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Metal Gear Rising PS3 Demo - direct feed

Can't say I disagree. I like doing them, personally, but I can see how they'd bother others.

I'm curious to hear what you think about the sub-weapons system. That's one of my biggest beefs with the game.

IDK, I haven't really seen the sub-weapons. I would love to get my hands on a demo, but I don't feel like paying $40 bucks for a mediocre HD ZoE upgrade to do it.
 
What's wrong with it?



How do you calculate that? Don't see any QTEs outside of the finishers. And we only see 2 enemy types and a boss in the demo
Just based on the videos shown. Stealth kills are basically 100% QTE (I'm using the term fairly loosely here; it's a lot more freeform obviously than your standard GOW-style QTE). But it seems like the actual combat gameplay is second fiddle to the QTE finishers.

GOW did QTEs really well by presenting a lengthy combat and a swift QTE finisher. This game seems to take the complete opposite route; fairly short combat and long finishing sequences. I feel like it'll get stale very quickly.
 
Just based on the videos shown. Stealth kills are basically 100% QTE (I'm using the term fairly loosely here; it's a lot more freeform obviously than your standard GOW-style QTE). But it seems like the actual combat gameplay is second fiddle to the QTE finishers.

GOW did QTEs really well by presenting a lengthy combat and a swift QTE finisher. This game seems to take the complete opposite route; fairly short combat and long finishing sequences. I feel like it'll get stale very quickly.

Ah yeah I can understand this perspective

Not sure how I feel about stealth in this game myself. Obviously the demos are going to show it off but I wonder how frequent the sections will end up being in the full game. and if they ever get more challenging.
 
At least GoW mixed-up the context-sensitive finishers, and they looked pretty cool. What's good is 60 FPS if so much of it is spent in slow-motion, lol

DmC save us. In that one, slow-motion is just a stylistic flourish at the end of certain battles >_>
 
What's wrong with it?

You can't move at all when you have a subweapon equipped. When You ready a sub-weapon (in the demo there are grenades and rocket launchers) Raiden enters an aiming mode. It just feels very jarring, considering how this game is about mobility. It's like having Sam from Vanquish become immobile when using certain weapons. It's very weird. Plus the game pauses during sub-weapon selection.They seem very much centered around pre-combat tactics. I wanted to be able to work them in combos or something.
 
For me, it already isn't even before it's out the gate, but I'm sure fanboys can find something to spin in its favour.... "Better story" for example....

Same thing for fanboys in the other direction. "Platinum Games da based god, 60 FPS, Platinum have my babies, Mikami does it again*even though he has nothing to do with this game*"
 
Ok certain of those stealth parts looked very bad. Back-stabbing a Gecko that falls down and blows up 1 foot from two unsuspecting guards who do... erhm nothing?
 
That's the big issue I see there. There's little reason NOT to do them. Not only does the game basically slap you across the head with the slow-mo telling you to do them, but you also get EP, there's a shitload of invincibility frames(one of the expert walkthroughs you see even right after the animation is over, a grenade has no effect on Raiden), and it seems cutting people into multiple parts adds a shitload to your score or some kind of multiplier for those elusive S-Ranks.

Another very-good Platinum action game with the potential to be great if not for some shallow game design decisions that narrow the depth of the gameplay?

Vanquish 2, indeed.

Well you don't need to always do an energy spine cut.


Personally I never bothered unless my health was low.

If DmC is better than MGR...

NeoGAF servers wouldn't be able to take it...


judging by the demos of both, It isn't.

But in fairness, they are totally different beasts.
 
Just based on the videos shown. Stealth kills are basically 100% QTE (I'm using the term fairly loosely here; it's a lot more freeform obviously than your standard GOW-style QTE). But it seems like the actual combat gameplay is second fiddle to the QTE finishers.

GOW did QTEs really well by presenting a lengthy combat and a swift QTE finisher. This game seems to take the complete opposite route; fairly short combat and long finishing sequences. I feel like it'll get stale very quickly.

You don't need to do those finishers to be fair. Or at least not all the time, probably it these videos if was shown at every time possible beacuse is one of the most spectacular and eye candy movements of the game.
 
Well it's day one for me. Maybe it's just me but I've not been excited about many games this gen compared to other generations. Maybe that's due to getting older or whatever but I'm really up for this. It looks superb and how I love the crazy bosses that come with metal gear games.

I was never really a fan of Raiden in mgs2 but after a stellar showing in mgs4 I can't wait to lay the smack down with my blade.

Roll on February. Sorry if this has been asked but is there going to be a collectors edition of this?
 
Same thing for fanboys in the other direction. "Platinum Games da based god, 60 FPS, Platinum have my babies, Mikami does it again*even though he has nothing to do with this game*"


There's a reason for that - they've earned the praise, and proven themselves time and again. Before even comparing them in the same breath, let's see if NT can rise above ninja dog mode first.
 
