sphinx said:Metroid is definitely going the way of Zelda in regards to fans: basically bitching and moaning.
fuck, it's sad.
nah the only sad thing is the way this thing is going...
Maternal instincts? :lol
sphinx said:Metroid is definitely going the way of Zelda in regards to fans: basically bitching and moaning.
fuck, it's sad.
robor said:What if you don't consider Fusion to be one of the "lesser" games of the series?
Quite an interesting read. As for the whole motherhood thing, it's kinda hard to consider that stereotypical where woman are hard wired to have such maternal instincts.
DragonGirl said:You know, all women are not obsessed with motherhood yeah? I'm female and I don't like kids. I liked Samus because she was one of very few female characters who didn't obsess over the handful of stereotypical themes female characters tend to be limited to: babies:boyfriends:hypersexualized bodies. Then along came Zero suit and now a baby theme. Gag me.
Mael said:Oh Give me a fucking break, because she's a woman we get to see her go through this? I mean there's nothing else? Are we supposed to believe that the hero of Gears of Wars is only interesting if he's got to see hookers and all?
I mean it's not like there's nothing else they could have done with Samus, I mean I'm pretty not all books with women involved they're not walking uterus !
mantidor said:How 3D are enviroments really? from trailers I've seen the 3D is nowhere near say something like Mario Galaxy, it's 2D layers superimposed in other 2D layers, or am I wrong?
The other way around, the environments are so linear and involved with INVISIBLE WALLS (in MY Metroid? easily my biggest negative), because of the d-pad.robor said:This is why the d-pad controls make sense to me but SHHHHHH they'll think we're crazy!
upandaway said:The other way around, the environments are so linear and involved with INVISIBLE WALLS (in MY Metroid? easily my biggest negative), because of the d-pad.
I, um, eh, it just doesn't involve invisible walls.robor said:So your Metroid involves planetoids?
I saw some in an E3 demo somewhere. It was more than a week ago.Dr.Hadji said:Where are these walls you speak of?
robor said:First of all, I'm not defending the narrative here as much as I'm defending this so called "stereotype" that is motherhood.
Secondly, the progression of the series kinda positions itself in this current scenario. In Fusion she does mentions the baby metroid. So in Other M we're shown a deeper connection - or losing such a connection - with the aftermath that is Super Metroid.
Thirdly, I never EVER stated that motherhood isn't overly abused in other forms of literature, only that, for me I don't find it as abusing as other themes because I see that as part of the nature of women.
*EDIT*
This is why the d-pad controls make sense to me but SHHHHHH they'll think we're crazy!
robor said:Sounds like you need to do some hardcore Metroid backloggin'
DragonGirl said:The story bothers me, not that it exists or how its presented, I liked the cut scenes and thought the voice acting was great (Samus did sound a bit mechanical though). I just don't care for the story being told. Rather, this was my issue in Fusion and while judgment remains to be passed for Other M, I find the themes annoying thus far. You know, all women are not obsessed with motherhood yeah? I'm female and I don't like kids. I liked Samus because she was one of very few female characters who didn't obsess over the handful of stereotypical themes female characters tend to be limited to: babies:boyfriends:hypersexualized bodies. Then along came Zero suit and now a baby theme. Gag me.
Another problem with adding story, specifically character exploration to a game like Other M is; Samus is a character we all know personally. We've explored the universe with her silent presence for a long time. I know I created my own personality for her and I imagine most of you did too. Suddenly having her personality established by the developer and it not meshing with my personal vision feels jarring and I automatically reject what I'm being shown, as with Fusion. That's not MY Samus. I figure a lot of other people share my reaction. It's hard to learn different about a character you thought you already understood.
sphinx said:Metroid is definitely going the way of Sonic in regards to fans: basically bitching and moaning.
fuck, it's sad.
Mael said:Since usually the games are very low on the exposition side I tend to dismiss the longass cutscenes, hence my more favourable view on Fusion.
Heck the fusion suit was kinda cool, what I do remember from Fusion though :
Samus infused with Metroid DNA so now can dismiss the Xcores who've overrun the space station,
Samus X is after Samus,
Cool running sequence with some clever level design + cool bosses,
Horrible handholding
the end.
Unless I fell asleep while playing it sure as hell wasn't about how Samus was mourning the Metroid baby.
TheUnknownForce said:Seeing as the guy directing this also directed Fusion, I think you should have walked into this game with these problems already addressed.
The biggest concern with this game is that it will finalize Samus's personality and plot which has been, from the game standpoint, unknown. The remake brought some subtlety to it, but Fusion and this will no doubt explain her current story outright.
If this game's plot sucks hardcore, the plot for the future of the series will either have to live with that forever or retcon it somehow.
robor said:No, Other M is and that's the entire point.
Mael said::lol This is from the guy that retconned the Metroid series so Super Metroid is nothing but a litteral retread of Metroid Zero Mission making the whole 'Super' of super Metroid worthless.
they managed to add worthless plotpoints in something as bare as a NES game!
robor said:And it was all the more better for it.
Well, with Yoshi, this is fine as his tongue bends. However, with Metroid, you would either need to have Samus rotate in response to the cursor position, or else restrict the cursor to an arc in front of Samus's view (as her shots go in a straight line). Both options seem less than optimal.Boney said:I still think a system like Yoshi's tongue in Galaxy 2 would have been a much better system for shooting.
