Media Create Sales: Week 14, 2011 (Apr 4 - Apr 10)

Jun 20, 2010
11,040
0
0
Chris1964 said:
Edit: Momotaro Railway 2012 for Wii had the faith of Disaster report 4.
Correct me if I'm wrong, but this game wasn't even announced until it was canceled?

I wonder what other unknown 3rd party Wii games might yet be on the table? The only things I could really see might be Taiko 4, WE Playmaker 2012, maybe a Basara 3 append disc?
 
Jun 7, 2004
63,747
2
0
Alrus said:
With what kind of software? SCEJ hasn't put out a huge game in a long time. Sony's first party output is massively geared toward the west, it doesn't sell that well in Japan. I know there will be some third party game but unless one of them is MH I don't think they'll make the NGP explode right out the gate...
This is a good question...what the heck is SCEJ doing? Why is their output so meager compared to western Sony studios? I know there are more Sony western studios but it seems like these studios can pop out 2, maybe 3 games before SCEJ studio gets done with one.
 
Jun 7, 2004
30,398
1
0
37
Orange County, CA
You'd think first parties would hire more and more people and build massive dev teams to ensure some first party hits, make launches safer, and fill 3rd party gaps, but strangely it doesn't seem to happen in Japan. Even Nintendo could use some of their billions and build a few new studios to have more games in development, but it doesn't happen.

Odd. Especially since the benefit of successful systems seems to far outweigh any costs.
 
Jul 26, 2007
72,203
1
0
London
twitter.com
Bebpo said:
You'd think first parties would hire more and more people and build massive dev teams to ensure some first party hits, make launches safer, and fill 3rd party gaps, but strangely it doesn't seem to happen in Japan. Even Nintendo could use some of their billions and build a few new studios to have more games in development, but it doesn't happen.

Odd. Especially since the benefit of successful systems seems to far outweigh any costs.
Reading your post makes me depressed thinking of SCEJ sleeping this generation. :(
 
Mar 19, 2009
51,003
0
0
Toronto, Canada
Mrbob said:
This is a good question...what the heck is SCEJ doing? Why is their output so meager compared to western Sony studios? I know there are more Sony western studios but it seems like these studios can pop out 2, maybe 3 games before SCEJ studio gets done with one.
SCEJ doesn't have many internal teams anymore.

But they work with tonnes of Japanese studios for unique games.

That the other SCE teams ignore the existence of.
 
Jun 20, 2010
11,040
0
0
Takao said:
SCEJ doesn't have many internal teams anymore.

But they work with tonnes of Japanese studios for unique games.

That the other SCE teams ignore the existence of.
They still have at least 4 (Team ICO, Team Saru, Team Siren, Team Loco), plus Polyphony Digital. I don't think the Japan studio is smaller than before or anything, but they definitely haven't grown like western branches have and they're also releasing fewer games this generation. Part of that is probably due to the Worldwide Studios reorganization, which really seems to have decentralized power within the company to outside Japan.

Didn't Wada (or some other company head) say something recently about Nintendo being the last Japanese hardware maker, implying that Sony had become considered a western developer?
 
Jan 21, 2008
7,602
0
0
Brazil
sites.google.com
Dengeki Sales, Apr 04 - 10, 2011:

01. / 00. [PSP] Earth Defense Force 2 Portable (D3 Publisher) - 53,684 / 53,684
02. / 01. [NDS] Dragon Quest Monsters: Joker 2 Professional (Square Enix) - 37,985 / 202,166
03. / 03. [PSP] Final Fantasy IV: The Complete Collection (Square Enix) - 24,078 / 155,207
04. / 02. [PSP] Amagami [EBKore+] (Kadokawa Games) - 15,364 / 105,985
05. / 05. [PS3] Dynasty Warriors 7 (Koei Tecmo) - 14,865 / 427,546
06. / 07. [PSP] Monster Hunter Freedom 3 (Capcom) - 14,718 / 4,501,752
07. / 00. [NDS] Kimi ni Todoke: Tsutaeru Kimochi (Bandai Namco) - 9,961 / 9,961
08. / 09. [PSP] Dissidia 012 (Duodecim) Final Fantasy (Square Enix) - 8,883 / 422,145
09. / 00. [PSP] Princess Frontier Portable (Alchemist) - 7,757 / 7,757
10. / 10. [PSP] Phantasy Star Portable 2: Infinty (SEGA) - 7,678 / 325,805
11. / 18. [WII] Wii Party (Nintendo) - 7,433 / ?
12. / 00. [PSP] Are You Alice? (Idea Factory) - 7,071 / 7,071
13. / 11. [PS3] Crysis 2 (Electronic Arts) - 6,244 / 18,050
14. / 13. [3DS] Professor Layton and the Mask of Miracle (Level 5) - 6,167 / 252,357
15. / 14. [WII] Donkey Kong Country Returns (Nintendo) - 6,135 / 894,479
16. / 00. [PSP] Garnet Cradle Portable: Kagi no Himemiko (Idea Factory) - 6,029 / 6,029
17. / 04. [PSP] BlazBlue: Continuum Shift II (Arc System Works) - 5,778 / 34,456
18. / 20. [PSP] Fairy Tail: Portable Guild 2 (Konami) - 5,339 / 44,992
19. / 24. [WII] Mario Kart Wii (Nintendo) - 5,069 / ?
20. / 22. [WII] Wii Sports Resort (Nintendo) - 5,063 / ?


