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Mass Effect: Andromeda PC Performance Thread

Not unless the 9 series gets performance advantage out of architectural differences.
In terms of raw power the 780Ti is slightly faster than the 970.

nvidia abandoned the 7xx series from a driver standpoint, while it gave the 970 small improvements with every driver. I just looked at a bunch of recent games, DR4, Wildlands, WD2, Dishonored 2 - in all of them the 970 outperforms the 780Ti. But its by small margins, 3-4 frames usually, they're more or less equal
 
Here's some MP footage that I recorded of the PC version:

https://youtu.be/Mfyqp_btCPY

1440p / 60fps / high settings, film grain and CA turned off

GTX 1070 / i7-4790k / 16GB DDR3

Played around 5 matches so far and it's been smooth, apart from one game where we had to migrate hosts and the game kept skipping all over the place. Performance wasn't bad for me.
 
He might have the dynamic resolution scaler on to 900P. I ended up doing that by mistake while I was fiddling around with the setting and didn't realise it either for a bit, and was surprised that I was getting perfect 60FPS in Nexus.

These are my settings:

xXjlvPd.jpg


Nzor5mq.jpg
 
Not unless the 970 gets performance advantage out of architectural differences for new games.
In terms of raw power the 780Ti is slightly faster than the 970.

I just checked some reviews. Even when the 970 just launched it was pretty much equal to a 780 TI.
 
nvidia abandoned the 7xx series from a driver standpoint, while it gave the 970 small improvements with every driver. I just looked at a bunch of recent games, DR4, Wildlands, WD2, Dishonored 2 - in all of them the 970 outperforms the 780Ti. But its by small margins, 3-4 frames usually, they're more or less equal

I actually went from a 780 to a 970, and on newer games the difference is noticeable. Support for the newer versions of DirectX is at a bare minimum on the 7xx cards, so the 970 is better suited to this. On older games the 780Ti is stronger (because it IS a stronger card), and usually is barely better.
 
Played through the opening and the about an hour of the first planet. All settings are default, graphics settings set to ultra.

1920x1080: 60 FPS average, floats between 54 and 65. By and large, at 60.

2715x1527: Not much of a difference from 1080.

3840x2160: FPS drops to 30, some stuttering but nothing too serious.

I'll go in later and start messing around with resolution scaling and stuff.

Running on a GTX 1080, i7-4820k @ 3.7 with 16 GB DDR3. Installed to HDD.
 
Played through the opening and the about an hour of the first planet. All settings are default, graphics settings set to ultra.

1920x1080: 60 FPS average, floats between 54 and 65. By and large, at 60.

2715x1527: Not much of a difference from 1080.

3840x2160: FPS drops to 30, some stuttering but nothing too serious.

I'll go in later and start messing around with resolution scaling and stuff.

Running on a GTX 1080, i7-4820k @ 3.7 with 16 GB DDR3. Installed to HDD.

This makes me think the game spanks the CPU.
 
Anyone else having issue's with shadow's and dark areas?

Some ground textures look crushed black, and dark room's are extremely dark. I've been playing with my gamma settings. It seems to help a little, but everything looks much darker than it should. Also when standing in shaded areas character details disappear almost altogether.
 
Can't get over this resolution scale thing. Since when has a Frostbite game had this? Why do you have to tweak a bunch of stuff in order to get the game to run in your native resolution? I can run BF1 at 1440p with everything at or very near Ultra settings, and get a locked 60fps. In ME:A, I can't get anywhere near that, unless the game runs at 1080p? Wtf? I had to set the resolution scale to like .74 or something random since I can't stand playing in 1080p.

4790k @ 4.8
16GB
980ftw 4GB
SSD
w10
 
Playing at 1080p@60hz on a 6700k + GTX 1080. Everything on Ultra, except HBAO instead of HBAO Full. (Just a guess at this point that that's an easy thing to sacrifice for performance. Maybe Effects or Lighting to High would be better.) No real issues keeping a locked 60 so far, so I'll have to play with the resolution scaling, but we'll see what happens in really busy scenes.

I did notice that framepacing seemed a little off – framerates were fluctuating a bit in the high 50s when they would have been well above that with vsync off, frametimes fluctuating by a few ms. So, I'm playing around with driver settings. I turned off the in-game vsync and triple buffering, and turned on a 60 FPS cap in RTSS, and Fast Sync and Max Pre-rendered Frames = 1 in Nvidia Control Panel. (Not sure if the former supersedes the latter.) Seems like that might be better, at least in the room in the Nexus my current save spawns in. We'll see.

