To be fair, he also mentioned FXAA 😃No way.
To be fair, he also mentioned FXAA 😃No way.
Does it come up as a Direct X error and suggesting you need a card with a minimum of 512MB? I had that when trying to play at 4K and Ultra (just to gauge performance) and I have a 1080 and 16GB of DDR3.I'm getting crashes due to low system memory. Anyone else getting the same? I have 16 GB of RAM, which meets their recommended system requirements, so I'm strongly suspecting some kind of memory leak. Which would explain why I sometimes get super long load times. And it wouldn't be a Bioware PC game without a memory leak issue.
It looks like more and more games are going over 8GB RAM now.Is it me or this game is really dark ? The in-game slider doesn't help much.
Any way to fix the black screen problem ? I downloaded corsair how the FAQ said and nothing :/
Dammit Gameworks 😓thanks for posting the pcgh link, i turned off tesselation in the amd driver and get more performance now with my r9 390
Tessellation is a standard feature of Frostbite, it uses it for detail features around the player. It just happens that there is no slider to adjust the level of Tessellation like other FB games.Dammit Gameworks 😓
Apparently you can't use Nvidia Gamstream or Steam link with this. Dick move EA. Dick move.
TXAA or TAA?Frostbite aliasing without AA is bad, full stop, regardless of resolution. The engine's cheap variation of various shaders result in terribly prominent shader aliasing, particularly on highlights, specular, and rim shading. Given Mass Effect's art direction warrants a lot of shiny metallic surfaces and neon lights, the aliasing really stands out.
TXAA is a solid solution, minus the introduced sharpening to counter the blur. Resolution scaling is also great. It's just a shame Andromeda on Ultra is so demanding that the latter option comes at a massive performance cost. TXAA is broken on certain shaders (see the scourge smudge/blur I mentioned in my last post). I'm playing 1440p Ultra with 1.15 resolution scaling and get regular drops into 40s.
TXAA or TAA?
Because if you're forcing TXAA, then the MSAA component of that is extremely expensive.
Hmm, maybe I just need to tweak my settings a bit more (or wait for a GeForce update).Huh. Wonder if it works better on old AMD cards than old NVIDIA cards, as I get 40-60 FPS at 1080p native (no scaling and all medium settings) or close to constant 60 FPS at mostly medium (with some low) settings and 900p scaling on my 7870, which is usually worse than a 660ti.
I've played with both settings and the compressed setting gives me slightly improved FPS (Maybe 5-10fps gain with my GTX1080 @ 3440x1440).
With my untrained eye, I can't tell any major difference in lighting/effects quality. I rather have the frames.
From what I can guess it's the quality of the HDR lighting they are using in the game. I'm talking about the internal HDR lighting that is part of the rendering process (this is different from HDR for TV that every is talking about these days). This HDR lighting is then tonemapped to a display range so that the TV can display it (for normal TVs this range is 0-255 but for HDR TV it's higher and depends on whether the game is using Dolby HDR or HDR 10).
With compressed the game would use RGBA8 HDR while with 64 bit the game is using FP16 HDR. It's just a difference in precision, higher quality would mean you get less instances of banding and white/black crush but it also increases the framebuffer size and as such affects performance.
I've played with both settings and the compressed setting gives me slightly improved FPS (Maybe 5-10fps gain with my GTX1080 @ 3440x1440).
With my untrained eye, I can't tell any major difference in lighting/effects quality. I rather have the frames.
No, it's not related to FP32/FP16.
Compressed (32 bits) means that final frames have 32 bits of precision - 10 bits per component probably with a 2 bit "tail" which should fit nicely to HDR10 output.
Half16 (64 bits) means that final frames have 64 bits of precision - 16 bits per component probably which should be necessary for Dolby Vision and higher HDR formats.
No idea though if switching between these will result in any change in quality on a regular monitor - or even on a HDR one.
Posting this just in case anyone is in a similar situation:
ME:A on PC via Origin works just fine with the Steam Link and a X360 or XB1 controller. Works pretty seamless to be honest.
My setup is a wired Xbox 360 controller plugged into my gaming tower, and a wireless Xbox One Bluetooth controller paired with my Steam Link.
