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Metal Gear Solid: Ground Zeroes gameplay demo

I'm interested, what don't you like about it?

Pretty sure Rising is going to be canon anyway though, it's covering all the Solidus/child soldier Raiden stuff isn't it?
It's far too over the top for my liking.

I know Metal Gear is over the top anyway, but it just takes it to the extreme.
 
As long as Kojima does not go overboard with cutscenes and storyline, I'm happy with this. And something tells me this will be the case. The MGS4 reveal trailer basically threw us ass-first in the post-MGS2 Universe, and sucked out the enthusiasm for signature Snake badass-ness by making him old, sick and on suicide-watch. MGS:GZ reveal corrects all of those problems. You are not needed to familiarize yourself with the universe, but only with the plot (not the story): You are Snake, Infiltrate enemy camp, rescue hostages, escape to extraction point. This is the correct way of introducing people to your story, rather than become immersed immediately (like MGS4 and FF XIII). At least, this is the way I prefer stories to be told. We all know it's not gonna be simple get in, get out mission. There's gonna be crazy complications on the way with double crossings, triple crossings and quadruple agents (?). And that's the part I'm completely okay with as long as it's communicated to you properly and effectively.
 
I was talking for eg about this section - http://www.youtube.com/watch?v=R0caTpKkrDw&feature=player_detailpage#t=550s

After she says " we have a real live legendary hero with us" and it seamless transitions from that cutscene to gameplay with some of the most magnificent camera work I have seen. The FROG squad jump animations during the cutscene and afterwards is awesome. I am not getting a video yet on Youtbe where they focus on the enemies for some time. Its little things like this which make it amazing. Also MGS4 has the best camera work in any game this gen save probably for GOW3's opening.

I'll already conceded that the transitions between gameplay and cutscene are seamless, but to say that the animation quality is the same between gameplay and cutscenes is nonsense and disingenuous. Snake's in-game animations are robotic and downright unrealistic at times.

Snake in GZ moves like he should. Smooth transitions, great procedural animation that trumps anything else we've seen this gen.

untitled-1g5qng.gif


Snake in MGS 4 moves like a robot, no weight and momentum. NPCs seem to move well enough.

ibk1t6xzE3Ybdu.gif


And don't give me the "they couldn't do something like GZ in 2008". This is Sam Fisher in Chaos Theory - 2005.

ibybdHwhfDB4pS.gif


ibdXjKtW9LCCYq.gif


So, how does MGS 4 have the same animation quality in cutscenes and gameplay?

GZ is groundbreaking, IMO. Even better than Max Payne 3 or whatever Ubisoft/Naughty Dog is doing. That's remarkable and KP needs to be commended for it. Reading nonsense like MGS 4 has great animation is ridiculous though. Either people don't know what great animation looks like, or they're standards are much lower than they should be. Being responsive or not is a whole different matter. Chaos Theory is responsive. There's no reason why you can't have both things.

That would have been fine with me, problem is you've spent a few post arguing about the visuals.

That's because the jump is so huge that I'm impressed. I really don't care about discussing the other aspects of MGS 4. I'm impressed by the tech in GZ is all. The fact that MGS 4 wasn't technically great just makes me more impressed.
That's why I was talking about it. The reason why MGS 4 was brought into discussion is because GZ looks so much better than everything else right now. With the obvious exception of Watch Dogs.
 
Can anyone make gif of the moment when snake runs and then drops into prone position? Very nice animation blending.

In previous games you needed to stop, and manually go into prone position.
 
I'll already conceded that the transitions between gameplay and cutscene are seamless, but to say that the animation quality is the same between gameplay and cutscenes is nonsense and disingenuous. Snake's in-game animations are robotic and downright unrealistic at times.

Snake in GZ moves like he should. Smooth transitions, great procedural animation that trumps anything else we've seen this gen.

untitled-1g5qng.gif


Snake in MGS 4 moves like a robot, no weight and momentum. NPCs seem to move well enough.

ibk1t6xzE3Ybdu.gif


And don't give me the "they couldn't do something like GZ in 2008". This is Sam Fisher in Chaos Theory - 2005.

ibybdHwhfDB4pS.gif


ibdXjKtW9LCCYq.gif


So, how does MGS 4 have the same animation quality in cutscenes and gameplay?

