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Matthewmatois on Mario Galaxy 2

I'll have to be honest this is probably his weakest video yet. I mean, he made a couple of valid points ( the segments between gameplay moments especially), but everything else is.. I don't know, they are not interesting to discuss, not in the least.
That depends, when you watch his reviews are you seeking entertainment more than analysis? This is about as much he can do with Galaxy 2 since most of the criticism to this sub set of Mario games was covered in the Galaxy 1 review.

Another thing he seems really sure about is that having more buttons to use in a controller and more moves available necessarily translates in more deep gameplay, as he always compare Galaxy to Sunshine. He ignores that, while the Wii Remote setup is more simple it does allow to do more actions at the same time, surely more than in Mario 64. Galaxy 2 and Yoshi should have given him a clue about this.
 
They should had left Bowser for the final stage, but at least he was more fun than the previous game.
Im surprised he didn't talk about the other bosses.

I wonder how much of these transitions are to hide loading, maybe he is criticising them too much.

I think the problem is making you go through the transition multiple times for little reason. I'm playing through Mario Galaxy for the first time and I find it a bit annoying when I'm kicked back to the observatory after getting a hidden star when I would like to stay in the level and get the main star too. Doing that repeatedly for the green stars, especially when they're placed right at the start or beside each other, could be really aggravating.
 
I think the problem is making you go through the transition multiple times for little reason. I'm playing through Mario Galaxy for the first time and I find it a bit annoying when I'm kicked back to the observatory after getting a hidden star when I would like to stay in the level and get the main star too. Doing that repeatedly for the green stars, especially when they're placed right at the start or beside each other, could be really aggravating.
yes should be an option to return or not, that is just filling, still i was thinking of the part where Mario flies around or the level is shown.
 
Vastly overrated videos. Random observations with a boring narration.

I wouldn't say the observations are random, but some of his opinions seem to take pretty broad judgments of people who play games:

1. If you object to locked content in a game, you're just too "lazy" to get to it.

2. If someone else gets an easy path to a part of a game that was difficult for you to reach, that should bother you.

3. Games should provide areas that only a few players will ever find, so they feel special.

4. If a game provides too much fast travel, it's because the game areas are uninteresting (these last two are from a Zelda video).

Etc. Don't think I'll be paying attention to this guy in the future.
 
I agree with him although I never bothered to finish this game. I wish he had elaborated further on the way level structure differs in Galaxy 2. I suppose it's a minor difference but I prefer the homeliness of spending time exploring a level in different ways but Galaxy 2 just always felt like it was rushing you on to the next thing. Not so much ideas, but literally new level geometry. Galaxy was much more confident in its levels.

Will be interesting to read how this is received on GAF because I feel the consensus prefers the sequel, probably because of the difficulty.
His hate for anything close to tutorialising gets really tiring.

Not everyone is as good at games as you, get over yourself.
I think his hate is largely directed at Nintendo's lack of choice and interactivity in tutorials. Which is very fair. Even across other Nintendo series this is a well established problem.
 
Well I've had almost a month to finish Galaxy 2 off and haven't done so , I suppose I should get on that. Matt is thorough enough in his breakdown that I'd feel guilty watching one of his videos without having finished the game off he's looking at.

I'm guessing I could have galaxy 2 finished (that is , beat bowser at the end) in a week if I wanted to. Maybe I shall do this....

Also, is Matt secretly stage actor Brendan Gleeson ? (I'm just being stupid, his accent is very similar though, do they hail from the same part of the UK ?)
 
I think it's his weakest Mario review. Previous ones were insightful, this one not so much.

He states that the game is more of a expansion pack than a full new game. A lot of what he said about MG1 applies here. He focused on what's were new/different, because almost all what could have been said was already said.
 
Well I've had almost a month to finish Galaxy 2 off and haven't done so , I suppose I should get on that. Matt is thorough enough in his breakdown that I'd feel guilty watching one of his videos without having finished the game off he's looking at.

I'm guessing I could have galaxy 2 finished (that is , beat bowser at the end) in a week if I wanted to. Maybe I shall do this....

Also, is Matt secretly stage actor Brendan Gleeson ? (I'm just being stupid, his accent is very similar though, do they hail from the same part of the UK ?)

Well Brendan Gleeson and this guy are from Dublin (Gleeson definitely is) which isn't part of the UK :P

I dunno, I think accessibility is good, but not when it brings the gameplay down. Mario Galaxy 2 isn't one of those games. I don't have to watch the dumb DVD. There's less tutorials. Whereas when he made somewhat similar complaints in regards to skyward sword, I was well on board.
 
