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Media Create Sales: Week 3, 2014 (Jan 13 - Jan 19)

MadLukas

Banned
I find it strange that people still don't get Smoky Dave. Week after week people always fall for it, and not only in these threads

Some people just need to relax a bit. It's all good fun :p

There are various ways of interpreting the actual numbers at the moment.

1.Schadenfreude : The console i hate doesnt sell and i love it. This works for every everything.
-3DS (Down YoY, less sucessful than the DS, software sales down, its from Nintendo)
-PS3 (a console, Sony, hate that the wii u will never be a sucessful console, Sony,Sony,Sony,So...)
-Vita (psp, no gamez, Arrogance towards 3DS in the beginning, its no 3DS, Console Games Love, Insane delusional madness fans(still love you-Neogaf wouldnt be the same without your existence)
WII U( Nintendo, beeing a Sony Fan, no 3DS, Gamepad, WII Hate finally redeemed)
-Xbox 360 (Japan Experts, Sony Fan, Nintendo Fan, beeing a human, Microsoft)

Tell me the thing you love and tell why it fucking sucks. Everybody hates everything and we will all die alone.

Or we could tell ourselves that the Vita YoY is the greatest thing ever, it cures cancer and is the future reason for world piece. Gingers will finally go extinct some day and i will have a girlfriend.

Wouldn't that be an amazing future? A tear is falling from my eye....anybody there to...catch it? Or just.......to drink?

Or just to

drink?
 

duckroll

Member
At an average of around a 1/3rd decline on the primary platforms with the one that's going up being counterbalanced by its predecessor finally dying off, it's not an overly rosy picture even accounting for the fact the holidays are over.

With the Vita it's not exactly blazing across the sky despite going up either...

Now, the PS3 is in its eighth year, so perhaps that's a bit of an unfair assessment to it, but if the PS4 also fails to do much that doesn't really pick up the slack of its extended decline.

Translation: RIP Japan?????
 

Ty4on

Member
I still remember the week when the 3DS outsold the Vita 47 to 1. I remember when 15k was a pipe dream.

Given that, I'll happily pop champagne for every week it's over 20k. As for it being the only system showing any growth this year, well that's just the cherry on the cake.

I'm sticking to my prediction too, it'll be up YoY this year.

I'm kind of baffeled as to why that is so controversial. I don't have a ton of knowledge about the trends and lineup, but PCH-2000 had a very positive effect, a price drop shouldn't be too hard to pull off and it is starting on a much brighter note. The Vita dropped less from W2 to W3 than the 3DS in both Media Create and Famitsu numbers.

What games would they transition for?

I doubt we will see a PSP like exodus, but if the software for that comes it will probably be something the 3DS couldn't run well. Like a portable GTA (which will never happen :( ).

Edit:

Who can blame them when the 3DS and Vita is the best they've got though. I'm no big fan of mobile games and love, but as an entertainment device on the go a smartphone/tablet makes so much more sense for most people.
 

MadLukas

Banned
Man, why do you take this so seriously?

I am actually having a lot of fun, but i really dont enjoy a universe where everybody is constantly down. Where is the point in all of us beeing depressed? I mean, i know that all those numbers are bad and that the YOY growth of the Vita is meaningless if you start from 4k weekly, like Smoky even acknowledged.

We can still analyze those numbers in ... peace.
 
Amazing in today's Japanese market. The same market where only one title in the entire lifespan of PS3 has sold over a million copies. :(

Sad times indeed. However I don't know why people keep reciting that as it relies on a few franchise that have declined a lot. Far better to show software sales.

PS2 had 18 million sellers from the following franchises:

1.FF (3)
2.DQ (2)
3. Winning Eleven (4)
4. GT (2)
5. DW/SW (3)
6. Hot Shots (1)
7. Onimusha (1)
8. KH (1)

The software below that is largely the same franchises as well with the addition of MGS.

3,4,5,6 and 7 have declined considerably. 8 and 2 went to handhelds leaving just FF which declined a lot due to 13 having a mediocre reception.

The reason could be franchise fatigue, poor PS3 reception and low user base and shift ot handhelds but the point is its stupid hoping for these franchises to suddenly sell millions again apart from a select few. Pubs should be looking into new IP's and not become too reliant on their old ones.

