Arde5643 said:I tried playing MP1 again, but after a couple of hours, the lack of control for moving, aiming, and vision really hurt the game for me.
I think I've been spoilt by the excellent controls in MP3 to even try playing MP1 again.
blu said:not long ago i deliberately checked to see how the traditional controls (echoes) would feel when you're head over heels into corruption and it was not easy. the re-adjustment process proceeds from feeling straight-jacket-restrained, to nominal levels of comfort within a whole day, if not longer. surely the first two primes were built around their control scheme, so you're not handicapped in battles, but for elementary reflexes like looking around while walking it does take readjustment. and that comes from somebody who's had upward of 100 hours with the original games.
speaking of which, why the heck echoes never got the 'player's choice' treatment?! that prime and battalion wars seem like they never got nintendo's love (yes, i know echoes actually received a half-decent tv commercial, but that does not quite cut it).
Have you tried playing MP1 or MP2 again?Tristam said:I don't understand why you anyone says this. Speaking absolutely, yes, Corruption's controls are better than Prime or Echoes; then again, Corruption features the best controls for any console FPS I've ever played. The free aim lock-on is executed with flawless precision and offers a new level of challenge in the series -- no longer does your reticule stay centered on an enemy at all times. The motion controls (particularly the grapple lasso) are incredibly tactile and the Remote/Nunchuk setup allows for a greater level of immersion than in any game I've ever played.
On the other hand, the GC pad is more than adequate to support the designs of Prime and Echoes. It sets out to achieve something different than the Wii Remote/Nunchuk, and it does it nearly as well.
FlightOfHeaven said:Never played any of the old Metroid games, by the way. I first saw Samus in SSB, never cared much, SSBM raised my interest level, because of the trophies, and decided to check out her game when Prime 1 came out. So glad I did. SSB is a great series to introduce people to other series. It did the same for me for Fire Emblem and, to an extent, Link (first LoZ game was Windwaker).
Sorry for the detour at the end. : p
FlightOfHeaven said:I finished the game last night. Beat the final boss, then realized I had a 97% completion rate.
...
So, I decided not to save, and hunt down the last 3 missile expansions.
Overall, I have to say that Corruption stands on par with Prime 1 for me, with a balancing act of positives and negatives. I liked Prime 1's weapon system, in terms of missile usefulness. I liked how you could augment each weapon by "combining" it with the missiles, really gave the missiles much needed usefulness. Where as in Prime 3, they weren't really useful. Only time I used them much, in terms of fights, were against Metroids and a few scattered uses in the final fight, where, if you don't lock-on and manually aim, they can help tremendously at certain key points.
Corruption felt smaller, tighter, and it fared the better, for me. I think it had as much relevant backtracking as the previous entries, but did it in an elegant fashion. Where Prime 1 and 2 had giant sprawling maps that, once you reached the end, you had to back track in its entirety, Prime 3 stitched together the "endings" to the paths and connected them to other areas, to lessen frustration. I remember getting lost, and it was sometimes headache inducing until a hint popped up.
Prime 3 brought back the feeling of exploration quite well. I think that the whole "Federation" thing wasn't necessary. It would have sufficed being present only at the beginning, to give a sense of how Samus was regarded in her world; highly. After that, I would have rather not seen them. It didn't hurt the game hugely for me, but I do think it would have fared better that, after the initial run on Norion, we'd never see the Admiral again.
The visors were well implemented, and quite fun to use. No qualms there.
Of great service were the pick-up and scan counters on the pause menu (still one of the best pause menus I've ever seen). For a completionist like me, it's great to know how much you've got and how much you've left to go. I'm not a crazy completionist, though; I'm not going to go for ever creature and research scan. But I really like the backstories of the alien races in the Metroid verse, so knowing how much of the Lore I've got was very, very nice.
Also, the map that you gain at one point marking the exact spot of the expansions, cells, tanks, and ship expansions was a much welcome inclusion. It really helped in getting that 100%.
I also like how the 100% was toned down. Instead of getting every damn scan, now it counts expansions and the like.