Edit: Getting stuttering, which after reading more about Fast Sync, is not surprising. I'll try with regular driver vsync later.
 
Here's some MP footage that I recorded of the PC version:

https://youtu.be/Mfyqp_btCPY

1440p / 60fps / high settings, film grain and CA turned off

GTX 1070 / i7-4790k / 16GB DDR3

Played around 5 matches so far and it's been smooth, apart from one game where we had to migrate hosts and the game kept skipping all over the place. Performance wasn't bad for me.

Thanks for posting this man. We have the exact same configuration lol!
 
Can't get over this resolution scale thing. Since when has a Frostbite game had this?
Since Battlefield 4..how have you missed this??
It doesn't take a few tweaks to run at native resolution, you just turn resolution scaler off.

Why do you have to tweak a bunch of stuff in order to get the game to run in your native resolution? I can run BF1 at 1440p with everything at or very near Ultra settings, and get a locked 60fps. In ME:A, I can't get anywhere near that, unless the game runs at 1080p? Wtf? I had to set the resolution scale to like .74 or something random since I can't stand playing in 1080p.
BF1 is a less demanding game, it targets 60FPS on consoles, Mass Effect targets 30FPS on the other hand because it's obviously more demanding tech wise.
 
Can't get over this resolution scale thing. Since when has a Frostbite game had this? Why do you have to tweak a bunch of stuff in order to get the game to run in your native resolution? I can run BF1 at 1440p with everything at or very near Ultra settings, and get a locked 60fps. In ME:A, I can't get anywhere near that, unless the game runs at 1080p? Wtf? I had to set the resolution scale to like .74 or something random since I can't stand playing in 1080p.

4790k @ 4.8
16GB
980ftw 4GB
SSD
w10

Dang how did you get 4.8....liquid cooling?
 
I see, I am still genuinely surprised that you are getting close to stable 60FPS in Habitat 7 though.

I was pretty much locked 60fps there with a 970 too (High settings, none on Ultra, and HBAO instead of HBAO Full). Eos is also almost always 60fps, but Nexus would drop to high 40s in some areas, the ship (Tempest I think?) would often drop into the 30s which was kinda gross, and cutscenes with their janky looking DOF drop me to the 40s as well.

I'm hoping with a dedicated driver for this game 60fps will be achieveable everywhere outside of cutscenes. And I remember DA:I having a graphics setting specifically for cutscenes that could be turned down to Low to remove the DOF and ensure 60fps there too. Chances are high Andromeda adopted the same system.
 
I'm seeing a lot of people here running an i7 and a GTX 1080 and getting 80+ FPS @ 1440p. For some reason I only get 60 FPS with some minor drops to 55 FPS.
I don't know what I'm doing wrong, just selected Ultra on everything (the Ultra quality preset leave some things at high), deactivated Film Grain, increased a bit the FOV and left the rendering preset at off (no downsampling).
My specs are: i7 7700K @ 5Ghz, MSI Gaming X GTX 1080 and 16 GB DDR4 and the game is installed on a Crucial MX300.

I found what the problem was. First I tried deactivating vsync but that just gave me 3-4 more FPS but still had drops to 57-58 (and introduced stuttering). So I changed the framebuffer from 64 bits to 32 bits. With just that change I have now no drops below 60 and I activated vsync again because I couldn't stand the stuttering.
 
I keep getting "YOUR VC++ RUNTIME PACKAGE HAS NOT INSTALLED CORRECTLY" when installing. Already updated Windows. What should I do?

I had similar issue with past games, it's Origin related rather than game. Been a whole though so don't remember steps all that much. Google the exact error and Origin and you'll likely find a solution.

I'd try first step though, if it's actually downloaded, going into the game's folder and finding the package and running it.
 
Yep I noticed this as well, made the entire opening look like shit.

It's due to the DoF but I assume it's a bug since it shouldn't be that bad in quality, let alone be that bad at ultra.

It must be a bug. I was looking for it in my 5 hours I played so far and didn't see it. I'm playing at Ultra too.
 
Played through the opening and the about an hour of the first planet. All settings are default, graphics settings set to ultra.

1920x1080: 60 FPS average, floats between 54 and 65. By and large, at 60.

2715x1527: Not much of a difference from 1080.

3840x2160: FPS drops to 30, some stuttering but nothing too serious.

I'll go in later and start messing around with resolution scaling and stuff.