Link Man said:Well, with Yoshi, this is fine as his tongue bends. However, with Metroid, you would either need to have Samus rotate in response to the cursor position, or else restrict the cursor to an arc in front of Samus's view (as her shots go in a straight line). Both options seem less than optimal.
Okay, say you move the cursor in circles around the screen. You'll have Samus spinning in circles, which would look terrible. And it would look even more unnatural if you're moving at the same time.Mael said:What?
No just make Samus always face where the cursor is and move the character in all directions, it's not like it's never been done before.
For it work, the cursor should only affect Samus' movement only when she's firing. If she's facing away from an enemy and shoot it, just turn her body a bit and stretch the arm back.Link Man said:Well, with Yoshi, this is fine as his tongue bends. However, with Metroid, you would either need to have Samus rotate in response to the cursor position, or else restrict the cursor to an arc in front of Samus's view (as her shots go in a straight line). Both options seem less than optimal.
Link Man said:Okay, say you move the cursor in circles around the screen. You'll have Samus spinning in circles, which would look terrible. And it would look even more unnatural if you're moving at the same time.
mantidor said:How 3D are enviroments really? from trailers I've seen the 3D is nowhere near say something like Mario Galaxy, it's 2D layers superimposed in other 2D layers, or am I wrong?
robor said:What if you don't consider Fusion to be one of the "lesser" games of the series?
Quite an interesting read. As for the whole motherhood thing, it's kinda hard to consider that stereotypical where woman are hard wired to have such maternal instincts.
Mael said::lol This is from the guy that retconned the Metroid series so Super Metroid is nothing but a litteral retread of Metroid Zero Mission making the whole 'Super' of super Metroid worthless.
they managed to add worthless plotpoints in something as bare as a NES game!
Mael said:yeah fuck misteries, myths, open ended gameplay and difficulty who needs that when we get our hand hold the whole way through.
Seriously a Super Metroid remake would have been better and less insulting.
It's like they removed everything that could have been linked to Alien from the game and put generic syfy in it
Akai said:The "baby theme" has been there since Super Metroid, though...
(Edit: Whoops, as Metroid Killer pointed out, it began in Metroid II, though Super Metroid had it as the main story...)
And I think you are thinking this way too 2-dimensionally. You so instantly gravitate to this "Oh god, how sexist" point of view that you completely miss the possibility that Samus' maternal instincts derive from her not having a family of her own. Her parents were killed at an early age, and I hardly suspect as a universe-roaming bounty hunter she has many friends. It's by no means surprising that she would have the desire to be attached to SOMETHING emotionally. This is HUMAN NATURE, be it man or woman...
DragonGirl said:I'd like Samus treated as a human first with her sex being irrelevant. It was refreshing in the first Metroid and would be just as refreshing now.
Link Man said:Okay, say you move the cursor in circles around the screen. You'll have Samus spinning in circles, which would look terrible. And it would look even more unnatural if you're moving at the same time.
Soneet said:Let's complain about the fatherhood theme in Heavy Rain as well, since it's so damn stereotypical!
I don't see the problem here. If I'm reading things right, people are basically saying a theme should not be used because it's common?
......
EmCeeGramr said:That's probably because Samus being a woman was an afterthought in the first game, that they just decided to throw in as a neat surprise near the end.
And they presented that surprise to you in the form of her clothes falling off.
MadOdorMachine said:I'm a bit upset about the controls. I wonder why the guy making the game was so hell bent on keeping them especially after Team Ninja tried to get him to use the nun chuck. Wasn't the fact that he needed help creating games in 3D the whole point in hiring Team Ninja?
Edit - Do you guys think it's too late for them to change this? Maybe after some negative impressions from E3 Nintendo will reconsider using the nun chuck.
It's coming out in a little over 2 months. After a delay. Not to mention Nintendo is not so stupid as to listen to direct feedback from their fans.MadOdorMachine said:Edit - Do you guys think it's too late for them to change this? Maybe after some negative impressions from E3 Nintendo will reconsider using the nun chuck.
MadOdorMachine said:Edit - Do you guys think it's too late for them to change this? Maybe after some negative impressions from E3 Nintendo will reconsider using the nun chuck.
MadOdorMachine said:I'm a bit upset about the controls. I wonder why the guy making the game was so hell bent on keeping them especially after Team Ninja tried to get him to use the nun chuck. Wasn't the fact that he needed help creating games in 3D the whole point in hiring Team Ninja?
Edit - Do you guys think it's too late for them to change this? Maybe after some negative impressions from E3 Nintendo will reconsider using the nun chuck.
TheUnknownForce said:Using the nunchuk to move and the pointer to aim and shoot outside of the first person might become jarring, as the game is not an overhead shooter of sorts. Enemies are in 3D space. While there could be enemies on the far upper left of the screen, the pointer would not know whether she would be shooting at the enemy closer or further away from the player. Depth is not seen with the pointer. And thus, rather than deal with that problem, they made the game auto-aim.
DragonGirl said:I don't think that's really a valid concern. It shouldn't act any different than say, a rail shooter. Also, aren't you running into the this very problem you mention with the auto aim? It probably just targets whatever enemy is closest regardless of what the player wants to shoot.
This is my main concern as well. I don't understand why they couldn't include classic controller support as a second option, not even as the default. The game looks beautiful and will no doubt strike a chord with long time fans but it's not doing itself any favors by neutering the controls.Boney said:MY main problem isn't the auto aim, but using a dpad to move in a 3d space. It was horible enough in SPM, and that was much slower and only sometimes.