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Metal Gear Solid Rising Will Not Be At TGS

Rahxephon91 said:
It's fresh gameplay wise supposedly, which is very cool. But everything else seems been there done that. Going back and setting these stories in a story line that's already been done seems lame to me. Metal Gear I think needs to escape it's past continuity, characters, and even art style. This game is half way there, but even the art looks too much like 4.

Continuity and characters, yes (trying to tie together every game in the series before it was part of MGS4's problem). Art style, not at all. That remains the strongest aspect of the series, and there's already a distinctive lack of other cyberpunk-themed games aside from DX:HR as it is.
 
Korigama said:
Continuity and characters, yes (trying to tie together every game in the series before it was part of MGS4's problem). Art style, not at all. That remains the strongest aspect of the series, and there's already a distinctive lack of other cyberpunk-themed games aside from DX:HR as it is.
Well I don't think the game is cyberpunk at all. But a fresh art style could make the series feel fresh again. It worked for Acid 2.
 
Rahxephon91 said:
Well I don't think the game is cyberpunk at all. But a fresh art style could make the series feel fresh again. It worked for Acid 2.

Something like MGS3 isn't, but 4 (as well as 2 and to a lesser extent, 1) is very much cyberpunk in respect to themes and art style. As it stands, I don't remember the Ac!d series really taking off, but I suppose I can agree to disagree in regards to how helpful a change in art style would be. If anything, greater gameplay and narrative focus would be more helpful than anything else after what a mixed bag MGS4 was in those departments (Kojima was far too fixated on trying to do too much with both).
 
Serenade said:
Peace Walker is the only reason i'm considering the HD collection. The controls were straight up garbage. Which is funny because button aiming normally doesn't bother me too much.
no wai!

PW worked like a charm
 
jett said:
I agree that this series needs a clean slate. Wipe everything out. MGS4 just FUBAR'd everything.
This. Its way better than rebooting. Just pretend that certain games don't exist.
I do this with movies like Spider-Man 3 and X-Men 3.
 
Serenade said:
Peace Walker is the only reason i'm considering the HD collection. The controls were straight up garbage. Which is funny because button aiming normally doesn't bother me too much.

Agreed. 2nd analogue is important. Shame 3DS dropped the ball.
 
Meh... I was never really into the concept to begin with.

Didn't they say the story takes place slightly prior to MGS4, after Raiden's abduction by Patriots?

The less I'm reminded of MGS4's story, the better.

Any continuation of the series needs to be a reinvention, like how RE4 was to RE1, 2, 3, 0, and CV (game-play wise). Story-wise... not include MGS4, at all.
 
I want to know what Kojima is working on since Peace Walker. he move from MGS4 to PW and sadly many people dismiss PW because it's on psp and don't have the cinematic flair of console mgs. for people who loved that grandiose over the top mgs cinematic, it felt like Kojima hasn't made anything since MGS4.

surely Kojima is not focusing all his time to work on HD collection or mgs3ds port job is he?
 
Callibretto said:
I want to know what Kojima is working on since Peace Walker. he move from MGS4 to PW and sadly many people dismiss PW because it's on psp and don't have the cinematic flair of console mgs. for people who loved that grandiose over the top mgs cinematic, it felt like Kojima hasn't made anything since MGS4.

surely Kojima is not focusing all his time to work on HD collection or mgs3ds port job is he?
MGS HD Collection is outsourced, except for Peace Walker (though looking at it, maybe it should have been outsourced) which is being done by KojiPro. I don't believe they are doing MGS3DS in-house at all, which probably explains the huge downgrade.

Kojima showed off a new engine at Konami's video "conference" at E3, so he's doing something and it's seemingly for current consoles.
 
man screw all you haters, MGS4 was the best. and i love what i've seen of MG Rising so far, it looks amazing. art style, graphics, gameplay, everything. I figure the storyline is gonna focus on Raiden's path between MGS2 and MGS4, including his work with Big Mamma. and i think that would be great too.


really disappointed at this news, but i hope we at least see more before the year is done. wasn't it said in a podcast or something we'd see more of it this winter? when was the game revealed anyways, last year? 2 years ago? maybe when it was first shown it was still really early, its not near a full dev cycle yet which is around 3-4 years. so i'm hopeful.

Mgr_004.jpg



so good :)
 
MGS4 the best? hehehe

But yeah, we don't know what the gameplay even is. Who knows if anything in that previous trailer is representative of the game anymore. I don't know, I do want to see what they will do with this slicing mechanic.
 
bigboss370 said:
man screw all you haters, MGS4 was the best.

Yeah man! SCREW EVERYONE WHO DOESN'T HAVE MY OPINION.