Other software (first week / LTD):
2005-07-28 [PS2] Simple 2000 Series Vol. 81: Earth Defense Force 2 (D3 Publisher) - 44,000 / 300,000


Sell-through
[PSP] Earth Defense Force 2 Portable ~75%


http://news.dengeki.com/elem/000/000/360/360481/
http://megalodon.jp/2011-0418-2155-52/news.dengeki.com/soft/ranking/ranking.html

Week 14 - 03-28 ~ 04-03
Week 13 - 03-21 ~ 03-27
Week 12 - 03-14 ~ 03-20
Week 11 - 03-07 ~ 03-13



EDIT:

Chris1964 said:
For value I used estimates from FY. Did we get exact numbers from that site?
http://www.morningstar.co.jp/portal/RncNewsDetailAction.do?rncNo=458067
 
Apr 17, 2005
6,476
0
1,200
This will get lost when full tops are posted so I'll share some funny/interesting/niche numbers from the yearly top 500:

· The Konami baseball clash between realistic Spirits and the cartoony Pawapuro on the PSP/PS3 ends up with PSP leading on the realistic one and PS3 on the cartoony one. Kinda puzzling or explainable that both were the first time they hit those platforms:
PSP Pro Baseball Spirits 2010 - 215k
PS3 Pawapuro 2010 - 210k
PSP Pawapuro 2010 - 176k
PS3 Pro Baseball Spirits 2010 - 165k

· Machi-Ing Maker 3, some obscure series from D3, hit PSP in January last year, normal priced for a PSP game (it was part of the 2000Y budget line on PS2), its first week result was:
5,526 copies off a 7,000 shipment
But in the entire year its at...76,399! It made me think of EDF2 Portable from this very thread where it takes a formerly cheap series from PS2 into a PSP normal priced entry with success. Its not unprecedented for this series to have good legs because the first from D3 on PS2 also had a 5k first week for a 141k LTD although the sequel Machi-ing 2 only did 26k, both budget-priced.

· The Hakuouki cash-cow for Idea Factory. Yes, Idea Factory has a cash-cow with the girl-oriented ADV series Hakuouki. In 2010 they sold 247k Hakuouki games between 6 games (3 PSP, 1 NDS, 1 PS2, 1 PS3). One of the PSP ones was released in 2009 and its accumulated LTD is 81k, the rest were new releases.

· Another not-well-known franchise, Nobunaga's Ambition from Koei, had a PS3 entry (Way of Heaven) do 106k (from a 33k first week) which was the first time it went over 100k since 2003 with the Memories entry on PS2.

· Yet another good return of a niche series, Pop'n Music, had a PSP entry (Pop'n Music Portable) in February and its budget re-release in July, which combined did 104k (64k original + 40k budget) which is the first time it crossed 100k since the very first on PS1 in 1999 (numbered entries on PS1, DC and PS2 went on to Pop'n Music 14 failed to reach 100k).

· Weirdly enough timing, PSP budget re-releases of GTA Vice City Stories and GTA Liberty City Stories sold 37k and 34k respectively for 102k and 149k totals...that makes both budget re-releases beat their original release which were 98 and 136k respectively.

I'm sure there's lots more people will be pointing out soon.
 
