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Medal of Honor has a better single player campaign than Black Ops

Y2Kev

TLG Fan Caretaker Est. 2009
I know the rap on Medal of Honor is that it’s unoriginal and uninventive, but I think the single player is actually pretty good. It’s true—the game’s not Kirby or Epic Mickey, so if you’re not into military corridor shooters, you’re not going to care. Still, though, I think it’s true. And here’s why I think so.

1. Medal of Honor feels like a cohesive, two-day campaign against a real enemy in a real location. I think Danger Close does a very good job of presenting the campaign as an actual campaign. While they do the “character jumping” that Infinity Ward has made their calling card, they do an extremely consistent job of linking all of the events in the game and keeping them in a believable sequence (as Infinity Ward did). The locations string together nicely and share a cohesive art style and presentation. There’s a believable sort of mise en place to the entire game, and I appreciate that. By comparison, CODBLOPS feels like a string of connected hallways with little holding the game together excepting the (awful) narrative.

2. While Medal of Honor’s narrative feels lazy and maybe even exploitative, it’s never stupidly insulting like CODBLOPS’ plot. And the characters aren’t bad. Medal of Honor starts very strong and only starts to make my skin crawl when Danger Close introduces the Evil American Politician marching all of troops (whom I am sure he Does Not Support) into harm’s way with little regard for their concern. The game makes me feel like I’m part of a small unit of guys that are very close to one another. Mother, Preacher, Voodoo, and Rabbit are a machine, and their relative lack of non-combat related dialog stops them from coming across as retarded. I mean, the dialog is really bad, so they are still often retarded, but on the whole I sort of enjoyed the camaraderie. CODBLOPS’ narrative is completely nonsensical, dropping the awkward war worship of the previous MW games and replacing it with something even more embarrassing. And using Creedence is actually way more lazy than anything Danger Close does.

3. While both games are overscripted, Medal of Honor hides it better. This isn’t to say it hides it extremely well. Fundamentally we’re playing the same style of game. But this game feels so much less movielike. It’s cinematic without being automatic. At the same time, I like how the AI coordinates through the dialog to make the player feel like he or she is unfurling the script instead of simply experiencing it. When Mother says, “Loud on Rabbit,” you get to trigger the script. It makes me feel like I am actually causing something to happen in the world that has consequences. CODBLOPS has (entire sequences of the game you can play without doing anything notwithstanding) a tougher time hiding its scripts because it goes way more over the top.

4. Speaking of over the top, Medal of Honor feels more realistic. Both games are completely unrealistic, but Medal of Honor uses its cohesive setting and art style to present a believable world with believable characters doing believable things. If only you didn’t shoot so many damn people. The team is not a bunch of Legendary Badasses. They’re just dudes with beards. Dudebros, if you will. I like the more realistic lighting and color palette of Medal of Honor.

5. The teammate AI in Medal of Honor actually gets it right. The teammates are powerful without advancing too far without you. They can take out guys on their own, and they will. Woods is retarded.

6. The mechanics are at least as fundamentally sound. Danger Close made a big mistake not going 60 FPS, but given that they used UE3, the game runs and looks fine. The guns feel heavy and the ADS mechanic is basically the same in both games. There’s a nice headshot indicator that pops up in MoH when you get a headshot. I won’t complain about Call of Duty—obviously the formula works.

7. The level design in Medal of Honor is better and more varied despite similar settings. I think Medal of Honor does a lot with changing lighting conditions, elevation, and enemy placement to make each level feel unique. It even does a stealth level really well! By letting the player control the pace at which the scripts occur, stealth is pretty easy and there’s not really a penalty for failing. But you’ll feel cool if you do it well. The game just utilizes the setting well. You get what you expect in the Afghani mountain ranges. And, of course, I think the gameplay itself is varied…and that’s nice.

The multiplayer is a separate discussion. I don’t really know enough about multiplayer to break them down intelligently, so I won’t. But I like the single player. And I think most Call of Duty fans would too.
 
I enjoyed the Medal of Honor campaign quite a bit. I also liked Black Ops. I don't have a strong feeling as to one being better than the other, but I do think Medal of Honor is underrated.
 
I think the only people who think Codblops has a good campaign in terms of game play or story are apologists. It's perfectly serviceable, but it suffers from all the Treyarchisms that plagued CoD3 and W@W (dull story, dull set pieces, scripted gameplay with infinite spawns).
 
From what I've played of the Black Ops campaign, it was a typical Michael Bay style explosion fest. Poor voice acting, Time Crisis gameplay, and riddled with pointless scripted events.