Anyway, I would like to pretend Act 3-5 of MGS4 didn't happen. Game just turned into a huge cluster fuck of retardation and stupidity with badly acted cheesy(in the wrong way) moments.

That said I want to give Rising the benefit of a doubt, but it's getting so hard with these delays, game has a chance of being a really fun game. I'm steadily losing whatever interest I had though.
 
Would be hilarious if

Rising
The Last Guardian
Versus13
Agent

Will be a 2012 title after all. People will probably freak out.
 
I don't hate MGS4. But... where can the series really go from there? The only possible route short of rebooting is to pretend it doesn't exist.

Snake goes on some mission. He's young again. Why? Who cares.

Hell, Snake isn't even necessary, but I feel like unless Shinkawa comes up with some awesome new design, there is going to be fan uproar ala Raiden in MGS2. Regardless of what ends up happening, I want a simple (story wise) tactical espionage action game. As much as I enjoyed MGS2 and 4, I much prefer the story and stand alone-ness of MGS1 and MGS3.
 
Anth0ny said:
I don't hate MGS4. But... where can the series really go from there? The only possible route short of rebooting is to pretend it doesn't exist.

Snake goes on some mission. He's young again. Why? Who cares.

Hell, Snake isn't even necessary, but I feel like unless Shinkawa comes up with some awesome new design, there is going to be fan uproar ala Raiden in MGS2. Regardless of what ends up happening, I want a simple (story wise) tactical espionage action game. As much as I enjoyed MGS2 and 4, I much prefer the story and stand alone-ness of MGS1 and MGS3.

MGS4 ris the end. Well it has to be. But

There's a gap between MGS2 and MGS4.

That is a perfect fit for Raiden's storyline.

Snake really doesnt need to be in it.
 
Anth0ny said:
I don't hate MGS4. But... where can the series really go from there? The only possible route short of rebooting is to pretend it doesn't exist.

Snake goes on some mission. He's young again. Why? Who cares.

Hell, Snake isn't even necessary, but I feel like unless Shinkawa comes up with some awesome new design, there is going to be fan uproar ala Raiden in MGS2. Regardless of what ends up happening, I want a simple (story wise) tactical espionage action game. As much as I enjoyed MGS2 and 4, I much prefer the story and stand alone-ness of MGS1 and MGS3.
Peacewalker says hi, hello.

You already have your answer.

Raiden is the obvious followup protagonist, as well as potential for playing as The Boss pre-MGS3, or even go into the future with Sunny and Little John.

I'm really hoping that Rising chronicles the time between MGS2 and 4.
 
Kagari said:
The game has only actually been in development on PS3 hardware since 2008-2009 though.

That's impossible, These screens below were revealed in early 2008:

final-fantasy-versus-xiii-20080826034420418_640w.jpg

final-fantasy-versus-xiii-20080826034415700_640w.jpg


For them to have built the engine+assets+everything to release these screenshots by 2008 development had to have been going since early 07 the latest.

On the topic of MGS Rising, I don't mind the long development cycle since 2012 is already JAM packed for me. And as for what direction MGS rising will go in the MGS storyline, I thought it was already established that this was going to be a prequel showcasing Raiden's adventures before MGS4 where he rescues Sunny.
 
Ellis Kim said:
Peacewalker says hi, hello.

You already have your answer.

Yeah, I can't wait to finally play it with HD Collection.

Raiden is the obvious followup protagonist, as well as potential for playing as The Boss pre-MGS3, or even go into the future with Sunny and Little John.

I'm really hoping that Rising chronicles the time between MGS2 and 4.

The Boss pre-MGS3 would be cool I guess. And I don't know how I feel about Sunny and Little John...

But I'm not sure if Raiden really is the obvious followup protagonist. I'm sure he'll be great in Rising and possibly other LIGHTNING BOLT ACTION games, but I'm not so sure a cyborg ninja would work as well in a tactical espionage action game.

I don't think the Snake character should be retired. Whether it's another Big Boss game, or as I mentioned, Snake just doing a random, non-canon mission, I'd like to play another game as Snake.
 
Radec said:
MGS4 ris the end. Well it has to be. But

There's a gap between MGS2 and MGS4.

That is a perfect fit for Raiden's storyline.

Snake really doesnt need to be in it.
There's a gap there sure. Do we really need to know what happens during it? What do we need to know about Raiden? He got emo, turned into a cryborg, and rescued Sonny. MGS4 already told us these things, we do we need to experience it? What else is going to happen during this gap? Do we want this to become another Big Boss type thing were apparently the time during MGS3 and MG1 a lot of shit went down, enough for as many games as Kojima can make with Big Boss? I sure don't. Because we don't need anymore retcons, because as PW and PO have proven, Kojima can keep on ruining things. No it's time to let go. We can't advance the story if we keep setting it during these gaps.