Finally, will watch over lunch. Didn't play it much when it came out, but bought it recently, right before the WiiU version was announced of course haha
 
I love this guy, his video on Bioshock Infinite was spot on.

I also agree with him about Galaxy 1 and 2 being just one gigantic game.
 
They should had left Bowser for the final stage, but at least he was more fun than the previous game.
Im surprised he didn't talk about the other bosses.

I wonder how much of these transitions are to hide loading, maybe he is criticising them too much.

The post-star prompts were the worst for me, and it's not loading anything at that time.

1. Star
2. Coins
3. Star bits
4. Comet coin
5. Prankster comet
6. A ghost has appeared (if you played as luigi)
7. Galaxy completed
8. Game saved

And there might be one or two more I'm missing.

Insanely irritating and I always end up mashing A and yelling SHUT UP I KNOW every time I beat a level.
 
He told me on Twitter that he lacks DS/3DS capture software and I imagine that he doesn't like to use emulators (in DS's case anyway).
So you are saying he is taking the easy route of reviewing 3D Mario games? ໒( •̀ ╭ ͟ʖ╮ •́ )७
 
Do you think it'd be inherently a good thing if all novels were written like Finnegan's Wake? Accessibility is not a crime, especially in a mass appeal title like Mario.

This is like the ninth time I've seen someone reference Finnegans Wake as a symbol of impenetrability and get the title wrong. Talk about difficult to read.
 
He states that the game is more of a expansion pack than a full new game. A lot of what he said about MG1 applies here. He focused on what's were new/different, because almost all what could have been said was already said.

He's right about the game being essentially an expansion pack. Still doesn't make the video any more interesting or insightful. And if there wasn't much left to say why make a 25 minute review?
 
He's right about the game being essentially an expansion pack. Still doesn't make the video any more interesting or insightful. And if there wasn't much left to say why make a 25 minute review?

Well, the video is more a comparisson of what MG2 makes right compared to MG1 or what still makes wrong. Most of the mechanics are present on MG1, so obviously he won't go on detail on them again.

It's a very detailed comparisson, who perfectly states what he feels is improved and analizes in deep the problems with padding progress and pace flaws. IMO he took the right path: why expend several minutes analizing again the mechanics when they were alresady explained in full detail, this is a continious work, is only normal that such thing is not needed since is an ongoing project.

You say is not insightful, but it really dosn't needed to be, simply comparing both games and looking what MG2 added to the first game formula is much more interesting in this case.
 
You say is not insightful, but it really dosn't needed to be, simply comparing both games and looking what MG2 added to the first game formula is much more interesting in this case.
That's fair, I'm not trying to take away your enjoyment. Personally I found this review uninteresting, probably because the thing I enjoyed most about the previous ones were the insights.
 
Probably the least interesting video so far, but I think that can be expected since it really is just more of what he covered in the past video. I never really considered how much time was wasted going between screens though haha. Can't wait for the next one!

At this point, I'd be really surprised if he doesn't hate 3D World. Especially considering how upset he was about the S World levels being rehashes.
 
That depends, when you watch his reviews are you seeking entertainment more than analysis? This is about as much he can do with Galaxy 2 since most of the criticism to this sub set of Mario games was covered in the Galaxy 1 review.

Another thing he seems really sure about is that having more buttons to use in a controller and more moves available necessarily translates in more deep gameplay, as he always compare Galaxy to Sunshine. He ignores that, while the Wii Remote setup is more simple it does allow to do more actions at the same time, surely more than in Mario 64. Galaxy 2 and Yoshi should have given him a clue about this.
Both, but more analysis than entertainment. And I'm well aware that this vid is more of a continuation to Galaxy 1 but his critiques this time around don't hit nearly as hard as his previous vids. What he praised was obvious, but what he criticized was .. inconsequential at best.
 
I absolutely and vehemently disagree with his view on the cosmic star guide.

From first hand experience I can tell you that the cosmic guide was the only way my fiancé was able to even progress through some of the stages in SMG2.
And it made her feel guilty about taking a shortcut, vowing to not rely on it.
It's not a slippery slope into lazy game design, but a way for new and inexperienced players to at least see the game. It's the virtual form of an older brother or friend finishing a level for you.