The PS2 era saw stuff like DW/SW, Onimusha, KH, Winning Eleven become big hits as well as smaller titles like Devil May Cry and Yakuza.

The PS3 has very few cases where a franchise has suddenly grew in popularity or a new IP has become a hit. In fact Souls and DD is all I can think of.

Well, what WRPGs can you think of which had a big marketing push in Japan with good localization? That's probably a major factor too.

I dunno, but if there anre't any maybe Bethesda should look into it. Witcher 3 too. Thats a might fine AAA rpg for next gen, something that will be very rare in Japan.
 

Tom_Cody

Member
As of yet, The Legend of Zelda: A Link Between Worlds looks headed to sell around half a million units.

Ocarina of Time 3D had a softer launch (it wasn't released during the holiday season) but from week 4 onwards showed strong legs. It would end up reaching 600.000 units.

Code:
-------------------------------------------------------------
|    | [B]Zelda: Ocarina 3D[/B] |    [B]Zelda: ALBW[/B]    |  [B]Difference[/B]  |
|    | [3DS] (2011.06.16)| [3DS] (2013.12.26)|              |
|----|---------|---------|---------|---------|--------------|
|Week|  Weekly |   LTD   |  Weekly |   LTD   |Ocarina - ALBW|
|----|---------|---------|---------|---------|--------------|
| 01 |  182.998|  182.998|  225.418|  225.418|        42.420|
| 02 |   40.262|  223.260|   68.578|  293.996|        70.736|
| 03 |   26.019|  249.279|   29.949|  323.945|        74.666|  
| 04 |   13.052|  262.331|   19.631|  343.576|        81.245| 
| 05 |   11.399|  273.730|         |         |              |  
| 06 |   10.068|  283.798|         |         |              |  
| 07 |    8.253|  292.051|         |         |              |  
| 08 |   24.079|  320.026|         |         |              |  
| 09 |   20.586|  340.612|         |         |              | 
| 10 |   15.608|  356.220|         |         |              |
| 11 |   14.525|  370.745|         |         |              |
| 12 |   10.271|  381.016|         |         |              |
| 13 |   11.885|  392.901|         |         |              |
| 14 |   12.432|  405.333|         |         |              |
| 15 |   10.104|  415.437|         |         |              |
| 16 |    9.373|  424.810|         |         |              |
| 17 |    9.377|  434.187|         |         |              |
| 18 |    9.280|  443.467|         |         |              |
| 19 |    7.250|  450.717|         |         |              |
| 20 |    6.796|  457.513|         |         |              |
|----|---------|---------|---------|---------|--------------|
|Year|   YTD   |   LTD   |   YTD   |   LTD   |  Difference  |
|----|---------|---------|---------|---------|--------------|
| 01 |	498.145|  498.145|  343.576|  343.576|      -154.569|
| 02 |   86.787|  584.932|        -|        -|             -|
| 03 |   15.907|  600.839|        -|        -|             -|
|----|---------|---------|---------|---------|--------------|
| LTD|        -|  600.839|        -|  343.576|      -257.263|     
-------------------------------------------------------------

[3DS] The Legend of Zelda: Ocarina of Time 3D (Nintendo) {2011.06.16} - 182.998 / 600.839
[3DS] The Legend of Zelda: A Link Between Worlds (Nintendo) {2013.12.26} - 225.418 / 343.576
Do we have any sense of what percentage of eShop sales Nintendo might be getting in addition to the retail sales?
 

Shengar

Member
The reason could be franchise fatigue, poor PS3 reception and low user base and shift ot handhelds but the point is its stupid hoping for these franchises to suddenly sell millions again apart from a select few. Pubs should be looking into new IP's and not become too reliant on their old ones.

The PS2 era saw stuff like DW/SW, Onimusha, KH, Winning Eleven become big hits as well as smaller titles like Devil May Cry and Yakuza.

The PS3 has very few cases where a franchise has suddenly grew in popularity or a new IP has become a hit. In fact Souls and DD is all I can think of.



