Media Create Sales: Week 12, 2017 (Mar 20 - Mar 26)

Aug 30, 2007
14,209
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0
Another 50K week would be good for switch.

I always expected it to perform very well and it will push the switch like no other game this year. Both in Japan and also in the rest of the world. It will also be the first Handheld Mario Kart since 2011, it will hit very hard in Japan.
At least in Japan splatoon is by far the biggest system seller releasing for the switch this year. Even if Pokemon releases I still think it might be. It's really peaking as a franchise right now.
 

Kresnik258

Member
Jan 25, 2014
9,210
0
0
So the for KT unexpected success of Nioh couldn't make up for the totally expected disappointment elsewhere? Why am I not surprised.
I'm getting the news from a lot of pro-PlayStation Twitter feeds, but it seems Atelier & Nights of Azure were a bit of a disappointment on Steam so far too.

Will wait and see if a better source comes up.
 

Kazuo Hirai

I really want everyone to know how much more Titanfall 2 sold than Nioh. It was a staggering amount.
Aug 25, 2016
657
0
0
I'am curious about the Atelier Firis
Last Fisical report that Atelier Sophie sold 170k with JP/CN(Localized by SIE) version
Atelier Firis already release worldwide on PS4/PSV/PC

I'm getting the news from a lot of pro-PlayStation Twitter feeds, but it seems Atelier & Nights of Azure were a bit of a disappointment on Steam so far too.
Will wait and see if a better source comes up.
They should make a R18 patch as Nekopara
 

Jawbreaker

Member
Mar 22, 2013
10,743
1
405
New York City
I'm getting the news from a lot of pro-PlayStation Twitter feeds, but it seems Atelier & Nights of Azure were a bit of a disappointment on Steam so far too.

Will wait and see if a better source comes up.
Steamspy has the numbers.

Atelier Sophie: The Alchemist of the Mysterious Book - 22,848 ± 4,259
Atelier Firis: The Alchemist and the Mysterious Journey - 7,478 ± 2,436
Nights of Azure - 15,994 ± 3,563
 

L~A

Member
Jan 19, 2013
12,188
0
0
Miitopia is climbing on Amazon.jp, I wonder if it will make a come back the next weeks.
Looks like the demo is working as intended then. Still wondering why they even waited that long to release one. Guess they expected word of mouth to carry sales.

Soichiro Morizumi and Koji Ishitina, both producer and director of Project X Zone left Monolith Soft a few days ago. I guess aiming the west with PxZ2 didn't work out as well as intended.
http://gematsu.com/2017/03/project-x-zone-director-soichiro-morizumi-leaves-monolith-soft
http://gematsu.com/2017/04/project-x-zone-co-producer-koji-ishitani-leaves-monolith-soft
That both left at the same time is definitely no coincidence. I wonder if that means the disbanding of the Bamco team. Always found that setup a bit weird, it's pretty much the only instance where part of a Nintendo 1st-party studio was hired to develop a game for a 3rd-party publisher. Of course, that's because Monolith used to belong to Bamco, but still a pretty interesting tidbit.
 

Kresnik258

Member
Jan 25, 2014
9,210
0
0
Steamspy has the numbers.

Atelier Sophie: The Alchemist of the Mysterious Book - 22,848 ± 4,259
Atelier Firis: The Alchemist and the Mysterious Journey - 7,478 ± 2,436
Nights of Azure - 15,994 ± 3,563
I know, but those numbers look alright-ish to me. I'm meaning confirmation that K-T are saying the sales are a disappointment in their fiscal call thing.
 

Datschge

Member
Sep 23, 2006
5,149
0
1,020
That both left at the same time is definitely no coincidence. I wonder if that means the disbanding of the Bamco team. Always found that setup a bit weird, it's pretty much the only instance where part of a Nintendo 1st-party studio was hired to develop a game for a 3rd-party publisher. Of course, that's because Monolith used to belong to Bamco, but still a pretty interesting tidbit.
Brownie Brown used to do that as well before being restructured and renamed. And that Bamco team at Monolith Soft was a really odd coincidence as Morizumi and Ishitani apparently both moved from Bandai's Banpresto to Namco's Monolith Soft way before the actual Bamco merger.
 

