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Mass Effect Infiltrator [Up3: New IGN Preview]

Incoming bugs! or...lore errors?

Also, why is it so difficult to port this kind of stuff to Android?

I have heard people say UE3 is hard to port to android, yet games like Dungeon Defenders say otherwise and I think Dark Meadow is also getting an Android port so maybe it is getting easier, but this was an excuse I heard when I asked why Arkham IOS wasn't on Android.

It could just be that it requires more time for Android ports, and iOS projects usually represent short development windows (and budgets).
 
Yet another source of content for this game that has nothing to do with the console it's on or any other outside source.

Even IF I had an iOS device I wouldn't have bought this, I want the actual game and nothing else.

This game has more branches than a tree for content at this point right now, shit.
 
Hopefully this will have bigger repercussions in the final game than galaxies did.

Hopefully it doesn't, as I'm assuming that the majority of ME players are like me and don't really care about this kind of stuff....:(

To me, as someone that JUST plays the console release of games, it's GOOD that this kind of stuff is more or less just a money grab and doesn't have much to do with the story I've been following for like half a decade....
 
Maybe Xperia Hyabusa, but not Play.

Vita would be best. You have to wonder if EA would let their mobile games come to the Vita as downloads, or stick to more fleshed out console conversions like FIFA. Will be interesting to see. Just as long as they don't pull a Ubisoft.
 
I'm Mass Effect's biatch, so of course I'm in day one for this. I'll take the hit for those of you on the fence.
 
One would think that now that EA is listing games in the Android market, they'd at least attempt to release titles there too...

It'll probably get a port once the multiplayer component is irrelevant, and then they'll wonder why the sales are so bad.
 
Limit was upped to 4GB a month after that article was written, and the team's Dead Space game is on the market with decent sales.

Well, is the Dead Space game UE3? Again there are likely more factors to it than just space. Like i said before, the excuse I got for Batman iOS (to use as an example) was that it tends to be more difficult in general for Android. Likely because there isn't a proper SDK for it yet. That coupled with the wide range of Android device performance probably doesn't help matters.
 
Yeah, 50 MB wasn't a hard limit, but the games did have to use their own update process to get the rest of the data. That's how it is in Dungeon Defenders, and I imagine a lot of games will still do it that way.
 
God damnit. This seals for me how BioWare is promoting ME more as an action game than an RPG. It's already been proven that RPGs are much better suited to iOS than shooters, and they go this route.

Imagine if BioWare made an isometric-style RPG for iOS like Avadaon. If it were me I would've made a full-blown Mass Effect Strategy RPG with squad-based missions and ship-to-ship battles.
 
Dead Space iOS was a great companion game so I'm all in for this one.

It'll be interesting to see, as companion games become more commonplace, how closely these games are developed in partnership with the mainline game and the studio responsible for it.

I feel like we're getting a now-classic Official Game of the Movie overlap going here, "We're making the movie game with assets directly pulled from the movie! We've also got one of the script writers doing dialogue for this game! Will Smith even did some battle dialogue for his character!" Except now it's games harmonising with the same umbrella IP and releasing at (nearly) the same time. And the games are actually good, if Dead Space was to set an early precedent.
 
God damnit. This seals for me how BioWare is promoting ME more as an action game than an RPG. It's already been proven that RPGs are much better suited to iOS than shooters, and they go this route.

Imagine if BioWare made an isometric-style RPG for iOS like Avadaon. If it were me I would've made a full-blown Mass Effect Strategy RPG with squad-based missions and ship-to-ship battles.

a dialogue driven political sidestory on the citadel wouldve been something interesting too. but, shooters are most of what videogames are nowadays unfortunately.
 
I'd ask where to put my money but I own a 'droid, and not one geared towards games (I can't play GTA or the Dead Space game). So yay for that.

Oh who am I kidding. I'll probably play this on my housemate's iPhone.

I'm such a whore.
 
God damnit. This seals for me how BioWare is promoting ME more as an action game than an RPG. It's already been proven that RPGs are much better suited to iOS than shooters, and they go this route.

Imagine if BioWare made an isometric-style RPG for iOS like Avadaon. If it were me I would've made a full-blown Mass Effect Strategy RPG with squad-based missions and ship-to-ship battles.