Uuuh...Chaos Theory doesn't look anywhere close to GZ. The gifs are nothing but tiny rooms with flat geometry.
 
Uuuh...Chaos Theory doesn't look anywhere close to GZ. The gifs are nothing but tiny rooms with flat geometry.

Did you even read my post? Of course it doesn't, I'm talking about animation quality.

Can anyone make gif of the moment when snake runs and then drops into prone position? Very nice animation blending.

In previous games you needed to stop, and manually go into prone position.

Suhni did:

untitled-2gol3g.gif
 
Did you even read my post? Of course it doesn't, I'm talking about animation quality.

The animation doesn't really look like anything special to me. MGS4 had a very weirdly cartoony animation style that Kojima has used since MGS1, and I'm glad they're dropping it, but I'm not seeing how Chaos Theory's animation is so great.
 
Why did Hideo say that we are running out of time just before they decided to end the Demo?
he didnt engade any soldiers within the camp etc.

was it all scripted or he didnt want to get into some heavy action due to the demo was not 100% done and had to many bugs?
 
I never understand why people complain about MGS4's animation. The gifs explain nothing to me. Too much momentum / animation can be a pain ala Uncharted 3.
 
I'll already conceded that the transitions between gameplay and cutscene are seamless, but to say that the animation quality is the same between gameplay and cutscenes is nonsense and disingenuous. Snake's in-game animations are robotic and downright unrealistic at times.

Snake in MGS 4 moves like a robot, no weight and momentum. NPCs seem to move well enough.

ibk1t6xzE3Ybdu.gif
I liked the snappy transitional animations in mgs4. All it needed was the little click sound that happens when you instantly switch weapons/items and it would have been perfect.
 
Why did Hideo say that we are running out of time just before they decided to end the Demo?
he didnt engade any soldiers within the camp etc.

was it all scripted or he didnt want to get into some heavy action due to the demo was not 100% done and had to many bugs?

Footage that they brought to PAX was recorded in Japan. They mentioned that before/after vid.
 
I'll already conceded that the transitions between gameplay and cutscene are seamless, but to say that the animation quality is the same between gameplay and cutscenes is nonsense and disingenuous. Snake's in-game animations are robotic and downright unrealistic at times.

Snake in GZ moves like he should. Smooth transitions, great procedural animation that trumps anything else we've seen this gen.

untitled-1g5qng.gif


Snake in MGS 4 moves like a robot, no weight and momentum. NPCs seem to move well enough.

ibk1t6xzE3Ybdu.gif


And don't give me the "they couldn't do something like GZ in 2008". This is Sam Fisher in Chaos Theory - 2005.

ibybdHwhfDB4pS.gif


ibdXjKtW9LCCYq.gif


So, how does MGS 4 have the same animation quality in cutscenes and gameplay?

GZ is groundbreaking, IMO. Even better than Max Payne 3 or whatever Ubisoft/Naughty Dog is doing. That's remarkable and KP needs to be commended for it. Reading nonsense like MGS 4 has great animation is ridiculous though. Either people don't know what great animation looks like, or they're standards are much lower than they should be. Being responsive or not is a whole different matter. Chaos Theory is responsive. There's no reason why you can't have both things.



That's because the jump is so huge that I'm impressed. I really don't care about discussing the other aspects of MGS 4. I'm impressed by the tech in GZ is all. The fact that MGS 4 wasn't technically great just makes me more impressed.
That's why I was talking about it. The reason why MGS 4 was brought into discussion is because GZ looks so much better than everything else right now. With the obvious exception of Watch Dogs.

Did you even read what I posted before the video link?... I was talking about FROG Squad and Not Snake in the video I posted. So now we go from MGS4 animation is shit to NPC's animation is well enough but Snakes animation is shit. No one here was labeling Snake's animation as amazing. Even Uncharted 1 had better animation than Snake. You said the animation was not consistent from cutscenes to gameplay. The animation of Gekko's , FROG, Bosses everything is consistent with what is seen in the cutscene and during the gameplay. I just posted an eg.

