Mass Effect: Andromeda |OT| Ryders on the Storm

Mar 26, 2014
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I started another playthrough last night with the goal of crafting an ME1-2 style game. Basically, I am ignoring any exclamation point on the map, with the exception of quests I know were really good (like the post-kett base cave on Veold). Eos felt like so much less of a drag when you aren't worried about going around collecting checklist stuff and doing tasks. And Veold already feels a lot smaller, in a good way.
 
Dec 10, 2013
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That's an Architect, which are designed to be some of the most difficult encounters in the game. You sound underleveled for taking them on, I think.

What loadout are you using?

For other tips, in the first phase you should be literally right next to a Refill Station, so I'd take cover, be patient and when you get hit, run over and you'll refill your health and ammo.
Ahhh ok, guess there should be a lvl recommendation on the quests log then.

As for loadout? Some pistol and a sniper? Don't remember exact model or name? I don't think I've really upgraded my armor yet which could explain why I get annihilated in a few hits.

I've tried running around an dodging attacks but even if one or two hits me consecutively I know I'm pretty much screwed. I'll probably wait till I have more powers and am stronger to finish this mission.
 
Dec 4, 2007
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Ahhh ok, guess there should be a lvl recommendation on the quests log then.

As for loadout? Some pistol and a sniper? Don't remember exact model or name? I don't think I've really upgraded my armor yet which could explain why I get annihilated in a few hits.

I've tried running around an dodging attacks but even if one or two hits me consecutively I know I'm pretty much screwed. I'll probably wait till I have more powers and am stronger to finish this mission.
By loadout, I mean powers.

Also, I wouldn't be running around with that thing. Get in cover, and only move when he does the attack that shoots out the bombs. When he charges up and unleashes his auto-fire attack, take cover and don't get out of cover until he's stopped firing, that'll rip you to pieces.
 

Bisnic

Really Really Exciting Member!
Dec 5, 2008
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Tuchanka
By loadout, I mean powers.

Also, I wouldn't be running around with that thing. Get in cover, and only move when he does the attack that shoots out the bombs. When he charges up and unleashes his auto-fire attack, take cover and don't get out of cover until he's stopped firing, that'll rip you to pieces.
Really? Maybe it's because I have every possible passives in each trees and because i have rank X gear with mods, but I feel like I can stay out of cover at all time while fighting an Architect and rarely have to worry about dying. This is while playing Hardcore though, not Insanity.

When I was lower lvl, I was simply playing as a Vanguard to keep my shields up with Charge. Now, playing as an high lvl Engineer, there is no need to worry about that that much.
 
Dec 4, 2007
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Really? Maybe it's because I have every possible passives in each trees and because i have rank X gear with mods, but I feel like I can stay out of cover at all time while fighting an Architect and rarely have to worry about dying. This is while playing Hardcore though, not Insanity.

When I was lower lvl, I was simply playing as a Vanguard to keep my shields up with Charge. Now, playing as an high lvl Engineer, there is no need to worry about that that much.
Yes, if you are basically at max level with the best armor and all the passives you'll be ok, but he's level 14.

Once you're 30 or so, Architects aren't a problem. Later Architect fight spoiler:
Honestly, the only problem I had with them was the Level 2 Cold thing on Voeld and remembering to warm up periodically.
 
Jun 13, 2009
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Finally uninstalled the game off my computer. I didn't love it the first playthrough, but I was keeping it installed in the (now very unlikely) event of new DLC, but now that that's never coming I saw no reason to keep it, sadly.

The core game has so few interesting decisions that you can make that it's the first Mass Effect game I haven't wanted to play through more than once. Stuff like "Choose whether you save this one Solarian of these 3 Krogan", "save the enemy base or blow it up", or "make a military base or a scientific outpost".

Even if they are minor, not having confirmation of a sequel makes the decisions even more insignificant because we'll never get to see how they play out (since they barely matter in this game). In Mass Effect 2+3, there were a bunch of minor decisions that I wanted to see the results of, even if they were minor of not, like choosing to shoot someone or not, or throwing them out a window. Even if they didn't affect the overall plot much, they were still fun choices to make.

I think this game could have worked well with some 4X elements in it. They could have had more native alien races, and depending on you choices it effects them differently. Making a military base will scare species 1, make species 2 respect you more, but make species 3+4 angry. Or a scientific base will make species 1 an ally, species 2 see you as weak, and make species 3+4 neutral about you.
 
Mar 26, 2014
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Finished Veold last night. Thus far this "no map side quests" playthrough stays winning.

I'm collecting combat trophies at the moment, and they really do a good job having you experiment with the battle system. Like, I had no idea throwing an enemy into another enemy caused a Biotic explosion, lol.