What can happen is the further throwing of useless plot development that only hurts whats already there. Watch Rising have it turn out that during Raiden's cyborgization that he was melded with parts of Gray Fox's cyborg exoskeleton that was founded at Shadow Moses, because heck it's obviously been left unguarded. This effects Raiden's brain, because it turns out the nanomachines in the exoskeleton still carry Gray Fox's genes. Nanomachines also now being the reason Gray Fox was alive in MGS1, but they were early prototype nanomachinces, so that now explains his odd "HURT ME MORE" behavior and that also explains the emo "JACK IS DEAD" behavior of Raiden. BUT BUT the thing is since Raiden is actually aware of the Patriots and that they may hurt Rosemary, this is all part of the plan. He is aware of what the Nanomachines will do, but he actually wants this to happen so he can allow Rosemary to hook up with the Colonel and then act all mad and then have a reason to sulk on the battlefield and help PROTECT Snake all under some pretense of being emo. He does this because he's not as awesome as Ocelot and just can't hypnotize himself. So this then explores the theme of how technology can impact hyour humanity and also shows that Raiden is actually the deepest self sacrificing hero of the MGS SAGA! Is this what you want?
 
Kagari said:
People saying MGS Rising media black out has been worse than FF Versus XIII... at least we got an actual 7 minute gameplay PV for Versus back in January, as opposed to glorified watermelon cutting demos.

Well to be fair they showed that and actually awesome looking gameplay during its reveal, we waited like 5 years until we saw anything real about Versus XIII.

Looking forward to playing both when I'm 80.
 
Rahxephon91 said:
There's a gap there sure. Do we really need to know what happens during it? What do we need to know about Raiden? He got emo, turned into a cryborg, and rescued Sonny. MGS4 already told us these things, we do we need to experience it? What else is going to happen during this gap. Do we want this to become another Big Boss type thing were apparently the time during MGS3 and MG1 a lot of shit went down, enough for as many games as Kojima can make with Big Boss? I sure don't. Because we don't need anymore retcons, because as PW and PO have proven, Kojima can keep on ruining things. No it's time to let go.

Just look @ your Avatar! It worked wonders for Devil May Cry 3.
 
Kojima's comments earlier this generation about Japanese devs having to evolve or get left behind were prophetic.

The Last Guardian, GT5, Metal Gear 4, FF13, RE5/6, MGS Rising, etc. have all suffered greatly from delays and long development cycles. The best thing Square did this generation was buying Eidos. Next generation you're going to see a ton of Japanese devs handing their franchises over to Western devs. It's already starting to happen now.
 
AAK said:
That's impossible, These screens below were revealed in early 2008:

final-fantasy-versus-xiii-20080826034420418_640w.jpg

final-fantasy-versus-xiii-20080826034415700_640w.jpg


For them to have built the engine+assets+everything to release these screenshots by 2008 development had to have been going since early 07 the latest.

Quantic Dream put together that E3 06 Heavy Rain demo in less than 3 months. They did that from scratch. The Versus team were able to work on an existing engine. So I really don't see why that's impossible.
 
SolidSnakex said:
Quantic Dream put together that E3 06 Heavy Rain demo in less than 3 months. They did that from scratch. The Versus team were able to work on an existing engine. So I really don't see why that's impossible.

Well, I could argue that first, everything in the Quantic Dream demo was 100% mocapped including the faces, gestures, and everything so they definitely saved time in the animation department. Second, they were in crunch-deadline mode to have something tangible be presented at E3. Third, it was just a tech demo; none of the content from there made it into the final version iirc, the screenshots for ffvxiii are from the final version of the game that definitely has all the boundaries and constraints for the engine set which most definitely takes 100's of hours of deliberating, coding, testing, among other things.
 
ShockingAlberto said:
MGS HD Collection is outsourced, except for Peace Walker (though looking at it, maybe it should have been outsourced) which is being done by KojiPro. I don't believe they are doing MGS3DS in-house at all, which probably explains the huge downgrade.
Snake Eater 3D is being done inhouse as far as we've been told. It could be secretly outsourced to Tose or something, but as of now it's said to be a full Kojipro title.
 
Elios83 said:
I don't think that's a valid excuse, because we're still talking about his people at "Kojima Productions", not a random team at Konami.
But even if we're not considering Rising, fact is that after MGS4 he has been stucked in the R&D of a modern development platform and shifted to PSP development.
Basically he did a Square Enix.

True
 
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