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Mass Effect 4: "...we don’t want Shepard 2"

I would suggest that there's about a 0% chance that the next Mass Effect will allow for gender selection. BioWare made a big hub bub about streamlining your character options in DA1->DA2, and they've repeatedly released stats that demonstrate that almost no one plays female Shep in Mass Effect. Now they're telegraphing the idea that they don't want "Shepard 2"--what is Shepard, except that it's a user customizable character?

I think the writing is on the wall.

Stump has lost bets before (the last one being the 3DS with dual analogs) if you want to take him up on this one.
 
I would suggest that there's about a 0% chance that the next Mass Effect will allow for gender selection. BioWare made a big hub bub about streamlining your character options in DA1->DA2, and they've repeatedly released stats that demonstrate that almost no one plays female Shep in Mass Effect. Now they're telegraphing the idea that they don't want "Shepard 2"--what is Shepard, except that it's a user customizable character?

I think the writing is on the wall.

I don't think you're in tune with the fact that there's a huge portion of the fanbase that loves Female Shepard and has been fighting hard to make BioWare notice it, they have gradually given in and started to take FemShep more seriously over the course of the trilogy (See default FemShep and FemShep exclusive trailer in ME3) so it's actually the opposite. If anything I can see them treating the female part as good as the male one from the beginning (scanned actor face etc...) even if male is still the poster boy.
 
They did it with Dragon Age by not actually giving a proper voice to the player's words but using a reaction to them. They could easily do the same here. I think people would give up Shepard's VA for some variety in character choice and origin.

And I never said 'give me a choice to play as an alien', I said to let me play as one. How about not making humans an option at all? What if the default character is a Turian or Salarian or something similar.

I'm not arguing I don't want aliens, I'm arguing why it wont happen. BioWare is not going to regress on their cinematic, narrative and dialogue driven series to a mute protagonist. You should expect it about as much as anybody should expect it from Nathan Drake. It's asking them to change a massive bullet point attached the entire franchise. It works for Dragon Age because that's what Dragon Age was supposed to be, appealing immediately to a specific market that is used to that kind of thing. Mainline Mass Effect will always have voiced dialogue at the forefront. I'd be very, very surprised to see BioWare do otherwise.

As for the alien, again it ties into marketing. I'd love to play as an alien, but I don't see BioWare abandoning that 'rock' to their universe that a lot of people appeal to. Sci-fi generally explores the adventures of a strange galaxy full of strange places and strange creatures from the perspective of the only species we know: humans. It would be rad to have a singular alien protagonist, but I can't imagine EA would want it.
 
I would suggest that there's about a 0% chance that the next Mass Effect will allow for gender selection. BioWare made a big hub bub about streamlining your character options in DA1->DA2, and they've repeatedly released stats that demonstrate that almost no one plays female Shep in Mass Effect. Now they're telegraphing the idea that they don't want "Shepard 2"--what is Shepard, except that it's a user customizable character?

I think the writing is on the wall.

They shouldn't bother IMO. That's another voice actress they have to hire and change all of the main character's lines to make sure they're addressed as She instead of He and all that stuff. Take the money that would go into that and make the core game stronger and with more lines of dialogue. After ME3 the main character desperately needs more lines.
 
I sense some kind of manipulation or twisting going on there. That's what...5 million copies at $40 (estimate since they don't actually earn $60 per game sold)?
They shipped 3.5 million at launch. If they get the same amount Microsoft does from at least one retailer per game (~$52), that would require a bit over 3.8 million. I suspect they get more like $48-ish though given it's a big title, but we have to average across retailers. That would put them at ~4.2 million by the time this was released.

For revenue, the retailer part is the only part that matters, since licensing fee COG would only be removed for profit calculation as opposed to revenue.
 
They did it with Dragon Age by not actually giving a proper voice to the player's words but using a reaction to them. They could easily do the same here. I think people would give up Shepard's VA for some variety in character choice and origin.

And I never said 'give me a choice to play as an alien', I said to let me play as one. How about not making humans an option at all? What if the default character is a Turian or Salarian or something similar.
These suggestions are like you want the franchise to tank.

EA is not a charity, they're funding products that have to make money. It can either huge, pretty, and watered down, or it can be small, detailed, and impenetrable to the average customer, but you can't have something as grand as Mass Effect, that alienates millions of people. Yes, you could probably pick out a couple of examples where it's worked, but that doesn't make it a smart investment.
 
I'm just going to assume the "Play as an alien" part of ME4 will again be only for the multiplayer mode. Because you know they will put one since ME3 was much more successful than they (and us) expected it to be.
 
These suggestions are like you want the franchise to tank.

