Metal Gear Solid V: Ground Zeroes ends with one of the most disturbing scenes Ive ever seen in a game. Its gross, its violent, its painful, its heartbreaking, and its something I wont spoil here. But its going to draw attention.
The scene is in line with the more mature tone series creator Hideo Kojima wants to hit with this sequel.
So I asked him: Why is this sort of scene necessary?
Im already thinking about sensitive things, Kojima told IGN. If we dont cross that line, if we dont make attempts with what we want to express, if we dont go beyond that, we wont be able to achieve what movies or novels have achieved. Its trying to go beyond what the original media was supposed to be . If we dont go this far, games will never be considered as culture.
Kojima doesnt want games to be thought of as something lesser than other media. Look at something like Breaking Bad, he said. I see these guys are trying to go to the limit, trying to take it as far as they can, trying to get their message across.
To that end, he continued, We have to go to the limit [in games] We look around, we dont see too many games like this. That is unfortunate. I dont think all games necessarily have to go this far, but we have a message we want to convey. One of the main topics of Metal Gear Solid 5 is this chain of revenge.
Ground Zeroes has numerous scenes with unsettling imagery and events. The specific scene I discussed with Kojima becomes a ground zero for a lot of events that will come afterwards. The director explained, That is one thing I really didnt want to step back from, I really didnt want to go around it. I know I will probably face a lot of criticism for it, but I really wanted to portray that.
http://www.ign.com/articles/2014/03/05/metal-gear-solid-5s-disturbing-scenes-must-go-to-the-limit