I haven't played Medal of Honor, but from some of the videos I have seen I get the impression that the campaign would be better.
 
Foxtastical said:
MoH felt so calm. I really liked it for that.
It really does. I mean, it amps up at times as you would expect. Buuut it also has levels like the ones with Dusty and Deuce that feel eerily like the ones from MW1 with the AC130. Just this...stealthy badassness.

Also Sam Worthington is garbage.
 
Bungieware said:
From what I've played of the Black Ops campaign, it was a typical Michael Bay style explosion fest. Poor voice acting, Time Crisis gameplay, and riddled with pointless scripted events.

I haven't played Medal of Honor, but from some of the videos I have seen I get the impression that the campaign would be better.

It has the same shitty scripted sequences, as shown in the Giantbomb quick look of the campaign.
 
It's one of the best campaigns I've played for a while, but it's really let down by the length. Just as I was really starting to dig the characters and story, it was all over. It definitely left me wanting more, I just hope the sequel picks up where it left off.
 
Did this really need a thread? You could have just added it on the MoH Thread where the last few pages are spent trying to shit on Black Ops to build up MoH as a better game.

Its as if fans of the recent MoH think if they yell it loud enough and say enough that the game if better than Black Ops everyone will start believing them and suddenly think Black Ops is shit. No.
 
Yeah this is more or less what I've been hearing, I asked for this game for Christmas and I'm looking forward to playing it.

When I get it, what difficulty would you guys recommend, just the regular? I don't like dying too much or getting frustrated. Thanks.
 
LQX said:
Did this really need a thread? You could have just added it on the MoH Thread where the last few pages are spent trying to shit on Black Ops to build up MoH as a better game.

Its as if fans of the recent MoH think if they yell it loud enough and say enough that the game if better than Black Ops everyone will start believing them and suddenly think Black Ops is shit. No.
You sound very neutral.
 
I feel MoH could've benefited with sticking with the Tier 1 guys for the whole game and I would've liked the campaign to be longer too. It was fun so I hope a sequel would be better.

I'm not gonna mention the annoying bugs I experienced. Some required me to restart the missions.
 
Neuromancer said:
Yeah this is more or less what I've been hearing, I asked for this game for Christmas and I'm looking forward to playing it.

When I get it, what difficulty would you guys recommend, just the regular? I don't like dying too much or getting frustrated. Thanks.
Regular is not too difficult. You should only die if you are reckless.


LiK said:
I feel MoH could've benefited with sticking with the Tier 1 guys for the whole game and I would've liked the campaign to be longer too. It was fun so I hope a sequel would be better.

I'm not gonna mention the annoying bugs I experienced.

I agree. The Evil American Politician and Hua parts are not as good.
 
I can't comment on the comparison not having played the new MoH, but I got caught up in the hype for blops and picked it up at the discounted price d2d was selling it for prior to release. I really regret it, the campaign was awful. It just dragged on with boring characters, uninspired settings and sloppy execution. It wouldn't surprise me at all if MoH were better, I would think a lot of shooter campaigns would be.
 
I tried to play it but even on the lowest setting, the look movement speed was ridiculously high. Had the same problem with Metro 2033. I couldn't figure out how to fix it so I just didn't play them. Any idea how to fix it? I wouldn't mind giving it another shot.
 
evil solrac v3.0 said:
well, I think you convinced me to buy MoH over CODBLOPS whent he steam christamas sale comes up. good job.
If you're going for single player, buy something like Metro 2033 or any other of the better FPSes out there. :lol
 
I liked both games. But I liked Black Ops campaign a great deal more. For some reason MH felt like many of the level and areas I had done recently or something it was weird. Like the entire game had a deju vu feeling. They both had it a bit but MH carried that feeling far longer.

Love Worthington in this. Didn't notice his accent but than I have friends who have...strange accents who are for all intents and purposes...accent-less. So I didn't notice it. I noticed that he seemed into it and it just seemed like he pulled off a better character.
 
DennisK4 said:
You sound very neutral.
I am neutral as the MoH series as whole is my favorite but I so fucking hate that time and time again I see so many trying to shit on Black Ops to build up MoH. That last few pages of the MoH thread is practically nothing but this. If you cant list the good aspects of a game without knocking another then to me that game is more flawed.
 
Y2Kev said:
Regular is not too difficult. You should only die if you are reckless.
Cool thanks.

LQX said:
Did this really need a thread? You could have just added it on the MoH Thread where the last few pages are spent trying to shit on Black Ops to build up MoH as a better game.

