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Metroid Prime 4 gets more details on Vi-O-La motorcycle gameplay

Kinda beating an old drum but I am just not positive about this. I don't want a motorbike, exploring the empty environments I've seen so far and fighting enemies I guess for sport? Metroid combat usually lacks an edge, probably by design. Like, the pirate fights in the Prime games could be stressful, usually because they're ambushes and the pirates can deal a lot of damage, but it feeds back into the experience of exploring an alien environment.

What exactly is the point of introducing high-octane, ad-smashing combat to my Metroid game? Did Retro really have the time and expertise to build a classic, moody Metroid experience and also include a hyperactive mode that can rival the adrenaline of a modern action game? It's been long enough since Prime 3 that I can't say one way or the other, but my past experience has shown me that their deviations from the core Metroid formula have usually lacked that edge to make them stand out as anything but undercooked add-ons.

PS: Metroid can have good combat by the way. I point to the boss fights in Dread as positive examples that ask you to experiment with your kit and observe - because everything can be avoided and dealt with - and the boss movesets are demanding but fair.
 
Combat in Prime is always secondary. Most combat has always been puzzle based and you cycle through weapon types to best defeat a enemy or figure out a puzzle to beat the boss. Prime is mostly puzzles, platforming and exploration.

Marketing IMO just isn't very good. The other biomes would be more interesting to show off. The rough large and empty desert zone isn't something I'd be excited to show off after a few months of leaving fans hungry for more after reusing the same 10 minute demo over and over.

Of every zone they've shown off only the Desert one objectively looks bad.

And it won't surprise me if they don't market the game until either right before or after Zelda Musou 3 comes out.
 
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