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Metal Gear Solid V's Disturbing Scenes Must 'Go to the Limit'

The MGS V hyperbole being thrown around by Kojima has made me so bummed out. Not looking forward to this game at all anymore.

I'm pretty much considering the series over with MGS4 and Peace Walker. The more mainstream and R-rated this series shoots for, the less interested I am. The graphic OTT "blood" splatters why I didn't pick up Rising, and it sounds like the reasons not to pick up MGS V are piling up. Will still wait for reviews, but hope is fading.
 
Also: Lol Kojima, you are not Vince Gilligan.

LOL I know right...

Kojima should just stay at the level people perceive him to be.

He shouldn't try to better or express himself.

Vince Gilligan did it all!
Forget the fact that he had actors that could make reading a fortune cookie sound damn near inspiring.

My only problem that I can see with the end scene is there wont be any follow up/message that he is trying to convey, until 2016.
 
I'm pretty much considering the series over with MGS4 and Peace Walker. The more mainstream and R-rated this series shoots for, the less interested I am. The graphic OTT "blood" splatters why I didn't pick up Rising, and it sounds like the reasons not to pick up MGS V are piling up. Will still wait for reviews, but hope is fading.

MGS3 was the beginning of the darker and more serious take on MGS, and it's also considered by many to be the best entry in the series.
 
I don't understand the aversion to the MGS series becoming darker.

People are afraid the series will lose it's charm and goofiness even though pretty much all the MGS games have fairly dark stories with silliness injected throughout.
 
to achieve what movies and novels have achieved you should at least write a good story, Kojima, not these ridiculous "pushing limits" scenes which only look like buffoonish caricatures in a videogame
 
LOL I know right...

Kojima should just stay at the level people perceive him to be.

He shouldn't try to better or express himself.

Vince Gilligan did it all!
Forget the fact that he had actors that could make reading a fortune cookie sound damn near inspiring.

My only problem that I can see with the end scene is there wont be any follow up/message that he is trying to convey, until 2016.

This. We might as well be arguing Watchmen vs Stanley Parable here.

I like Breaking Bad as much as the next guy, but please... it's still everyman popcorn, pop culture material. By the end of the series it showed it's true colors as a morally binary TV show for the water coolers, the 'burbs, and the advertisers;
where the bad guy is the bad guy, and gets what he deserves. Everyone hates him, they're right, he's wrong and can only atone by dying. Uncle Hank is a hero even though he spent a whole season verbally abusing his wife and Jesse is rad.
The end.
 
It's about time someone decides to stick with their creative vision. I don't want another "6 Days in Fallujah" controversy that caused by (ironically) the same company to pull out.

My real concern is whether on not these disturbing sequences are handsoff or it involves some sort of gameplay experience because I'm all for the latter; anything else is just missing the point despite how well it is implemented. Games should never strive to achieve what movie does best - it must evolve from it's own source which is interactivity.
 
This. We might as well be arguing Watchmen vs Stanley Parable here.

I like Breaking Bad as much as the next guy, but please... it's still everyman popcorn, pop culture material. By the end of the series it showed it's true colors as a morally binary TV show for the water coolers, the 'burbs, and the advertisers;
where the bad guy is the bad guy, and gets what he deserves. Everyone hates him, they're right, he's wrong and can only atone by dying. Uncle Hank is a hero even though he spent a whole season verbally abusing his wife and Jesse is rad.
The end.
This is without a doubt the dumbest observation I've ever seen of Breaking Bad. Congratulations.
 
This is without a doubt the dumbest observation I've ever seen of Breaking Bad. Congratulations.

Did you just never see the after show for the last couple of seasons where it was almost a prerequisite to admonish Walter White in order to discuss the moral implications of the show? It slowly copped out as an artistic endeavor to the idea that you should never root for the "bad" guy. It seemed scared of potentially promoting moral ambiguity, and afraid of something like this being the takeaway: http://www.youtube.com/watch?v=T9lfexx5ks4

"I'm the type to watch the movie and root for the bad guy, then turn it off before the end because the bad guy dies."

Sorry for thinking about one of the most popular and celebrated pieces of modern television in terms of how it seemingly aligned itself with the safe, societal norms of it's time despite the ugly subject matter it handled, and the boundaries it tried to push. It was a great entertainer in the King's court, and ultimately loyal to the crown.

If you have some much deeper interpretation to share, then feel free, so I can congratulate you back.
 
still have my bets on
chico going boom

I have a feeling the blood on Snake's face is from
Chico or Paz.

mgs-v-phantom-pain-snake.jpg
 
Yea i dont either its not like child soilders or war mongers are anything new to this series.

not in gameplay, if we're fighting children. That idea makes me feel very uncomfortable, and such an idea needs a careful subtle and nuanced approach, something Kojima has not got.

And before anyone says it, just because I feel uncomfortable in the above scenario, and people will say that's the point; that's not justification alone, that's just exploitive shock tactics.

I don't know the details on this aspect so someone please fill me in, but I hope we are not fighting kids here.
 
not in gameplay, if we're fighting children. That idea makes me feel very uncomfortable, and such an idea needs a careful subtle and nuanced approach, something Kojima has not got.

And before anyone says it, just because I feel uncomfortable in the above scenario, and people will say that's the point; that's not justification alone, that's just exploitive shock tactics.

I don't know the details on this aspect so someone please fill me in, but I hope we are not fighting kids here.

I think we'll be killing kids, it will be done over the top style. It's best to thing of MGS as like a stage musical with how over the top the drama is sometimes.
 
not in gameplay, if we're fighting children. That idea makes me feel very uncomfortable, and such an idea needs a careful subtle and nuanced approach, something Kojima has not got.