Rolling Vetra & Cora with Overload/Incinerate/Tac Cloak right now and there are explosions everywhuuuur
 
Jul 12, 2012
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Hmmm I'm surprised they are going forward with these novels. I really liked Cora's character plus my Ryder and Cora made beautiful Biotic combo music together. I will definitely check this out...
If it's almost basically done, maybe it costs them very little to go through with the release. And it's entirely a prequel so it doesn't depend on anything that happens in the game or thereafter.

The book that was allegedly supposed to tie in with the Quarian Ark DLC however... that one's probably toast.
 
Aug 22, 2015
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Hmmm I'm surprised they are going forward with these novels. I really liked Cora's character plus my Ryder and Cora made beautiful Biotic combo music together. I will definitely check this out...
Heh.

Ryder X Cora is the best.

Cora is freaking awesome. I will totally read for sure. I hope they do her personality right. She IS a fun person. She isn't just all military minded.
 
Dec 4, 2007
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If it's almost basically done, maybe it costs them very little to go through with the release. And it's entirely a prequel so it doesn't depend on anything that happens in the game or thereafter.

The book that was allegedly supposed to tie in with the Quarian Ark DLC however... that one's probably toast.
Yes, it was supposed to be named Annihilation and was to be the next book to come out and it has fallen off the planet.
 
Dec 31, 2012
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Finished playing an hour or so of the trial. Not really sure how I feel about the story although the combat is probably the best the series has had imo. I've noticed one or two bugs but nothing that I would consider major.

I'll keep playing and if I end liking the story enough I may pick the game up when its on sale again
 
Oct 23, 2013
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Does the respec cost get very high? I've done it a couple times already.

The combat mechanics are much improved but the open setting makes most encounters feel repetitive imo. So, it's a good thing we can mix up or change completely the powers often and not being restricted to a single class for all the play through.

Also there's plenty of exp points to level up a couple powers sets eventually so maybe I just have to add new powers to a favorite preset and go changing on the fly. Three offensive powers can get maxed pretty soon even with a couple passives. For example I've not seen Kadara yet and I'm level 30. I don't do every fucking errand but I mostly kill everything on sight.
 
Mar 26, 2014
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Did Hakarl last night. The game still feels a lot better skipping the world's side quests. There's a more discernable beginning, middle, and end to the main quest without the details getting lost amidst picking up a dozen other quests, and you don't get bored of the environments like you do when you spend 10 hours on each. Can't wait for the loyalty missions to start opening up soon.
 
Mar 2, 2017
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Did Hakarl last night. The game still feels a lot better skipping the world's side quests. There's a more discernable beginning, middle, and end to the main quest without the details getting lost amidst picking up a dozen other quests, and you don't get bored of the environments like you do when you spend 10 hours on each. Can't wait for the loyalty missions to start opening up soon.
Thats kind of how I played it thru.

I got into the character and only did sidequests that made sense. Like, if was on my way to save a group of people, I am not going to stop to travel across the galaxy to help someone. I had things to do.

I find playing games that way eliminates a lot of garbage quests that go against the character and story of the game.
 
Apr 26, 2012
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Okay, installed Andromeda again (PC). My save game is from the pre-launch trial. Do I need to start a new game from scratch to get all the patch benefits? I didn't see the plastic surgery option aboard the Tempest, for one thing, but I'm more concerned about later changes not being compatible with old saves.
 
Mar 24, 2012
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Seoul, ROK
Okay....I'm only an hour or so in (still on the first planet), but I am enjoying this game so far! The reviews led me to believe this game would be terrible.
It's a great game, it was a combination of the story being scored based on how much better the trilogy was instead of on it's own merit. Plus... I was a bit unfinished.


Also, I'm starting to wonder if the lack of DLC could be due to the actor's strike...
 
Oct 23, 2013
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Okay....I'm only an hour or so in (still on the first planet), but I am enjoying this game so far! The reviews led me to believe this game would be terrible.
The game itself is just ok... I think the bad is in many tedious things to do, that it becomes repetitive if you don't go actively ignoring many side missions... and actively switching combat things up. And that atmosphere, characters and plot seems uninspired and becomes uninteresting after some time or at some moments.

For me, it's a mixed bag. I enjoy it much sometimes but other days I ask myself just why the fuck I keep doing such amount of shit errands.

If I was playing this exclusively and not watching any Netflix, like I've done with other games, I'd definitely be bothered by it, I think. With any trilogy game that never happened, not even when replaying.
 
Jul 1, 2014
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Update from the Studio

Since the release of Mass Effect™: Andromeda, we've worked hard to address feedback from our community. From improving animations to expanding customization options, we looked to respond to your concerns, and build on what you loved.

With each patch, you let us know we were heading in the right direction, and we're grateful to everyone who joined us on this journey. We're proud of what we created, and we hope you enjoyed it as well.