Great LQ-841 battle:
http://www.youtube.com/watch?v=fjJW6gC36VM

This one shows we can parry in the air, and a game-breaking glitch:
http://www.youtube.com/watch?v=KMg6rdg7PsU

Another S-Rank LQ-841 battle, this guy is playing Vanquish lol (broken loop that makes Vergil cry):
http://www.youtube.com/watch?v=gDy4R5zvmlk

This is the Twitch channel from the guy who made the first two videos: http://zh-tw.twitch.tv/nut1234567890, in this archive he plays around with Raiden's moveset http://zh-tw.twitch.tv/nut1234567890/b/337135666
 
I don't like the zan-datsu mechanics, judging from the videos anyway. The animation doesn't bug me at all, but it seems overpowered. Doing it correctly just mean you can do it again for free doesn't it? Everyone seems to have both health and energy always full because of it (which are conspicuously high in themselves). I also don't like how lenient and undemanding it is (I would have preferred it being kind of tough to pull off, moments of calm precision in the middle of chaos, at least for the health regen). I am working under the assumption that the demo consists of weaklings (and maybe these videos I'm watching are the "Normal" difficulty?). I'm kind of fearing a Bayonetta situation where the best difficulty, which balances out the advantageous slow-motion, will be locked behind a game clear. Aside from the weak opposition (it being a demo and all), everything else about the game looks utterly amazing.

Also ViewtifulJC is cracking me up.

EDIT: It seems like, as is, the game would make more sense if just about everything cost you energy.
 
That's the big issue I see there. There's little reason NOT to do them. Not only does the game basically slap you across the head with the slow-mo telling you to do them, but you also get EP, there's a shitload of invincibility frames(one of the expert walkthroughs you see even right after the animation is over, a grenade has no effect on Raiden), and it seems cutting people into multiple parts adds a shitload to your score or some kind of multiplier for those elusive S-Ranks.

Another very-good Platinum action game with the potential to be great if not for some shallow game design decisions that narrow the depth of the gameplay?

Vanquish 2, indeed.
Vanquish is the best 3rd person shooter, mechanically. There's absolutely nothing wrong or shallow in it. It IS great, not just some ok game with potential.
 
Wait doesn't this game have a slow mo timer, it was the obvious mechanic that balanced out slow mo in Vanquish. basically forcing you to use it in the most oprtune times rather than spamming it. If Vanquish didn't have that it would be far too overpowered.
 
Wait doesn't this game have a slow mo timer, it was the obvious mechanic that balanced out slow mo in Vanquish. basically forcing you to use it in the most oprtune times rather than spamming it. If Vanquish didn't have that it would be far too overpowered.

It does, but you can get it back (at least on Normal difficulty setting) by taking the enemy's power cord, so every time you enter slow mo you can get your slow mo meter full again.
 
It does, but you can get it back (at least on Normal difficulty setting) by taking the enemy's power cord, so every time you enter slow mo you can get your slow mo meter full again.

That sounds bad... Unless taking the cord is hard/timer is very short. If it's easy it kinda defeats the point of a timer.
 
That sounds bad... Unless taking the cord is hard/timer is very short. If it's easy it kinda defeats the point of a timer.

I think so too, but I've seen tons of videos of people dying in this game, even with that braindead recovery of health and blade mode meter, so I don't know...

If it's not as easy on hard, I can be ok with that.
 
I don't like the zan-datsu mechanics, judging from the videos anyway. The animation doesn't bug me at all, but it seems overpowered. Doing it correctly just mean you can do it again for free doesn't it? Everyone seems to have both health and energy always full because of it (which are conspicuously high in themselves). I also don't like how lenient and undemanding it is (I would have preferred it being kind of tough to pull off, moments of calm precision in the middle of chaos, at least for the health regen). I am working under the assumption that the demo consists of weaklings (and maybe these videos I'm watching are the "Normal" difficulty?). I'm kind of fearing a Bayonetta situation where the best difficulty, which balances out the advantageous slow-motion, will be locked behind a game clear. Aside from the weak opposition (it being a demo and all), everything else about the game looks utterly amazing.

I think it'll be fine

You have to keep in perspective that the demo is filled with grunts that are vulnerable to Zandatsu from the start, to show off the mechanic.

Pretty sure later enemies will be more like the Gekkos where you have to work to early the ability to cut their cores by turning their body parts blue.(Can see this in one of the trailers where Raiden leaps onto one of the gorilla arm cyborgs and his whole body turns blue)

and IIRC only cyborgs have these cores, so it's possible some enemy types will not have them at all.(Forget if helicopters and those 3 Arm robots have them, but I don't think they do)


and I'm sure there will be a difficulty mode locked behind a completion. Don't understand why people complain about this.
 
Great LQ-841 battle:
http://www.youtube.com/watch?v=fjJW6gC36VM

This one shows we can parry in the air, and a game-breaking glitch:
http://www.youtube.com/watch?v=KMg6rdg7PsU

Another S-Rank LQ-841 battle, this guy is playing Vanquish lol (broken loop that makes Vergil cry):
http://www.youtube.com/watch?v=gDy4R5zvmlk

This is the Twitch channel from the guy who made the first two videos: http://zh-tw.twitch.tv/nut1234567890, in this archive he plays around with Raiden's moveset http://zh-tw.twitch.tv/nut1234567890/b/337135666

Great videos, I'm glad we're already seeing some cool expert videos. Though I'm a bit surprised by the amount of bugs in the game. Raiden's head actually vanished in that first video. O_o Hopefully they can get them all ironed out.