Dec 18, 2004
1,611
1
1,295
Easy things that you can figure out due to him letting you sort:


-Worst first week:
Bomberman the best: 291 first week, 23,516 total

-Game with Worst first week Sell-through rate:
188 Wii Karaoke Joystick 4230 first week, 7.37%, 112,142 total

-X-360 game with worst first week sell through
Grand Theft episodes from liberty city: first week: 8480 43.7% total 16,181



-Game With worst first week sells that ended up selling surprisingly well:
BASARA2(Best price verison): 450 first week 67,463 total

-Oldest game on the list:
Super mario 64 2004/12/02
2010: 17,058
Total: 1,101,386

-Oldest non-nintendo game;
PSP taiko tatsu jin 2 2006/09/07
2010: 25,873 / Total 221,179
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
Media Create

2009{2008.12.29 - 2010.01.03}
Top 500 Software Sales - 60.286.756
Software Sales - 68.556.398

2010 {2010.01.04 - 2011.01.02}
Top 500 Software Sales - 57.933.291
Software Sales - 65.527.996
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
Jun 18, 2004
49,330
0
1,550
Bebpo said:
You'd think first parties would hire more and more people and build massive dev teams to ensure some first party hits, make launches safer, and fill 3rd party gaps, but strangely it doesn't seem to happen in Japan. Even Nintendo could use some of their billions and build a few new studios to have more games in development, but it doesn't happen.

Odd. Especially since the benefit of successful systems seems to far outweigh any costs.
Let's say you add 1000 new jobs, with an average of $60,000 a year salary. That's an additional 60 million dollars in annual payroll expenses for your company. $600 million over 10 years

Part of the reason Nintendo does as well as it does I think is because it is such a lean company. It keeps overhead and annual "mandatory" costs down.
 

Sage00

Once And Future Member
Oct 29, 2006
6,485
0
0
Japan
GaimeGuy said:
Let's say you add 1000 new jobs, with an average of $60,000 a year salary. That's an additional 60 million dollars in annual payroll expenses for your company. $600 million over 10 years

Part of the reason Nintendo does as well as it does I think is because it is such a lean company. It keeps overhead and annual "mandatory" costs down.
Wages aren't an overhead, they're a cost of production. More workers = more games = more revenue. Which should, if managed correctly(which Nintendo tends to do very well with its software), increase profit or at the very least balance out.
 
Jul 10, 2008
7,547
0
0
Kurosaki Ichigo said:
This will get lost when full tops are posted so I'll share some funny/interesting/niche numbers from the yearly top 500:

· The Konami baseball clash between realistic Spirits and the cartoony Pawapuro on the PSP/PS3 ends up with PSP leading on the realistic one and PS3 on the cartoony one. Kinda puzzling or explainable that both were the first time they hit those platforms:
PSP Pro Baseball Spirits 2010 - 215k
PS3 Pawapuro 2010 - 210k
PSP Pawapuro 2010 - 176k
PS3 Pro Baseball Spirits 2010 - 165k

· Machi-Ing Maker 3, some obscure series from D3, hit PSP in January last year, normal priced for a PSP game (it was part of the 2000Y budget line on PS2), its first week result was:
5,526 copies off a 7,000 shipment
But in the entire year its at...76,399! It made me think of EDF2 Portable from this very thread where it takes a formerly cheap series from PS2 into a PSP normal priced entry with success. Its not unprecedented for this series to have good legs because the first from D3 on PS2 also had a 5k first week for a 141k LTD although the sequel Machi-ing 2 only did 26k, both budget-priced.

· The Hakuouki cash-cow for Idea Factory. Yes, Idea Factory has a cash-cow with the girl-oriented ADV series Hakuouki. In 2010 they sold 247k Hakuouki games between 6 games (3 PSP, 1 NDS, 1 PS2, 1 PS3). One of the PSP ones was released in 2009 and its accumulated LTD is 81k, the rest were new releases.

· Another not-well-known franchise, Nobunaga's Ambition from Koei, had a PS3 entry (Way of Heaven) do 106k (from a 33k first week) which was the first time it went over 100k since 2003 with the Memories entry on PS2.

· Yet another good return of a niche series, Pop'n Music, had a PSP entry (Pop'n Music Portable) in February and its budget re-release in July, which combined did 104k (64k original + 40k budget) which is the first time it crossed 100k since the very first on PS1 in 1999 (numbered entries on PS1, DC and PS2 went on to Pop'n Music 14 failed to reach 100k).

· Weirdly enough timing, PSP budget re-releases of GTA Vice City Stories and GTA Liberty City Stories sold 37k and 34k respectively for 102k and 149k totals...that makes both budget re-releases beat their original release which were 98 and 136k respectively.