Early in development, we decided to focus Mass Effect: Andromeda's story on the Pathfinder, the exploration of the Andromeda galaxy, and the conflict with the Archon. The game was designed to further expand on the Pathfinder's journey through this new galaxy with story-based APEX multiplayer missions and we will continue to tell stories in the Andromeda Galaxy through our upcoming comics and novels, including the fate of the quarian ark.

Our last update, 1.10, was the final update for Mass Effect: Andromeda. There are no planned future patches for single-player or in-game story content.

In the coming weeks, our multiplayer team will provide details of their ongoing support and upcoming content, including new multiplayer missions, character kits, and what's in store for N7 Day.


We appreciate all the millions of people who came with us to the Andromeda galaxy. We hope to see you again in the Mass Effect universe.

The Mass Effect Andromeda Team
https://www.masseffect.com/news/mass-effect-andromeda-update-from-the-studio

Nothing more coming to SP, MP content keeps being created.
 
May 25, 2014
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Can anyone say how much improved the game is now after all the patches? Like say if it was a 7/10 before could it be an 8/10 now? Were the patches that significant?
Depends on your complaints with the game, really. Anyone who doesn't like open world games with fetch quests still isn't going to have a good time but the presentation and polish has improved dramatically. You're not going to be hitting any major bugs and the most jarring cutscene failures have largely been fixed, including Addison's hideous makeup. The core gameplay is all unchanged save for little things like skipping space travel animations but I'd argue that it wasn't broken in the first place.
 
Jan 14, 2013
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Can anyone say how much improved the game is now after all the patches? Like say if it was a 7/10 before could it be an 8/10 now? Were the patches that significant?
Did not play it at launch, but now about 3-4 hours in. There are some really strange animations, lots of ducklips when characters talk (specially if character is shown from the side). Some of the dialog and VA are a bit iffy, as in, badly written, and at times badly delivered (as if just reading off a script with no attachment).

Story so far seems pretty lackluster as well, there's a lot of nonsensical stuff that's happened, and a bit too many MacGuffins.

But all that said, I'm still going to continue playing it, I loved the ME trilogy (yes, I loved ME3, minus the ending), so I'll still give this a chance.
 
Apr 20, 2007
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Can anyone say how much improved the game is now after all the patches? Like say if it was a 7/10 before could it be an 8/10 now? Were the patches that significant?
The patches did nothing more than sprinkle glitter on a turd. They improved some of the more glaring animation problems (in many cases by simply changing the camera angle so you can't see them) and bugs, but it's still janky as hell. I know somebody who's playing through it right now with the latest patch, and they've come across several side quests that just plain bugged out and they have no way of completing. And needless to say there was no patching out the cringeworthy dialogue or tepid plot.

It's still a mediocre game at best, just one that could pass for a $30 budget title on a technical level now. Well, if you don't compare it to Hellblade anyway. Because that would be embarrassing.
 
Jul 30, 2013
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Sad to see no dlc coming. I wanted just one to clear the Quarian cliffhanger.

It also makes it easier to cancel all my EA preorders from now until as least the next Dragon Age game.
 
Jan 14, 2013
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Ok, 6 hours into the trial and I've hit the "end" where I need to purchase the game to go further. Can't really go out exploring with the Nomad either, as the surrounding areas have too high radiation levels to be able to currently explore.

Some random impressions so far:
  • Playing on PC, and the button mappings are really poorly placed as default. The scanner (G) is right next to the game meny (H?), also right next to Melee (F).
  • Dialog and animation are pretty bad at times as stated before.
  • Story hasn't really grabbed me yet, and quite honestly, I don't see why they even needed to add the Mass Effect name to the game, other than having the ME alien races, there's very little in the story (so far), or the technology that actually follows ME. (How is the Tempest able to travel these vast distances so quickly without a Mass Relay?). It mght have actually been better recieved if it didn't have the "baggage" of the franchise with it.
  • The questsystem makes getting a good overview pretty hard. Actually the whole menu system is very muddled, it sort of manages to overwhelm you with buttons and such, and at the same time, not give you enough information it feels like.
  • Weapons so far seem to not really have any real differences, the pistol, the assault rifle and the sniper feel very similar. The first Sniper rifle I created with the research and development system simply felt like the assault rifle with a scope.

A few questions. Are you able to do any scanning with the Nomad, or do you have to exit the vehicle everytime to do it with your character?
Will the Nomad get weapons like the Mako, or is it just a transport?
 
Mar 24, 2012
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Seoul, ROK
The only skippable animation is the one when moving from one planet to another, and the option doesn't appear right away. But the camera still zooms in and out and swerves and whatnot. And it's not possible to skip the animation when travelling between systems at all.
I had forgotten about that.

Yep...

Weird they only let you skip certain parts...

... it's not like there's a lot to load...