• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Metroid Other M E3 Gameplay Trailer

EmCeeGramr said:
metroid-other-m-20100615043954705.jpg
Weeeeeeeeeee!!
 
Are these Screens new? I haven't seen them. Noticed they put the grappling hook on her gun arm this time... Sakamoto hates metroid prime confirmed... agian.
 
Really? Wasn't it on the gun-arm in Super Metroid? I don't think he hates the Prime games at all (FPS mode with wiimote pointer is a nod to Retro imo). I guess this is his way of designing such a mechanic.
 
Metroid Killer said:
I just discovered this interview with Sakamoto and Hayashi from team ninja. It's short but great, touches on the 'metroid-feel', the narrative, the prime games and even Gunpei Yokoi.

So it seems Sakamoto doesn't think that being isolated on a strange planet is crucial for a Metroid game...hmm...I don't know about all of you, but that's probably one of the most important factors in how immersive a game like Super Metroid is. Walking into a new area, hearing the music, seeing strange creatures/artifacts...Metroid games make you *become* Samus, because who couldn't relate to that sense of isolation combined with discovery?

However I am interested in his comment that the solitude remains, but it is her own sense of isolation, even amongst groups.

In any case, this will be a interesting experiment, and of course I'll be buying it Day 1. Sakamoto hasn't let us down before.
 
Anasui Kishibe said:
soon to be released and I still don't understand how the hell is gonna be played
Not that hard really. You hold the Wii remote sideways, D-pad for movement, 1 for shooting and 2 for jumping. A for Morph ball.

It plays like a 2-d game but with some added depth (think old-school brawlers) and some cinematic camara angles.

Am I missing something?
 
Boney said:
Not that hard really. You hold the Wii remote sideways, D-pad for movement, 1 for shooting and 2 for jumping. A for Morph ball.

It plays like a 2-d game but with some added depth (think old-school brawlers) and some cinematic camara angles.

Am I missing something?


yes. How does the first person work? i've read the previews but still couldnt picture it in my mind. You point your mote, but can you do it whenever you want or in certain situations?

I've also seen some sections in third person, so that adds to the wtfness
 
Anasui Kishibe said:
yes. How does the first person work? i've read the previews but still couldnt picture it in my mind. You point your mote, but can you do it whenever you want or in certain situations?

I've also seen some sections in third person, so that adds to the wtfness
Oh yeah 1st person. You point at the screen and it goes to 1st person. You can't move,but you can look around and it's the only way to fire missiles. You can select stuff and Samus will go towards it if you go back to 3rd person.

And the behind the shoulder camara occurs when you're "investigating" if I recall correctly. Like if you're inside a lab room and have to check things out. (could be wrong here)
 
i "get it" insomuch as i read descriptions of each of the individual parts of the control scheme and understand how they'll function, but to really understand the flow of the game and if the controls work in that regard--seeming natural and like a good choice on the developers' part--i'll really have to play it for myself.
 
Boney said:
Oh yeah 1st person. You point at the screen and it goes to 1st person. You can't move,but you can look around and it's the only way to fire missiles. You can select stuff and Samus will go towards it if you go back to 3rd person.

And the behind the shoulder camara occurs when you're "investigating" if I recall correctly. Like if you're inside a lab room and have to check things out. (could be wrong here)


uhm, thanks for replying mate. Still sounds confusing, I really hope it works well. I have faith, but ..
 
beelzebozo said:
i "get it" insomuch as i read descriptions of each of the individual parts of the control scheme and understand how they'll function, but to really understand the flow of the game and if the controls work in that regard--seeming natural and like a good choice on the developers' part--i'll really have to play it for myself.
That's the part we're all skeptical about.. D-pad for a 3d space? The whole stopping to look around and breaking the whole pacing? Are investigation parts absolutely safe and nothing will happen until you find all that you're looking for, kinda like Shattered Memories? Do I have to keep talking like this?

I guess we'll find out in 2 months, but from what Sakamoto has said, by trying to make it simple, it sounds more constrictive.
 
Anasui Kishibe said:
uhm, thanks for replying mate. Still sounds confusing, I really hope it works well. I have faith, but ..