I dunno, but if there anre't any maybe Bethesda should look into it. Witcher 3 too. Thats a might fine AAA rpg for next gen, something that will be very rare in Japan.
It probably because of IP fatigue, but I can't blame them either somehow for using the same IP over and over when we have to consider the high-cost, high-risk development cycle on HD games. It's really surprises me on how Gust able to consistently slate out their games on this HD era with their niche audience.
 

SmokyDave

Member
the Vita YoY is the greatest thing ever, it cures cancer and is the future reason for world piece.
I feel ya dude. You're not wrong.

You have to wonder how the 'decline' looks in terms of overall revenue. Could be that the Japanese industry is bigger than ever, but the two largest revenue drivers (mobile games and digital Vita games) aren't represented by these charts.
 

Ty4on

Member
The reason could be franchise fatigue, poor PS3 reception and low user base and shift ot handhelds but the point is its stupid hoping for these franchises to suddenly sell millions again apart from a select few. Pubs should be looking into new IP's and not become too reliant on their old ones.

What is the consensus on why the 360 flopped so hard in Japan? Poor perception on 360 owners?
The PS3 was a pretty awful console at the start with a stupidly high price tag and developers struggling to make decent games so I don't see why the PS4 shouldn't outperform it, but that's probably just me.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I feel ya dude. You're not wrong.


You have to wonder how the 'decline' looks in terms of overall revenue. Could be that the Japanese industry is bigger than ever, but the two largest revenue drivers (mobile games and digital Vita games) aren't represented by these charts.

MY GOD.

I mean...MY GOD

:lol
 

Go_Ly_Dow

Member
Translation: RIP Japan?????

Versus releasing at a time when Japan is dying wasn't due to development problems.

It was always destiny...destiny to save the Japanese console market and create a new generation of core gamers.

Save us prince Noctis!
 
Versus releasing at a time when Japan is dying wasn't due to development problems.

It was always destiny...destiny to save the Japanese console market and create a new generation of core gamers.

Save us prince Noctis!

tumblr_m1rtad2yws1qbxvo0o1_500.gif
 

SmokyDave

Member
MY GOD.

I mean...MY GOD

:lol
It's an art, not a science.

Well I almost choked myself reading that, but the real question that popped in my head is whether or not digital download in general popular in Japan. I would like to see the answer to that question.
I think it's growing, but it's generally high single digit / low double digit percentages at the moment. That's what I've gathered from the very scarce data that has popped up, anyway.
 
I think I already posted this:

157337.gif

source: http://www.emarketer.com/Article/Smartphone-Use-Japan-Makes-Steady-Gains/1010226 (September 2013)


eMarketer estimates that 70% of Japans people are going to have a smartphone in 2017.

We should assume that most of the overlapping video game audience has a smart-device already.

That's why I believe that the contradiction of the traditional video game market could/should last until then, because the smart-device market can't grow to infinity and eat market shares (though: It can enhance it's possibilities with hardware add-ons and so on, therefore, eat market shares beyond it's own hardware/mainstream trend penetration point).
 

Tripon

Member
I feel ya dude. You're not wrong.


You have to wonder how the 'decline' looks in terms of overall revenue. Could be that the Japanese industry is bigger than ever, but the two largest revenue drivers (mobile games and digital Vita games) aren't represented by these charts.

SmokyDave might need a new tag to represent just how much he loves his Vita. lol.
 

watershed

Banned
Realistically earliest we could see a new Nintendo handheld in Japan?
I think Nintendo will release a new handheld/portable something in fall 2015. I could see them unveiling some kind of 3ds revision later this year then just chugging along and hoping sales don't die wii style until their next hardware is ready.
 

DaBoss

Member
Next Nintendo handheld should be expected to be revealed at E3 2015 I think. Probably release in 2016.

I think they should release the 2DS alongside a price cut in Japan. Not sure when though, probably in Q1 FY2014 (April-June).

They should probably do a $30 price cut in the west as well in Q1 FY2014.
 

Shengar

Member
It's an art, not a science.


I think it's growing, but it's generally high single digit / low double digit percentages at the moment. That's what I've gathered from the very scarce data that has popped up, anyway.