I'm sure there's lots more people will be pointing out soon.
I didn't know about this. I just want them to release Pop'n Music 16 Party :(
 
Jun 20, 2010
11,040
0
0
Minna no Susume totals from the MC500 (plus their original release sales from last year's MC1000)

One Piece Unlimited Cruise Episode 2: 76,270 (109,859)
One Piece Unlimited Cruise Episode 1: 70,504 (147,604)
Momotaru Dentestu 16: 57,871 (97,620)
DBZ Budokai Tenkaichi 3: 45,364 (33,869)
Muramasa: 42,808 (48,088)
428: 18,476 (75,126)
Arc Rise Fantasia: 16,898 (49,052)
 

Brazil

Living in the shadow of Amaz
May 27, 2009
26,841
1
0
São Paulo, Brasil
uol.com.br
lunchwithyuzo said:
Minna no Susume totals from the MC500 (plus their original release sales from last year's MC1000)

One Piece Unlimited Cruise Episode 2: 76,270 (109,859)
One Piece Unlimited Cruise Episode 1: 70,504 (147,604)
Momotaru Dentestu 16: 57,871 (97,620)
DBZ Budokai Tenkaichi 3: 45,364 (33,869)
Muramasa: 42,808 (48,088)
428: 18,476 (75,126)
Arc Rise Fantasia: 16,898 (49,052)
Wow.
 
Dec 18, 2004
1,611
1
1,295
Well that's just fun my labtop i saved my notes on seems to have crashed out on me.

There's just too much information in the book, if there is something in specific you are looking for I can get it for you when I go at the book again on Thursday(I don't have the power to make copies/scans of the pages, although I can take photos of them)



while i try to recover my computer, Random Things I remember from my notes:

in terms of sales Hudson was rank 11 in 2010(basically entirely thanks to momo testuo)

In the top 500 used sales games, Used sales compared to total sales highest was 142% lost odyssey, most of the top used sales compared to total sales were 360 games.

Lowest was wii fit plus balance board bundle with 2%~, the 10 lowest used sales compared to total sales are all Nintendo games(besides taiko drum 2 for Wii)
 
Oct 4, 2009
12,563
7
710
lunchwithyuzo said:
Minna no Susume totals from the MC500 (plus their original release sales from last year's MC1000)

One Piece Unlimited Cruise Episode 2: 76,270 (109,859)
One Piece Unlimited Cruise Episode 1: 70,504 (147,604)
Momotaru Dentestu 16: 57,871 (97,620)
DBZ Budokai Tenkaichi 3: 45,364 (33,869)
Muramasa: 42,808 (48,088)
428: 18,476 (75,126)
Arc Rise Fantasia: 16,898 (49,052)
Too low to be true.

100K+ is quite good for a sound novel.

EDIT:
SMG 1,018K

*cries tears of joy*

EDIT2:
Yes, SSBB surpassed 2 millions ( 2,082K )

EDIT3:
Wonder if Girls Mode can achieve 1 million, it's currently at 900K.

EDIT4:

FF13 came out on 17 Dec. 2009, sold only 104K in all 2010 :-\
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
Celine said:
Too low to be true.
Mm yes , he mixed it with another Dragon Ball

2009 CY {2008.12.29 - 2010.01.03} 309. [WII] Dragon Ball: Revenge of King Picollo (Bandai Namco) {2009.07.23} - 33.869 / 33.869


2007 CY {2007.01.01 - 2007.12.30} 051. [PS2] Dragon Ball Z: Budokai Tenkaichi 3 (Bandai Namco) {2007.10.04} - 316.353 / 316.353

2007 CY {2007.01.01 - 2007.12.30} 173. [WII] Dragon Ball Z: Budokai Tenkaichi 3 (Bandai Namco) {2007.10.04} - 92.748 / 92.748
2008 CY {2007.12.31 - 2008.12.28} 495. [WII] Dragon Ball Z: Budokai Tenkaichi 3 (Bandai Namco) {2007.10.04} - 21.035 / 113.783
2010 CY {2010.01.04 - 2011.01.02} 225. [WII] Dragon Ball Z: Budokai Tenkaichi 3 [Everyone's Recommendation Selection] (Bandai Namco) {2010.02.25} - 45.364 / 45.364
 
Dec 18, 2004
1,611
1
1,295
Celine said:
EDIT4:

FF13 came out on 17 Dec. 2009, sold only 104K in all 2010 :-\

It sold around 475,000 used copies though!

