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Mega Man Zero Collection for DS (June in Japan)

I wonder if they'd change the weird Continue system in the first one.

However, I would love it if they made more Megaman Zero games, despite
Zero's death at the end of Zero 4
. I'd even like more Megaman ZX's...

It'd be nice if they have updated music, extras, and stuff. I don't know about Capcom's other GBA to DS ports (like Phoenix Wright), but I seem to remember hearing/reading that they had enhanced music.

Edit: I didn't know Megaman Zero 4 and maybe other GBA Zeros had Japanese voice acting. Maybe they'll do like ZX Advent and create English voice acting? I dount that, though...
 
Oh why hello there Mega Man Zero Collection, I think it would be in my best interest to play the games again.

In case anyone may wonder after playing all the games I would say the difficulty goes as follows MMZ > MMZ4 > MMZ2> MMZ3.

Why would you do that? said:
However, I would love it if they made more Megaman Zero games, despite
Zero's death at the end of Zero 4
. I'd even like more Megaman ZX's...

Until ZX was announced I thought the above was mostly up to the player to take at face value. Of course we know full well what happened
 
DO NOT WANT. I still have my GBA cards. If it was released on ANY other system, I'd be all over it. A PSP or PS3 PSN version would have been fucking awesome with a reworked soundtrack and updated visuals. As it is, it's fucking useless, you'll have 3 more pixels of visibility and a useless 2d screen, yay! I guess it's nice for the people who missed the series...

I doubt it will really attract new gamers though, those games are too hardcore, and the new people too cheap, maybe if they add some kind of easy mode. They'd better add a skip cutscenes feature for the first game too:lol
 
About fucking time.

I don't know why every publisher out there is just sitting on all of their GBA games. Most of them didn't even get published for very long (I'm looking at YOU Castlevania/Konami).

Now make a Battle Network collection, Capcom.
 
ZX and Advent, although to a lesser extent, were terrible. Megaman Zero 1 got me through bronchitis as a kid so I've had a soft spot for it ever since. Didn't even get the sequels, Australia pretty much didn't sell GBA games of note, not were I lived anyway and the internet was still fledgling at that point.
Bring on the Collection, what a great idea.
 
NinjaFromTheFuture said:
About fucking time.

I don't know why every publisher out there is just sitting on all of their GBA games. Most of them didn't even get published for very long (I'm looking at YOU Castlevania/Konami).

Now make a Battle Network collection, Capcom.

Why, that's a splendid idea! Why haven't they put all three GBA 'vanias on a DS cart yet?

Your wording makes me shed a tear, may the meme rest in peace

I should be doing hw said:
ZX and Advent, although to a lesser extent, were terrible. Megaman Zero 1 got me through bronchitis as a kid so I've had a soft spot for it ever since. Didn't even get the sequels, Australia pretty much didn't sell GBA games of note, not were I lived anyway and the internet was still fledgling at that point.
Bring on the Collection, what a great idea.

I actually found the gameplay itself to be pretty decent for both titles. It was the unimaginative boss battles and awful map systems/confusing and overstretched area navigation that hurt the games IMO.
 
OnPoint said:
It was the unimaginative boss battles and awful map systems/confusing and overstretched area navigation that hurt the games IMO.

Looking back I can't even think of a boss that would pop into my mind worth remembering. The bosses seemed more like cannon fodder I suppose you could say. I think the boss rush in Zero 1 is something we may never experience like that in a good while.
 
NinjaFromTheFuture said:
About fucking time.

I don't know why every publisher out there is just sitting on all of their GBA games. Most of them didn't even get published for very long (I'm looking at YOU Castlevania/Konami).

Now make a Battle Network collection, Capcom.

the "new" battle network they put out recently sucks shit apparently :/
 
and awful map systems/confusing and overstretched area navigation that hurt the games IMO.

I agree with you on that, but ZXA was OK in that aspect.


I guess I'm asking too much but it will be awesome if they throw some remixes from the remastered tracks CDs in the game. Anyway, I think is going to be just a port, full screen and characters status and menus in the second screen and that's all.
 
Urban Scholar said:
Looking back I can't even think of a boss that would pop into my mind worth remembering. The bosses seemed more like cannon fodder I suppose you could say. I think the boss rush in Zero 1 is something we may never experience like that in a good while.

I'm pretty sure that there will be a boss marathon in Megaman 10 :D
 
rockman zx said:
I agree with you on that, but ZXA was OK in that aspect.


I guess I'm asking too much but it will be awesome if they throw some remixes from the remastered tracks CDs in the game. Anyway, I think is going to be just a port, full screen and characters status and menus in the second screen and that's all.

It was a step in the right direction, but it was still really odd. Additionally, I think there's just too much "stage" in general. Like, there's just so much filler in all these areas that you have to go through again, and again, and again, and again.
 