We know that Vita is digital centric system in the west, but is it the same for Japan? To know how big digital library game is in Japan I think we need sales digital sales data on popular game across all handheld platform like GE2, MH4, and compare them with them with their respective retail sales.

I'm genuinely curious on Japanese perception to digital games.
 
We know that Vita is digital centric system in the west, but is it the same for Japan? To know how big digital library game is in Japan I think we need sales digital sales data on popular game across all handheld platform like GE2, MH4, and compare them with them with their respective retail sales.

I'm genuinely curious on Japanese perception to digital games.
We have these. (Number in brackets is retail number)

September:
1. 3DS Monster Hunter 4 225,324 (2,542,114)
2. PS3 Final Fantasy XIV 22,807 (217,644)
3. PSV Ragnarok Odyssey Ace 6595 (46,788)
4. PSV Killzone Mercenary 6403 (18,582)
5. PSV Sen no Kiseki 4489 (93,674)
6. PS3 Jojo’s Bizarre Adventure 4411 (447,385)
7. PSV Musou Orochi 2 Ultimate 3853 (24,825)
8. PS3 Musou Orochi 2 Ultimate 3833 (82,986)
9. 3DS Animal Crossing 3806 (44,579)
10. PS3 Dead or Alive Ultimate 3262 (24,781)
–. PS3 Sen no Kiseki 1691 (71,868)
–. 3DS Mario & Luigi RPG4 2264 (49,905)
–. 3DS Youkai Watch 1175 (37,493)
–. WiiU Legend of Zelda: Wind Waker HD 2659 (31,154)

October:
1. 3DS Pokemon X&Y 33911 (2,953,059)
2. 3DS Monster Hunter 4 30,879 (433,365)
3. PSV SakaTsuku 7462 (40,795)
4. PS3 Final Fantasy XIV 6516 (13,681)
5. PS3 Jikkyou Powerful Pro Basegall 2013 6201 (84,103)
6. PSV Danganronpa 1&2 Reload 5697 (88,334)
7. PS3 SakaTsuku 5614 (91,085)
8. PS3 Blazblue Chrono Phantasma 4156 (85,285)
9. PSP Jikkyou Powerful Pro Baseball 2013 3104 (37,982)
10. PS3 Fairy Fencer F 2971 (48,190)
–. PS3 Rain 36,488 (-)
–. PS3 GTAV — (437,593)
–. PS3 Tales of Symphonia Unisonant Pack 2585 (100,926)
–. 3DS Sentouchuu 1601 (62,444)
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Athletes give 100%. Champions give 101% percent. SUPER Champions give 151%.

Console devs should all be loading up their R2 units with holographic pleas to Obi PS4 Kenobi at this point.
 

Tripon

Member
Next Nintendo handheld should be expected to be revealed at E3 2015 I think. Probably release in 2016.

I think they should release the 2DS alongside a price cut in Japan. Not sure when though, probably in Q1 FY2014 (April-June).

They should probably do a $30 price cut in the west as well in Q1 FY2014.

They need to tighten up their announcement and release times for their HW. A big problem for Nintendo is that they announce it so early, by the time it comes out, the HW is already outdated by a significant margin by retail components you can buy for yourself. If they announce something, it needs to come out the same year.
 

Shengar

Member
We have these. (Number in brackets is retail number)

September:
1. 3DS Monster Hunter 4 225,324 (2,542,114)
2. PS3 Final Fantasy XIV 22,807 (217,644)
3. PSV Ragnarok Odyssey Ace 6595 (46,788)
4. PSV Killzone Mercenary 6403 (18,582)
5. PSV Sen no Kiseki 4489 (93,674)
6. PS3 Jojo’s Bizarre Adventure 4411 (447,385)
7. PSV Musou Orochi 2 Ultimate 3853 (24,825)
8. PS3 Musou Orochi 2 Ultimate 3833 (82,986)
9. 3DS Animal Crossing 3806 (44,579)
10. PS3 Dead or Alive Ultimate 3262 (24,781)
–. PS3 Sen no Kiseki 1691 (71,868)
–. 3DS Mario & Luigi RPG4 2264 (49,905)
–. 3DS Youkai Watch 1175 (37,493)
–. WiiU Legend of Zelda: Wind Waker HD 2659 (31,154)