Bullshit like MGS4 animation is shit and the visuals suck is nonsene that needs to be called out considering a majority of outlets view it quite to the contrary and especially compared to most games released this gen. I dont give a rat's ass about Sam Fisher and Chaos theory because that was not what I was talking about when I posted that video.
 
Did you even read what I posted before the video link?... I was talking about FROG Squad and Not Snake in the video I posted. So now we go from MGS4 animation is shit to NPC's animation is well enough but Snakes animation is shit. No one here was labeling Snake's animation as amazing. Even Uncharted 1 had better animation than Snake. You said the animation was not consistent from cutscenes to gameplay. The animation of Gekko's , FROG, Bosses everything is consistent with what is seen in the cutscene and during the gameplay. I just posted an eg.

Bullshit like MGS4 animation is shit and the visuals suck is nonsene that needs to be called out considering a majority of outlets view it quite to the contrary and especially compared to most games released this gen. I dont give a rat's ass about Sam Fisher and Chaos theory because that was not what I was talking about when I posted that video.

wow... completely disregarding someones points because they aren't discussing the exact same topic as you... Juniors...
 
The robotic animation in MGS4 gameplay is something that bugged me already since the first gameplay footage. Also the transition from crouch to stand and the pause after a roll etc.

But you can see it as a series trademark of some sorts, like the question marks etc. MGS also used to be a very retro kind of experience, or at least a big nod to it.
 
I'll already conceded that the transitions between gameplay and cutscene are seamless, but to say that the animation quality is the same between gameplay and cutscenes is nonsense and disingenuous. Snake's in-game animations are robotic and downright unrealistic at times.

Snake in GZ moves like he should. Smooth transitions, great procedural animation that trumps anything else we've seen this gen.

I think Battlefield 3 was the first game this gen to wow me with it's animation. I still can't find the one where a soldier is prone and picks himself up running. That shit was so seemless. Have this though:

faultlineseriesepisodekjdh.gif
 
I think Battlefield 3 was the first game this gen to wow me with it's animation. I still can't find the one where a soldier is prone and picks himself up running. That shit was so seemless. Have this though:

that's all canned and motion captured...games with good animations give you control of the player. Like Ass Creed or Uncharted
 
wow... completely disregarding someones points because they aren't discussing the exact same topic as you... Juniors...

What is junior senior nonsense.. Am I supposed to laud your opinion because you are a perceived Senior member in a gaming board. Get of your high horse. You have not conquered the world here by becoming a senior member in a gaming board on the internet.

PS : It helps to read - I never disagreed with his opinion that Snake's animation is not good.
 
What is junior senior nonsense.. Am I supposed to laud your opinion because you are a perceived Senior member in a gaming board. Get of your high horse. You have not conquered the world here by becoming a senior member in a gaming board on the internet.

PS : It helps to read - I never disagreed with his opinion that Snake's animation is not good.

"I dont give a rat's ass about Sam Fisher and Chaos theory because that was not what I was talking about when I posted that video."

fire to oil.
 
fire to oil.

. No one here was labeling Snake's animation as amazing. Even Uncharted 1 had better animation than Snake. You said the animation was not consistent from cutscenes to gameplay. The animation of Gekko's , FROG, Bosses everything is consistent with what is seen in the cutscene and during the gameplay. I just posted an eg.

Non existent fire to non existent oil.
 
Did you even read what I posted before the video link?... I was talking about FROG Squad and Not Snake in the video I posted. So now we go from MGS4 animation is shit to NPC's animation is well enough but Snakes animation is shit. No one here was labeling Snake's animation as amazing. Even Uncharted 1 had better animation than Snake. You said the animation was not consistent from cutscenes to gameplay. The animation of Gekko's , FROG, Bosses everything is consistent with what is seen in the cutscene and during the gameplay. I just posted an eg.

Bullshit like MGS4 animation is shit and the visuals suck is nonsene that needs to be called out considering a majority of outlets view it quite to the contrary and especially compared to most games released this gen. I dont give a rat's ass about Sam Fisher and Chaos theory because that was not what I was talking about when I posted that video.

Alright, let's do this.

The animation is stunning. The best part about the animation is how the cutscene animations look jaw dropping but when the game transitions to gameplay the animations look exactly how they were in the cutscene.

