Glad they are working on VR support. If this game is even halfway decent with good Vive support I will be there Day 1. Vox Machinae was super barebones when I played it on the DK2 and it was already a blast.
I wonder what self publishing looks like for a game like this.
Look at the bright side kid, you get to keep all the money.
I honestly have no idea where they are getting the money from if this really is self-published. MW:O cannot be that big of a cash-cow.
Unreal Engine 4s increasingly versatile Blueprint system enables our designers to quickly prototype their ideas and craft the foundations of an outstanding single-player campaign. Its core technology, intuitive AI framework, and native VR support enables our engineers to introduce truly next-gen features with great ease and reliability. On the artistic side, Unreal Engine 4 is stunning, but its also extremely adaptable. It empowers our artists to really push our visuals to the edge, both in detail and scope, while still maintaining excellent performance.
If they really do self-publish this has to be the OT title one day.
Probably have enough money to start it... I reckon there will be a Kickstarter or something like that.
Of course, there could be someone funding this, though who and why i cannot fathom.
It might be nostalgia talking, but Mechwarrior 2: Mercenaries was quite fun. Didn't really get to play any of the newer games, yet I'll definitely keep an eye on this project.
PR speak but Lead Programmer Brian Windover on the choice to go with UE4
Re: Consoles
As far as I know, Piranha is in the same situation as they were when that MechWarrior reboot footage first surfaced. Because Microsoft bought FASA and licenses out its IPs through other companies, any console release would probably be limited to Xbox One. With a relatively niche IP like MechWarrior, they might not even bother.
I actually would not discount the idea that MWO makes enough bank to fund or justify loans etc to get it funded. It has a very dedicated following of people with real discretionary income. I am pretty casual but I went through a good 6 month window of playing it fairly regularly and had no problem spending 20 - 60$ a month on it.
Considering how slow MWO development is, it doesn't seem to be doing that great. Unless they've been funneling the money toward this MW5?
Is it slow? Granted I play all the games so I have a hard time keeping up but there is a nice post up detailing all they accomplished in 2016 and the roadmap for 2017 all with a constant stream of new mechs and for a smallish team it seems like a pretty reasonable development schedule.
For reference:
https://mwomercs.com/news/2016/12/1670-december-roadmap-beyond
My biggest issue with MWO, aside from PG pushing DLC while the core game was broken, is that they are horrible at balancing. Complete yo-yo style nerfs and buffs.
I guess balancing won't be a problem in a SP game.
It certainly matters.
I'll cite Obsidian's Fallout New Vegas as an example. After patches, it was quite well balanced, making many builds viable or at least interesting if not equal. When it came to designing builds and using them, it was far more pleasant than Bethesda's action RPGs.
BattleTech has several weapons that are seriously on the weak side and need to be balanced.
Machine guns, flamers, small lasers, at least. Medium lasers, PPCs, large lasers are pretty much all you need, though missiles grant some useful flexibility.
MGs and flamers can be made better by giving valid targets for them. They're not terribly useful against 'Mechs (except as "crit-seekers" though SRMs do that better). But add vehicles and infantry who are vulnerable to them... and make sure designs that do not mount them might get into trouble (this way players should be encouraged to have at least one 'Mech dedicated for this purpose if they don't carry anti-vehicle/infantry weapons by themselves).
Small lasers are useful in large banks for fast designs but at least in MWO it is mostly impossible to use many enough at once, plus their short range in general makes them weak compared to medium lasers. Adding range to them isn't a great fix though, since this would reduce usefulness of MGs and flamers as they compete in the half a ton-1-ton weapon class.
And there should be no 'Mechs that are completely useless. Traditionally lights are kinda terrible in practice in MechWarrior games and tabletop BattleTech, since mediums can usually do same things but better.
So what's the deal on getting into this series?
I guess balancing won't be a problem in a SP game.
I did think it was funny how the game had reached some kind of weird state of balance in closed beta because the netcode was so broken that sniping and LRMs were less effective, and light mechs were viable because of their lag shield. Although I guess streak-cats existed so it wasn't balanced at all. Eh, beats PPC sniping.
So what's the deal on getting into this series?
There is no real legal way to get them.
Reactor online, sensores online, weapons online, HYPE IS ONLINE !
My biggest issue with MWO, aside from PG pushing DLC while the core game was broken, is that they are horrible at balancing. Complete yo-yo style nerfs and buffs.
Considering how slow MWO development is, it doesn't seem to be doing that great. Unless they've been funneling the money toward this MW5?
but yea I have some hesitation with MW5 if PGI is developing it based on my MWO experience. There's always the MW turn based made by the shadowrun team thats being developed. I havent heard much about that one recently though.
So what's the deal on getting into this series?
Not sure how hard this analogy will ring with you, but Mechcommander is this series' Final Fantasy Tactics, and is completely free to download.
Start there.
Mechwarrior 4: Mercenaries was freeware distributed by mektek for awhile(only stopped because they didn't want to host it) and is now abandonware and it would not be illegal for anyone to download either.
it would not be illegal for anyone to download either.
Not sure how hard this analogy will ring with you, but Mechcommander is this series' Final Fantasy Tactics, and is completely free to download.
Start there.
Actually, Microsoft owns rights to it. It is not abandonware really. MekTek had permission to distribute it but presumably this lapsed when they stopped.
Official BattleTech forum forbids link distribution for the free release because it is no longer free or available officially.
That really how it is? If they're not even giving people a way to buy and they released it for free in the past then it would be ridiculous for them to enforce anything on that point.
Why the fuck are people upset about this at MWOmercs.com ? I thought we all wanted a new Mechwarrior SP game? Too muc whining and negativity to discuss the game over there.
Why the fuck are people upset about this at MWOmercs.com ? I thought we all wanted a new Mechwarrior SP game? Too muc whining and negativity to discuss the game over there.
Anyway, Battletech + MW5 Wooooohooooo.
Hoping for a Crimson Skies remake.
Go to OutreachHPG on Reddit, if you want actual discussion.
That would require using reddit...
One could try to resurrected GAF's MWO OT!
...
lol, i think there are like, what, 3-4 players, me included.
So what's the deal on getting into this series?