CrunchinJelly
formerly cjelly
Giantbomb is worse than Metacritic. At least Metacritic can't give games high scores and constant coverage because their friends worked on it.
I like you.
Giantbomb is worse than Metacritic. At least Metacritic can't give games high scores and constant coverage because their friends worked on it.
We also live in a world where Metacritic scores are used to judge whether developers are entitled to bonuses or not.We live in a world where Metacritic can exist and people can still read the contents of a review.
From this angle that would make sense why bonuses corrollate to metacritic scores. Critical reception, blah - MC is a measure of how well a game is going to sell, not how good it is
We live in a world where Metacritic can exist and people can still read the contents of a review.
Would it not make more sense to provide the weighting information publicly then readers can make their own decisions too?
We also live in a world where people don't read reviews, they use objective numbers to decide on purchases.We also live in a world where Metacritic scores are used to judge whether developers are entitled to bonuses or not.
The tiers Gamasutra published were incorrect, as we now know.Maybe they're not out to specifically "get" anyone, but the site is a joke. The entire idea behind it is. When you have GamesTM and GiantBomb ranked lower than some no name website about 3 people have heard of, and Eurogamer ranked lower than one of its newer, regional sites, something is wrong.
It's also critical to the coverage of games that we consume. More valuable outlets get coverage and outlets that don't confirm to Metacritic loseCool, a site I used to write for gets a 1.0.
But honestly, this shouldn't come as a surprise to anyone on this forum. Metacritic was trash before this revelation and it's trash afterwards. But sadly, will still be a critical part of the business side of gaming.
And that's fucking nuts and yet it still isn't Metacritic's problem. That's not the business model they setup. As my above post explains, Metacritic exists for all media, yet only comes under fire from the videogame portion. The problem isn't with Metacritic. It's with the publishers.We also live in a world where Metacritic scores are used to judge whether developers are entitled to bonuses or not.
And that's fucking nuts and yet it still isn't Metacritic's problem. That's not the business model they setup. As my above post explains, Metacritic exists for all media, yet only comes under fire from the videogame portion. The problem isn't with Metacritic. It's with the publishers.
I believe that the pool of 'clicks' that Metacritic generates wouldn't just vanish if the site did too. Viewership would be driven through other channels. Games would still be bought and reviewed.It's also critical to the coverage of games that we consume. More valuable outlets get coverage and outlets that don't confirm to Metacritic lose
We also live in a world where people don't read reviews, they use objective numbers to decide on purchases.
It's their proprietary information and they are under no obligation to reveal it. They are not a public trust. They also don't coordinate the bonuses of videogame publishers. No one has yet provided a compelling reason why Metacritic should bear the brunt of the mistakes made by Videogame publishers.Its still a problem with Metacritic that they arent disclosing what kind of ratio they are using and that they arent offering an unweighted option since that makes it obviously biased in one direction or the other.
Really guy?
Metacritic said:(In addition, our weights are periodically adjusted as needed if, over time, a publication demonstrates an increase or decrease in overall quality.)
It's their proprietary information and they are under no obligation to reveal it. They are not a public trust. They also don't coordinate the bonuses of videogame publishers. No one has yet provided a compelling reason why Metacritic should bear the brunt of the mistakes made by Videogame publishers.
I posted about this here last time we had a general Metacritic thread. I would dig out my post but I'm currently on the mobile site. It's surprising how many people just assumed that Metacritic is a straight average.
The fact that they apply subjective weightings invalidates the whole concept in my opinion.
They may well be incorrect, they also might not be, Metacritic saying they're wrong means nothing unless they publish data disproving these rankings.The tiers Gamasutra published were incorrect, as we now know.
And I don't see the site as a joke. The wisdom of the commons, in principle, is a pretty useful tool. Metacritic's processed may or may not be flawed. But Metacritic isn't just a videogame site. Yet, the videogame portion of the site is the only section that comes under fire (which is especially weird since other industries don't rely on numbers in their reviews as much). Why does Metacritic earn such wraith from the game's industry? Because the videogame publishers are the only ones infantile enough to judge financial compensation off a review aggregator. That's the crazy part. Not that Metacritic exists and not the service they provide.
For the new page, I dont get why they dont make it public.
How about making that rating algorithm public, hm? Or offering an unweighted option, HMMM?
While Metacritic dug their own grave for it, revealing reviewer weights is probably a bad idea. Publishers and maybe developers (who determine bonuses, hiring practices, and greenlighting projects based on past metascores) would start giving preferential treatment to certain outlets. Same reason why Google doesn't publish its exact PageRank algorithm.
Either would allow competitors a stronger foothold in Metacritic's market. Their rankings are their secret sauce, for better or worse.
It would probably be better, but it's still easily disputable. There is subjectivity in deciding which review scores warrant inclusion.They may well be incorrect, they also might not be, Metacritic saying they're wrong means nothing unless they publish data disproving these rankings.
I do agree that publishers are at fault - basing anything off a review aggregation site is ridiculous; but Metacritic's entire process of weighting publications is flawed - we have no idea who decides these ratings, how many people decide them, or what criteria go in to deciding them. As shown in this thread, if these were indeed accurate ratings that have been discovered then Metacritic's opinion of who goes in what "tier" would differ from many other people's opinions. The solution to this would be to do away with weighting systems entirely - a simple average of all review scores can't be disputed (even though the final number might be disagreed with based on opinion) - a weighted number where the weights have been decided based on set criteria by a person or persons, can be.
Whoa.
Forget Giant Bomb, where's Quarter to Three? I want to know how far Tom Chick moves the needle.
Why would offering an alternate rating give competitors a stronger foothold in Metacritics market? They'd have a feature more through that.
True, I hadn't thought of that. The actual score calculation though is more worthwhile than a system such as Metacritic's.It would probably be better, but it's still easily disputable. There is subjectivity in deciding which review scores warrant inclusion.
Are people seriously outraged by this? Publications with a higher reputation probably should get a higher weighting.
Are people seriously outraged by this? Publications with a higher reputation probably should get a higher weighting.
I like the guys at GiantBomb too, but comparatively, ya, they don't have as high of a reputation. The average gamer has never heard of them. Reputation level is vital in every industry, even if it occasionally results in scandel.
This is not a golden defence of sites like IGN and GT, but they built themselves over years and have achieved mass appeal for good reasons. They do carry more weight with or without metacritic's scheme. As the smaller guys get more hits and a big following, they will escalate.
This point here is worth considering:
Given sufficient data (and there's plenty of data there), then deducing the weightings Metacritic uses is almost trivial to anyone with a computer a decent understanding of statistics. The reason I say "almost" is that you have to make one particular assumption, which is that the weightings don't change over time*. Without that, though, it becomes a hell of a lot more difficult, and downright impossible if you don't know how often the weightings change.
*Equivalently, you could assume that the weighting changes are retroactive, but this would cause old games' scores to change from time to time, which Metacritic might not find desirable.
Are people seriously outraged by this? Publications with a higher reputation probably should get a higher weighting.
Probably more due to their rating scale which is just 5 points.Are people seriously outraged by this? Publications with a higher reputation probably should get a higher weighting.
I like the guys at GiantBomb too, but comparatively, ya, they don't have as high of a reputation. The average gamer has never heard of them. Reputation level is vital in every industry, even if it occasionally results in scandel.
This is not a golden defence of sites like IGN and GT, but they built themselves over years and have achieved mass appeal for good reasons. They do carry more weight with or without metacritic's scheme. As the smaller guys get more hits and a big following, they will escalate.