Both you and BioWare would be naive to recognize Mass Effect 3 as anything other than an action-RPG.

As the OP stated, this isn't meant to be a bitching thread.
Although your last paragraph would be awesome.
 
Oh who am I kidding. I'll probably play this on my housemate's iPhone.

I'm such a whore.

I am also furiously scheming how to co-opt the wife's iPhone for this as well. I don't think my 1st gen iPod touch will be able to run it, since it wasn't even able to update to the latest iOS.
 
Sweet, looking forward to this. Sucks for the Android people, but were you expecting any different considering the existing Android games situation?
 
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Origin/Nucleas backend.

Ok, I never set up an Origin account specifically yet so I assume this will be the first time I will be forced to do it.

I have an EA account .. is there any Origin site that I should visit now to get it over with? I'm sure I'd need to do it before ME3 as well (360 player here).
 
Ok, I never set up an Origin account specifically yet so I assume this will be the first time I will be forced to do it.

I have an EA account .. is there any Origin site that I should visit now to get it over with? I'm sure I'd need to do it before ME3 as well (360 player here).

Your EA Account = Origin Account.

Yeah, they're all link back to the 168 million account Nucleas database, so if you've played an EA game in the past four years, you probably have one.
 
Both you and BioWare would be naive to recognize Mass Effect 3 as anything other than an action-RPG.

As the OP stated, this isn't meant to be a bitching thread.
Although your last paragraph would be awesome.

Oh Mass Effect is totally an action RPG, but the word "RPG" is still in there. I don't know how you'd get an action RPG to work on iOS honestly, but I'm just saying that traditional turn-based RPGs have actually been quite good on the platform. That's probably the route I'd go if I were BioWare and ever had to make a handheld Mass Effect game.
 
The fact that this is by Iron Monkey makes this sound like a decent game. Dead Space iOS handles pretty wonderfully for a touchscreen game of its kind.
 
Oh Mass Effect is totally an action RPG, but the word "RPG" is still in there. I don't know how you'd get an action RPG to work on iOS honestly, but I'm just saying that traditional turn-based RPGs have actually been quite good on the platform. That's probably the route I'd go if I were BioWare and ever had to make a handheld Mass Effect game.

But, even through reduction, why split your marketing focus between two different gameplay directions?

The iDevices are not crippled by hardware limitations and can offer a similar gameplay experience to that of their bigger console cousins. If you can offer a similar experience to the mainline game entry, why not do that? It allows you to generate interest within the same group pre-ordering and playing the mainline entry. Why risk potentially alienating them with an anything else? There's bound to be overlap between people who love turn-based or traditional RPGs in the group of people who're buying into the mainline game, but banking on tapping into an audience completely removed from the mainline entry doesn't make sense with a game that's being developed to strengthen and reinforce brand identity (and even to drum up pre-orders) at the time of a mainline game's release.

Mind you, I'm speaking completely out of my ass and this is all guess-work. I don't have a degree in marketing. But if you're left wanting a traditional RPG set in the Mass Effect universe, I think you'd do better asking for it in the gaps between mainline entry releases. That's not saying they could offer two different iOS games at the same time, however.
 
Also, why is it so difficult to port this kind of stuff to Android?

I have a feeling it's probably just a matter of time, plus they may be working exclusivity licensing (putting it on the next Xperia for six months, for example, something like that.) The iOS market is always the primary destination and if there's not a plan to day-and-date the Android launch, they just don't announce it. There's probably more money on the table working with handset providers than there is actually making and distributing a game in Android, so they'd be in no rush.

(WB's a different story, EA is actually in that market. I don't know how "hard" it is to port to Android with modern handsets, but that is still the issue that it's not a test-twice-and-ship market, there are countless Android devices out there and any one of them could net you negative reviews if your app doesn't run on it and isn't filtered.)

Vita would be best. You have to wonder if EA would let their mobile games come to the Vita as downloads...

Agreed that mobile ports would be a good market to test with Vita, especially with the 3G functions you could do many of these cross-platform elite stat exchanging easily. We may need to wait for Sony to do more with its Android PlayStation Suite option to know whether developers will customize their apps specifically for Vita or just use Suite to flop them on that market.
 
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