Paltheos
Member
Kinda beating an old drum but I am just not positive about this. I don't want a motorbike, exploring the empty environments I've seen so far and fighting enemies I guess for sport? Metroid combat usually lacks an edge, probably by design. Like, the pirate fights in the Prime games could be stressful, usually because they're ambushes and the pirates can deal a lot of damage, but it feeds back into the experience of exploring an alien environment.
What exactly is the point of introducing high-octane, ad-smashing combat to my Metroid game? Did Retro really have the time and expertise to build a classic, moody Metroid experience and also include a hyperactive mode that can rival the adrenaline of a modern action game? It's been long enough since Prime 3 that I can't say one way or the other, but my past experience has shown me that their deviations from the core Metroid formula have usually lacked that edge to make them stand out as anything but undercooked add-ons.
PS: Metroid can have good combat by the way. I point to the boss fights in Dread as positive examples that ask you to experiment with your kit and observe - because everything can be avoided and dealt with - and the boss movesets are demanding but fair.
What exactly is the point of introducing high-octane, ad-smashing combat to my Metroid game? Did Retro really have the time and expertise to build a classic, moody Metroid experience and also include a hyperactive mode that can rival the adrenaline of a modern action game? It's been long enough since Prime 3 that I can't say one way or the other, but my past experience has shown me that their deviations from the core Metroid formula have usually lacked that edge to make them stand out as anything but undercooked add-ons.
PS: Metroid can have good combat by the way. I point to the boss fights in Dread as positive examples that ask you to experiment with your kit and observe - because everything can be avoided and dealt with - and the boss movesets are demanding but fair.