And before anyone says it, just because I feel uncomfortable in the above scenario, and people will say that's the point; that's not justification alone, that's just exploitive shock tactics.

I don't know the details on this aspect so someone please fill me in, but I hope we are not fighting kids here.

Short answer we don't know. If it bothers you so much tranq them or since this is a snaking game don't get caught so in that sense it isn't shock value since you know its there but can avoid it. Of course this is just my view on it.
 
Short answer we don't know. If it bothers you so much tranq them or since this is a snaking game don't get caught so in that sense it isn't shock value since you know its there but can avoid it. Of course this is just my view on it.

The scene in the E3 red band trailer at the end with kids holding diamonds in their hands and suddenly Snakes starts shooting at them doesn't look like we can "tranq" those kids.

Snake is a punished man, he turns into a demon. He does some terrible stuff, Big Boss isn't a good guy anymore and Kojima wants to show it.
 
I'm go to be honest here, assuming he's talking about child soldiers and I'm not sure I trust him to handle this issue with the tact it requires.
I also don't agree that anything is fair game, a line has to be drawn somehwere.
 
I bet the entire thing is going to be mgs4 levels of dumb storytelling and when we look back on these quotes in 2016 when the game comes out it, it's going sounds so silly.

So? All of the MGS games are silly. Still doesn't make them not-awesome.


I feel so bad for people who can't appreciate the dumb awesome. I love MGS in all it's nonsense. It still pulls me in. I really love Kojima and I hope this game delivers! MGS4 was a blast when I played in 2007.
 
Short answer we don't know. If it bothers you so much tranq them or since this is a snaking game don't get caught so in that sense it isn't shock value since you know its there but can avoid it. Of course this is just my view on it.

Jesus. sorry I don't care if it can be avoided I'm annoyed it's there at all, and the player is given agency to do so. There is a reason there are no kids in gta.

Killing kids is probably the one taboo that just can't be touched in any medium, without VERY good reason, and Kojima frankly hasn't got that touch. I really don't like the sound of this.
 
Jesus. sorry I don't care if it can be avoided I'm annoyed it's there at all.

Killing kids is probably the one taboo that just can't be touched in any medium, without very good reason. I really don't like the sound of this.

Well if it bothers you that much, then this game probably isn't for you.
 
Well lately We Dutchies are the victim of European sensorship.
We are not in the habit of sensoring stuff, but a couple of games allready lack content because of the narrowmindedness of other european countries.

So i hope we get the full package.
 
I'm a metal gear fan, something like this shouldn't come in to the equation!

I'm ok with allowing Snake to kill child soldiers. They shouldn't force it on the player, and I doubt they will, in a franchise that emphasizes your ability to take no lives.

But if there are child soldiers in the gameplay, I think that's an interesting dilemma. It's a Metal Gear Solid game, so you have every tool needed to take down any soldier in a non-lethal way, so what happens when you encounter a child soldier? Can you bring yourself to pull the trigger? Or do you force yourself to remain stealthy, not only because it's a stealth game, but because you don't want to kill them. And I imagine that it would be difficult to push yourself to remain stealthy against child soldiers. They wouldn't abide by patrol routes as strictly, and they'd probably be more trigger happy.

If Kojima is going to tackle it, I hope he does it like above. I don't want Big Boss to have a heel turn that means he just starts shooting children. But if they put that power in the players hands it could, perhaps, allow them to empathize with how easy it is to travel down a slope you can ascend again. How simple it is to become irredeemably 'evil'. If done well it won't come across a gratuitous, but it could really show you why the child soldier problem is disturbing thing.
 
I'm ok with allowing Snake to kill child soldiers. They shouldn't force it on the player, and I doubt they will, in a franchise that emphasizes your ability to take no lives.

But if there are child soldiers in the gameplay, I think that's an interesting dilemma. It's a Metal Gear Solid game, so you have every tool needed to take down any soldier in a non-lethal way, so what happens when you encounter a child soldier? Can you bring yourself to pull the trigger? Or do you force yourself to remain stealthy, not only because it's a stealth game, but because you don't want to kill them. And I imagine that it would be difficult to push yourself to remain stealthy against child soldiers. They wouldn't abide by patrol routes as strictly, and they'd probably be more trigger happy.

If Kojima is going to tackle it, I hope he does it like above. I don't want Big Boss to have a heel turn that means he just starts shooting children. But if they put that power in the players hands it could, perhaps, allow them to empathize with how easy it is to travel down a slope you can ascend again. How simple it is to become irredeemably 'evil'. If done well it won't come across a gratuitous, but it could really show you why the child soldier problem is disturbing thing.

This is the kind of thing I wish TLOU brought to the table, especially on the part or "redefining" storytelling. Using gameplay rather cutscenes is something rarely done in videogames and I'm glad Kojima is willing to push that bar.
 
I really hope we don't get a choice where it's either kill the children or let your ally die. Considering this will probably be the story where Big Boss becomes the villain, it could happen.
 
The scene in the E3 red band trailer at the end with kids holding diamonds in their hands and suddenly Snakes starts shooting at them doesn't look like we can "tranq" those kids.

Snake is a punished man, he turns into a demon. He does some terrible stuff, Big Boss isn't a good guy anymore and Kojima wants to show it.

well that particular scene could easily been an edit trick, we don't know what he's actually shooting at.
 
Kojima, please don't restrain yourself at all. In fact, use your remaining development time to crank it up another notch.

All the people even remotely worried about this should make sure to not watch Game of Thrones in April. I hear the show features torture, graphic violence and sex, and sometimes even rape.
 
Hopefully we are not forced to torture children in front of their families to extract information and afterwards cut the familie up in pieces .. because food on the battlefield is rare.. :X O_o *_*
 
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