I liked ZX but I never finished it. I find that ultimately I don't enjoy the trend of fusing classic platformer gameplay with Metroid style maps. It turned me off the Castlevania series after a few entries, and it definitely turned me off ZX after half the game or so. There's just too much map/exploration and not enough actual continuous brand new linear stage based platforming. Probably the reason why I never bothered with ZXA, and I don't really care to ever see another entry in the series.
 
duckroll said:
I liked ZX but I never finished it. I find that ultimately I don't enjoy the trend of fusing classic platformer gameplay with Metroid style maps. It turned me off the Castlevania series after a few entries, and it definitely turned me off ZX after half the game or so. There's just too much map/exploration and not enough actual continuous brand new linear stage based platforming. Probably the reason why I never bothered with ZXA, and I don't really care to ever see another entry in the series.

The Metroid fade in all those platform games must end. It works wonder in Metroid because of the awesome traversal gameplay, but for action games like Megaman or Castlevania that trully shine when you're fighting though enemies it's a waste of time for both the player and the dev IMO.
 
RockmanWhore said:
The Metroid fade in all those platform games must end. It works wonder in Metroid because of the awesome traversal gameplay, but for action games like Megaman or Castlevania that trully shine when you're fighting though enemies it's a waste of time for both the player and the dev IMO.

Yeah I definitely agree. Well, I think the Metroid formula works very well when the concept matches the gameplay desires. It worked very well when used once in SotN, because for once you were exploring the castle as a non-Belmont, and part of the mystery in the story is what is happening to the castle, as opposed to just defeating Dracula. On the other hand, trying to recycle or force that concept into every other action game is really dumb.

For a traditional platforming action game, I want linear stages with strong unique stage identities and designs, leading up to awesome bosses which represent the overall concept of each of the stages well. After I beat the stage, I want to be able to move on to the next stage to tackle something new and different, or if I choose to, replay a previous stage to get hidden collectibles. What I do not need is 5 corridors and random platforms filled with generic enemies connecting this choice I decide to make after a stage. :lol
 
RockmanWhore said:
The Metroid fade in all those platform games must end. It works wonder in Metroid because of the awesome traversal gameplay, but for action games like Megaman or Castlevania that trully shine when you're fighting though enemies it's a waste of time for both the player and the dev IMO.

I argee RW, however I do think they can be better implemented to add to the experience. At first I found the idea rather novel and fresh until you felt you were wasting time going from area A to area H or some such.

If the chosen path had pre determined boss fights and were more to the point rather then being a backdoor approach to giving the sense of the player moving around then we would be talking. I suppose that's why they stopped at ZXA and we haven't seen anything yet until this collection

MCD said:

Ha-ha perhaps they felt your banning was enough to grant your wish
 
Urban Scholar said:
I argee RW, however I do think they can be better implemented to add to the experience. At first I found the idea rather novel and fresh until you felt you were wasting time going from area A to area H or some such.

If the chosen path had pre determined boss fights and were more to the point rather then being a backdoor approach to giving the sense of the player moving around then we would be talking. I suppose that's why they stopped at ZXA and we haven't seen anything yet until this collection

I think for it to really "add to the experience" it would have to not feel like it is just ripping off a "popular" formula for the sake of it. What I think would be an interesting idea for Megaman would be for robot lair stages to be unique and separate like they are traditionally, but make the final boss area (Wiley castle, Reploid base, whatever) a big interconnected stage. It'll definitely be cool if you start off in the base and all the "doors" are locked for example, and you have to progress to the top of the stage, and fight a security system boss. Defeating that will then open all the doors from the area you completed, allowing you to progress to the next area in a slightly non-linear fashion, before running into a generator with two power nodes leading up and down. You pick either path which leads to another boss fight, so you can choose to do either first. Beating both will open the path to the final area and the end boss fights.

Something like that would be fine, and actually cool imo. But connecting the ENTIRE game just makes it more tedious to play.
 
hm, i own 1-3 in mint condition for GBA, still missing 4. if they add some extras, i might get it.

actually, forget it. GBMicro is the only way to play these games.
 
Urban Scholar said:
I'm not online as much but duckroll where are you at times when there's discussions of good exploration in platformers when bad ideas are normally thrown around here?

I don't know, maybe I just don't frequent threads where that discussion happens sometimes. It's not unusual because these days I try to stay the fuck away from Castlevania threads in particular since whatever I have to say regarding the series lately would be considering "trolling" by the fans of the franchise now. :lol
 
As much as I like the MMZ games, it still pisses me off that Capcom's best DS efforts will continue being ports of GBA games, after six years of DS domination.
 
M3d10n said:
As much as I like the MMZ games, it still pisses me off that Capcom's best DS efforts will continue being ports of GBA games, after six years of DS domination.
Well, maybe Okamiden will be good.
 
kiryogi said:
Wants : Full VA, arrange tracks, all out boss gauntlet from all 4 games :D
An impossibility, but would make the game an insta-buy. I'm at least hoping for English VA like ZX Advent.

Urban Scholar said:
Until ZX was announced I thought the above was mostly up to the player to take at face value. Of course we know full well what happened
Since you put it that way... I don't know. :(
 
I, for one, welcome the MM Zero Collection if it's released in the US/EU. Never got around playing a Mega Man game of any kind (I spent my childhood with Sega Mega Drive) so I guess this is a great way to get into the series. I've heard the Zero games are quite hard, but is that a bad thing?
 
untze untze untze untze

own the JP versions of the GBA games, own the US versions of the GBA games, looking forward to triple and quad-dipping on this

untze untze untze
 
Ryu bogard said:
cool always wanted to play these games but never had a gba.

