• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Mass Effect: Andromeda PC Performance Thread

Got two questions:
1) Is anyone else experiencing quite major lag when hovering over options in the menus? It's making things really cumbersome for me. I doubt it's anything to do with my setup as it isn't happening during gameplay (except for hovering over dialogue choices)

2) How the hell do you turn motion blur off?
 
Am I stupid or is there no way to run at a higher res than 1080p? I couldn't find anything that shows where to set the game resolution and the slider looked like it was locked.
 
Can someone explain this setting in the game?
"FRAMEBUFFER FORMAT: COMPRESSED (32 bits) vs HALF16 (64 bits)"

Is it related to FP32/FP16 or something?
 
GqsiGyj.jpg
Is it me or this game is really dark ? The in-game slider doesn't help much.
 
16GB DDR3 and playing at 1080P currently at 60FPS. It does drop to 57, but in cutscenes Textures at ultra everything else high except shadows which are low

Your cpu OC'd? I get 60 fps with similar settings but for some reason every now and then the fps tanks for a second or two and goes back to 60(on Eos anyway). Or it could just be because I only have 8gb RAM.
 
Yes. It is awful.

I see it. It's really distracting. fwiw I have a 1070 and a 3570K

I actually saw that VG Tech framerate analysis of Xbox One version and the scene where Ryder has his/her arm up while the windows of the Tempest is being opened didn't have this DoF issue, on PC however it was extremely jarring in that scene because the entire arm and edges of face had stair steps.
 
Can someone explain this setting in the game?
"FRAMEBUFFER FORMAT: COMPRESSED (32 bits) vs HALF16 (64 bits)"

Is it related to FP32/FP16 or something?

lol so many people, including myself, have asked about it in multiple mass effect threads. no one has any idea what it is.
 
Can someone explain this setting in the game?
"FRAMEBUFFER FORMAT: COMPRESSED (32 bits) vs HALF16 (64 bits)"

Is it related to FP32/FP16 or something?

lol so many people, including myself, have asked about it in multiple mass effect threads. no one has any idea what it is.

From what I can guess it's the quality of the HDR lighting they are using in the game. I'm talking about the internal HDR lighting that is part of the rendering process (this is different from HDR for TV that every is talking about these days). This HDR lighting is then tonemapped to a display range so that the TV can display it (for normal TVs this range is 0-255 but for HDR TV it's higher and depends on whether the game is using Dolby HDR or HDR 10).

With compressed the game would use RGBA8 HDR while with 64 bit the game is using FP16 HDR. It's just a difference in precision, higher quality would mean you get less instances of banding and white/black crush but it also increases the framebuffer size and as such affects performance.
 
lol so many people, including myself, have asked about it in multiple mass effect threads. no one has any idea what it is.

It's the precision used for calculating/accumulating HDR lighting values before applying exposure, or outputting anything to the display. The 32-bits and 64-bits is how much data is stored per-pixel. Using the 32-bit version can have lowered GPU memory usage, and slightly better performance, but there may be some banding in some softer gradients, such as the sky.
 
I have a 3840x2160 monitor. Is it better to scale from 1080p or 1440p on it?
1080p scales by 2 to 2160p, but it seems modern graphic cards don't do scalar upscaling well. At least Nvidia didn't seem to support this, so stuff looked more blurry than with 1440p, which is weird.
 
Can someone explain this setting in the game?
"FRAMEBUFFER FORMAT: COMPRESSED (32 bits) vs HALF16 (64 bits)"

Is it related to FP32/FP16 or something?

I've played with both settings and the compressed setting gives me slightly improved FPS (Maybe 5-10fps gain with my GTX1080 @ 3440x1440).

With my untrained eye, I can't tell any major difference in lighting/effects quality. I rather have the frames.
 
How would my PC do? I'm hoping i can do at least vanilla ps4 settings, @ 60fps. but i would settle for 30 fps at higher settings if it isn't too much lag. I'm on a 720p tv (for now), but i like to game at 1080p (also for now) :)

GTX 970 OC'd to 1450MHz
8gb Ram DDR3-1600
FX 6300 (I know, terrible, i hate this CPU) OC'd to 4.4 GHz
 
I don't know why but without V-Sync (and with the RTSS cap) I get a constant 60fps on my 1070/6770k @1080p/Ultra but if I turn on V-Sync I get pretty noticeable drops quite a lot of the time.

Either my PC's messed up or the V-Sync implementation is.
 
Can someone explain this setting in the game?
"FRAMEBUFFER FORMAT: COMPRESSED (32 bits) vs HALF16 (64 bits)"

Is it related to FP32/FP16 or something?

No, it's not related to FP32/FP16.

Compressed (32 bits) means that final frames have 32 bits of precision - 10 bits per component probably with a 2 bit "tail" which should fit nicely to HDR10 output.

Half16 (64 bits) means that final frames have 64 bits of precision - 16 bits per component probably which should be necessary for Dolby Vision and higher HDR formats.