Kresnik258

Member
Jan 25, 2014
9,210
0
0
https://www.famitsu.com/news/201704/03130338.html

The Akiba's Trip series has sold over 300k in Japan.

From what I can tell from the article (correct me if I'm wrong):

- 168,529 for the original (I'm assuming that including Akiba's Trip Plus)
- 132,003 for the sequel

They also say worldwide sales of Akiba's Trip 2 has sold more than 360k worldwide?
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
Famitsu Sales: Mar 2017 (Feb 27 - Mar 26)

01./00. [3DS] Monster Hunter Double Cross <ACT> (Capcom) {2017.03.18} (¥5.800) - 1.270.332 / NEW
02./00. [NSW] The Legend of Zelda: Breath of the Wild # <ADV> (Nintendo) {2017.03.03} (¥6.980) - 307.621 / NEW
03./00. [PS4] Horizon: Zero Dawn # <RPG> (Sony Interactive Entertainment) {2017.03.02} (¥6.900) - 167.756 / NEW
04./00. [PS4] Tom Clancy's Ghost Recon: Wildlands <ACT> (Ubisoft) {2017.03.09} (¥8.400) - 139.873 / NEW
05./00. [NSW] 1-2-Switch <ETC> (Nintendo) {2017.03.03} (¥4.980) - 138.790 / NEW

Top 5

NSW - 2
PS4 - 2
3DS - 1

SOFTWARE

Capcom - 1.308.000
Nintendo - 731.000
Square Enix - 278.000

HARDWARE
Code:
+-------+------------+------------+------------+------------+------------+-------------+
|System | This Month | Last Month |  Last Year |     YTD    |  Last YTD  |     LTD     |
+-------+------------+------------+------------+------------+------------+-------------+
|  NSW  |    524.371 |            |            |    524.371 |            |     524.371 |
| 3DS # |    159.402 |    114.985 |     87.441 |    630.203 |    427.170 |  22.541.616 |
| PS4 # |    134.113 |    140.068 |    117.875 |    586.601 |    420.926 |   4.508.217 |
| PSV # |     34.686 |     37.910 |     88.994 |    190.058 |    361.937 |   5.437.477 |
|  PS3  |      4.463 |      1.417 |      4.875 |      8.479 |     21.227 |  10.266.198 |
|  WIU  |      2.146 |      3.122 |     24.505 |     15.404 |    151.991 |   3.295.142 |
| XB1 # |        486 |        930 |        521 |      3.701 |      2.067 |      76.649 |
+-------+------------+------------+------------+------------+------------+-------------+
|  ALL  |    859.667 |    298.432 |    324.211 |  1.958.817 |  1.385.318 |  46.649.670 |
+-------+------------+------------+------------+------------+------------+-------------+
| XB1 S |        415 |        765 |            |      2.929 |            |       4.647 |
|  XB1  |         71 |        165 |        521 |        772 |      2.067 |      72.002 |
|PS4 Pro|     22.626 |     28.812 |            |     90.394 |            |     207.444 |
|  PS4  |    111.487 |    111.256 |    117.875 |    496.207 |    420.926 |   4.300.773 |
|  PSV  |     34.686 |     37.910 |     88.994 |    190.058 |    361.937 |   5.437.477 |
|  2DS  |     26.159 |     25.462 |            |    161.884 |            |     459.031 |
| n-3DS |    133.243 |     89.523 |     83.410 |    468.319 |    391.067 |   5.162.308 |
+-------+------------+------------+------------+------------+------------+-------------+
 

LordKano

Member
Jul 11, 2016
8,031
2
310
Brussels, Belgium.
Looks like the demo is working as intended then. Still wondering why they even waited that long to release one. Guess they expected word of mouth to carry sales.