EA is not a charity, they're funding products that have to make money. It can either huge, pretty, and watered down, or it can be small, detailed, and impenetrable to the average customer, but you can't something as grand as Mass Effect, that alienates millions of people. Yes, you could probably pick out a couple of examples where it's worked, but that doesn't make it a smart investment.

The Mass Effect branding is big enough on its own right now. They don't have to try to 'appeal' to people.
 
Stump has lost bets before (the last one being the 3DS with dual analogs) if you want to take him up on this one.

I only make cash bets on GAF on total no-brainers, and I only lost that bet because Nintendo made a brainless, bizarre decision. Thankfully, I won my Paul Gale-related bet the same week so it worked out covering things no problem.

I don't think you're in tune with the fact that there's a huge portion of the fanbase that loves Female Shepard and has been fighting hard to make BioWare notice it, they have gradually given in and started to take FemShep more seriously over the course of the trilogy (See default FemShep and FemShep exclusive trailer in ME3) so it's actually the opposite.

I'm not blind to that--you also forgot the ME3 reversible cover art!--but I also feel like they've got an impulse towards constraint and streamlining that won't be stopped, and the emphasis on a clean break here makes it easier for them to rationalize the decision. Just like when DA1->DA2 removed non-human PCs, they'll simply say that they're doing it to allow for more focus and the best possible character construction and yadda yadda yadda.
 
The Mass Effect branding is big enough on its own right now. They don't have to try to 'appeal' to people.
Only if they want to sell their product. I know, crazy.

I'm not blind to that--you also forgot the ME3 reversible cover art!--but I also feel like they've got an impulse towards constraint and streamlining that won't be stopped, and the emphasis on a clean break here makes it easier for them to rationalize the decision. Just like when DA1->DA2 removed non-human PCs, they'll simply say that they're doing it to allow for more focus and the best possible character construction and yadda yadda yadda.
Nah, BioWare plays the progressive, equal rights and Same Sex Romance card a lot, there's a huge part of the core fanbase that expects progressive elements and attitudes in their games, also it gives them good publicity in the media, EA will want to keep that.
 
I'm not blind to that--you also forgot the ME3 reversible cover art!--but I also feel like they've got an impulse towards constraint and streamlining that won't be stopped, and the emphasis on a clean break here makes it easier for them to rationalize the decision. Just like when DA1->DA2 removed non-human PCs, they'll simply say that they're doing it to allow for more focus and the best possible character construction and yadda yadda yadda.

The irony in all of this is how little streamlining they've done with the ME3 multiplayer. You can play as a fucking Volus.
 
I only make cash bets on GAF on total no-brainers, and I only lost that bet because Nintendo made a brainless, bizarre decision. Thankfully, I won my Paul Gale-related bet the same week so it worked out covering things no problem.
Nope, they were right, I remember betting my dick on it.
 
Only if they want to sell their product. I know, crazy.

I hear that World of Warcraft game with the orcs is pretty popular.
Which is funny to hear you worry about them wanting to sell their product and then you talk about how they're going to go in the direction of still using an optional female protagonist.
 
I only make cash bets on GAF on total no-brainers, and I only lost that bet because Nintendo made a brainless, bizarre decision. Thankfully, I won my Paul Gale-related bet the same week so it worked out covering things no problem.

To your earlier point though, I feel by no Shepard they mean they don't want you playing another military figure, given that they follow it up with: “So first, we don’t want to make ‘Shepard 2′, or Mass Effect 4 with like, ‘oh there’s no more Shepard but you’re a soldier in the universe’.
 
I hear that World of Warcraft game with the orcs is pretty popular.

Again, a series built on the fundamental idea of non-cinematic drive multi-species play.

Asking them to scale back the cinematic approach to Mass Effect is asking them to make a Mass Effect unlike the entire Mass Effect series. Even the recent iOS game is pretty voiced dialogue/narrative heavy.

I'm all for branching out and doing something entirely different with an IP, but I don't always expect in. This case I don't expect it at all.
 
To your earlier point though, I feel by no Shepard they mean they don't want you playing another military figure, given that they follow it up with: “So first, we don’t want to make ‘Shepard 2′, or Mass Effect 4 with like, ‘oh there’s no more Shepard but you’re a soldier in the universe’.

Even if they do that, it'll be like Dead Space. 'You're an engineer!' but you might as well be a soldier. You pretty much are by the second one.
 
I hear that World of Warcraft game with the orcs is pretty popular.
Which is funny to hear you worry about them wanting to sell their product and then you talk about how they're going to go in the direction of still using an optional female protagonist.

Comparing Mass Effect with World of Warcraft is a no-go, but you already knew that. They will use an optional female protagonist with an male main poster boy, as they always do, if you want to know why look at my earlier post.
 