Running on a GTX 1080, i7-4820k @ 3.7 with 16 GB DDR3. Installed to HDD.

As others have said, I also suspect your CPU@3.7 is the reason you are seeing little difference between 1080 and 1527. Can you not squeeze a bit more out of your overclock?
 
Not unless the 970 gets performance advantage out of architectural differences for new games.
In terms of raw power the 780Ti is slightly faster than the 970.

FB3 is known to run like shit on Kepler cards in general so you can be pretty sure that 970 is beating 780Ti here. It also have more VRAM which can be an even further detriment to 780Ti.

nvidia abandoned the 7xx series from a driver standpoint, while it gave the 970 small improvements with every driver. I just looked at a bunch of recent games, DR4, Wildlands, WD2, Dishonored 2 - in all of them the 970 outperforms the 780Ti. But its by small margins, 3-4 frames usually, they're more or less equal

This has nothing to do with drivers, and by this time I'd hoped that people would stop spreading this crap as it was debunked by tests and benchmarks more than a couple of times now.

MKpc.png

https://www.computerbase.de/2017-01/geforce-treiber-test/2/
 

I had similar issue with past games, it's Origin related rather than game. Been a whole though so don't remember steps all that much. Google the exact error and Origin and you'll likely find a solution.

I'd try first step though, if it's actually downloaded, going into the game's folder and finding the package and running it.

No dice. Tried reinstalling it, running from the folder, nothing. The Origin troubleshooter just tells me to reinstall it through the folder and that doesn't work.
 
I might give the Steam Controller a go though.
Steam controller works very well, have been using it since the start. Gamepad controls plus mouse aim on the pad and gyro has no problem aside from the prompts switching back and forth but I'm used to that.
Only issue I have is the hold button commands happen too fast for me. When I want to reload 4/5 times it'll switch weapons instead. Same with the hold to holster, when I want to do that the weapon wheel pops up 4/5 times. Does this happen to other people on other controllers?
If anything I can do some rebinding to fix this small issue. The rest of the game plays great with it, combat feels very good especially with gyro aim imo.
 
Haven't seen anyone testing this with a 7950 so I'll go ahead and ask. Is it worth getting for PC if I have the following specs?

HD7950 3GB
i5 4670K
8GB RAM
1920x1200 monitor and I'd like to play at that resolution

I feel like buying this for the One because my PC is somewhat outdated now and for physical game collecting. After hearing some grueling news about XOne's performance, I'm looking at the PC version. Any experiences with similar specs?

This machine crushes the Xbox One, the game looks pretty tough to run so you may have to use a combination of medium to high at that resolution. The Xbox One also runs this game at a sub 900p resolution.

Hopefully we can get some performance impressions from people with 7950 and 7970 GPUs, as-well as their R9 200 series refreshes.
 
Rig
  • i5 6600K @ 4.2 GHz
  • 16GB
  • 980Ti - Ghost Recon drivers
Settings
  • 1080p
  • VSync On (otherwise tearing for days)
  • Custom settings with everything manually set to max and resolution scale function Off
Did initial stuff. Character creation, waking up segment, first major cutscene and beginning of Planet Tutorial. FPS for most part was between 55 and 60, but in first major cutscene it tanked hard. Instantly 30 FPS, dipped even below few times. Something about that scene really eats juice because whole thing was sub 50 from start to end. FPS bounced right back up afterwards and didn't go below 55. I may or may not round it up, apparently :D

masseffectandromedatrddjr0.png
 
I run a GTX 760 with an i7 4770 and 16GB DDR3 and it runs like trash.

Runs good on a lower CPU (3770K) with a 980 - getting steady 60fps with mostly high settings (odd medium one and one ultra one) with temporal AA in 1080p - upscaled with HDR running in 4K looks fantastic too.

Mustn't be CPU heavy then, I head it was: GPU doesn't go 100% on it either, which is weird.
 
As others have said, I also suspect your CPU@3.7 is the reason you are seeing little difference between 1080 and 1527. Can you not squeeze a bit more out of your overclock?

Haven't even tried to OC my CPU. 3820k runs at 3.7 stock. By very little difference I was only speaking to framerate, which barely takes a hit between 1080 and 1527.
 
Haven't even tried to OC my CPU. 3820k runs at 3.7 stock. By very little difference I was only speaking to framerate, which barely takes a hit between 1080 and 1527.

What is the GPU utilization? My guess the cpu cant keep up and keeps the same framerate.
 
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