jsnepo said:That was beautiful. I really didn't like Max Payne 2 though.
Eh, it's mostly everything I've heard about the story and fat bald Payne.Spat_triate said:mm? I saw some scenes that gave me a very strong Max Payne vibe (the snowy rooftop scene in particular). This looks gawdamm amazing. The animation blending is on another level.
Or the new animation/physics when he shoot dodges to one side and slams shoulder first in to the side of the bus.
Net_Wrecker said:It's been a while since a game gave off that "gun porn" vibe. This definitely looks to capture it. They made a conscious effort to focus on how detailed the gun models are when shooting, and how they've modeled every bullet in real time. The feel of shooting weapons in RDR was so good, and this is looking to improve on that while also giving the player a much more free moving character. Excite!!
Have you played RAGE? That game is total gun porn. It's a very fun game, but definitely not without flaws.Net_Wrecker said:It's been a while since a game gave off that "gun porn" vibe. This definitely looks to capture it. They made a conscious effort to focus on how detailed the gun models are when shooting, and how they've modeled every bullet in real time. The feel of shooting weapons in RDR was so good, and this is looking to improve on that while also giving the player a much more free moving character. Excite!!
ChocolatePuddin said:Also the little details like the empty mag and bullet shells not going away after they hit the floor.But one thing that BLOW,s MY MIND completely is how come there is no damage to the clothes the bad guys are wearing?! I want to see shirts rip and cloth tear as bullets fly through guys, why is this still not the case in shooting games???
Simo said:Man, I've re-watched the video a few times now and I love the little details, like the way Max goes from holding the pistol with one hand and then when you go for what looks like precision aiming he closes one eye to focus looking down the sights and holding the gun with 2 hands.
Or the new animation/physics when he shoot dodges to one side and slams shoulder first in to the side of the bus.
AgentOtaku said:THIS
This made me lose my shit and at that point, truly "got" what they were going for with all the different animation systems. 360 shooting from prone was amazing as well
This game looks to be my child hood John Woo fantasies finally realized!
LightOfTruth said:Soooooooo as much as iIm looking forward to the game, Im thinking that if GTA V benefits from RDR, LA Noire tech, and this game......OH MA GOD!!!!!!!!!!!!!!!!!!!!!!!!!!
JaseC said:Stranglehold did an admirable job of this. The PS3 CE even comes with a same-disc HD copy of Hard Boiled (Stranglehold is, strangely enough, the sequel).
AgentOtaku said:Yeah I owned it. I guess I ment in the sense the MP3 seems to be the absolute best realization of it yet (^___^)
Also, this thread is only at 3 pages, WTF!?
GAF don't care about MP3 I suppose....
Jarmel said:There is only so much you can do with half-decade old CPUs. Also the only cases where people would notice this would be in games like this where it zooms in when you kill somebody.
AgentOtaku said:Yeah I owned it. I guess I ment in the sense the MP3 seems to be the absolute best realization of it yet (^___^)
Also, this thread is only at 5 pages, WTF!?
GAF don't care about MP3 I suppose....
ChocolatePuddin said:I guess your right and they seem to be pushing the old hardware they have to the max.Dont get me wrong this looks fantastic, but on the PS4 and next Xbox I want to see a fully realized damage system down to clothes tearing to bits of the bad guys face being blown off, almost like , a super micro destruction system.
But I am sooooo excited for this.
Jarmel said:Bioware was talking about how for ME3 they wanted to have environmental damage such as pillars cracking when you're thrown against it however performance just took way too much of a hit. My hope for the next generation isn't so much an increase in resolution but small details like that due to an increase in CPU power.
Have you played RAGE? That game is total gun porn. It's a very fun game, but definitely not without flaws.
Jarmel said:Bioware was talking about how for ME3 they wanted to have environmental damage such as pillars cracking when you're thrown against it however performance just took way too much of a hit. My hope for the next generation isn't so much an increase in resolution but small details like that due to an increase in CPU power.
AgentOtaku said:well, Stranglehold actually did the shot-up environments rather well a few years back, so I'm not quite sure what they mean when their isn't enough powah.
Net_Wrecker said:RAGE might be gun porn in game, but it didn't give off the vibe in the pre-release videos. THIS on the other hand is 100% "Look at our guns, look at how much care we put into modeling them and the bullets, and the recoil, and the precision, and DAT BULLET TIME, AND DAT EUPHORIA" :lol. RAGE was more about the animation system and them wanting to nail the feel of control and 60 fps.
I hope they pull it off. Nothing better than a shooter where just using the pistol is bliss.
Jarmel said:I'm guessing at a certain graphic fidelity, it just gets way too expensive performance-wise. It seems you then get into Frostbite's territory, something which just might be too hard on the Unreal Engine.
AgentOtaku said:Funny enough as Strangehold was UE3, though with it's own proprietary destruction system
AgentOtaku said:This guy gets it.
Hong Kong blood opera fans unite!
Net_Wrecker said:And it's funny, for all the "Hollywood blockbuster" crap games attempt these days, not too many of em really have that "messy and loud shootout" feel where the guns have weight and kick, the environment is being shredded with every shot, dust and crap is flying everywhere, enemies are flailing around after being hit, etc. etc. That would be WAY more impressive to me than a roller coaster experience where all the effort is placed in the set pieces rather than the moment to moment gunplay.
PairOfFilthySocks said:Y'know, I really think this is the best way to advertise a title while in it's 'hype building' mode. They just sit you down for 3-4 minutes and talk a little about what the game is about and what they're trying to accomplish. It shows confidence and clear vision in what they trying to create and also does a good job informing potential buyers about their product.
Leave the film-style cinematic trailers for the run-up to release.
Net_Wrecker said:And it's funny, for all the "Hollywood blockbuster" crap games attempt these days, not too many of em really have that "messy and loud shootout" feel where the guns have weight and kick, the environment is being shredded with every shot, dust and crap is flying everywhere, enemies are flailing around after being hit, etc. etc. That would be WAY more impressive to me than a roller coaster experience where all the effort is placed in the set pieces rather than the moment to moment gunplay.
Why not? GTA V trailer already showed exact improvements we were expecting after RDR and euphoria updates.Dacon said:I wouldn't bank on that.
He was probably referring to the mention of the L.A. Noire tech.DarkChild said:Why not? GTA V trailer already showed exact improvements we were expecting after RDR and euphoria updates.