But you have a DS, right? I have a DS and have considered buying GBA games if I could find some for it, seeing as there's compatibility. Is there a reason you couldn't/wouldn't do this?
 
Nice. I actually enjoyed ZX and ZXA (good, just not great). I guess I just liked dashing/flying around with that green wind armor thing! Exploration and bosses were nothing great, though, yeah. Never could find new copies of these, and given GAF impressions, this is a definite sale.
 
I still have all four GBA carts and I even recently played through all of them for my Mega Man Zero fix.

That said, a DS collection is awesome. The Mega Man Zero series is one of the best things to come out of the entire MM franchise, and anyone who wants some great, challenging, sidescrolling action-platforming, Mega Man Zero is the way to go. All of the games have fun level designs, strong replay value, and very good soundtracks with very memorable themes.

For anyone who gets this collection, or even just tries to get into the Zero games, if you start playing the original one first and get frustrated, don't quit the series. Rather, move on to the second game. Mega Man Zero 2 makes some structural changes to the game as well as tweaks the difficulty in terms of the continue system and cyber elf system. That is, the continue system is like MM of olde, while the elves require far less energy crystals to become usable, so overall things are a bit more flexible.

I still love the original Mega Man Zero, though. Just not as much as Z2 and Z3, which are both absolutely amazing. Z4 is also strong, but just to a lesser extent, in my opinion. All the games are worth playing though. Anyone interested in the DS Collection should not hesitate.
 
Can't say that I'm not excited, but I still want that Mega Man Anniversary Collection that the GBA was supposed to get with the remade GB versions of Mega Man.
 
I want a Battle Network complete collection on the DS, not ONE porting with Star Force fanservice. T_T

Good for Zerrrrrroooooo.
 
GrotesqueBeauty said:
As long as they include some control options consider me there. I cannot stand how the A/B buttons on the DS are mapped for GBA games. Y/B or bust.

The original games and the ZX games have fully customizable controls. Hell, since Megaman X on the SNES, the Megaman games have customizable controls. It would be extremely surprising if this collection doesn't
 
RockmanWhore said:
The original games and the ZX games have fully customizable controls. Hell, since Megaman X on the SNES, the Megaman games have customizable controls. It would be extremely surprising if this collection doesn't
I remember when Atomic Planet removed all instances of customizable control from Mega Man Anniversary Collection.


Man, what a dick move.
 
Great news. Never finished 3 and never played 4, but loved 1 and 2.

Will surely pick this up, even if it doesn't come to the West.
 
Awesome, I never played any of the Zero games (didn't care for ZX that much tho)... so this should be pretty nice to own. Wish we'd get portable vers of the original series though, that was always my favorite... and still wish the GB MM collection wasn't canceled.
 
OnPoint said:
I actually found the gameplay itself to be pretty decent for both titles. It was the unimaginative boss battles and awful map systems/confusing and overstretched area navigation that hurt the games IMO.

I agree, the gameplay had a lot of promise. Switching between the different models was cool, and if the map made any sense and you didn't have to backtrack through the city so much, the metroidvania style would have been awesome. Unfortunately they took all the criticism to heart, and threw out a lot of the good gameplay with it.
 
duckroll said:
I think for it to really "add to the experience" it would have to not feel like it is just ripping off a "popular" formula for the sake of it. What I think would be an interesting idea for Megaman would be for robot lair stages to be unique and separate like they are traditionally, but make the final boss area (Wiley castle, Reploid base, whatever) a big interconnected stage.
Congratulations, you just described OoE to a 't'; except replace robot themed levels with levels designed by a 5 year old with Alzheimers. Also,
no extra locks in the final area beyond spending 5 seconds to beat a boss and take their ability in a room a few floors up
.

It'll definitely be cool if you start off in the base and all the "doors" are locked for example, and you have to progress to the top of the stage, and fight a security system boss. Defeating that will then open all the doors from the area you completed, allowing you to progress to the next area in a slightly non-linear fashion, before running into a generator with two power nodes leading up and down. You pick either path which leads to another boss fight, so you can choose to do either first. Beating both will open the path to the final area and the end boss fights.
This sounds like how Metroid Fusion handled 8 way platforming (could be wrong, memory's a little hazy), but for the entire game and years before ZX did it. I need to replay that actually ...

Either way, MM games need to be strictly linear affairs, even the Wiley stages. That way, difficulty stays up and it won't have to pander to anyone less.

Something like that would be fine, and actually cool imo. But connecting the ENTIRE game just makes it more tedious to play.
Metroid Fusion was very fun and not tedious at all from my experience, and it's about as much a MM ripoff as ZX series are generally ripoffs.

Kishgal said:
Well, maybe Okamiden will be good.
This is Capcom on a non 360/PS3/PC box; it's highly doubtful that'll happen.
 
I bought the first two, enjoyed them, and after I got a DS, realized they were shit to play on it.

Hopefully they think out the controls/ allow you to map them, and I'll be there day 1.
 
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