I'm guessing it'll be kinda like the first person view in galaxy, but with some hidden upgrades/puzzles that require it.
 
I think control-wise it'll end up feeling a bit like Resident Evil, where you held R to enter a firing stance. Of course Samus can fire at any time, just not with precision unless you go first person.

The other third person over the shoulder bits just seem like areas that are still controlled by the d-pad but the camera shifts to behind her.
 
Nessus said:
The other third person over the shoulder bits just seem like areas that are still controlled by the d-pad but the camera shifts to behind her.

Yea, I think those sections will cover more of the isolation/exploration parts of the game.
 
I wonder if Sakamoto thinks that Super Metroid is "too complicated."

I just hope there is enough depth to this game despite the limited number of buttons.
 
Rindain said:
I wonder if Sakamoto thinks that Super Metroid is "too complicated."

I just hope there is enough depth to this game despite the limited number of buttons.

I'm beginning to get the feeling that Super Metroid's legacy is to Sakamoto what Pinkerton eventually became to Rivers Cuomo. :p Still a good interview though and I like that he finally gave a bit of praise to the Prime series in that he at least agreed how well they captured the feel of the series in a FPS environment.

As you said however, it's getting worrisome that he keeps emphasizing how he wants "anyone to be able to play the game."

edit: Mdk7's show floor impressions have me very concerned. :(
 
Agent Unknown said:
I'm beginning to get the feeling that Super Metroid's legacy is to Sakamoto what Pinkerton eventually became to Rivers Cuomo. :p

So I guess Other M is Sakamoto's Green Album, i.e. a calculated attempt to bring in new fans via generic, simplified music/gameplay while taking away the heart of what made his classics so great?

I sure hope not.
 
Rindain said:
I wonder if Sakamoto thinks that Super Metroid is "too complicated."

I just hope there is enough depth to this game despite the limited number of buttons.
Well in terms of controls Sakamoto defintely thinks that Super Metroid was too complicated, and I guess some of the movements were quite hard to do early on.

But hopefully accessbility doesn't mean we can't have death. We know wall-jumping, morphball bombs, grapplingbeam, speedboosters and missiles will be in the game (and obviously a lot of other upgrades), they'll just be confined to less bottons.

Less than 2 months...
 
Agent Unknown said:
As you said however, it's getting worrisome that he keeps emphasizing how he wants "anyone to be able to play the game."

This is worrisome to you? Please never design a game.
 
Agent Unknown said:
edit: Mdk7's show floor impressions have me very concerned. :(

It seems to me the way this game is designed is as if its on a grid of some kind with fixed camera angles, made for D-pad controls. Going from the videos it seem like the analog stick would slow the game play down. Now I haven't played Super Metroid, but they say its pace is what this game is based off of.
 
Just thought I'd post this http://www.youtube.com/watch?v=0oXKtl1xa3g&feature=related. Even though the user states he's playing horribly, I must say he's displayed the best use of the controls/mechanics I've seen yet from this game at E3. Static play is quite an interesting form of strategy, you can see it in this clip, the auto-lock function has quite a bit if depth. I'm feeling a lot more confident now.
 
^Seriously, check it at the 5:49 mark, that is the BEST use of the dodge mechanic I've seen thus far. Soooo good. Oh and I'm seeing some potential bullet deflection using the walls to hit your enemies (or perhaps something else entirely). Looks like it could be a new high-end skill (like the bomb climb etc) for us hardcore players. How splendid.
 
Rindain said:
So I guess Other M is Sakamoto's Green Album, i.e. a calculated attempt to bring in new fans via generic, simplified music/gameplay while taking away the heart of what made his classics so great?

Haha, nice.

I sure hope not.

Same here.

Ushojax said:
This is worrisome to you? Please never design a game.

Yeah, that's exactly what I meant. Please tell me when was Metroid as a series ever viewed as immediately accessible to anyone? Sure, it's always had intuitive controls (well, that's what I thought but Sakamoto feels differently now, go figure), but it's a series which has never been designed for novices, it's always been built on a reputation of coherently structured high levels of challenge. I'm still holding out plenty of optimism for the game, don't get me wrong. I just find some of his statements concerning.

edit: From the video posted above: "Blue dude: Freeze guns authorized! And Samus, I'm authorizing missile use!" CRINGE Still looks nice, though.
 