I may be wrong on some of these things, especially concerning the older Primes; I rented the first one (and atoned by purchasing it recently) and borrowed the second (never got to finish it :[ ).
The final fight was good, but I recall Prime 1's with greater satisfaction. Fighting Metroid Prime in its various forms, hiding behind rock formations, it on one end of the tunnel, me on the other, swapping out cannon types and using the "super" versions of the types (except plasma, that shit was useless and expensive to use) was just amazing.
Prime 2, I have none of the complaints of the other posters here. For me, the issue lied in the bullet system. I hated having to have to pick up bullets for the light and dark cannons. I was used to infinite ammo, with the exception going to the missiles, of course. Prime 2 was as good as Prime 1. For me.
I'm going to go back now and read all the stuff you guys posted.
Oh, when I get a connection to my Wii, I'm going to want/need FV. I have quite a few; more than 15, I believe. Are the dioramas worth it? What should I get, once I get the FVs, if ever?
Oh, one thing I absolutely love about the Metroid games is the scanning. Putting together the situation and what happened from tidbits of information is freaking awesome. I loved theand reading the cause of death for all of the bodies I found.G.H.S Valhalla
Argh, one final thing. I keep forgetting. I like how they gave Samus her, what I consider to be, basic equipment at the beginning of the game. She has her Charge Shot, Missiles, Space Jump and Morph Ball. I think every Metroid should start off with that. I remember being surprised at Prime 1 when I lost everything; I'm surprised Samus retained the ability to frakkin' walk. When it happened again in Prime 2, where she loses everything again, I was incredulous. When Prime 3 allowed me to keep the basic, but awesome, equipment, I was so, so glad.
Awesome game with few flaws and a few deviations that old-school fans may, probably, will not like, this game deserved it's 9.0. Hell, considering the effort that went in it (few repeating textures? Holy shit), it's not surprising.
Never played any of the old Metroid games, by the way. I first saw Samus in SSB, never cared much, SSBM raised my interest level, because of the trophies, and decided to check out her game when Prime 1 came out. So glad I did. SSB is a great series to introduce people to other series. It did the same for me for Fire Emblem and, to an extent, Link (first LoZ game was Windwaker).
Sorry for the detour at the end. : p
DragonGirl said:Super Metroid is on the Virtual Console. Buy it. I still feel it is the best Metroid to date and one of the greatest games ever made. Any time some game site decides to make a "Greatest Games Ever" list, Super Metroid is never far from the top and is often a contender for the number one spot. Also, buy Zero Mission and Fusion for the Game Boy Advance (assuming you have a GBA or DS). Bother are excellent entries into the series, though Fusion, mostly due to its story events, sits at the bottom of my personal rating list for Metroid games. The original Metroid and, assuming you could fine it, Metroid 2 I really can't recommend unless you have a thing for very old, primitive games. Zero Mission is a remake/update of the original anyway.
FlightOfHeaven said:I also like how the 100% was toned down. Instead of getting every damn scan, now it counts expansions and the like.
I may be wrong on some of these things, especially concerning the older Primes; I rented the first one (and atoned by purchasing it recently) and borrowed the second (never got to finish it :[ ).
Argh, one final thing. I keep forgetting. I like how they gave Samus her, what I consider to be, basic equipment at the beginning of the game. She has her Charge Shot, Missiles, Space Jump and Morph Ball. I think every Metroid should start off with that. I remember being surprised at Prime 1 when I lost everything; I'm surprised Samus retained the ability to frakkin' walk. When it happened again in Prime 2, where she loses everything again, I was incredulous. When Prime 3 allowed me to keep the basic, but awesome, equipment, I was so, so glad.
Awesome game with few flaws and a few deviations that old-school fans may, probably, will not like, this game deserved it's 9.0. Hell, considering the effort that went in it (few repeating textures? Holy shit), it's not surprising.
DragonGirl said:One criticism I've seen pop up now and again from the Metroid Purist Faction (of which I'm perhaps a borderline member), is the lack of the Isolation Element in some recent Metroid games. I've made appeals for maintaining this element myself, and its lack in Corruption is one thing about the game that dismays me. However, I think that when "they" say isolation and when I say it, we're meaning different things.
