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Metal Gear Solid: Ground Zeroes gameplay demo

This is such a weirdly inconsistent rendering setup. Dear lord that hideous specular term, no displacement, primitive materials on world objects. Nice facial rig and detail, though. Eyes are done fairly well, ambient occlusion and what not in mouth is tragic, very little appearance of subsurface scattering.

Sharp knees and all that
 
I hope they give Big Boss the same number of moves and positions as Old Snake in MGS4. Stand, crouch, crawl, back crawl, sideways roll, somersault....I hope theyre all here.
 
Nothing about that Chaos Theory animation is impressive. It's a guy crouch walking over completely flat terrain, then snapping onto a wall.

I don't get it.

Being able to control your movement speed with the analog stick, and it all feeling natural. When he grabs for his knife near an enemy, that was amazing at its time.
 
If anything this thread makes me depressed that Ubisoft fell from grace so hard this generation. Splinter Cell and Rainbow Six were to of my favorite series last generation. How the hell did they fuck up the SC series so much? Such a shame. If they just had waited a few years, they could have just made a legit sequel to Chaos Theory without it feeing like series fatigue. Such a shame.
 
I hope they give Big Boss the same number of moves and positions as Old Snake in MGS4. Stand, crouch, crawl, back crawl, sideways roll, somersault....I hope theyre all here.

I'm amazed on just how feature packed the controls were in MGS4. That game play was incredibly solid.
 
I'm amazed on just how feature packed the controls were in MGS4. That game play was incredibly solid.

Need to replay it soon. I was so excited the whole time to finally be finishing up Snake's story that I feel like I rushed through it at times.
 
I hope they give Big Boss the same number of moves and positions as Old Snake in MGS4. Stand, crouch, crawl, back crawl, sideways roll, somersault....I hope theyre all here.

Being able to shoot on your back is so damn good.

Instead of getting up after getting knocked down to attack again, Snake can instantly start aiming and shooting from that downed state. Haven't seen any other game let you do this.
 
Being able to shoot on your back is so damn good.

Instead of getting up after getting knocked down to attack again, Snake can instantly start aiming and shooting from that downed state. Haven't seen any other game let you do this.

Like I said, that's why I love Kojima's works, because he knows that the devil is in the details. The tanker mission in 2 with all the destructible bottles, magazines, etc. always comes to mind. He's always adding those little touches that usually go unnoticed to the masses, but he knows quite a few will appreciate the hell out of them and they make the overall experience better.

Ah nice, almost 5 years later.

And if I can guess from the past RE's, it's half-baked compared to it.
 
I'm amazed on just how feature packed the controls were in MGS4. That game play was incredibly solid.

Yup. Id love to see another game in the series tackle the gameplay in the same way MGS4 did. Ground Zeroes open world would be even greater if they gave us those same options.

Being able to shoot on your back is so damn good.

Instead of getting up after getting knocked down to attack again, Snake can instantly start aiming and shooting from that downed state. Haven't seen any other game let you do this.

That one was so good.

Lol, I use back crawl a ton when I play. Sideways roll is great too. It allows you to stay prone but move at a speed thats not so ungodly slow and it was extremely useful if you were on a narrow path and had to quickly change sides to make it to cover.

My favorite thing to do is something I stole from one of the trailers. Lay on your back and play dead. When an enemy comes up to investigate, pop him in the face.
 
The GZ trailer is the second best piece of news this thread brought me, behind Peace Walker finally being available to play. Damn handhelds.
 
Being able to control your movement speed with the analog stick, and it all feeling natural. When he grabs for his knife near an enemy, that was amazing at its time.

It still is. Not a lot of third person games do this. The fact that in Chaos Theory you could fluently adjust Sam's movement speed with the analog stick was something spectacular. If Snake does something similar with his knife in MGS Ground Zeroes like Sam did it in 2005, I'm game.
 
Maybe the final battle in the game is Big Boss fighting Solid Snake in Outer Heaven and Big Boss wins creating a time paradox and a new series of games about the a full blown war between Big Boss and the Patriots.
 
Maybe the final battle in the game is Big Boss fighting Solid Snake in Outer Heaven and Big Boss wins creating a time paradox and a new series of games about the a blown war between Big Boss and the Patriots.
Big Boss loses, then Snake hooks up with the female lead, and in the morning she leaves him a tape telling him Big Boss was actually the good guy, and he salutes the tombstone...

L O S T
 
I'm curious if MGS 5 is tied to GZ in the way 4 was tied to 3, or if it's going to be a literal sequel, in terms of it taking place right after GZ. Maybe we'll see 5 take place after 4. If it was the latter, I would like to see Solid Snake take a mentor role, and we could talk to him over the codec or something. Similar to MGS 2, but without Raiden as the main character. I don't know I guess it's completely open to anything at this point.
 
I'm curious if MGS 5 is tied to GZ in the way 4 was tied to 3, or if it's going to be a literal sequel, in terms of it taking place right after GZ. Maybe we'll see 5 take place after 4. If it was the latter, I would like to see Solid Snake take a mentor role, and we could talk to him over the codec or something. Similar to MGS 2, but without Raiden as the main character. I don't know I guess it's completely open to anything at this point.