That both left at the same time is definitely no coincidence. I wonder if that means the disbanding of the Bamco team. Always found that setup a bit weird, it's pretty much the only instance where part of a Nintendo 1st-party studio was hired to develop a game for a 3rd-party publisher. Of course, that's because Monolith used to belong to Bamco, but still a pretty interesting tidbit.
The last tie with Baten Kaitos is now cut. D:
 

duckroll

Member
Jun 7, 2004
114,759
1
0
37
Brownie Brown used to do that as well before being restructured and renamed. And that Bamco team at Monolith Soft was a really odd coincidence as Morizumi and Ishitani apparently both moved from Bandai's Banpresto to Namco's Monolith Soft way before the actual Bamco merger.
My memory isn't that great now, but I recall that back when Monolithsoft was under Namco, the SRW staffers were specifically pouched because Namco wanted to make Namco x Capcom, and they wanted experienced staff who had done such a crossover SRPG before.
 

Eolz

Member
Jun 1, 2014
10,185
1
405
UK, sometimes France
Not surprising, but also disappointing.

I know, but those numbers look alright-ish to me. I'm meaning confirmation that K-T are saying the sales are a disappointment in their fiscal call thing.
Yeah, seems alright for me as well, for some late niche ports on Steam.
If it's just some people saying "it's a failure, should have stayed PS exclusive!", then obviously there's no point discussing it yet.
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
gamesmaya report for April and later.

Once again she mentions lack of important software for PS4, worried for lack of big releases and the impact they'll have.

Switch continues to be out of stock, many Mario Kart preorders include the system too.
SIE business meeting for June is tomorrow (4/4).

If there is mini surprise anouncement for PS4 that can improve things this is the time to happen
 

BriBri

Member
Jul 6, 2012
2,187
0
0
www.japanesenintendo.com
01. Issho ni Chokitto Snippers (NSW-DL) ¥1,800
02. The Legend of Zelda: Breath of the Wild (NSW) ¥7,538
03. 1-2-Switch (NSW) ¥5,378
04. ACA NEOGEO Metal Slug (NSW-VC) ¥823
05. ACA NEOGEO Metal Slug 3 (NSW-VC) ¥823
06. Othello (NSW-DL) ¥500
07. ACA NEOGEO The King of Fighters ‘98 (NSW-VC) ¥823
08. Shin Daikaitaku Jidai: Gai o Tsukurou (NSW-DL) ¥1,200
09. Super Bomberman R (NSW) ¥5,378
10. VOEZ (NSW-DL) ¥2,500
11. Makai Senki Disgaea 5 (NSW) ¥7,538
12. Puyo Puyo Tetris S (NSW) ¥5,389
13. Sangokushi 13 with Power Up Kit (NSW) ¥9,525
14. Blaster Master Zero (NSW-DL) ¥980
15. ACA NEOGEO The King of Fighters ‘94 (NSW-VC) ¥823

“These are the software titles with the most downloads for the past two weeks."
 
Nov 26, 2006
24,196
2
0
goldmetalsonic.wordpress.com
01. Issho ni Chokitto Snippers (NSW-DL) ¥1,800
02. The Legend of Zelda: Breath of the Wild (NSW) ¥7,538
03. 1-2-Switch (NSW) ¥5,378
04. ACA NEOGEO Metal Slug (NSW-VC) ¥823
05. ACA NEOGEO Metal Slug 3 (NSW-VC) ¥823
06. Othello (NSW-DL) ¥500
07. ACA NEOGEO The King of Fighters &#8216;98 (NSW-VC) ¥823
08. Shin Daikaitaku Jidai: Gai o Tsukurou (NSW-DL) ¥1,200
09. Super Bomberman R (NSW) ¥5,378
10. VOEZ (NSW-DL) ¥2,500
11. Makai Senki Disgaea 5 (NSW) ¥7,538
12. Puyo Puyo Tetris S (NSW) ¥5,389
13. Sangokushi 13 with Power Up Kit (NSW) ¥9,525
14. Blaster Master Zero (NSW-DL) ¥980
15. ACA NEOGEO The King of Fighters &#8216;94 (NSW-VC) ¥823

”These are the software titles with the most downloads for the past two weeks."
Ooh! Was this now added to the eShop?