October:
1. 3DS Pokemon X&Y 33911 (2,953,059)
2. 3DS Monster Hunter 4 30,879 (433,365)
3. PSV SakaTsuku 7462 (40,795)
4. PS3 Final Fantasy XIV 6516 (13,681)
5. PS3 Jikkyou Powerful Pro Basegall 2013 6201 (84,103)
6. PSV Danganronpa 1&2 Reload 5697 (88,334)
7. PS3 SakaTsuku 5614 (91,085)
8. PS3 Blazblue Chrono Phantasma 4156 (85,285)
9. PSP Jikkyou Powerful Pro Baseball 2013 3104 (37,982)
10. PS3 Fairy Fencer F 2971 (48,190)
–. PS3 Rain 36,488 (-)
–. PS3 GTAV — (437,593)
–. PS3 Tales of Symphonia Unisonant Pack 2585 (100,926)
–. 3DS Sentouchuu 1601 (62,444)

Thanks for the digital sales numbers! I can get quite clear picture on Japanese current perception to digital sales. The average percentage of digital sales is 10% of their retail number (still don't know this is big or small), and to my surprise, Vita games don't have any significant difference at all (some like Sen no Kiseki is even lower than 10%).
 

djtiesto

is beloved, despite what anyone might say
Well, what WRPGs can you think of which had a big marketing push in Japan with good localization? That's probably a major factor too.

Skyrim? (though I don't know how the localization turned out). Witcher games also got localized IIRC.
 

Ikaruga!

Neo Member
After figuring out how to get percent working in open office, I did a comparison of the sales so far, it's looking grim in japan...

wk1-3iskar.png
 
After figuring out how to get percent working in open office, I did a comparison of the sales so far, it's looking grim in japan...

I guess price cut plus FFX really is helping. If they can stay on this pace they can move a million a year. Not that great, but better than its outlook was last year.
 

turnbuckle

Member
Surprised by Vita's resilience; I'm just waiting for the week to hit when I go back to posting sad faces as a result of its sales.

If I really want to be sad all I have to think about is the Vita's sales here in North America.

Really looking forward to Final Fantasy X / X-2. I thought I might get it for PS3 instead, but I've boxed that thing up quicker than I expected and don't suspect I'll open it back up until Persona comes out. So Vita version will have to do. Can't wait.
 
3DS is probably at the stage where saturation is a factor, and Nintendo's eyes become focused on software sales. Good to see the Vita getting into gear, even if it's still a relatively low compared to 3DS's cruising speed. PSP is probably being eaten by the Vita, PS3 dying a death is probably a direct result of PS4 hype (as I recall, both the 360 and PS3 died something of a death in the run up to the next gen launch in the UK, at least). Yeah, I wouldn't exactly ring the death knell for the market until we see how the PS4 pans out, at least.

Well, what WRPGs can you think of which had a big marketing push in Japan with good localization? That's probably a major factor too.
Skyrim. And that's about it (although Witcher 3 has been picked up by Spike Chunsoft, which has to mean something).
 

Linkhero1

Member
Can't say I'm surprised at overall sales coming off holiday. The Wii U is back where it was prior to holiday and bundle drops and I can't say I'm surprised about that either. The next major release in Japan is Donkey Kong Country TF, correct? I don't even think it will get much of a boost in sales off of that.
 

sörine

Banned
So yeah, SRW Z3 is now getting a retail release on Vita. Originally it was going to be DD-only due to size constraints. It'll be out the same day as the PS3 version is.

http://dengekionline.com/elem/000/000/792/792482/
Does this mean the Vita card limit was raised above 4GB?

I can't believe you would twist the figures to suit your own ends. Have you no respect for the sanctity of data?
You were so close. It just needed a deeper level of analysis.

We have these.

September:
7. PSV Musou Orochi 2 Ultimate 3853
8. PS3 Musou Orochi 2 Ultimate 3833
 
DKCR sold around a million in Japan with a much bigger install base and opened with 170k sales. It also launched around the holiday period which would have helped sales.
What can we realistically expect the Wii U game to open with? Sub 100k?

I expect Tropical Freeze to have a similar opening but worse legs.
 
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