Also, and I know I'm going to get in trouble for this, but this game seems to have it's fair share of God of War influences. With all the QTE prompts and finishers in the combat, i mean.

I guess it's difficult not to be influenced by that game. It does presentation of its combat very well.
 
risingili65.gif
 
Great LQ-841 battle:
http://www.youtube.com/watch?v=fjJW6gC36VM

This one shows we can parry in the air, and a game-breaking glitch:
http://www.youtube.com/watch?v=KMg6rdg7PsU

Another S-Rank LQ-841 battle, this guy is playing Vanquish lol (broken loop that makes Vergil cry):
http://www.youtube.com/watch?v=gDy4R5zvmlk

This is the Twitch channel from the guy who made the first two videos: http://zh-tw.twitch.tv/nut1234567890, in this archive he plays around with Raiden's moveset http://zh-tw.twitch.tv/nut1234567890/b/337135666

Something about the way Raiden runs looks like it's extremely satisfying to control. A combination of animation, the electricity effects, and the sense that he's actually planting his feet. It reminds me of the panther form in Bayonetta in that sense. I might have posted this already, but whatever, it looks great.
 
Great LQ-841 battle:
http://www.youtube.com/watch?v=fjJW6gC36VM

This one shows we can parry in the air, and a game-breaking glitch:
http://www.youtube.com/watch?v=KMg6rdg7PsU

Another S-Rank LQ-841 battle, this guy is playing Vanquish lol (broken loop that makes Vergil cry):
http://www.youtube.com/watch?v=gDy4R5zvmlk

This is the Twitch channel from the guy who made the first two videos: http://zh-tw.twitch.tv/nut1234567890, in this archive he plays around with Raiden's moveset http://zh-tw.twitch.tv/nut1234567890/b/337135666

hawt

Gah, a month wait for the demo.
 
Great LQ-841 battle:
http://www.youtube.com/watch?v=fjJW6gC36VM

This one shows we can parry in the air, and a game-breaking glitch:
http://www.youtube.com/watch?v=KMg6rdg7PsU

Another S-Rank LQ-841 battle, this guy is playing Vanquish lol (broken loop that makes Vergil cry):
http://www.youtube.com/watch?v=gDy4R5zvmlk

This is the Twitch channel from the guy who made the first two videos: http://zh-tw.twitch.tv/nut1234567890, in this archive he plays around with Raiden's moveset http://zh-tw.twitch.tv/nut1234567890/b/337135666

That glitch. Couldn't they just handle that the same way they handled Torture Attacks(if, when you activated a torture attack, either Bayonetta or an enemy was in danger of colliding with level geometry, the game would subtly slide them to more even ground)?
 
and I'm sure there will be a difficulty mode locked behind a completion. Don't understand why people complain about this.

Why wouldn't they complain? Locking the best version of the game behind lesser versions sucks. Why spoil in the first, and most important, experience like that? This is constantly the case, even with classics like Resident Evil 4 and Bayonetta.
 
Great LQ-841 battle:
http://www.youtube.com/watch?v=fjJW6gC36VM

This one shows we can parry in the air, and a game-breaking glitch:
http://www.youtube.com/watch?v=KMg6rdg7PsU

Another S-Rank LQ-841 battle, this guy is playing Vanquish lol (broken loop that makes Vergil cry):
http://www.youtube.com/watch?v=gDy4R5zvmlk

This is the Twitch channel from the guy who made the first two videos: http://zh-tw.twitch.tv/nut1234567890, in this archive he plays around with Raiden's moveset http://zh-tw.twitch.tv/nut1234567890/b/337135666

These videos are so much better, looks really fun, I want to try the game myself :(

I hope they're just playing on normal, while the enemies are pretty aggressive, it seems easy to stun lock a boss and get a S-Rank.
 
What is UP with those related videos?

That's the game the uploader most recently did a walkthrough of; it's an action RPG with a strange combat system. I generally like MasterLL's videos, but he does tend to play.... those kinds of games. No H-games, thankfully.

Edit: Counter attacking allows you to slow down time without entering Blade Mode?
 
Edit: Counter attacking allows you to slow down time without entering Blade Mode?

Looks like a precisely timed parry will trigger Zandatsu mode, with the word popping on the screen, and then the game will enter slow mo, even if you don't enter Blade Mode.
 
Looks like a precisely timed parry will trigger Zandatsu mode, with the word popping on the screen, and then the game will enter slow mo, even if you don't enter Blade Mode.

So it's witch time, but with a shorter activation window since it's based around perfect parrying.

Also, looks like they already implemented the torture attack thing I mentioned earlier, so the glitch must be something different. Maybe because Revengeance's level design is a bit more complex than Bayonetta's? Plus it's got semi-destructive environments going on.
 
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