They perform this synchronized animations in the cutscene and it looks exactly the same when the game seamlessly transitions to gameplay.

You said the animation was not consistent from cutscenes to gameplay. The animation of Gekko's , FROG, Bosses everything is consistent with what is seen in the cutscene and during the gameplay. I just posted an eg.

Here's what I did write:

This is simply not true. I have no idea what you're talking about. I'll give you that the transition between cutscene and gameplay is very well done, but the animation quality is absolutely not the same.

Make up your mind. Either the animation quality is consistent throughout or it is not. I just proved to you how it is not. Just because I stated that the NPCs seem to move well enough, which they do and looks much better than Snake's lifted PS2 assets, that does not make the animation quality consistent. For it to be consistent, the NPCs would have to move exactly like the cutscenes, they don't. It's not even comparable.

Remember, animation quality consistency does not mean that they can do stuff in cutscenes that they don't do during gameplay, that's not what I've posted. I've posted that the quality of these animations is vastly different from cutscene to gameplay.

You need to learn some forum etiquette, btw. I've wasted a bit of time making those gifs to disprove you. Don't come in here like you own the truth and act as if I'm calling you out on stuff you didn't write. You wrote that the quality is consistent between the two areas. It isn't. You went as far as stating that they're exactly the same. Just own up to it. Don't go on a tirade about how MGS 4's animation during gameplay sucking and screaming old-gen is a myth created by haters.

Nobody gives a flying fuck about your "major publications" nonsense. If you're going to use that as an argument around GAF, you're not gonna have a nice time. Most of the media doesn't care about animation quality. Most gamers don't either, it's a niche.
 
I can't stop watching the trailer! Its soo good.

I hope kojima shows new trailer and more gameplay footage in TGS.

Its like back in the days of pre-mgs4 release where I was so hyped for MGS info
 
The robotic animation in MGS4 gameplay is something that bugged me already since the first gameplay footage. Also the transition from crouch to stand and the pause after a roll etc.

But you can see it as a series trademark of some sorts, like the question marks etc. MGS also used to be a very retro kind of experience, or at least a big nod to it.

Yeah, I finished another playthrough of MGS4 last night and this is how I felt. I had already seen the new animation for GZ and yet the animation in MGS4 for Snake still felt good, classic.
 
Non existent fire to non existent oil.

I'm not talking about your opinion on the video, I'm talking about the last spit of rage or whatever that someone would think to make a comparison by bringing new things to light in a conversation. ie. those chaos theory gifs.

This is stupid banter now, but really I don't see why someone bringing up splinter cell irked you so much. It is the prime game to compare metal gear to.
 
Nothing about that Chaos Theory animation is impressive. It's a guy crouch walking over completely flat terrain, then snapping onto a wall.

I don't get it.
 
Wow, so now MGS 4 is considered bad looking for when it came out now? Yikes, I guess people like to remember this game with a complete egocentric bias to serve their views. Holy fuck.

Anyway, I have a problem with calling this equal to like Mass Effect in terms of openness. Kojima used the "you can go anywhere you see," which is quite the bold statement, and even if slightly untrue, it's likely far different than what Mass Effect was, which was more like a series of tubes with spots that were like an open arena (that usually served as some sort of battlefield) occasionally. Not that there's anything wrong with that, but that's what it was.
 
Alright, let's do this.







Here's what I did write:



Make up your mind. Either the animation quality is consistent throughout or it is not. I just proved to you how that it is not. Just because I stated that the NPCs seem to move well enough, which they do and looks much better than Snake's lifted PS2 assets, that does not make the animation quality consistent. For it to be consistent, the NPCs would have to move exactly like the cutscenes, they don't. It's not even comparable.

Remember, animation quality consistency does not mean that they can do stuff in cutscenes that they don't do during gameplay, that's not what I've posted. I've posted that the quality of these animations is vastly different from cutscene to gameplay.

You need to learn some forum etiquette, btw. I've wasted a bit of time making those gifs to disprove you. Don't come in here like you own the truth and act as if I'm calling you out on stuff you didn't write. You wrote that the quality is consistent between the two areas. It isn't. You went as far as stating that they're exactly the same. Just own up to it. Don't go on a tirade about how MGS 4's animation during gameplay sucking and screaming old-gen is a myth created by haters.