He comes off as incredibly full of himself when stating shit like: If I had to design the game, I wouldn't include it. While at the same time not offering any alternative that wasn't already employed in SMG2 (learn by doing... crucial gameplay skills shown in safe environments first etc)
That shit has nothing to do with an in depth review, and more with an unhealthy injection of ego. It's aggravating to still hear people advocating exclusive game design over inclusive one that allows more people to enjoy the medium instead of driving them away.

Other than that it was a solid examination of how SMG2 was built and differed from other entries.

At least he isn't like Mike Matei who said if you suck at video games and can't progress through them, then you just shouldn't be allowed to play through them.

Now there's a grade A ass.

As for the review, I enjoyed it as usual. I had generally always heard that SMG2 was better than the first, but I figured he'd like it more than it sounded like. I've been looking forward tot eh 3D World review the most though. Hoping after all of these he'll dive into Bloodbourne to some degree. His DS2 critique is one of my favorites of his.
 
His review was great, as usual, but I can't help but feel he's being a little too critical on aspects of the game that are pretty unoffensive.

-The cosmic guide is completely is option; why spend so much time worrying about its inclusion? It's not hurting anyone.
-The animations between greenstars? Hardly something worth spending so much time on.

As others said, with the game being very similar to its predecessor it seems he had less ti talk about this time and instead spent an excessive amount of time on some little things that could have been shorter.

Nonetheless, still a very nice review.
 
I've been looking forward to this for awhile now! Watching now!

EDIT: Another great review! I can't wait to see what comes after the mario series.
 
I can't help but feel that after the incredible Mario 64 video, this series has gone downhill. I usually love Matthewmatosis' analysis, but I feel he's gone over into missing the forest for the trees. The most important aspects of Galaxy 2 are the level design and streamlined pacing. If your video on Galaxy 2 is not mostly about those aspects, you've gotten so caught up in minutia that you're not able to critique the game well.
 
I can't help but feel that after the incredible Mario 64 video, this series has gone downhill. I usually love Matthewmatosis' analysis, but I feel he's gone over into missing the forest for the trees. The most important aspects of Galaxy 2 are the level design and streamlined pacing. If your video on Galaxy 2 is not mostly about those aspects, you've gotten so caught up in minutia that you're not able to critique the game well.

His Sunshine review was spot on in my opinion but I kind of agree with you. I think it's hard to compare the main console 3D mario games like this in my opinion. I think his 3D world analysis will be better though. It's kind of a different animal.
 
I can't help but feel that after the incredible Mario 64 video, this series has gone downhill. I usually love Matthewmatosis' analysis, but I feel he's gone over into missing the forest for the trees. The most important aspects of Galaxy 2 are the level design and streamlined pacing. If your video on Galaxy 2 is not mostly about those aspects, you've gotten so caught up in minutia that you're not able to critique the game well.

Agreed.

Making a big section for a feature that, by your own admission, you never experienced in gameplay and neglecting to mention the larger trends of gameplay and design that informed the title is myopic at best.

Ah well. Still interested to hear the 3D World review, if only to see how much he sticks the boot in.
 
That depends, when you watch his reviews are you seeking entertainment more than analysis? This is about as much he can do with Galaxy 2 since most of the criticism to this sub set of Mario games was covered in the Galaxy 1 review.

Another thing he seems really sure about is that having more buttons to use in a controller and more moves available necessarily translates in more deep gameplay, as he always compare Galaxy to Sunshine. He ignores that, while the Wii Remote setup is more simple it does allow to do more actions at the same time, surely more than in Mario 64. Galaxy 2 and Yoshi should have given him a clue about this.

But he does mention the fact that you control Yoshi using the Wii pointer allows for a better control system than buttons because you can do two things at once instead of re-positioning the camera so Yoshi can aim.
 
Do you think it'd be inherently a good thing if all novels were written like Finnegan's Wake? Accessibility is not a crime, especially in a mass appeal title like Mario.


It's not a crime, but it is TIRING to have to play through the game effectively twice to get any real challenge out of it, as the Mario series has devolved into.


Hey Miyamoto, other games have, ya know, difficulty settings, thanks.


-The animations between greenstars? Hardly something worth spending so much time on.


I dunno. I find it interesting that the player wastes 3 hours of their time with it for no real reason.
 
I can't help but feel that after the incredible Mario 64 video, this series has gone downhill. I usually love Matthewmatosis' analysis, but I feel he's gone over into missing the forest for the trees. The most important aspects of Galaxy 2 are the level design and streamlined pacing. If your video on Galaxy 2 is not mostly about those aspects, you've gotten so caught up in minutia that you're not able to critique the game well.

