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Massive Killzone Shadow Fall campaign blow-out on GTTV this week

The new designs are indeed nice, but they're quite different in tone.

They're veering into standard cyborg space trooper territory, albeit with red eyes. I preferred the helmet shape and cloth heavy designs personally, and i don't believe it's a nostalgia issue at all. I just simply prefer them. I feel like it made them grounded, as enemies, with coats and pockets and gloves. These new guys are still quite menacing, but in a less human way. I thought that human quality to the Helghast was always one of their strongest aspects.
 
10 pages bitching about the rain...... O my god.

So voicing my concerns is bitching now? Do you know how much time I have devoted to Killzone 2 and 3 before posting that? Do you understand when I say that I expect nothing less in terms of graphics from my favorite FPS franchise in gaming?
 
Is it just me, or is there literally no recoil on the guns? Whenever he aims down the sight, the gun jumps around, but the reticule stays completely still.
 
Let me guess hmmm a loud explosion goes off in close proximity of the enemy, and they did not immediately react like the hollywood movies have taught us that we should act. I'm probably thinking if an explosion goes off 3 metres from you. You either be stunned(element of surprise) or concussed and out of your wits. And there is the possibility you will have the wherewithall to find cover and stop popping off rounds, but I doubt it.

Thanks for the defensive posturing and condescension, i guess?

Player c4's room > No reaction from enemy AI (no "stunned" or "surprised" ai states). You could read my post instead of having a go, i'm all for discussion.
 
Is it just me, or is there literally no recoil on the guns? Whenever he aims down the sight, the gun jumps around, but the reticule stays completely still.

Brought this up consistently. It's not just you. There's almost no kick, even to the larger weapons.

Dibbz did say that it wasn't as bad as Killzone 3, though, which is positive. But even then I look at the gunplay and it frustrates me. When the game director talked about making the game inclusive to everyone I sighed a little, too. I guess the comment and the footage do correlate in that respect.
 
Nice, I didn't realize GT.TV was available on HULU+. Just watched the latest episode on my HDTV. KZ is quite the looker, despite the so so rain. Love the mist in the forest level, adds a lot of atmosphere.

Oh, I didn't know that either. Gotta hop on Hulu and check that out.
 
So voicing my concerns is bitching now? Do you know how much time I have devoted to Killzone 2 and 3 before posting that? Do you understand when I say that I expect nothing less in terms of graphics from my favorite FPS franchise in gaming?

Thanks for the defensive posturing and condescension, i guess?

Guys, why so serious? Anonymity allows people to be a little less polite than they would be real life. Best is to take the crux of what is being said and ignore the rest. :)
 
Game looks sexy. Rain looks bad, but even if it ends up staying in the game i really wouldnt cry about it. Life must be real easy for you guys if this is a big deal for you.
 
These are still awesome though.

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Killzone_Shadow_Fall_Helghast_Support_Close_Up.jpg


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They do look awesome. I'm not saying they look bad at all. I guess it's just nostalgia getting to me a bit.
 
how does essentially having walkhacks make this game better?

Chances are you won't always have the OWL to help you out, and you'll probably be facing more enemies, and more intelligent ones at that, that having the wall hack is a necessary tactical advantage. Certainly better than the regular one guy vs an army type scenario.

Side note, I do agree about the rain lol. Add some mist, splashes on the ground, more variety of rain drop textures etc.
 
Exactly. I think the issue is nostalgia more than bad design. When people loved the character designs from the past, it takes a while to accept any changes, let alone radical overhauls. 5 years down the line, if they revamp the designs again, we will see posts with these same images, expressing disappointment that they changed it once more. lol

KZ is all about WW2 in space.

The more GG can grow outside the Nazi uniform (but still have this distinct fascist autocratic distinguished look) the better. KZ's Helgast weren't that futuristic. Now they really look like space soldier so I'm okay with that.
 
How to downlaod the full video? I can only watch the first 5 minutes only then the video shuts down! Is there anyway to watch the full show uncut via Youtube or something?
 
KZ is all about WW2 in space.

The more GG can grow outside the Nazi uniform (but still have this distinct fascist autocratic distinguished look) the better. KZ's Helgast weren't that futuristic. Now they really look like space soldier so I'm okay with that.

Mostly agree, except for the WW2 in space bit (but I'd let that pass since I agree with your sentiment). The character designs are congruent with the story arc. The older designs came from a planet starved for resources. The newer ones make more sense on a planet like vekta. And 30 years have passed. Anything other than a space soldier would just be anachronistic.
 
I'm interested in that crossing scene. You've got what apparently are new generation helghast grown up on Vekta being herded across the green line. You've got 1 guy saying he'll never go back and then the vista opens and you see space elevators/ships rising upward.

Could we be seeing 1 faction of the Helghast wishing to return to Helghan after these 30 years and the black hand or whatever they're called wishing to stay and make Vekta pay?
 
