Sword Of Doom
Member
I was in that boat and bought the PS4 version for that reason.
But with the online servers hardly working thus making FOB unplayable, I'm having doubts that MGO will launch without problems....
Either way, since I'm really liking the game, I'll probably double dip and buy it for PC as well when it goes cheap during Steam sale.
Having high hopes that someone would make mods. Like skins, texture enhancement mods the GTA or Skyrim ones. And maybe a huge project like a MGS1 fan remake via modding?! =P
The game looks beautiful on the ps4 and its running at 60fps so sticking to ps4 should be ok. If it was like most AAA games where they're running at 30fps on consoles then of course PC is a no brainer.
I could have gotten it on PC but I got a physical copy for the ps4 for a good price so I'm happy. My only concern is how loud my ps4 gets when I use the idroid. It's ridiculously loud
I'm going to say something, and for the record I am not disagreeing with you guys. 95% of the time, "console optimization" is not something massive, it is certainly overblow.
However, when I played FH2 last year, I refused to believe it was running on a HD7790 and a laptop CPU. If I wasn't aware of PS4's specs, and you showed me the latest U4 demo and told me it was running on an HD7850, I would've laughed in your face.
But yea, for multiplatform titles and most exclusives, "console optimization" doesn't net a huge difference. Just sometimes, a few developers manage to take it to the extreme.
Yeah games like U4 and The Order looks fantastic for the hardware they're running on. Even MGS 5 running 1080/60 looks fantastic on the ps4. Makes me wish more AAA devs/publishers were willing to sacrifice some visuals for a smooth 60fps. It really makes gameplay so much more enjoyable and it still looks good