He mentions both, and also there's plenty of mention of level design...on the MG1 video, most of what he said there, can be applied here, is mostly looking the differences of both games.
 
I've always been pro super guide since the moment Nintendo started using them it felt like their games could be challenging again. Nintendo are proud of their work and want people to experience as much of it as possible so basically closing off content is not what they want to do.

I used one myself in Majora's Mask 3D to look up the last four missing heart pieces. I could have just looked it up in a guide but the super guide in MM3D actually provides a hint for their location before telling you exactly where it is so basically I'm just saving myself from exploring every nook and cranny and going straight to the areas of the map I need to go to.

Hopefully this is a lead into 3DWorld that changes it to the white tanooki suit (well in the 3D console series, it was introduced in 3DLand) because that doesn't autoplay the levels but just provides an option so you can concentrate on jumping (the core of Mario) while other obstacles pose no threat. You can still die from falling down pit falls so it's not a complete handhold.

Funny thing is the "super guide" can be dates as far back as Mario 3. The P-Wing and Jugem's Cloud are basically level skips for when the going gets tough. ;)
 
He mentions both, and also there's plenty of mention of level design...on the MG1 video, most of what he said there, can be applied here, is mostly looking the differences of both games.
The level design is one of the most significant differences between the two games. If your Mario Galaxy 2 video does not spend a large amount of time detailing the level design changes, you have failed at properly critiquing Mario Galaxy 2.

Hell, I'd argue his Mario Galaxy video still doesn't do a very good job of covering the level design, using broad descriptions instead of getting into the nitty gritty of how the more linear approach works. And that's one of the problems of these videos post-Mario 64, he's not spending nearly enough time going over level design in games where level design is probably the most important part of the experience.
 
The level design is one of the most significant differences between the two games. If your Mario Galaxy 2 video does not spend a large amount of time detailing the level design changes, you have failed at properly critiquing Mario Galaxy 2.

Hell, I'd argue his Mario Galaxy video still doesn't do a very good job of covering the level design, using broad descriptions instead of getting into the nitty gritty of how the more linear approach works. And that's one of the problems of these videos post-Mario 64, he's not spending nearly enough time going over level design in games where level design is probably the most important part of the experience.
Wasn't Sunshine almost completely about level design? He didn't exactly go in depth on every 64 level either.
 
Totally agree on the streamlining point. Nintendo needs to cut down on the fluff, it's really obnoxious.

Other than that...not much else to say. No mention of the hub change, no comments on the ridiculous lengths you have to go to in order to unlock the final star
you need to pay Toad 9999 starbits just for reference, which in the previous game, and also in SMG2, just turned coconuts into watermelons
.

The Galaxy 1 review was better IMO, but then again I prefer Galaxy 1 to the second game.
 
Both, but more analysis than entertainment. And I'm well aware that this vid is more of a continuation to Galaxy 1 but his critiques this time around don't hit nearly as hard as his previous vids. What he praised was obvious, but what he criticized was .. inconsequential at best.
Then again, this is Galaxy series we are talking about, coming with heavy criticism to it most be very hard XD
But he does mention the fact that you control Yoshi using the Wii pointer allows for a better control system than buttons because you can do two things at once instead of re-positioning the camera so Yoshi can aim.
Of course Minish, he states the fact but fails to draw a conclusion.

Across this series of reviews i got the impression that he's general sentiments is that the Wii entries are mostly a "dumbing down" of the 3D games. By default he relies on the Sunshine comparison to prove this , while he shies away from a Mario 64 one. That's what we were talking about a lot in the previous thread about the Galaxy review. Now by his own admision he points out something that the Wii Remote allows that a more traditional control can't, yet no rectification or adressing of the previous "dumbing down" statement is made.
 
I can't help but feel that after the incredible Mario 64 video, this series has gone downhill. I usually love Matthewmatosis' analysis, but I feel he's gone over into missing the forest for the trees. The most important aspects of Galaxy 2 are the level design and streamlined pacing. If your video on Galaxy 2 is not mostly about those aspects, you've gotten so caught up in minutia that you're not able to critique the game well.
The level design is one of the most significant differences between the two games. If your Mario Galaxy 2 video does not spend a large amount of time detailing the level design changes, you have failed at properly critiquing Mario Galaxy 2.