Mostly agree, except for the WW2 in space bit (but I'd let that pass since I agree with your sentiment). The character designs are congruent with the story arc. The older designs came from a planet starved for resources. The newer ones make more sense on a planet like vekta. And 30 years have passed. Anything other than a space soldier would just be anachronistic.

Agreed. The general theme of this game ties well with the notion of technological advancements. Que the new armour, new weapons and tools, camo equipment and all the rest. The main character is basically a bad ass super soldier retro fitted with the ultimate gear, if such high end advanced armour exists, it makes sense that ordinary soldier and grunt armour would improve as well.
 
Mostly agree, except for the WW2 in space bit (but I'd let that pass since I agree with your sentiment). The character designs are congruent with the story arc. The older designs came from a planet starved for resources. The newer ones make more sense on a planet like vekta. And 30 years have passed. Anything other than a space soldier would just be anachronistic.

That's true. They make complete sense in the fiction.

I just don't like them as much. They could probably have kept the same helmet shape for the standard solider and still given the rest of the outfit a technology boost. I thought the Helghast silhouette was quite powerful.
 
I'm interested in that crossing scene. You've got what apparently are new generation helghast grown up on Vekta being herded across the green line. You've got 1 guy saying he'll never go back and then the vista opens and you see space elevators/ships rising upward.

Could we be seeing 1 faction of the Helghast wishing to return to Helghan after these 30 years and the black hand or whatever they're called wishing to stay and make Vekta pay?

Great point! Though I can't imagine it being Helghan that they'd want to go back to. Think the entire premise is based on Helghan being completely uninhabitable. It could be somewhere else, though.

Also, the crossing scene reminded me of Terra Nova, the TV show. I had to constantly remind myself that this is killzone, and the game won't be that bad! :D
 
One thing I do love about the new armour is that it lends itself beautifully to close ups, due to the massively upped polygons and intricacies. Looking over a dead Helghan and zooming in to admire their character modelling is going to be much more rewarding as a result lol. Should also look awesome in cinematics/cut scenes.
 
Wait, the HD versions had worse rain?
I am almost sure it is slightly. Not as much as OGXbox or PC version, but I can't almost for sure remember rain was denser in PS2 version, and the effect of water sliding down the deck walls was also somehow fuller.

I would almost say Beyond is the first game that did it well. During the CIA chapter the time of day is changed and environment is switched out multiple times pretty much instantly. That was pretty impressive. The game is one big technical showcase in pretty much all aspects lol
You're probably right. Apparently there's also another standout scene of that kind at the very end of the game, but I didn't get to it yet. Although, Beyond still loads between chapters. I think it helps that scenes in Beyond are limited to smaller spaces, even compared to something like Uncharted.
 
That's true. They make complete sense in the fiction.

I just don't like them as much. They could probably have kept the same helmet shape for the standard solider and still given the rest of the outfit a technology boost. I thought the Helghast silhouette was quite powerful.

This, I would agree with. The rest is subjective, I guess. May be as we see more of the game and play it, you might like them more and I might like them less. :D
 
One thing I do love about the new armour is that it lends itself beautifully to close ups, due to the massively upped polygons and intricacies. Looking over a dead Helghan and zooming in to admire their character modelling is going to be much more rewarding as a result lol. Should also look awesome in cinematics/cut scenes.

Lol. Never thought you would glorify corpse ogling so much. Having said that, I'd probably do the same.
 
- Think the new Helghast designs don't look as unique as the original set. They kind of fall into generic space soldier territory now, but with red eyes. Found the more basic designs to be far more menacing and effective.

helghast.jpg

The Helghast military designs aren't quite as cool but I really love the Black Hand designs. The combination of Helghast military garb and civilian sporting and camping gear is very unique and stylish.

http://www.killzone.com/kz3/en_US/blog/interviews/2013-09-20_blackhand-qa.html


The forest level looks even better now under the new dusky settings
I love the new look. The fog and muted colors makes it distinct but still gives it a Killzone vibe as opposed to the hyper saturated style it had before.
 
Yo just seeing the footage and it looks weird
like I expected way better graphics. When they showed that black guy it looked mediocre
the scene when they walk around in a line didnt look fluid.

I am beginning to think KZ online will actually feel better than single player.
 
They do look awesome. I'm not saying they look bad at all. I guess it's just nostalgia getting to me a bit.

That's not just nostalgia, its good taste. Right now helghast soldiers would blend in with a lot of other futuristic shooter enemies. I really think the leap away from the old design (jon-Roh inspired as it was, it just WORKED) is going to dull it's impact in the long run..it bothers me personally that they aren't scary at all.
 