All you have to do is add (on the Steam PC Client) the Origin.exe into your Steam Library as a Game, and when on your Steam Link, launch Origin, then launch ME:A from the Origin window. Just make sure Origin is not open before using your Steam Link.
You can close out Origin through the Steam Link simply by going to File>Exit on the top left of the Origin window after you quit ME:A, and it will bring you back to Steam's Big Picture mode.
Thanks.6800k and a 1080 I'm getting around 90 fps average on the first planet all ultra except HBO full, I just have it at HBO. Game is definitely hard on the CPU more so than most games.
Are you running the Corsair Utility Engine by any chance? If you are, uninstall it and run the the game. It fixed the problem for me. I love Corsair peripherals but their software is terrible. Not the first conflict I've had with the CUE.
I'm getting crashes due to low system memory. Anyone else getting the same? I have 16 GB of RAM, which meets their recommended system requirements, so I'm strongly suspecting some kind of memory leak. Which would explain why I sometimes get super long load times. And it wouldn't be a Bioware PC game without a memory leak issue.
Thanks.
Looks like CPU and memory speed are important.
Try adjusting your scaling settings in nvidia control panel.
I'm beginning to suspect GameGPU only tests in the least demanding scenario possible 😐Yeah, I don't think so...
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I would also like to know this.
EDIT: Titanfall 2 has native DS4 support with DS4 button prompts, so I hope this one does too.
I'm beginning to suspect GameGPU only tests in the least demanding scenario possible 😐
No way.
Playing with HDR ON ks8000
Win 10 64 bit
i7-3770k
GTX 1070
16GB Ram
running off SSHD
4k at resolution scaling of .7
Mix of ultra/high, runs around 50-60 using nvidia panel to enable Fast Vsync and prefer maximum performance.
Issue though, same thing happened with resident evil. Why doesn't the screen fill up with even with gpu scaling on and clicking the option to fill the screen?
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Me too. I ended up just playing it at 4K but using the custom scaling resolution option below 1.00 to mimic 1440p. No idea what number would actually represent 1440p, I sort of just went for like 0.70.
Fiddling with the scaling options in the Nvidia control panel didn't help me.
Oh man I hope you are right since in that case I can delay CPU upgrade to AugustThat may be true but it is a 30 fps console game which means that its CPU requirements will be less than its GPU one. Even BF1 is not CPU limited in its campaign so why would MEA be?
Yeah, I don't think so...
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Yeah, I don't think so...
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That may be true but it is a 30 fps console game which means that its CPU requirements will be less than its GPU one. Even BF1 is not CPU limited in its campaign so why would MEA be?
Scratch my earlier post; there's still fucked shaders no matter if TAA is on or off. Top exterior reflection shaders on the Tempest are a blurry desynced shitfest just like my aforementioned Battlefield 1 woes.
Frostbite 3 fucking sucks. Tired of this shit. Fix your goddamn engine.
Yeah, I don't think so...
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Is this really legit?
Because if so then that's... Very surprising.
Glad to see that my 3570k will somehow get the same performance as a 5960X lmao.
Mass Effect Andromeda is a very GPU-heavy game, the main processor is not a bottleneck. Even a two-modulator like the FX-4320 is able to display the game fluently. The engine converts further cores or threads tangibly into higher frame rates, in most cases - with "normal" screen resolutions as well as AA / AF / AO - this plus however falls under the graphics limit. The jump from 4 to 6 threads increases the fps by more than 40 percent; The eight threads of the FX-8350 bring only +5 percent.
Curious how AMD seems to be beating out Nvidia in the recent driver release. Wildlands, now this. Are they sleeping on piles of 1080Ti cash at Nvidia or what?
Well, there's this from PCGH:
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Google Translation:
Btw, they've added Titan XP to their results so if anyone's interested on how 1080Ti will perform in MEA you can take a look: http://www.pcgameshardware.de/Mass-...55712/Specials/Mass-Effect-Andromeda-1223325/
They're also saying that they've used the upcoming 378.90 game ready driver from NV for their testing.
They are not? AMD's 17.3.2 performance improvements in MEA are coming from cheating in tessellation mostly.