Hm. I'm still undecided about the game. I've got it on pre-order for UK release on the 27th august, but still.

Luckily I work where I preordered it, so we'll get our copies in on the tuesday (24th August). I'll give it a quick play before I buy it.
 
richisawesome said:
Hm. I'm still undecided about the game. I've got it on pre-order for UK release on the 27th august, but still.

Luckily I work where I preordered it, so we'll get our copies in on the tuesday (24th August). I'll give it a quick play before I buy it.
But the European release date is September, though a specific date hasn't been announced.


Those dodges looks really nice in that video above. Also I can't wait to see how the Varia Suit is gonna look like, and also how huge and epic the bosses are gonna be.
 
Rindain said:
So it seems Sakamoto doesn't think that being isolated on a strange planet is crucial for a Metroid game...hmm...I don't know about all of you, but that's probably one of the most important factors in how immersive a game like Super Metroid is. Walking into a new area, hearing the music, seeing strange creatures/artifacts...Metroid games make you *become* Samus, because who couldn't relate to that sense of isolation combined with discovery?

However I am interested in his comment that the solitude remains, but it is her own sense of isolation, even amongst groups.

In any case, this will be a interesting experiment, and of course I'll be buying it Day 1. Sakamoto hasn't let us down before.


metroid_fusion-168083-2.jpeg


Just because you're not isolated on a strange planet, doesnt mean that you still wont run into an area over run with odd lifeforms, new themes, etc.

I just hope they nail the music with some awesome remixes, new themes, have a great Ridley fight, and bring back Kraid.

I dont see where the worry is coming from, since there has never been a bad main series Metroid game.
 
Teknoman said:
metroid_fusion-168083-2.jpeg


Just because you're not isolated on a strange planet, doesnt mean that you still wont run into an area over run with odd lifeforms, new themes, etc.

I just hope they nail the music with some awesome remixes, new themes, have a great Ridley fight, and bring back Kraid.

I dont see where the worry is coming from, since there has never been a bad main series Metroid game.

:lol Metroid fanboys are truly one of a kind aren't they? Nice avatar by the way, Akihiko Yoshida?
 
robor said:
:lol Metroid fanboys are truly one of a kind aren't they? Nice avatar by the way, Akihiko Yoshida?

Yup, from the new FFXIV art.

robor said:
Just thought I'd post this http://www.youtube.com/watch?v=0oXKtl1xa3g&feature=related. Even though the user states he's playing horribly, I must say he's displayed the best use of the controls/mechanics I've seen yet from this game at E3. Static play is quite an interesting form of strategy, you can see it in this clip, the auto-lock function has quite a bit if depth. I'm feeling a lot more confident now.

Hey thats Donkey Show playing later on :lol
 
Like everyone, I just want this game to really stand out in the series for quality. In the end it's going to be interesting to see how Other M stacks up against all of Retro's current work, especially now that they're making their first ever platformer.
 
robor said:
Just thought I'd post this http://www.youtube.com/watch?v=0oXKtl1xa3g&feature=related. Even though the user states he's playing horribly, I must say he's displayed the best use of the controls/mechanics I've seen yet from this game at E3. Static play is quite an interesting form of strategy, you can see it in this clip, the auto-lock function has quite a bit if depth. I'm feeling a lot more confident now.
LOL, that's my vid. :lol

I just jumped in on the second part of the demo without playing the game beforehand. It does take a bit to get used to, but dodging is definitely very fun.
 
I don't think it would be exactly fair to compare Other M to Retro's Prime series. Other M sits more in line with the 2-D games and would be best compared to them. If it's better than Fusion then it's good enough.

Though in defense of Fusion, the SA-X was a great element and provided some of my favorite video game "oh shit!" moments.
 
robor said:
Just thought I'd post this http://www.youtube.com/watch?v=0oXKtl1xa3g&feature=related. Even though the user states he's playing horribly, I must say he's displayed the best use of the controls/mechanics I've seen yet from this game at E3. Static play is quite an interesting form of strategy, you can see it in this clip, the auto-lock function has quite a bit if depth. I'm feeling a lot more confident now.