So when you were playing and or beat Killzone shadow fall, what was it about the AI that made it pale in comparison to KillZone 2? I haven't played the game, I just watched some videos from events which typically don't have it on the highest or moderate difficulty. The one time I saw it played by the Dev at TGS event the enemy AI was pretty damn good and aggressive killing the dev who was playing it more than 5 times. What level of the game had the best AI and what level had the worst AI in Shadow Fall? And how many AI enemies did you see on the screen at once when you played the game.

You seem to enjoy taking a condescending tone, carry on this discussion without me.
yes yes they keep talking about AI but they've shown nothing remarkable in that area. See this recent Gt video where the player punches a fucking hole into the wall 3 metres, with C4, from 4 HGH soldiers with 0 fucking reaction. they just stand there looking at the actual entrance to the room not reacting the catastrophic explosive event that's just happened. When the player finally shoots only then do they react, and react badly.

I really wish they'd show something competent on that front.

TY for understanding.
 
That's not just nostalgia, its good taste. Right now helghast soldiers would blend in with a lot of other futuristic shooter enemies. I really think the leap away from the old design (jon-Roh inspired as it was, it just WORKED) is going to dull it's impact in the long run..it bothers me personally that they aren't scary at all.

Eh? This isn't scary?

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Don't know about you, but if I see a guy like this in real life approaching me, I will certainly wet my pants!
 
You seem to enjoy taking a condescending tone, carry on this discussion without me.


TY for understanding.

I wasn't being condescending I was asking a genuine question. I thought you had played the game because you spoke in absolutes when you spoke on the AI. And the wall exploding part of the video I went back and I looked at it, and the player only blew up the wall on his side, Picture a Box and only tearing a hole on one side, that is what happened. He blew a hole in one side and walked into the framework of the wall and started shooting through that wall and that is when the Helghans reacted to the gun shots instead of the explosion which is kind of dumb.
 
how does essentially having walkhacks make this game better?

with this line of thinking the Crysis series should exist either? or any other game that has temporary power ups to enable a spin on gameplay?

i think it's fine, and GG says that if you use it too much/often it alerts enemies to your location. i think it helps adjust to each players style or preference to be honest. im a sneak-around-and-headshot type of guy, and if i get caught i'd go guns blazing. im sure tons of other people would love to be able to get the drop on enemies the way the videos show. and with up to 24 robust AI enemies facing you i'm not sure that seeing through a wall for a few seconds is going to make each situation super easy.
 
with this line of thinking the Crysis series should exist either? or any other game that has temporary power ups to enable a spin on gameplay?

i think it's fine, and GG says that if you use it too much/often it alerts enemies to your location. i think it helps adjust to each players style or preference to be honest. im a sneak-around-and-headshot type of guy, and if i get caught i'd go guns blazing. im sure tons of other people would love to be able to get the drop on enemies the way the videos show. and with up to 24 robust AI enemies facing you i'm not sure that seeing through a wall for a few seconds is going to make each situation super easy.

but in the video it showed only like 4 enemies when he used the wallhack and when they tossed the sticky bomb on the wall and it exploded it looked like the enemy AI didn't even notice the explosion. Probably more of a sign that it was on easy mode.

besides, why not get the drop on enemies by sneaking around and looking for them instead of knowing exactly where they are.
 
KZ 2 Helghast are basically Nazis but in the future. That association alone makes them terrifying.

SF's scifi armor designs look badass, but certainly not scary.

As much as I liked the original design, there was no questions it was distractingly influenced by Jin Roh: The Wolf Brigade.


These new designed feel like a welcome advancement from there.
 
how does essentially having walkhacks make this game better?

This is what I've been trying to figure out. It seems like most of the functions of this Owl thing is streamlined garbage. What's funny is seeing people in older threads claim it was the big innovation for a FPS.
 
As long as they dont put a wallhack in the multiplayer i dont care that much..But theres a reason why Crysis MP is a ghost town.. no one wants to be killed by some guy seeing them thru a wall lol. Or be killed by some guy whos invisible.
 
KZ 2 Helghast are basically Nazis but in the future. That association alone makes them terrifying.

SF's scifi armor designs look badass, but certainly not scary.

well put, and that association may be the short and tall of it.. their look..almost the physical manifestation of fascism and oppression..I guess I'll have to wait and see if the story adds any additional sense of menace to the current designs.
 
As much as I liked the original design, there was no questions it was distractingly influenced by Jin Roh: The Wolf Brigade.



These new designed feel like a welcome advancement from there.

Ah interesting. Just edited my post as well saying that these new designs remind me too much of HL 2's Combine for me to applaud them on originality.
 
KZ:SF |OT| Raining on Guerrilla's Parade

I hope you don't mean that, I love guerrilla for staying with the franchise, but I've not always agreed with some of their more recent descions..time will tell, I'll get this game regardless, as I have the others..
I love the colors as well, but the architecture is so ordinary, doesn't have that Gotham feel.

Wall-hacks are awesome by the way, in single player.

Thanks for sharing! Did not know this.

seriously? you quoted my post where i mentioned it :(
 
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