I still haven't played 3, but out of the first two, I still say 1 is the best, and it still holds up as one of my favorite games. I mean, 2 definitely has better combat and a lot smoother gameplay, but at the expense of losing a lot of the RPG elements, not to mention it just lost a lot of the style and what made it special.

ME 1 felt 1 part adventure in space discovering new worlds and species; 1 part Sci-Fi action movie, with some good gameplay to back it up; but most importantly, it felt like a Sci-Fi noire, private dick kind of movie. That last part was one of the more special parts of the overall package for me. I think when the action and stakes got so eye, you kind of lose that.

I would be really happy to see them go back to a true RPG system, and go back to that noire style of atmosphere. I think it was really cool and unique in the original, and if that game had ME 2's smoother gameplay, then it would easily be considered the best in the series by all its fans.
 
"In the original Mass Effect we had players take on the role of Commander Shepard, an admirable and dedicated Human Alliance solider-turned-spectre, representing humanity's best in the fight against the Reapers. For this new Mass Effect trilogy, we made the early decisions to steer away from the character of Shepard, and provide a new, enriching narrative surrounding a fresh new identity. And so, today we are proud to announce that in Mass Effect 4 players will embody Adrian Killstar, a gruff mercenary with a dark past, on the run from the law with nothing to lose.

Female option not available."
 
I would suggest that there's about a 0% chance that the next Mass Effect will allow for gender selection. BioWare made a big hub bub about streamlining your character options in DA1->DA2, and they've repeatedly released stats that demonstrate that almost no one plays female Shep in Mass Effect. Now they're telegraphing the idea that they don't want "Shepard 2"--what is Shepard, except that it's a user customizable character?

I think the writing is on the wall.

Yeah. Development realities mean that priorities must be made, and sadly voice acting and cinematics are most likely going to be prioritized over player choice and customization. As you've pointed out, Bioware has already been heading in that direction, and I'd be surprised to see them turn around at this point.
 
I hope they go for a more personal narrative for ME4 over a typical save the world quest. The best moments in the ME series came from just hanging with the crew and visiting locales. I never really cared about stopping the Reapers.
 
Would they really steer away from customization after how much everyone hated Hawke? Like, I guarantee you you'll be playing a customizable character in DA 3.

I still say you'll be playing as Garrus if you're going to play as a premade character.
 
I would love to see a game showcasing human's first discovery of the relay and first interactions with the other races. That would be pretty awesome.
 
I would love to see a game showcasing human's first discovery of the relay and first interactions with the other races. That would be pretty awesome.

It would be a really short game. A couple quick "battles" with the turians and then meeting with the council and then nothing much happens until ME1.
 
If people would want to go through past events, I'd be much interested in:

NqFYM.jpg


But I can't say if there was a ton of action in that. I'm sure they can twist some things around and put it in there though.

For me, I want something brand new though.
 
I hope they go for a more personal narrative for ME4 over a typical save the world quest. The best moments in the ME series came from just hanging with the crew and visiting locales. I never really cared about stopping the Reapers.

This is my biggest concern. Such a tired device. I don't mind having a grand scale. I always liked the idea of a Turian specter on confidential missions and bounty hunting. Something where we see the really gritty/dark side of the ME universe.
 
Make it like the Firefly TV show, please.

Bioware couldn't do anything that fun.

Anyways...if they don't make it Post-ME3, then I really won't have no interest in the game. ME3's endings kinda opened a new Pandora Box, and if they don't address it, they really are out of any creativity.

No need for big overreaching threat, but I assume that the aftermath of what happened are ripe with stories to tell...hopefully Bioware tell it well.

Hire Chris Avellone! (This is assuming Project Eternity is done by the time ME4 begins work)
 
I don't seem them going with a non-human lead. Unnecessary risk(halo 2) and we barely even got our feet wet in regards to female leads.

I hope it doesn't take place before the ME trilogy. Even so, I see it likely as a possibility(Halo 3--> Reach). A vocal amount of people were dissatisfied with the ending, would be a bit odd to make a game that would eventually lead to that(prequel).

Regarding what you are in the actual game, theres not a lot of influentially roles besides a solider. What other individual would have been able to do what Shepard did? I guess someone leading an uprising would work, an average joe.

Either way I hope they learned from their mistakes from the last 3 games and go out with a bang.
 
LET ME PLAY A FUCKING ALIEN

IS IT THAT HARD TO LET ME PLAY SOMETHING OTHER THAN A HUMAN

I want to play as
Mordin the krogan
. That would be an interesting perspective and a convenient way to move the setting forward hundreds of years.