Nobody gives a flying fuck about your "major publications" nonsense. If you're going to use that as an argument around GAF, you're not gonna have a nice time. Most of the media doesn't care about animation quality. Most gamers don't either, it's a niche.

Where? You just posted Snake's animation where as I was talking about something else entirely in the cutscene.
There is no objective truth here. I dont own truth and neither do you. Regarding forum etiquette there is nothing I said here to insult you personally. I have nothing against anyone. You need to learn not to be sensitive. If I think your opinion is shite I will say it is. You are free to do the same if you think mine is ( which you did ) I did not advise you on how you should respect my opinion. As far is using a particular argument around GAF I will use what I want. You made a generalized statement that 90% of journalists do not care about animation quality. I really do not know how you arrived at that conclusion. I dont give a fuck what you think I should use as arguments on GAF. Again do not take this personally if you are.
 
I don't get it.

When the stick is hit to full throttle there is a moment of acceleration in the animation. The full speed animation doesn't play on the dime. It's a very subtle animation. Instead of animations being 1s and 0s it feels more analog.

It gives a better sense of tangibility and momentum to the character's actions.
 
You just posted Snake's animation where as I was talking about something else entirely in the cutscene.
There is no objective truth here. I dont own truth and neither do you. Regarding forum etiquette there is nothing I said here to insult you personally. I have nothing against anyone. You need to learn not to be sensitive. If I think your opinion is shite I will say it is. You are free to do the same if you think mine is ( which you did ) I did not advise you on how you should respect my opinion. As far is using a particular argument around GAF I will use what I want. You made a generalized statement that 90% of journalists do not care about animation quality. I really do not know how you arrived at that conclusion. I dont give a fuck what you think I should use as arguments on GAF. Again do not take this personally if you are.

I'm not gonna waste another bunch of paragraphs on this or how I arrived at a certain conclusion. I was talking about animation right from the start, I'll leave it at that.


I'll give you that the transition between cutscene and gameplay is very well done, but the animation quality is absolutely not the same.
 
what the fuck is wrong with both of you. Both of you are right, and stop trying to win this stupid argument, just agree to disagree, and talk about the game this thread is about.
 
Snake in GZ moves like he should. Smooth transitions, great procedural animation that trumps anything else we've seen this gen.
It looks really good, but still worse than what's in UC3 and especially TLOU. When Snake walks or runs, you can still see it's a simple loop. Transitions look really good though. It's a night and day compared to MGS4 Snake animation in any case.
 
But I did. It looks amazing.

untitled-2bklep.gif

Great, lets talk about this instead.

I realised after an embarassing number of times of watching the trailer, that the insides of the helicopter pretty much had that same texture look from MGS4.

And it's a good thing. Convinced me that the game IS doable on this gen's consoles, even though part of it is spectacular as hell.


It looks really good, but still worse than what's in UC3 and especially TLOU. When Snake walks or runs, you can still see it's a simple loop. Transitions look really good though. It's a night and day compared to MGS4 Snake animation in any case.

It would be pretty hard to top Naughty Dog in this. They have the best procedural animation in the business.

Being at least half as good as them is ok for me.

This is such a weirdly inconsistent rendering setup. Dear lord that hideous specular term, no displacement, primitive materials on world objects. Nice facial rig and detail, though. Eyes are done fairly well, ambient occlusion and what not in mouth is tragic, very little appearance of subsurface scattering.

Can this gen's systems even do real-time subsurface scattering?
 
This is such a weirdly inconsistent rendering setup. Dear lord that hideous specular term, no displacement, primitive materials on world objects. Nice facial rig and detail, though. Eyes are done fairly well, ambient occlusion and what not in mouth is tragic, very little appearance of subsurface scattering.
 
Uuuh...Chaos Theory doesn't look anywhere close to GZ. The gifs are nothing but tiny rooms with flat geometry.

You don't say?

Splinter Cell: Chaos Theory is a 7 years old game. But that game has still better lighting and textures than MGS 4 imo. The animations of Sam Fisher > Old Snake.
 
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