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Max Payne 3: First Trailer-September 14th [Out Now]

Given the ending(s) for Max Payne 2, I wonder if Remedy already had plans to get rid of the series before they finished the game? I'd like to know if they even had ideas for a third one, and if they did, I'd love to compare that to Rockstar's vision.
 
one of those new shots would make a pretty cool case cover

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Would look better without the IGN
 
jim-jam bongs said:
Considering that the roots of Film Noir can be found in German Expressionist film that's a rather ignorant point of view.
What? That only helps my argument. German Expressionist films had stylized light/dark shadows, back alleyway type stuff, dark architecture etc. which ended up finding itself in early 30s film noir's.

wwm0nkey said:
one of those new shots would make a pretty cool case cover


Would look better without the IGN
And without the lime green which ruins almost every 360 cover imo.
 
Man, Rob Nelson sure knows how to get me hyped.

And flashbacks confirmed for the first time? Not that that's a big surprise or anything, but neat!
 
Ben Pierce said:
Given the ending(s) for Max Payne 2, I wonder if Remedy already had plans to get rid of the series before they finished the game? I'd like to know if they even had ideas for a third one, and if they did, I'd love to compare that to Rockstar's vision.

3DRealms were sort of producers (not publishers) on Max Payne 1&2, helping Remedy. Here is what Scott Miller said in 2007: http://www.yougamers.com/articles/1820_scott_miller_-_the_man_who_would_be_king-page3/

Since Prey 2 is already under production, we asked Scott if we be seeing a long term series of Prey games.

Scott: That is always the goal. With Max Payne, for example, we always planned for a long series. I’m still puzzled to this day why – after 3D Realms and Remedy sold the IP to Take2 – there’s not been a Max Payne 3. That’s a franchise that sold over 7 million copies between two games. We should be hearing about Max 4 in development by now.
 
Fjordson said:
Man, Rob Nelson sure knows how to get me hyped.

And flashbacks confirmed for the first time? Not that that's a big surprise or anything, but neat!

Yeah they mentioned this back in the Edge article in April. Basically the game plays around with time a bit, so you may start the game as bald Max and then at some point the game goes back a week or so earlier with Max in New York and so forth.

angular graphics said:
3DRealms were sort of producers (not publishers) on Max Payne 1&2, helping Remedy. Here is what Scott Miller said in 2007: http://www.yougamers.com/articles/1820_scott_miller_-_the_man_who_would_be_king-page3/

There's also a brief interview where Remedy said they had no plans to revisit Max Payne given they pretty much moved on with Alan Wake. Miller says he's surprised there hadn't been more Max Payne games due to over 7 million copies sold between the two, except nearly 6 million of those came from sales of the first game and MP2 barely managed to move 1 million copies and bombed.

Take Two even invested $8 million in to the development of MP2 when they obtained the license so honestly it's a miracle we're even getting Max Payne 3.
 
Simo said:
Yeah they mentioned this back in the Edge article in April. Basically the game plays around with time a bit, so you may start the game as bald Max and then at some point the game goes back a week or so earlier with Max in New York and so forth.
Ah, okay. Sweet.

And yeah, when you the separate the two, MP's success is like 90 percent the first game.

It always surprises me that MP 2 did so poorly. I think it's superior to the first game.
 
Fjordson said:
Ah, okay. Sweet.

And yeah, when you the separate the two, MP's success is like 90 percent the first game.

It always surprises me that MP 2 did so poorly. I think it's superior to the first game.

It definitely is. I recall reading something about Remedy/Rockstar/3D Realms being disappointed in MP2's sales and their relationship basically falling apart because of it.

Never understood why MP2 failed in that regard initially.
 
Simo said:
Yeah they mentioned this back in the Edge article in April. Basically the game plays around with time a bit, so you may start the game as bald Max and then at some point the game goes back a week or so earlier with Max in New York and so forth.



There's also a brief interview where Remedy said they had no plans to revisit Max Payne given they pretty much moved on with Alan Wake. Miller says he's surprised there hadn't been more Max Payne games due to over 7 million copies sold between the two, except nearly 6 million of those came from sales of the first game and MP2 barely managed to move 1 million copies and bombed.

Take Two even invested $8 million in to the development of MP2 when they obtained the license so honestly it's a miracle we're even getting Max Payne 3.



Oh, so Remedy sold the franchise while working on # 2?
 
Angry Fork said:
What? That only helps my argument. German Expressionist films had stylized light/dark shadows, back alleyway type stuff, dark architecture etc. which ended up finding itself in early 30s film noir's.

It would help your argument if it weren't for the fact that the intense blacks used to create harshly contrasting shadows weren't present in even the daytime scenes in the game. And if Sao Paolo weren't 90% back alleyways. And if it weren't filled with decrepit old architecture. The fact is that there is nothing about Sao Paolo which precludes a noir treatment.
 
jim-jam bongs said:
It would help your argument if it weren't for the fact that the intense blacks used to create harshly contrasting shadows weren't present in even the daytime scenes in the game. And if Sao Paolo weren't 90% back alleyways. And if it weren't filled with decrepit old architecture. The fact is that there is nothing about Sao Paolo which precludes a noir treatment.

Beaches, apparently.


;)
 
Ben Pierce said:
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Oh, so Remedy sold the franchise while working on # 2?

