby systems via an unlocked relay or two and never truly make contact with any other species. Both humans and Turians were in a similar position until they bumped into the Citadel council. I think the Hanar and Drell did too.

Since our (as in the player) window in the Mass Effect universe is exceptionally small, it's actually feasible (within the realm of Mass Effect lore, not logistics) that the entire trilogy and Reaper saga came and went while other early space faring civilisations simply never came in contact with other races. You could have a species having discovered their own relay, unlocked it, settled several nearby systems and advanced their technology, but never managed to come in contact with Citadel space and thus do not appear on any Citadel database. The Reapers in theory would never bother with them during the war, if they knew about them at all, as the focus would be on the more capable races aware and ready for the attack.

I'd actually hoped the next game was kinda like that, set post-trilogy in a post-war universe where scarce resources pressured civilisation to unlock more relays in hope finding resources elsewhere, and in turn coming into first contact with several new space faring species which in turn create new political/social/resource tensions. If the rumours/implications are true then this seems not to be the case, using a "new galaxy" as an excuse for new species.
 

Zakalwe

Banned
Not buying the whole "protag is human" thing given the could fairly easily include at least Asari and Turian. The only reason I could see it locked to human is if the story again wanks about humanity.

Eh, the majority of "alien" races were so human anyway that I don't really understand the fuss either way unless we're purely talking about customising our skin.

I'll actually retract my previous points as it really wouldn't matter if the character was a Krogen or Asari or Turian etc... They have so little that's actually meanigfully alien in the way they would control as a playable character that denying the customisation options for any reason seems pretty pointless.

Unless they have some amazing angle to take the Human aspect that requires the protag to be Human. I'm not sure I have /that/ much faith in Bioware's story telling anymore. They do the moment to moment stuff brilliantly, but overall story arcs are not their forte.

I just hope we're not the saviour of the galaxy again. I wan to be on the sidelines watching the story unfold and weaving in and out making small but significant contributions, not playing as space Jesus.
 
In the Milky Way the Mass Effect lore makes a big point of the fact an overwhelming majority of the galaxy has not been charted or even visited. Whether or not that makes sense logistically is irrelevant as that's part of the premise: relays are rarely activated post-Rachni war and so massive portions of the galaxy remain unexplored. Within the lore it would be feasible for a species to evolve into space faring and even colonise nearby systems via an unlocked relay or two and never truly make contact with any other species. Both humans and Turians were in a similar position until they bumped into the Citadel council. I think the Hanar and Drell did too.

Since our (as in the player) window in the Mass Effect universe is exceptionally small, it's actually feasible (within the realm of Mass Effect lore, not logistics) that the entire trilogy and Reaper saga came and went while other early space faring civilisations simply never came in contact with other races. You could have a species having discovered their own relay, unlocked it, settled several nearby systems and advanced their technology, but never managed to come in contact with Citadel space and thus do not appear on any Citadel database. The Reapers in theory would never bother with them during the war, if they knew about them at all, as the focus would be on the more capable races aware and ready for the attack.

I'd actually hoped the next game was kinda like that, set post-trilogy in a post-war universe where scarce resources pressured civilisation to unlock more relays in hope finding resources elsewhere, and in turn coming into first contact with several new space faring species which in turn create new political/social/resource tensions. If the rumours/implications are true then this seems not to be the case, using a "new galaxy" as an excuse for new species.

Oh, OK. Thanks.
 

Rubius

Member
It's either a Prequel or it's set during Shepard Campaign. It cant be after, or else it has to be in one of the three timelines. It will be Mass Effect 0.5, 1.5 or 2.5 no matter how hard you try to say that it's not a sequel.
 
It's either a Prequel or it's set during Shepard Campaign. It cant be after, or else it has to be in one of the three timelines. It will be Mass Effect 0.5, 1.5 or 2.5 no matter how hard you try to say that it's not a sequel.

I wish it was set after ( slim chance). I don't want to play in the same timeline as shepard. We've already experienced that timeline. I have a general distaste for prequels as no matter what you do, you know whats going to happen in the future making choices irrelevant.
 

jaosobno

Member
I wish it was set after ( slim chance). I don't want to play in the same timeline as shepard. We've already experienced that timeline. I have a general distaste for prequels as no matter what you do, you know whats going to happen in the future making choices irrelevant.

I fully agree with you. The thing about prequels that bothers me the most is that I know how the story ends and the additional back story that prequel provides is often redundant.

And if we play at the same time as Shepard's timeline unravels, we are condemned to play a character of lesser importance (since everything revolves around Shepard's decisions).
 

rdrr gnr

Member
When people were requesting playable alien races, I never interpreted that as requesting a create-a-character type deal where you can play as multiple races. It always meant that the single main character would be something other than human. Playing as another bipedal alien in MP is essentially no better than playing with a different skin. It was all that an alien race in SP brings with it that inspired the request in the first place.
 
I don't know what to make of that playable race quote, tbh. While it seems cut and dry, I'm holding out hope that the intention behind it was "for sure, the PC can be human," and not "the PC can only be human."
 
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