Shame we don't know the eShop numbers. They could be awfully low, or surprisingly high, we don't know. :(

Disgaea 5 being #11 is a pleasant surprise if I'm honest.
 
Sep 1, 2013
14,500
3
0
No wonder Nintendo seems to be in no rush to release a Direct if the Switch still is supply constrained , all the people that would be motivated to buy one from it wouldnt be able to do so.
 

jj984jj

He's a pretty swell guy in my books anyway.
Aug 30, 2005
22,609
0
0
31
Toronto, ON
Brownie Brown used to do that as well before being restructured and renamed. And that Bamco team at Monolith Soft was a really odd coincidence as Morizumi and Ishitani apparently both moved from Bandai's Banpresto to Namco's Monolith Soft way before the actual Bamco merger.
The weirdest part about Morizumi games is that they were all produced and co-developed by Banpresto as well. So he left Banpresto to continue making games with them through Monolith, and for the most part he's the connection Monolith had to these projects.

My memory isn't that great now, but I recall that back when Monolithsoft was under Namco, the SRW staffers were specifically pouched because Namco wanted to make Namco x Capcom, and they wanted experienced staff who had done such a crossover SRPG before.
Pretty sure it applies to all his games. Namco x Capcom and SRW OG Saga for sure. I think Project x Zone too but didn't look at the credits too closely. Were they really poached though? I thought they were still with Branpresto.
 

BriBri

Member
Jul 6, 2012
2,187
0
0
www.japanesenintendo.com
Ooh! Was this now added to the eShop?

Shame we don't know the eShop numbers. They could be awfully low, or surprisingly high, we don't know. :(

Disgaea 5 being #11 is a pleasant surprise if I'm honest.
Yes. Just now. We'll find out the numbers in another 3-4 weeks. I'm not expecting anything particularly impressive although I'd love to be proved wrong!
 

zeromcd73

Member
Mar 21, 2014
5,061
0
0
Toys r Us opened Switch orders again online today which will ship on April 10. Sold out instantly.
 
Dec 7, 2014
439
0
0
01. Issho ni Chokitto Snippers (NSW-DL) ¥1,800
02. The Legend of Zelda: Breath of the Wild (NSW) ¥7,538
03. 1-2-Switch (NSW) ¥5,378
04. ACA NEOGEO Metal Slug (NSW-VC) ¥823
05. ACA NEOGEO Metal Slug 3 (NSW-VC) ¥823
06. Othello (NSW-DL) ¥500
07. ACA NEOGEO The King of Fighters ‘98 (NSW-VC) ¥823
08. Shin Daikaitaku Jidai: Gai o Tsukurou (NSW-DL) ¥1,200
09. Super Bomberman R (NSW) ¥5,378
10. VOEZ (NSW-DL) ¥2,500
11. Makai Senki Disgaea 5 (NSW) ¥7,538
12. Puyo Puyo Tetris S (NSW) ¥5,389
13. Sangokushi 13 with Power Up Kit (NSW) ¥9,525
14. Blaster Master Zero (NSW-DL) ¥980
15. ACA NEOGEO The King of Fighters ‘94 (NSW-VC) ¥823

“These are the software titles with the most downloads for the past two weeks."
I wonder why Fast Racing hasn't been released in Japan.
 

Fisico

Member
Jul 9, 2012
2,539
0
425
Japan
twitter.com
Yes. Just now. We'll find out the numbers in another 3-4 weeks. I'm not expecting anything particularly impressive although I'd love to be proved wrong!
I'd say the additional digital sales should be somewhere between 5-10% for every retail release (not counting download cards of course)
 

noshten

Member
Oct 20, 2014
3,844
1
340
Sofia
Wonder how many countries had the Snipperclips/Joycon bundle - personally that's how I got my copy. In any case Nintendo has to be extremely pleased with the performance of the game - toping digital charts weeks after it's release.
Zelda's performance being the highest in Japan digitally just goes to show that supply might have been lacking and people might have been buying Zelda and 1 2 Switch digitally due to shortages. In any case I'd be interested if Nintendo provides some details about digital adoption rate towards the end of April for their Fiscal Year Earnings Release.