I believe so, or just before development. It's worth noting that Rockstar actually did most, if not all, of the production work on Max Payne 2 from location scouting, sound recordings, VO castings, artwork etc.
 
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Finally a screen that looks like São Paulo's skyline


jim-jam bongs said:
It would help your argument if it weren't for the fact that the intense blacks used to create harshly contrasting shadows weren't present in even the daytime scenes in the game. And if Sao Paolo weren't 90% back alleyways. And if it weren't filled with decrepit old architecture. The fact is that there is nothing about Sao Paolo which precludes a noir treatment.


luzzzz.jpg

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Simo said:
I believe so, or just before development. It's worth noting that Rockstar actually did most, if not all, of the production work on Max Payne 2 from location scouting, sound recordings, VO castings, artwork etc.

Wow, I didn't know that Rockstar had that big of a hand in Max Payne 2 at all...I just always thought they were the moneybags of the operation. They really must know what they're doing with the game, aesthetically speaking, which is a big part, in my eyes, to the Max Payne universe.

I'm fairly certain the gameplay will be amazing. RDR is a shining example of this, as it is still my favorite game of the generation. It's just the writing (and I'm talking about Sam Lake's writing style for Max Payne) that I don't know if they'll be able to 100% nail (or replicate).
 
Ben Pierce said:
Wow, I didn't know that Rockstar had that big of a hand in Max Payne 2 at all...I just always thought they were the moneybags of the operation. They really must know what they're doing with the game, aesthetically speaking, which is a big part, in my eyes, to the Max Payne universe.

I'm fairly certain the gameplay will be amazing. RDR is a shining example of this, as it is still my favorite game of the generation. It's just the writing (and I'm talking about Sam Lake's writing style for Max Payne) that I don't know if they'll be able to 100% nail (or replicate).

Yeah I remember it being public knowledge that with Rockstar publishing it that they had a lot more money on the production end, especially for the voice overs and live action models for the graphic novel segments. A lot more info came about a few years ago with an ex-Rockstar employee who dished on the company including the less than favorable relationship between Rockstar and 3D Realms, who stayed on as producers for Max Payne 2.

The said interview has since been removed a long time ago but I found the excerpt about MP2:
The final nails in the coffin for me were the console releases of Max Payne 2 and the original release of Red Dead Revolver.

Max Payne 2 was a game developed by Remedy Entertainment and "produced" by 3DRealms. Yes, the same 3DRealms that has for years not delivered its promise of Duke Nukem Forever. In the meantime, they're staying afloat by sticking their noses in between developers and publishers and acting as an unnecessary middleman. Rockstar did almost all of the actual production work on Max Payne 2 (including the artwork, the sound recording, location scouting, etc.), as well as the marketing. But we would have to get it approved not just through our cocked-up internal approvals process, but also by both Remedy and 3DRealms. This is why the site feels so simple and traditional compared to most other Rockstar sites - it had to be repeatedly "dumbed down" to make it through Remedy and 3DR. The original PC version site was painful enough - when it came time to revise it for the Xbox and PS2 releases, I became so stressed that I had my first overt office blowup with Scott and ended up storming out of the office.
 
Simo said:
Rockstar has a new Q&A up on there site today including the news of a new video coming sometime this month:
http://www.rockstargames.com/newswi...d-max-payne-3-la-noire-red-dead-and-more.html

Gamespot also has a good interview up with Sam Lake and Remedy about the development of Max Payne 1 & 2 and their involvement in Max Payne 3:
http://www.youtube.com/watch?v=Lod6L554GKg&feature=player_embedded
Yes – to clarify, Max Payne 3 is powered by our new updated version of RAGE which includes our updated physics engine and graphics engine – while Euphoria is its behavior system. We’ve worked together with Natural Motion to build on behaviors used in GTAIV and Red Dead Redemption and then have further expanded on them specifically for Max Payne 3 with new behaviors like Shootdodge. This specially customized version of Euphoria’s behavior system works in close conjunction with our RAGE engine and is a huge part of Max Payne 3’s gameplay technology. The results are really amazing and build on Max Payne’s tradition of spectacular, balletic gun play.
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So good
 
Oh shit, was listening to the latest Giant Bombcast. Patrick Klepek saw it a few weeks ago and said "they mentioned one of the Houser brothers wrote most of the game."

Has to be Dan Houser. Fuck yes!
 
Jesus tits and god america.

Each new screen causes me to become just a little more erect than the last one.

I'm really and truly surprised with the artistic ability of Rockstar. I've never considered them at the top in terms of creating realistic characters and worlds, graphically speaking. They're amazing at creating "living/breathing" environments but since RDR, they've completely blown me away with the level of detail they can put into making things look more realistic and less cartoony. They are becoming some of the best in the business at immersing the player into the game, IMHO, of course.

This will be a visual feast.
 
The latest quartet of new screens!

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Certain areas of the environment will trigger a special Bullet Time® sequence, allowing Max to unleash even more devastation on his foes.

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In Max Payne 3, every bullet is individually modeled allowing for Bullet Time precision during intense battles.

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Enemies will react dynamically to injuries as they’re inflicted.

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Max reaches out to brace himself during his signature shoot-dodge maneuver, thanks to advancements in Natural Motion's Euphoria character behavior system.

Also:

R* said:
Stay tuned for much, much more about Max in the coming weeks and months - including a new video in November.
 
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