I get the impression that many fans feel that in order to be a "true and pure Metroid game", Samus should be the only person in the game (well, aside from, you know, the enemy); said fans taking offense at the inclusion of other characters like GF marines and such. I don't feel this way at all. I say the more the merrier. I like seeing the Metroid universe populated and filled out. In Corruption, I enjoyed interacting with the other hunters during the game's first two acts. I loved the little area where I was rolling Samus through a morph ball tunnel while Rundas ran through the hallway above, or where I watched Ghor duke it out with a Berserker. I really enjoyed saving the marines and talking to them, even though they often had little to say (I really liked being thanked for saving their lives though). As far as I'm concerned, the only time additional characters could detract from Metroid is when they are competing with Samus for center stage. This is one reason I dislike Metroid Prime Hunters on the DS. Since the game was built for a multi-play aspect, all the characters needed to be on par with each other for fairness. This immediately made Samus generic amongst them (oh, so everybody has a morph ball equivalent?) and I hated that. But aside from this specific ill conceived instance, adding characters to Metroid does not negatively impact the "feeling of isolation" in Metroid. But I'll tell you what does...
Being yacked at by Admirals, intelligent computers, and my own damn ship while I'm on the job. Having my exploration interrupted by hints disguised as communiques that kick me out of the world and into the map so it can stamp a question mark on some room. Sure, you can ignore the hint messages sometimes but I hated that big "press the A button" text sitting there on the screen. Message to employer: I'm Samus Aran dammit, I don't need you to tell me how to do my job. Have you read my resume? I've explored many alien wolds on my own and I really don't need a guided tour thank you very much!
blu said:i totaly agree. corruption tops the record of 'from-behind-the-scene' interference previously held by fusion. down to the point of introducing awtf!?second AU to push you around on elysia- haha, how wrong i was.at first when i learned there was a corrupted AU there i was 'oh, great - an AU bossfight!'
basically, in corrption being samus feels like being an errand boy, and that's the one complaint i have on the whole subject. compare this to the messiah feeling that prime, and especially echoes install, and you'll see why somebody would prefer the previous episodes when coming to the role of the protagonist.
ed: since we mentioned elysia, does anybody find it strange thatthe defence drone beats the hell out of helios as a boss fight? i mean, helios is grandeur and all, but effort-wise, that seed guardian is some pretty weak sauce, on all difficulty levels.
HitokiriNate85 said:was definitely a better fight.Rhundas
HitokiriNate85 said:The thing that killed me the most in the game was the acid rain on the Pirate Homeworld, haha. On several occasions I tried to see if I could make it through the rain to scan an object, etc., only to end up killing myself.
TwinIonEngines said:I agree that theboss designs had a lot less impact than the bosses from the other areas, butElysianis the weakest and easiest boss in the game by a considerable margin. I thought thatRhundason my first run through Veteran, but subsequent plays on the other difficulties have shown me that I was wrong.he was tougher and better than Ghorcan be killed in less than 25 seconds on any difficulty level with astonishing ease. All of his fancy attacks are worthless unless you wait around for them to happen. Berserker Lord is objectively more difficult.Rhundas
Take a day off, I did it first time with fresh eyes.MoxManiac said:Crap, I can't beat. I'm tearing my hair out here D:Mogenar
blu said:funny, i've had some utterly peculiar luck with that encounter - on veteran i got that rare, which i ruthlessly exploited, and on hyper i accidentally entered the battle with 94 health total (you're supposed to haverundas-getting-wall-stuck bugthere), which does not give an objective idea of the fight on this difficulty level either (but is mad fun nevertheless). the only time this encounter went normally for me was on, well, normal - which is all paper and goose feathers anyway.~400
beef3483 said:I would have removed the Admiral from the game completely. He was terribly cliche and ultimately wasn't needed at all.
This would have meant that your primary communication would have only been with the AU units and the hunters (and to a lesser extent Federation grunts). Since the AUs aren't human and the hunters turned bad, isolation wouldn't have been sacrificed to the degree that it was.