Resources are limited, general public likes human because they can relate to them. It is difficult.

How do we know? Has anyone lately besides Nintendo even tried making a high profile game where you play as a nonhuman character?

Yes, because making variety of playable species requires species appropriate script reworking and voice recording, which in a very dialogue and cinematic heavy game is a financial and workload nightmare.

That doesn't make it ideal, but it is what it is for those reasons.

I was thinking, if they were talking about not wanting to repeat the same kind of story as the trilogy, maybe they could do one with a bunch of shorter stories starring different characters that could intersect with each other, like in Saga Frontier. It would be an interesting way to explore the setting in different ways.
 
Worth noting, at BioWare's Edmonton Comic & Entertainment Expo this weekend they're having a panel on Sunday titled "The Mass Effect Universe with Mike Gamble, Thomas Perlinski, Leo Lucien-Bay, Scott Mitchell, Patrick Weekes, Nathan Matichuk and Ryan Warden". Might learn a bit more about the bigger picture then.

I was thinking, if they were talking about not wanting to repeat the same kind of story as the trilogy, maybe they could do one with a bunch of shorter stories starring different characters that could intersect with each other, like in Saga Frontier. It would be an interesting way to explore the setting in different ways.

That's something I could see, if instead of doing "this is a new trilogy" they went with just one game. Per game basis storytelling.
 
They never recaptured that Star Trek feeling of the first game, just being a ship's captain, dealing with galactic politics, I'd love to see them return to that, but I suspect Mass Effect 4 will just be a third person shooter in space with a couple of dialogue options.

Bingo
 
Worth noting, at BioWare's Edmonton Comic & Entertainment Expo this weekend they're having a panel on Sunday titled "The Mass Effect Universe with Mike Gamble, Thomas Perlinski, Leo Lucien-Bay, Scott Mitchell, Patrick Weekes, Nathan Matichuk and Ryan Warden". Might learn a bit more about the bigger picture then.

Also worth tangentially noting, they're humoring showing Dragon Age 3 in the panel that happens in about ~1.5 hours.

Since BioWare is almost assuredly using Frostbite 2 for the next Mass Effect as well, and most of the staff that works on BioWare games moves between the projects, people here might be interested in seeing how competent they are at using the engine so far, assuming it leaks out.
 
I'm guessing they'll get DA3 out on PS360, and ME4 will be PS480, if that is the case, I don't think you can gauge all that much from one to inform the other, technical wise anyway.
 
I'm guessing they'll get DA3 out on PS360, and ME4 will be PS480, if that is the case, I don't think you can gauge all that much from one to inform the other, technical wise anyway.

I'm taking the late 2013 date and making some assumptions about cross-generationness, but yeah, if it's not it's probably not helpful.

Not that cross generation is the world's best picture, but it's a lot more helpful than last gen only.
 
I'm taking the late 2013 date and making some assumptions about cross-generationness, but yeah, if it's not it's probably not helpful.

Not that cross generation is the world's best picture, but it's a lot more helpful than last gen only.
Although if they do show the game, they'll probably show it on PC actually right? So DX11, all the bells and whistles we'll see for the next-gen machines should be represented. It might actually be a very cool indication of what's to come in that sense.
 
This is my biggest concern. Such a tired device. I don't mind having a grand scale. I always liked the idea of a Turian specter on confidential missions and bounty hunting. Something where we see the really gritty/dark side of the ME universe.

I always assumed that showing us a gritty side of the universe was what Mass Effect 2 was going for.
 
In general it it way too early for me to begin caring about any future ME property let alone ME4.

Like, in some weird way, I'm angry that they are talking 'in general' about ME4. Bioware needs to keep their pie hole shut about future development for once in their damn life.
 
I just wanna feel like I'm in a ship roaming a universe instead of going from shooting gallery to shooting gallery. It's actually a pretty cool universe, that's why I've played the games so far, but I don't really like the game part all that much.

That's my main annoyance with the series. I felt more like I was exploring a universe in Ratchet & Clank: A Crack in Time than I did in ME2 or 3.

BioWare could do a lot more with the universe they've created.
 
The irony in all of this is how little streamlining they've done with the ME3 multiplayer. You can play as a fucking Volus.

And once they release all Volus characters, there is going to be more choices for them than Salarians, Geths, both Quarian genders, Batarians, Drells and Vorchas. I'm not sure if that's funny or sad.
 
I hope they go for a more personal narrative for ME4 over a typical save the world quest. The best moments in the ME series came from just hanging with the crew and visiting locales. I never really cared about stopping the Reapers.

This, how do you beat huge alien race coming to kill everyone etc. I bet they do though.

Edit, set it on one planet and base it around C sec.
 
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