No idea though if switching between these will result in any change in quality on a regular monitor - or even on a HDR one.
 
Sidenote: Anyone know of a way to turn off that awful motion blur?

Found a way to turn off motion blur courtesy of reddit:
1. Navigate to where you installed the game. Likely C:\Program Files (x86)\Origin Games\Mass Effect Andromeda (or if you're like me you have it tucked away on another hard drive and I'm sure you'll be able to find it.)
2. Right click -> New -> Text Document
3. Rename that new document user.cfg (replacing the .txt with .cfg, of course)
4. in that document, add the line "WorldRender.MotionBlurEnable 0", without the quotes, and save
5. Enjoy the blur-free Helios cluster!
 
Can someone explain to me how the multiplayer presets look better than the ones available in the SP? Also, am I missing something or is there no more map I can open like in previous ME games?
 
Laptop:

1080p 120Hz + G-Sync
i7-6820HK @ 4Ghz
GTX 1070
16GB DDR4
Installed on 1TB 960 EVO

Just got the download to the point where I can start the game, will report back on performance.

p.s. - what resolution scale do I need on a 1080p display, to achieve 1440p?
 
Laptop:

1080p 120Hz + G-Sync
i7-6820HK @ 4Ghz
GTX 1070
16GB DDR4
Installed on 1TB 960 EVO

Just got the download to the point where I can start the game, will report back on performance.

p.s. - what resolution scale do I need on a 1080p display, to achieve 1440p?

Roughly 1.35
 
Laptop:

1080p 120Hz + G-Sync
i7-6820HK @ 4Ghz
GTX 1070
16GB DDR4
Installed on 1TB 960 EVO

Just got the download to the point where I can start the game, will report back on performance.

p.s. - what resolution scale do I need on a 1080p display, to achieve 1440p?

I think it's 1.77
 
I'm still going back and forth on whether to upgrade my GTX 970 to a 1070 for this game...I'm at 1920 x 1200...I want to play with everything on Ultra and in the 50-60 fps range
 
I'm still going back and forth on whether to upgrade my GTX 970 to a 1070 for this game...I'm at 1920 x 1200...I want to play with everything on Ultra and in the 50-60 fps range
i have a 980ti which is pretty much a 1070 and you cannot play with everything on ultra and get those frames
 
I need help, I'm trying to set my game fullscreen but it just stays windowed. Settings say I am on fullscreen and I'm pressing ALT+ENTER, but nothing? Is there any fix for this?
 
1080ti, i7-7700k 4.5, 32gb DDR4 3200

45-55 fps on 4K ultra preset, with 30 fps dips during cutscenes and hectic scenes. 5 and change vram usage.

1440p steady 60fps with v sync, higher if disabled

GPU utilization and temps at full tilt most of the time maxed out at 4K. Max settings at 2k 70% utilization

Using msi afterburner for stats. New card and I'm not sure if I have the latest version of AB fwiw but it recognizes the card and let me set a custom fan profile because the nvidia stock fan curve is beyond stupid.
 
GTX 660ti and Intel i5 3570k.
1080p, mostly low-medium settings

Runs like ass, unfortunately.

Finally need to upgrade to a better graphics card. I've got some Amazon trade-in credit coming soon (hopefully) so I should be able to buy a 1060 by the time the game officially comes out.

I want to keep playing it, but I kinda want to just wait so I can get better performance.
 
I don't know why but without V-Sync (and with the RTSS cap) I get a constant 60fps on my 1070/6770k @1080p/Ultra but if I turn on V-Sync I get pretty noticeable drops quite a lot of the time.

Either my PC's messed up or the V-Sync implementation is.

I played the first couple hours with the in-game vsync and triple-buffering on (6700k + GTX 1080, 1080p, maxed settings except for HBAO), and was getting mostly 60, but some minor fluctuating in the high 50s. Tried disabling in the in game vsync and triple-buffering, setting a cap of 60 in RTSS, and forcing vsync through Nvidia Control Panel, and that seems to get a more locked framerate and frametimes. I've only tested that for a few minutes in one area, though.
 
I'm getting crashes due to low system memory. Anyone else getting the same? I have 16 GB of RAM, which meets their recommended system requirements, so I'm strongly suspecting some kind of memory leak. Which would explain why I sometimes get super long load times. And it wouldn't be a Bioware PC game without a memory leak issue.
 
GTX 660ti and Intel i5 3570k.
1080p, mostly low-medium settings

Runs like ass, unfortunately.

Finally need to upgrade to a better graphics card. I've got some Amazon trade-in credit coming soon (hopefully) so I should be able to buy a 1060 by the time the game officially comes out.

I want to keep playing it, but I kinda want to just wait so I can get better performance.

Huh. Wonder if it works better on old AMD cards than old NVIDIA cards, as I get 40-60 FPS at 1080p native (no scaling and all medium settings) or close to constant 60 FPS at mostly medium (with some low) settings and 900p scaling on my 7870, which is usually worse than a 660ti.
 
Top Bottom