Off-Kilter
Banned
Alternatively, games with multiple save slots that "lock" you into a single slot for a playthrough.
What a frustrating design choice. God forbid I want to relive a moment from the story without having to play through the whole game again (games with mission/level replay alleviates this issue somewhat). After a particularly great boss fight or mission I often find myself continuing on a new save and keep the old one if given the option.
As great as they are, Souls games are guilty of this. I know why they are how they are, what with the games autosaving every 10 seconds, but I think it would be pretty cool to have any boss available to re-fight on demand, wouldn't you say?
But the worst, the fucking worst, is when you have games that have branching storylines, alternative missions, multiple endings, etc. Games with choices that lead to very different outcomes, often levels exclusive to the path you chose.
Far Cry 4, which I'm playing at the moment, has to be the worst offender of this crap. I like the game overall but man the save system is dumb as rocks. At several moments in the story, the game presents you with choices. Your choices lead to specific missions (and endings) and the missions locked behind the other choices can only be played by starting a new game and going the other route. But wait! The game only has one save slot so starting a new game means losing all progress, in a 20+ hour open-world collectable-driven game. Who thought of this shit?
For the record yes I am well aware that some systems offer USB and/or cloud save backup, but that to me seems like an unnecessary hurdle placed on the consumer to circumvent design choices that were poor to begin with.
What a frustrating design choice. God forbid I want to relive a moment from the story without having to play through the whole game again (games with mission/level replay alleviates this issue somewhat). After a particularly great boss fight or mission I often find myself continuing on a new save and keep the old one if given the option.
As great as they are, Souls games are guilty of this. I know why they are how they are, what with the games autosaving every 10 seconds, but I think it would be pretty cool to have any boss available to re-fight on demand, wouldn't you say?
But the worst, the fucking worst, is when you have games that have branching storylines, alternative missions, multiple endings, etc. Games with choices that lead to very different outcomes, often levels exclusive to the path you chose.
Far Cry 4, which I'm playing at the moment, has to be the worst offender of this crap. I like the game overall but man the save system is dumb as rocks. At several moments in the story, the game presents you with choices. Your choices lead to specific missions (and endings) and the missions locked behind the other choices can only be played by starting a new game and going the other route. But wait! The game only has one save slot so starting a new game means losing all progress, in a 20+ hour open-world collectable-driven game. Who thought of this shit?
For the record yes I am well aware that some systems offer USB and/or cloud save backup, but that to me seems like an unnecessary hurdle placed on the consumer to circumvent design choices that were poor to begin with.