Agent Unknown
Member
I'm a diehard Metroid fan but up until now, one of the only games in the series I never finished let alone owned was Metroid II. I have fond memories of this title, it was my first ever Metroid game and my first "mature" platform adventure after cutting my teeth on Mega Man. I'd been interested in the game as a sixth grader after seeing the big preview/map special in the December 1991 Nintendo Power (volume 31, I still have it and it's currently aiding me in playing the early bits of the game, haha) but I bought Battletoads later that summer and saving up allowance money for Super Mario Land 2 took precedence later that fall. Fortunately, when I got to the seventh grade, one of my fellow students bought it early in the school year and would bring it to school almost every day.
Me and about three other guys shared the same save file and would take turns playing it during study hall and Phy Ed on the bench in between basketball or floor hockey matches until one of them finally got to the Metroid Queen. I remember us watching over his shoulder in anticipation as he defeated her. "Will he have enough missles to beat her?! Oh sweet, you can
The game doesn't get enough credit IMHO. Sure it's got issues. Sometimes claustrophobic room layouts, lack of a basic map, ect. But it accomplished a lot both action and atmosphere wise for an original Gameboy title. The challenge of being forced to find and earn your power ups, the creepy Chozo statues adding a sense of exploring a dead civilization, the eery music (or just plain cool music as in the case of the overworld theme), I'd never played a game like this before, as a kid it was a revelation. And exterminating the Metroid one by one while nervously anticipating the next surprise encounter is a blast. So last year, ever since playing Metroid Other M
I've had the itch to finally get this game in my collection. I know it will be on VC soon (one would hope) for only four bucks but I always prefer having a cartridge with manual and box whenever possible. So last week I got this in the mail. Cost me a lot but was so worth it:
Yes, I opened it. Playing it on a second revision Gameboy Advance is amazing and the system ROM adds a wonderfully proper color scheme to it. As you can see I still have 28 to go:
Me and about three other guys shared the same save file and would take turns playing it during study hall and Phy Ed on the bench in between basketball or floor hockey matches until one of them finally got to the Metroid Queen. I remember us watching over his shoulder in anticipation as he defeated her. "Will he have enough missles to beat her?! Oh sweet, you can
bomb her from the inside?!"
The game doesn't get enough credit IMHO. Sure it's got issues. Sometimes claustrophobic room layouts, lack of a basic map, ect. But it accomplished a lot both action and atmosphere wise for an original Gameboy title. The challenge of being forced to find and earn your power ups, the creepy Chozo statues adding a sense of exploring a dead civilization, the eery music (or just plain cool music as in the case of the overworld theme), I'd never played a game like this before, as a kid it was a revelation. And exterminating the Metroid one by one while nervously anticipating the next surprise encounter is a blast. So last year, ever since playing Metroid Other M
and fighting the cloned Metroid Queen
Yes, I opened it. Playing it on a second revision Gameboy Advance is amazing and the system ROM adds a wonderfully proper color scheme to it. As you can see I still have 28 to go: