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Mass Effect: Andromeda PC Performance Thread

I'm getting crashes due to low system memory. Anyone else getting the same? I have 16 GB of RAM, which meets their recommended system requirements, so I'm strongly suspecting some kind of memory leak. Which would explain why I sometimes get super long load times. And it wouldn't be a Bioware PC game without a memory leak issue.
Does it come up as a Direct X error and suggesting you need a card with a minimum of 512MB? I had that when trying to play at 4K and Ultra (just to gauge performance) and I have a 1080 and 16GB of DDR3.
(separately I had a low memory crash with Ghost Recon Wildlands which was specifically a Low Memory Warning. Again playing at 4K at the time.)
I now play ME:A at 4K but scaled to 0.75 and shadows at High and it's okay.
 
So anyone have a system similar to this and have the game?

AMD FX-8320 3.5ghz
GTX 960 2GB
8GB Ram

I expect or hope I'd be mainly playing on medium settings with some things on the low settings. Would hopefully be at 1080p and happy with at least 30fps if possible.

Possible?

I'm not looking to upgrade my system at the moment after buying a Switch and doing work on my car. The last EA game I bought was Battlefield 1 and I'm pretty much running everything on medium in that game at 1080p and performance is pretty good. Not sure if it's at 60fps or not but it's smooth. Some stuttering here and there when things get crazy in multiplayer but overall I'm happy with it there and single player. If that's anything to go by when it comes to comparing.
 
thanks for posting the pcgh link, i turned off tesselation in the amd driver and get more performance now with my r9 390
 
Frostbite aliasing without AA is bad, full stop, regardless of resolution. The engine's cheap variation of various shaders result in terribly prominent shader aliasing, particularly on highlights, specular, and rim shading. Given Mass Effect's art direction warrants a lot of shiny metallic surfaces and neon lights, the aliasing really stands out.

TAA is a solid solution, minus the introduced sharpening to counter the blur. Resolution scaling is also great. It's just a shame Andromeda on Ultra is so demanding that the latter option comes at a massive performance cost. TAA is broken on certain shaders (see the scourge smudge/blur I mentioned in my last post). I'm playing 1440p Ultra with 1.15 resolution scaling and get regular drops into 40s.
 
Apparently you can't use Nvidia Gamstream or Steam link with this. Dick move EA. Dick move.

Where is it confirmed that this would not work with Steam Link? This not working on my Steam Link would make me hesitate to purchase the full game, currently used 5/10 hours of the trial.
 
Playing with HDR ON ks8000
Win 10 64 bit
i7-3770k
GTX 1070
16GB Ram
running off SSHD
4k at resolution scaling of .7

Mix of ultra/high, runs around 50-60 using nvidia panel to enable Fast Vsync and prefer maximum performance.

Issue though, same thing happened with resident evil. Why doesn't the screen fill up with even with gpu scaling on and clicking the option to fill the screen?
wVphShQ.jpg
 
Frostbite aliasing without AA is bad, full stop, regardless of resolution. The engine's cheap variation of various shaders result in terribly prominent shader aliasing, particularly on highlights, specular, and rim shading. Given Mass Effect's art direction warrants a lot of shiny metallic surfaces and neon lights, the aliasing really stands out.

TXAA is a solid solution, minus the introduced sharpening to counter the blur. Resolution scaling is also great. It's just a shame Andromeda on Ultra is so demanding that the latter option comes at a massive performance cost. TXAA is broken on certain shaders (see the scourge smudge/blur I mentioned in my last post). I'm playing 1440p Ultra with 1.15 resolution scaling and get regular drops into 40s.
TXAA or TAA?

Because if you're forcing TXAA, then the MSAA component of that is extremely expensive.

It would appear that Frostbite doesn't do brightness/hotspot pre filtering on speculars (like better solutions do) and relies purely on the post effect AA to do that.
 
Win 10
Core i5 4570
MSI GTX 1070 (mild overclock - +60 Core, +300 Memory)
16GB Ram

Playing at 1080p with internal rendering res set to 1.2. Disabled in-game v-sync and use RTSS frame limiter and the Nvidia Ctrl Panel v-sync.

Most of my settings are at Ultra with a few on High. I've played for just over an hour on Habitat 7, been in a few battles and it's been between 55-60fps. After what I read, I'm pleasantly surprised at my performance.

Only issue is my CPU is a major bottleneck. It's almost constantly at 100% utilization.
 
Huh. Wonder if it works better on old AMD cards than old NVIDIA cards, as I get 40-60 FPS at 1080p native (no scaling and all medium settings) or close to constant 60 FPS at mostly medium (with some low) settings and 900p scaling on my 7870, which is usually worse than a 660ti.
Hmm, maybe I just need to tweak my settings a bit more (or wait for a GeForce update).

I'm getting oddly inconsistent framerates. Some conversations run at REALLY low fps, but most of the time it's OK, but I'd like it to be a lot smoother.
 