Hell, I'd argue his Mario Galaxy video still doesn't do a very good job of covering the level design, using broad descriptions instead of getting into the nitty gritty of how the more linear approach works. And that's one of the problems of these videos post-Mario 64, he's not spending nearly enough time going over level design in games where level design is probably the most important part of the experience.

This has come up in each one of these threads. Some people (like you) think that if he doesn't spend a significant part of the review talking about a certain topic, he's not giving that topic enough importance. So it's not that he doesn't talk about what you mentioned, is that you disagree with his time management. And it makes sense.

For example, look at his shunshine review. In the last 2 minutes, he says a lot more about the game there than in most of the review. He probably thought that it was ok that way. Personally, i thought that his shunshine review perfectly captured and explained the feel of the game (even if sometimes he gave to much time to things that didn't deserve it).

About galaxy and the level desing, i think that he said enough between the galaxy 1 and galaxy 2 reviews (which is not much :p) These review have never been about analyzing the level desing in each game "stage by stage". He just gives a general description of how he sees the level desing and how it interacts with mario's moveset in each game. And it so happens that that works best with 64 than galaxy. The reason why he talked more about it in 64 are obvious:

- the transition from 2d mario to 3d mario

- because of the limited memory of cartridges, mario 64 doesn't have many different levels, and each level is an open non linear stage where you can pick many stars. Moreover, mario has a really complex moveset in 64 (compared to galaxy) that allows the player to interact with the stage in different ways and taking different paths. So, mathewmatosis had a lot to talk about, without the need of looking at each star "one by one".

On the other hand, mario's moveset is rather simple is galaxy AND the levels are linear and focused. Now, compared to 64, the levels (and not mario) determine a lot more how you experience the game. There's less to talk about without looking at the levels individually. Galaxy's level throw surprises and awesomeness at the player all the time. It's something that the player has to experience by himself.

That would be my guess. I tried :p
 
Wow what a nitpick fest. It's like he has no concept of severity, he treats minor little things as issues and doesn't properly credit the really good things in the game. I've heard of jokes going over people's head, but I think this entire game went over his head.
 
Wow what a nitpick fest. It's like he has no concept of severity, he treats minor little things as issues and doesn't properly credit the really good things in the game. I've heard of jokes going over people's head, but I think this entire game went over his head.

He credited the good things in the Galaxy review :)
 
He credited the good things in the Galaxy review :)

That's a different game. Does he have the good points of Madden in his Metal Gear Solid review?!

I'll probably watch it sometime later, this review was so stupid I've lost interest in watching his stuff for now.
 
I totally agree with the Green Star thing. It's the perfect example of how Nintendo (and other companies) don't take into consideration just how much of the player's time is being wasted by nothing. Here's how you should do Green Stars:

1. Skippable animations when possible
2. When you collect a Green Star, you should be allowed to keep going in the stage.

That's a different game. Does he have the good points of Madden in his Metal Gear Solid review?!

I'll probably watch it sometime later, this review was so stupid I've lost interest in watching his stuff for now.

He tells you at the beginning of the video to watch his Galaxy review before watching the Galaxy 2 review, why did you not do what he suggested?
 
That's a different game. Does he have the good points of Madden in his Metal Gear Solid review?!

I'll probably watch it sometime later, this review was so stupid I've lost interest in watching his stuff for now.

I mean... is it really? He mentions both that all of the positives in Galaxy are present in Galaxy 2, and also that Galaxy 2 feels like an expansion of Galaxy. So the Madden/MGS example really isn't appropriate at all.
 
I mean... is it really? He mentions both that all of the positives in Galaxy are present in Galaxy 2, and also that Galaxy 2 feels like an expansion of Galaxy. So the Madden/MGS example really isn't appropriate at all.

Spending as much time as he did complaining about little things in the video doesn't make sense for such a good game. This was like an obsessive nitpick session rather than a balanced review.

He can think anything he wants but the fact is they are 2 different games so my example stands.
 
I appreciate his videos but he has an extremely strict view of the formal aspect of games and apparently no tact whatsoever for their content. It's no issue that such is his style of analysis, but it's uncomfortable that he doesn't seem to acknowledge that separation and usually treats everything that is not particularly driven towards interaction as wasteful, especially when it concerns game themes and lore. Saying that the drawings and messages in Antichamber are of no use and contribute nothing to the game is particularly shortsighted.

That said Ganondorf really does have a huge nose in OoT.
 
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