Its as if fans of the recent MoH think if they yell it loud enough and say enough that the game if better than Black Ops everyone will start believing them and suddenly think Black Ops is shit. No.
Making this post inside the MoH thread -> almost no one would read it

Making this it's own thread -> fosters discussion and an exchange of ideas
 
I agree with this thread. Ultimately though, I want MoH single player and Bad Company 2 multiplayer to just be one game.
 
MOH might be better than Black Ops' campaign, but not building off Airborne is nearly unforgivable. In Airborne, you had giant non-linear levels, you could upgrade your weapons, it had a cover system, and parachuting down to kick a Nazi in the face never got old. I was hoping that the next game would take those features and just have the modern setting, but I was wrong. They could have ripped off COD's multiplayer completely and it wouldn't have hurt the game. But turning the single player into a heavily scripted campaign like COD's is so wrong. The biggest kick in the nuts with all these "modern warfare" settings is yes you get newer guns, but the levels are antiquated, and forgettable. Why can't we get a Deus Ex styled modern combat game? Why do developers think everyone hates choices?
 
I agree, I played both on PC and Black Ops just felt very disjointed to me, as MoH felt really like I was carrying out field orders. Only mission I really like in Black Ops was using that shotgun with explosive rounds.
 
You should note that issues with the scripting and AI can lead to incredibly different experiences for different players in both games.

Realistically I think you'd need to play through both games multiple times to get an even viewpoint and be able to fairly contrast the two. Whenever people question me about either game I always say my experience was X, but other people say Y.
 
Oh, I will add that I think Black Ops really lacks a signature moment. Like a moment that sticks with you. As derivative and hackneyed as the MoH-style game is, the scene with Adams, Patterson, and Ybarra defending the hut as the Taliban rush down the mountain is really very sweet.

They dull it by giving you SO MUCH AMMO while the characters go nuts about how they have no ammo, but still...so cool.


jkanownik said:
You should note that issues with the scripting and AI can lead to incredibly different experiences for different players in both games.

Realistically I think you'd need to play through both games multiple times to get an even viewpoint and be able to fairly contrast the two. Whenever people question me about either game I always say my experience was X, but other people say Y.

Sure, of course. This is true of all games, though, and I think it applies even more for games that aren't scripted. I should have at least a reasonable facsimile of your game experience in CoD, but in Halo it could be radically different.
 
REV 09 said:
I agree with this thread. Ultimately though, I want MoH single player and Bad Company 2 multiplayer to just be one game.
I haven't played MoH but BC2 SP was good, I would rather have something that is not CoD clone.
 
miladesn said:
I haven't played MoH but BC2 SP was good, I would rather have something that is not CoD clone.
You don't think they made BFBC2 into a CoD clone?
 
Is a grease dumpster on fire better than a bowl of cold goat innards?
 
the_zombie_luke said:
MOH might be better than Black Ops' campaign, but not building off Airborne is nearly unforgivable. In Airborne, you had giant non-linear levels, you could upgrade your weapons, it had a cover system, and parachuting down to kick a Nazi in the face never got old. I was hoping that the next game would take those features and just have the modern setting, but I was wrong. They could have ripped off COD's multiplayer completely and it wouldn't have hurt the game. But turning the single player into a heavily scripted campaign like COD's is so wrong. The biggest kick in the nuts with all these "modern warfare" settings is yes you get newer guns, but the levels are antiquated, and forgettable. Why can't we get a Deus Ex styled modern combat game? Why do developers think everyone hates choices?
Dude yes.

Sooner or later, the tide has got to turn away from these scripted, linear games. It has to.

miladesn said:
I haven't played MoH but BC2 SP was good, I would rather have something that is not CoD clone.
???!!!

BC2 SP was a CoD clone.
 
Personally, I prefer BLOPS campaign more cuz its so silly and over the top. MoH is a nice alternative if you want your military shooter more down to earth.
 
I enjoyed MOH as well neither were amazing. But COD makes me want to throw the pad across the room with its psychic AI also the ending left a bad taste in my mouth I was half expecting a snipe Kennedy level.

Also don't remember the name but the MOH level where your running through the mountains with the SAW is superb. They should of done more levels like that really liked the one on the quad well.
 
Y2Kev said:
You don't think they made BFBC2 into a CoD clone?
What? BC2 is far from a cod clone. Unless you're referring strictly to the campaign, which isn't very good.

Campaign
MoH > Blops > BC2

Multi
BC2 > Blops > MoH
 
Agreed, hell at least I could finish MoH campaign in one piece. I've been stuck in Black ops single player because of a bug that won't recognize my character's position for the next scripted sequence.
 
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