I've played with both settings and the compressed setting gives me slightly improved FPS (Maybe 5-10fps gain with my GTX1080 @ 3440x1440).

With my untrained eye, I can't tell any major difference in lighting/effects quality. I rather have the frames.

Good to hear. My trial ended but on the big planet my fps were always around 50-55 for some reason. But that may make it so I can have 60 without lowering anything
 
Posting this just in case anyone is in a similar situation:

ME:A on PC via Origin works just fine with the Steam Link and a X360 or XB1 controller. Works pretty seamless to be honest.


My setup is a wired Xbox 360 controller plugged into my gaming tower, and a wireless Xbox One Bluetooth controller paired with my Steam Link.

All you have to do is add (on the Steam PC Client) the Origin.exe into your Steam Library as a Game, and when on your Steam Link, launch Origin, then launch ME:A from the Origin window. Just make sure Origin is not open before using your Steam Link.

You can close out Origin through the Steam Link simply by going to File>Exit on the top left of the Origin window after you quit ME:A, and it will bring you back to Steam's Big Picture mode.
 
Looks like I might be able to squeeze out 30fps at 4K with my Fury (non-X) card. Not going to be at ULTRA!! but whatever.
 
From what I can guess it's the quality of the HDR lighting they are using in the game. I'm talking about the internal HDR lighting that is part of the rendering process (this is different from HDR for TV that every is talking about these days). This HDR lighting is then tonemapped to a display range so that the TV can display it (for normal TVs this range is 0-255 but for HDR TV it's higher and depends on whether the game is using Dolby HDR or HDR 10).

With compressed the game would use RGBA8 HDR while with 64 bit the game is using FP16 HDR. It's just a difference in precision, higher quality would mean you get less instances of banding and white/black crush but it also increases the framebuffer size and as such affects performance.

I've played with both settings and the compressed setting gives me slightly improved FPS (Maybe 5-10fps gain with my GTX1080 @ 3440x1440).

With my untrained eye, I can't tell any major difference in lighting/effects quality. I rather have the frames.

No, it's not related to FP32/FP16.

Compressed (32 bits) means that final frames have 32 bits of precision - 10 bits per component probably with a 2 bit "tail" which should fit nicely to HDR10 output.

Half16 (64 bits) means that final frames have 64 bits of precision - 16 bits per component probably which should be necessary for Dolby Vision and higher HDR formats.

No idea though if switching between these will result in any change in quality on a regular monitor - or even on a HDR one.

Makes sense. All clear now, thanks guys :D
 
Posting this just in case anyone is in a similar situation:

ME:A on PC via Origin works just fine with the Steam Link and a X360 or XB1 controller. Works pretty seamless to be honest.


My setup is a wired Xbox 360 controller plugged into my gaming tower, and a wireless Xbox One Bluetooth controller paired with my Steam Link.

All you have to do is add (on the Steam PC Client) the Origin.exe into your Steam Library as a Game, and when on your Steam Link, launch Origin, then launch ME:A from the Origin window. Just make sure Origin is not open before using your Steam Link.

You can close out Origin through the Steam Link simply by going to File>Exit on the top left of the Origin window after you quit ME:A, and it will bring you back to Steam's Big Picture mode.

Thanks very much for this - the poster above who said it doesn't work on Steam Link had me worried.
 
Looks like the game's much more demanding than you'd think from the footage. Anyone tried playing with GTX970 @1440p? Stable 60fps with medium-high settings achievable? Also got a i7-6700k and 16GB of some DDR4 ram.

Wish I could start working full-time already. I want to upgrade my PC.
 
6800k and a 1080 at 1080p, I'm getting around 90 fps average on the first planet all ultra except HBO full, I just have it at HBO. Game is definitely hard on the CPU more so than most games.
 
Are you running the Corsair Utility Engine by any chance? If you are, uninstall it and run the the game. It fixed the problem for me. I love Corsair peripherals but their software is terrible. Not the first conflict I've had with the CUE.

This game also messes with Logitech software, my mouse lights turn off in the game during gameplay and turn back on once I exit. This game is doing something on the driver level not sure what though.
 
I'm getting crashes due to low system memory. Anyone else getting the same? I have 16 GB of RAM, which meets their recommended system requirements, so I'm strongly suspecting some kind of memory leak. Which would explain why I sometimes get super long load times. And it wouldn't be a Bioware PC game without a memory leak issue.

How big is your pagefile size? According to Afterburner my pagefile usage with this game is around 20gb, and RAM usage is over 12gb...
 
Try adjusting your scaling settings in nvidia control panel.

I did that, nothing works. Game still displays in a tiny window on a 4K tv. Funny thing is they have a tool to scale the display area size to your screen in the game, but even that won't work.
 
Scratch my earlier post; there's still fucked shaders no matter if TAA is on or off. Top exterior reflection shaders on the Tempest are a blurry desynced shitfest just like my aforementioned Battlefield 1 woes.

Frostbite 3 fucking sucks. Tired of this shit. Fix your goddamn engine.
 