I would like to see MGS5 be a game about the rise of Liquid and Solid Snake. You get to play as both.
 
I'm curious if MGS 5 is tied to GZ in the way 4 was tied to 3, or if it's going to be a literal sequel, in terms of it taking place right after GZ. Maybe we'll see 5 take place after 4. If it was the latter, I would like to see Solid Snake take a mentor role, and we could talk to him over the codec or something. Similar to MGS 2, but without Raiden as the main character. I don't know I guess it's completely open to anything at this point.

well didnt 4 end with Solid Snake with only a few months to live? I think its fair to say he is probably done with unless they start doing Solid Snake prequels.


Dont know that a MGS5 or the next big direction in the series could be.

Rising could have been it. It was probably gonna be it until KP canned there version and moved it to PG.

I say they need to just make a break from the Solid series about Snake and Big Boss and the patriots.

They need a new start with a new character and new plot.

maybe Revengence will be the start of something bigger and we will eventually see a Kojima Productions game in that post MGS4 universe.
 
If it was any other developer I would be worried about the console versions but because it's Kojima I know every version will deliver, least of which the PS3.
 
I would like to see MGS5 be a game about the rise of Liquid and Solid Snake. You get to play as both.

Liquid's story would be interesting, but Solid Snake's "rise" is essentially MG and MG2:SS. In the first game in particular, it's stressed that he's a total rookie.

My ultimate MGS dream is for MGS5 to be a remake of the original MG. Outer Heaven is Mother Base, and Solid Snake sneaks into it like Raiden snuck into Big Shell. It would really only retcon the location of Outer Heaven from a jungle base to a big shell.

Fun fact: They mention UN inspectors at Mother Base in this Ground Zeroes trailer. Same thing happened with the Big Shell in MGS2, that inspection was when shit hit the fan.
 
So I guess the demo takes place in Guantanamo Bay? Can barely make out the text from logo at the beginning, but looks pretty similar to the logo:

nQR1D.jpg


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Only it's camp Omega, which I guess is fictional. Just random stuff :P
 
The exact wording at the PAX panel did not definitively suggest this is a separate game to MGS5. If anything I'd say it suggests it is indeed MGS5, and 'Ground Zeroes' as presented is a prologue chapter.
 
This is such a weirdly inconsistent rendering setup. Dear lord that hideous specular term, no displacement, primitive materials on world objects. Nice facial rig and detail, though. Eyes are done fairly well, ambient occlusion and what not in mouth is tragic, very little appearance of subsurface scattering.

using technical terms won't make your post look less wrong than it is :P

Actually, no, there's some truth to your post. When you look at the trailer closely, and pick things apart, you really notice that on a technical level, it's really not far from what current gen consoles could do, but everything is so balanced and works so well as an ensemble.

I used premiere to grab a few snapshots from the direct feed non-youtube IGN video.

It does have the best skin and hair (and teeth) that I...no, WE have ever seen, at least in similar lighting conditions


i find the way light behaves when it gets behind this guy's face particularly impressive (that's why i'm not putting this in quotes :P)

sequence02.still002lhub1.jpg


Teeth, and the way (subsurface scattering) hair shines around the edges when lit from behind. Absolutely spot on.


it's true that when you remove the specular and see things under a more traditional lighting, you start seeing what corners were cut:


plus motion blur and dof do a great job at hiding a lot of shortcomings. I really start seeing how something like this could indeed be running on current gen hardware.

sequence02.still00912ufy.jpg


now, when you remove all smoke and mirrors, that's what you're left with.
rather poor geometry (even very poor, look at the chopper) and very basic backgrounds.
Snake's model itself isn't too poly heavy at all.
Next frame, motion blur and dof suddenly kick in, and the overall visual effect is already a bit different


Btw, i don't know how can some of you think Snake has grey hair here. It's greying a bit at most. This is exactly how your hair in the dark would reflect a harsh, cold light source (like a lightning). Hair does reflect light, and they nailed that shader perfectly.
It's like some of you guys never observed reality.



As for snappy animation, you guys have to realize most games have them, because you -the gamer- want the character to react as quickly as possible to your inputs.
Chaos theory has a very different flow; it's a great game, but it's a lot less responsive than mgs games. Having to wait for Fisher to go through all his animation frames when he crouches or puts his back against a wall works well enough at SC's pace, MGS -most japanese games, actually- is different.
 
Wait, did Kojima or anyone really claim MGS5 would be a remake of MG1/2 ?

That's great, because i think 2 is the best in the series.
The only problem would be MGS already was a half remake of the first 2 games, presenting a lot of the same situations in 3d.
 
Wait, did Kojima or anyone really claim MGS5 would be a remake of MG1/2 ?

That's great, because i think 2 is the best in the series.
The only problem would be MGS already was a half remake of the first 2 games, presenting a lot of the same situations in 3d.

No, just speculation and/or wishful thinking.
 
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