Other fact I remember now: Clash of the titans sold around 6,700~ Copies new

- God eater(regular version) was in top 10 of used sales, it also had one of the biggest gaps between used copies brought by stores vs used copies brought from the stores.\

- Almost all the Pokemon games(including gba versions) had extremely low used copies compared to regular sales in the 5%~-10% range

- Top 5 used gba games were

1. Pokemon(forget which version)
2. Pokemon(forget which version)
3. ff6
4. ff5
5. mother 3

- Based on media create customer surveys in the first two days of 3ds's launch it did not sell to casual gamers(big surprise there!)
 

Brazil

Living in the shadow of Amaz
May 27, 2009
26,841
1
0
São Paulo, Brasil
uol.com.br
lunchwithyuzo said:
Minna no Susume totals from the MC500 (plus their original release sales from last year's MC1000)

One Piece Unlimited Cruise Episode 2: 76,270 (109,859)
One Piece Unlimited Cruise Episode 1: 70,504 (147,604)
Momotaru Dentestu 16: 57,871 (97,620)
DBZ Budokai Tenkaichi 3: 45,364 (33,869)
Muramasa: 42,808 (48,088)
428: 18,476 (75,126)
Arc Rise Fantasia: 16,898 (49,052)
I should probably add the first week and initial shipment numbers of some of the rereleases to the list.

One Piece: Unlimited Cruise Episode 1: 70,505 (7,500 / 11,000)
Dragon Ball Z: Budokai Tenkaichi 3: 45,364 (4,900 / 9,800)
Muramasa: The Demon Blade: 42,808 (8,000 / 12,000)
428: 18,476 (3,400 / 9,200)
Arc Rise Fantasia: 16,898 (2,400 / 8,300)

Also have these:

We Ski: ? (3,500 / 9,700)
Tales of Symphonia: Dawn of the New World: ? (1,800 / 8,200)
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
^^^
These numbers are from Famitsu.

Media Create has these:

[WII] One Piece: Unlimited Cruise 1 - The Treasure Beneath the Waves [Everyone's Recommendation Selection] (Bandai Namco) {2010.02.25} - 8.311 / 8.311 / 72,74%
[WII] Muramasa: The Demon Blade [Everyone's Recommendation Selection] (Marvelous Entertainment) {2010.02.25} - 7.703 / 7.703 / 56,71%
[WII] Dragon Ball Z: Budokai Tenkaichi 3 [Everyone's Recommendation Selection] (Bandai Namco) {2010.02.25} - 5.046 / 5.046 / 52,38%
[WII] 428: The World Doesn't Change Even So [Everyone's Recommendation Selection] (Sega) {2010.02.25} - 3.744 / 3.744 / 40,17%
[WII] Arc Rise Fantasia [Everyone's Recommendation Selection] (Marvelous Entertainment) {2010.02.25} - 2.540 / 2.540 / 27,12%
[WII] One Piece: Unlimited Cruise 2 - Awakening of the Hero [Everyone's Recommendation Selection] (Bandai Namco) {2010.04.22} - 7.554 / 7.554 / 25,94%
[WII] Momotaro Railway 16: Trip to Hokkaido [Everyone's Recommendation Selection] (Hudson) {2010.04.22} - 2.888 / 2.888 / 13,09%
 

Chris1964

Sales-Age Genius
Dec 17, 2008
11,738
0
0
Orgen said:
Ok. And when will geimin upload full top 1000 approx.?
Maybe after Golden Week.

Famitsu Sales: Week 16, 2011 (Apr 11 - Apr 17)

01. / 00. [PSP] Dai-2-Ji Super Robot Wars Z: Hakai-hen (Bandai Namco) {2011.04.14}
02. / 00. [PS3] Pro Baseball Spirits 2011 (Konami) {2011.04.14}
03. / 00. [PSP] Pro Baseball Spirits 2011 (Konami) {2011.04.14}
04. / 02. [NDS] Dragon Quest Monsters: Joker 2 - Professional (Square Enix) {2011.03.31}
05. / 00. [PSP] Persona 2: Innocent Sin (Atlus Co.) {2011.04.14}
06. / 00. [3DS] Pilotwings Resort (Nintendo) {2011.04.14}
07. / 00. [PS3] Homefront (Spike) {2011.04.14}
08. / 01. [PSP] Earth Defence Force 2 Portable (D3 Publisher) {2011.04.07}
09. / 00. [3DS] Pro Baseball Spirits 2011 (Konami) {2011.04.14}
10. / 03. [PSP] Final Fantasy IV: Complete Collection (Square Enix) {2011.03.24}

Joker must have received a big shipment.