Got rid of the games terrible TAA and I'm just using sfx SMAA with the ingame FXAA. No more reduced particle effects and buggy omni tools and whatever else TAA was causing.
 
I would also like to know this.

EDIT: Titanfall 2 has native DS4 support with DS4 button prompts, so I hope this one does too.

PS4 gamepad didn't work for me. I don't think Origin even knows what's a PS4 pad.
Steam supports as well as Uplay. Origin behind times.

I'm playing with an Xbox One pad instead.
 
I'm beginning to suspect GameGPU only tests in the least demanding scenario possible 😐

That may be true but it is a 30 fps console game which means that its CPU requirements will be less than its GPU one. Even BF1 is not CPU limited in its campaign so why would MEA be?
 
There any hope of me playing this on at least high at 1440p with a GTX 980 and i7-6700k? I can drop to 1080p if I absolutely have to, but haven't had to run at non-native resolution for years...

Man, I really want to upgrade to a 1080 TI later this year.
 
Playing with HDR ON ks8000
Win 10 64 bit
i7-3770k
GTX 1070
16GB Ram
running off SSHD
4k at resolution scaling of .7

Mix of ultra/high, runs around 50-60 using nvidia panel to enable Fast Vsync and prefer maximum performance.

Issue though, same thing happened with resident evil. Why doesn't the screen fill up with even with gpu scaling on and clicking the option to fill the screen?
wVphShQ.jpg

How's the HDR on PC?
 
Me too. I ended up just playing it at 4K but using the custom scaling resolution option below 1.00 to mimic 1440p. No idea what number would actually represent 1440p, I sort of just went for like 0.70.

Fiddling with the scaling options in the Nvidia control panel didn't help me.

This worked for me! Thanks!
 
That may be true but it is a 30 fps console game which means that its CPU requirements will be less than its GPU one. Even BF1 is not CPU limited in its campaign so why would MEA be?
Oh man I hope you are right since in that case I can delay CPU upgrade to August
 
I installed the trial on my HTPC (7850k) paired with my 290X.

Was downloading a game on Steam in the background, CPU usage stayed slammed at a constant 100%. Stutters like crazy.

Gonna try it without the background workload and see how it does.
 
That may be true but it is a 30 fps console game which means that its CPU requirements will be less than its GPU one. Even BF1 is not CPU limited in its campaign so why would MEA be?

Hm, Mafia 3 is a 30fps console game and it absolutely murders my CPU on PC...
 
Scratch my earlier post; there's still fucked shaders no matter if TAA is on or off. Top exterior reflection shaders on the Tempest are a blurry desynced shitfest just like my aforementioned Battlefield 1 woes.

Frostbite 3 fucking sucks. Tired of this shit. Fix your goddamn engine.

There's a command in BF1 that makes reflections look slightly better, maybe it works in Andromeda?

PostProcess.ScreenSpaceRaytraceFullresenable 1
 
Curious how AMD seems to be beating out Nvidia in the recent driver release. Wildlands, now this. Are they sleeping on piles of 1080Ti cash at Nvidia or what?
 
Is this really legit?

Because if so then that's... Very surprising.

Glad to see that my 3570k will somehow get the same performance as a 5960X lmao.

Well, there's this from PCGH:

Mass-Effect-Andromeda_CPU-Core-Scaling-Benchmark-v1.1-pcgh.png


Google Translation:
Mass Effect Andromeda is a very GPU-heavy game, the main processor is not a bottleneck. Even a two-modulator like the FX-4320 is able to display the game fluently. The engine converts further cores or threads tangibly into higher frame rates, in most cases - with "normal" screen resolutions as well as AA / AF / AO - this plus however falls under the graphics limit. The jump from 4 to 6 threads increases the fps by more than 40 percent; The eight threads of the FX-8350 bring only +5 percent.

Btw, they've added Titan XP to their results so if anyone's interested on how 1080Ti will perform in MEA you can take a look: http://www.pcgameshardware.de/Mass-...55712/Specials/Mass-Effect-Andromeda-1223325/

They're also saying that they've used the upcoming 378.90 game ready driver from NV for their testing.

Curious how AMD seems to be beating out Nvidia in the recent driver release. Wildlands, now this. Are they sleeping on piles of 1080Ti cash at Nvidia or what?

They are not? AMD's 17.3.2 performance improvements in MEA are coming from cheating in tessellation mostly.
 
Well, there's this from PCGH:

Mass-Effect-Andromeda_CPU-Core-Scaling-Benchmark-v1.1-pcgh.png


Google Translation:


Btw, they've added Titan XP to their results so if anyone's interested on how 1080Ti will perform in MEA you can take a look: http://www.pcgameshardware.de/Mass-...55712/Specials/Mass-Effect-Andromeda-1223325/

They're also saying that they've used the upcoming 378.90 game ready driver from NV for their testing.



They are not? AMD's 17.3.2 performance improvements in MEA are coming from cheating in tessellation mostly.

Simply saying how they had drivers out for both Nvidia sponsored games before the green team.
 
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