At 3:08 when Samus is stuck in that mini-pit she does her classic straight up jump animation. That's a small, but awesome detail to see.
 
Man, you guys, this is making me want to replay lots of Metroid games. :D

Also; I just hope there's alot of upgrades/weapons to 'authorize'/find, because so far the rest of the gameplay seems fine. Not too keen on the cinematics, but we'll save it for a Metroid reboot franchise in 2012.

I'm terribly happy I've got an original super metroid :D


Too bad moonwalking's not in this game.
 
gogojira said:
At 3:08 when Samus is stuck in that mini-pit she does her classic straight up jump animation. That's a small, but awesome detail to see.

Nice find man! I love all these little homage nuggets we're getting from the entire franchise (Retro Metroid's included) in this game.
 
DragonGirl said:
I don't think it would be exactly fair to compare Other M to Retro's Prime series. Other M sits more in line with the 2-D games and would be best compared to them. If it's better than Fusion then it's good enough.
I agree. And while I absolutely LOVE the Prime games and think they are some amazing games, I think they should be considered as a sorta spin-off trilogy compared to the other Metroid games. And eventhough Sakamoto helped a little on the Prime games they weren't really his games.

If you guys haven't checked out the Neogaf Perler thread, there's a reason to do now. Snytbaggen has recreated one of my favorite Super Metroid sprites with mini beads.

Looks really nice!

2zovev5.jpg
 
Metroid Killer said:
I agree. And while I absolutely LOVE the Prime games and think they are some amazing games, I think they should be considered as a sorta spin-off trilogy compared to the other Metroid games.

I disagree. The first Metroid Prime is almost perfect to me and is just as high quality of an entry into the series as Super Metroid in my opinion. I concur Echoes and (especially) Corruption while very good games feel a bit spin-off'ish due to their very different settings and characters but Prime 1 captured SM's legacy and the atmosphere and basic styles of the older games very well.
 
Agent Unknown said:
I disagree. The first Metroid Prime is almost perfect to me and is just as high quality of an entry into the series as Super Metroid in my opinion. I concur Echoes and (especially) Corruption while very good games feel a bit spin-off'ish due to their very different settings and characters but Prime 1 captured SM's legacy and the atmosphere and basic styles of the older games very well.

Have you replayed Echoes? My second time through I enjoyed A LOT more. Most well designed room layout/connection of the whole trilogy. It also had a couple thematic elements that carried throughout the whole game (colour theme, enemies, ect.). Plus the luminoth are awesome.
 
Willy105 said:
I am still lost somewhere on Metroid Zero Mission (my first and only Metroid game so far). Don't think I'll ever figure it out.
Zero Mission is pretty straght forward. Did you beat Ridley and Kraid yet?
 
Gilby said:
Have you replayed Echoes? My second time through I enjoyed A LOT more. Most well designed room layout/connection of the whole trilogy. It also had a couple thematic elements that carried throughout the whole game (colour theme, enemies, ect.). Plus the luminoth are awesome.

Yeah, the Luminoth are really cool, every bit as interesting as the Chozo. Echoes is my brother's fave in the trilogy. Back in 06/07 he managed to beat the GC version and got 100% and he only had to consult a guide once. I really like the game too, it's my 2nd fave of the three games and as you said it has fantastic level layout and I appreciate how Retro endeavored to make the game tough as nails (not saying the pre-trilogy disc spider guardian was a good thing mind you :p ).

I also love how Yamamoto put in a remix of Super Metroid's Brinstar/Red Earth theme for Torvus Bog and the old NES Metroid room/transition "beeping" theme every time you finish a guardian/boss.
 
TheGreatMightyPoo said:
Unfavorably X 2.

This is looking SOOOOOO much like Fusion: 3D in a lot of ways. Fusion was my least favourite by far, but I still enjoyed I still enjoyed it. I hope they go back to the prime series or maybe some 2.5D stuff after this.
 
Gilby said:
This is looking SOOOOOO much like Fusion: 3D in a lot of ways. Fusion was my least favourite by far, but I still enjoyed I still enjoyed it. I hope they go back to the prime series or maybe some 2.5D stuff after this.
This game is basically 2.7D
 
Top Bottom