I also think, at the end, we should have had a rematch with Metroid Prime (not just Dark Samus). After the AU is defeated Metroid Prime could have returned and there would have been one final showdown. Afterall, the games are called "Metroid Prime" and it is part of the Metroid series. They almost went off on a tangent with Dark Samus. If they had just brought Prime back for one final showdown, it would have brought everything full circle and made for a very poignant moment.
beef3483 said:(snip!)
marwan said:how come no one mention that the game was dead easy on normal difficulty? MP1 was way more challenging and some of the bosses(specially ridley and metroid prime) were bone crunching hard! MP2 had a similar difficulty to MP2(the boost guardian was a total bitch to defeat), while MP3 was retardedly easy, i beat ever boss from my first try! ;0
great game nonetheless!
i'm really curious to know what the next series would be, since Retro said that MP3 is the last in the Prime series.
QFT!
Rezbit said:Well, just finished this so I will post some thoughts:
First things first, the controls. Well, I guess everyone has said they're brilliant, and I'm in the same boat. Responsive, precise with some good gestures thrown in. However, sometimes the controls were a bit of a double-edged sword. It feels to me like it contributed to Corruption at times not knowing what it wanted to be. When trekking around, exploring, scanning, I thought to myself, "Oh this is trademark Prime, awesome." However, with some of the set-pieces I thought "Am I playing a FPS now?" I guess because the controls were so good, when it came to combat Retro were forced to put in more enemies and make them stronger to offer any semblance of difficulty. That said, these moments controlled beautifully, and really this is only a little thought as I was still
:lol *high-fives*bumpkin said:Hmm, so I'm in the process of trying to get the 100% ending and I've reached a rather odd impass. I've gotten every energy tank, every energy cell, and every missile expansion; at least based on the little dots on the maps. I know the Valhalla isn't included in the whole "marking" thing so I referred to an FAQ to get what's hidden there.
So... Are there two pickups that are super-hidden? Do scans of certain things count as pickups (i.e. am I screwed on a one-time chance somewhere)?
Edit: Nevermind... I had forgotten about the hidden ice area in Bryyo. That indeed held the key to my 100% completion.
As much as I complained about MP3 controls for a while (took me longer to get the hang of it than most), going back to MP1 felt weird in the same way for me... for like 10 mins, then I settled in and the controls were as good as I remembered.Arde5643 said:I tried playing MP1 again, but after a couple of hours, the lack of control for moving, aiming, and vision really hurt the game for me.
I think I've been spoilt by the excellent controls in MP3 to even try playing MP1 again.
Haunted One said::lol *high-fives*
I came in here to post exactly that. I didn't get the Energy Tank and Gunship Missile there as well, roamed the game for a good half hour with 98% wondering what I was missing.
Gwanatu T said:There's an alternate ending for such a victory, right?
Gianny said:I have 91 items and I am already at the last boss fight. I want to go back and grab the other 9 items but can't find the map that would display the ones I haven't picked up. I only see everything in Bryoo and Norion.
Give me a clue or an answer plz
666 said:HELP!
I'm at theandfederation landing site, where i'm going to do my first ship upgradeAnyone know what I mean? Know what I need to do? I've done everything in FAQs i've read... I know it must be something simple i've missed, but I can't see it... thanx.when I go to hit the control pad to put the columns away and call my ship, the ship won't come. I opened the roof and everything and can't see anything else i'm ment to do...
I've tried to avoid this thread as much as possible before completing the game, sorry. At least you've got a reason to play it on hypermode now besides the yellow credits.Gwanatu T said:Son of a...
I missed those too. Posted about it more than once here and didn't get a reply. Oh well, maybe next time through I'll 100% it. There's an alternate ending for such a victory, right?
FlightOfHeaven said:Only places not covered are the secret ice area on Bryyo and the Valhalla.
Code_Link said:You're wrong, the Ice Area in Bryyo is covered when you download the Bryyo info. Where can you download the item info for the Pirate Homeworld, though?
Code_Link said:You're wrong, the Ice Area in Bryyo is covered when you download the Bryyo info. Where can you download the item info for the Pirate Homeworld, though?