JustAnotherOtaku
Member
Definitely a purchase for me. Don't think I've played any of the Zero games, (maybe the first) so this is a good way to play them 
Why would you do that? said:However, I would love it if they made more Megaman Zero games, despite. I'd even like more Megaman ZX's...Zero's death at the end of Zero 4
vectorman06 said:Is that another Megaman Battle Network game I spot?
NinjaFromTheFuture said:About fucking time.
I don't know why every publisher out there is just sitting on all of their GBA games. Most of them didn't even get published for very long (I'm looking at YOU Castlevania/Konami).
Now make a Battle Network collection, Capcom.
I should be doing hw said:ZX and Advent, although to a lesser extent, were terrible. Megaman Zero 1 got me through bronchitis as a kid so I've had a soft spot for it ever since. Didn't even get the sequels, Australia pretty much didn't sell GBA games of note, not were I lived anyway and the internet was still fledgling at that point.
Bring on the Collection, what a great idea.
OnPoint said:It was the unimaginative boss battles and awful map systems/confusing and overstretched area navigation that hurt the games IMO.
NinjaFromTheFuture said:About fucking time.
I don't know why every publisher out there is just sitting on all of their GBA games. Most of them didn't even get published for very long (I'm looking at YOU Castlevania/Konami).
Now make a Battle Network collection, Capcom.
and awful map systems/confusing and overstretched area navigation that hurt the games IMO.
Urban Scholar said:Looking back I can't even think of a boss that would pop into my mind worth remembering. The bosses seemed more like cannon fodder I suppose you could say. I think the boss rush in Zero 1 is something we may never experience like that in a good while.
rockman zx said:I agree with you on that, but ZXA was OK in that aspect.
I guess I'm asking too much but it will be awesome if they throw some remixes from the remastered tracks CDs in the game. Anyway, I think is going to be just a port, full screen and characters status and menus in the second screen and that's all.
duckroll said:I liked ZX but I never finished it. I find that ultimately I don't enjoy the trend of fusing classic platformer gameplay with Metroid style maps. It turned me off the Castlevania series after a few entries, and it definitely turned me off ZX after half the game or so. There's just too much map/exploration and not enough actual continuous brand new linear stage based platforming. Probably the reason why I never bothered with ZXA, and I don't really care to ever see another entry in the series.
RockmanWhore said:The Metroid fade in all those platform games must end. It works wonder in Metroid because of the awesome traversal gameplay, but for action games like Megaman or Castlevania that trully shine when you're fighting though enemies it's a waste of time for both the player and the dev IMO.
RockmanWhore said:The Metroid fade in all those platform games must end. It works wonder in Metroid because of the awesome traversal gameplay, but for action games like Megaman or Castlevania that trully shine when you're fighting though enemies it's a waste of time for both the player and the dev IMO.
MCD said:
Urban Scholar said:I argee RW, however I do think they can be better implemented to add to the experience. At first I found the idea rather novel and fresh until you felt you were wasting time going from area A to area H or some such.
If the chosen path had pre determined boss fights and were more to the point rather then being a backdoor approach to giving the sense of the player moving around then we would be talking. I suppose that's why they stopped at ZXA and we haven't seen anything yet until this collection
duckroll said:good points
Urban Scholar said:I'm not online as much but duckroll where are you at times when there's discussions of good exploration in platformers when bad ideas are normally thrown around here?
Well, maybe Okamiden will be good.M3d10n said:As much as I like the MMZ games, it still pisses me off that Capcom's best DS efforts will continue being ports of GBA games, after six years of DS domination.
kiryogi said:Wants : Full VA, arrange tracks, all out boss gauntlet from all 4 games![]()
kiryogi said:Wants : Full VA, arrange tracks, all out boss gauntlet from all 4 games![]()
An impossibility, but would make the game an insta-buy. I'm at least hoping for English VA like ZX Advent.kiryogi said:Wants : Full VA, arrange tracks, all out boss gauntlet from all 4 games![]()
Since you put it that way... I don't know.Urban Scholar said:Until ZX was announced I thought the above was mostly up to the player to take at face value. Of course we know full well what happened
Ryu bogard said:cool always wanted to play these games but never had a gba.
GrotesqueBeauty said:As long as they include some control options consider me there. I cannot stand how the A/B buttons on the DS are mapped for GBA games. Y/B or bust.
I remember when Atomic Planet removed all instances of customizable control from Mega Man Anniversary Collection.RockmanWhore said:The original games and the ZX games have fully customizable controls. Hell, since Megaman X on the SNES, the Megaman games have customizable controls. It would be extremely surprising if this collection doesn't
OnPoint said:I actually found the gameplay itself to be pretty decent for both titles. It was the unimaginative boss battles and awful map systems/confusing and overstretched area navigation that hurt the games IMO.
Congratulations, you just described OoE to a 't'; except replace robot themed levels with levels designed by a 5 year old with Alzheimers. Also,duckroll said:I think for it to really "add to the experience" it would have to not feel like it is just ripping off a "popular" formula for the sake of it. What I think would be an interesting idea for Megaman would be for robot lair stages to be unique and separate like they are traditionally, but make the final boss area (Wiley castle, Reploid base, whatever) a big interconnected stage.
This sounds like how Metroid Fusion handled 8 way platforming (could be wrong, memory's a little hazy), but for the entire game and years before ZX did it. I need to replay that actually ...It'll definitely be cool if you start off in the base and all the "doors" are locked for example, and you have to progress to the top of the stage, and fight a security system boss. Defeating that will then open all the doors from the area you completed, allowing you to progress to the next area in a slightly non-linear fashion, before running into a generator with two power nodes leading up and down. You pick either path which leads to another boss fight, so you can choose to do either first. Beating both will open the path to the final area and the end boss fights.
Metroid Fusion was very fun and not tedious at all from my experience, and it's about as much a MM ripoff as ZX series are generally ripoffs.Something like that would be fine, and actually cool imo. But connecting the ENTIRE game just makes it more tedious to play.
This is Capcom on a non 360/PS3/PC box; it's highly doubtful that'll happen.Kishgal said:Well, maybe Okamiden will be good.
ShockingAlberto said:MMZ1 and 4 I can take or leave.
MMZ3 and ESPECIALLY MMZ2 are incredibly well made fun games.
Obligatory link in MMZ threads:
http://www.youtube.com/watch?v=rRMz03IGYOA#t=52s