I haven't played GW2, so pardon my ignorance there. But did MGS5 really require in-game currency (which, naturally, can be bought for real money) for additional save slots? And if it didn't (it's been a while since I played it), how is it literally (insert Archer gif here) the same thing?
It's not a non-issue. It's absolute bullshit, and we as gamers shouldn't accept that it's status quo now.
I fired up MGS5 just now and tried to create another multiplayer character. Here are the results:
There
are minor differences, to be fair. The solo campaign in 5 offered no additional character slots at all. Multiplayer gives you three slots to start with, though since it's a class-based game they didn't have a choice. (Survive is class-based too, but it allows class switching freely.) If you want to consider that a violation of my "literally" statement, fine, though I think small deviations based on the actual games being different is understandable and 'allowed'.
(Since all of Survive is potentially online, there is no separation between character types, that's why I'm only truly comparing multiplayer in both.)
As a related aside, I've never spent any money on those MB coins, and I've actually already used quite a bit of them to unlock additional FOBs and so on. So it's reasonable to assume Survive will give players plenty of opportunities to unlock new character slots if that's what they want. We'll see.
Where I was expecting them to get greedy was in character customization, but you can freely change your character's looks as much as you want. And for whatever it's worth, it's not like Survive hits you in the face with your lack of character slots. I'm not going to take more screenshots, but it's just not a prominent feature you're clearly missing out on. The game has yet to ask me to spend extra money period.
Anyway, I'd legitimately appreciate knowing why this is all so outrageous to you. I don't feel that way myself, but I'm certainly interested in understanding. It's not like you can't let friends play the game, they just use their respective Xbox, Steam, or PSN account. I guess this could be a problem for speedrunning? Though you could presumably just delete your character and start over, like MGS5 offered. I just play so many games that don't even offer additional character slots at all, I don't get why this is the big deal it's being made into. Ideally, sure, give every game dozens of character slots, that would be great! B
ut this isn't 1995 anymore, right? This isn't some fancy new outrage that Survive is bringing to video games.
I will agree they should have included a second slot as a courtesy thing.
And again, I think budget releases like Survive should be held to a different level of scrutiny regardless. This is an enormous game -- I'm 13 hours in and I've barely scratched its content. If that means they have to monetize additional things like completely unnecessary (and as Philtastic points out, possibly counter to the whole aim of the game) save slots to make up for that lower price, that doesn't seem too terrible. I'd rather them do that than lock the game's ending away,
Capcom-style. Or hell, locking away character classes, though for all I know they have post-release classes planned. (I'm reminded of the outrage over the upcoming BlazBlue game when they announced loads of character DLC, ignoring the fact that the game is being released at a lower price. Combined with the DLC it seems like it might just be a normal full price game, just with a cheaper option for those who want less.) If you really wanted to be fair to Survive, you could tack on $20 of paid currency (giving you two extra slots?) and make it a full price game too. There you go, three save slots!