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Metroid Prime: Federation Force - Story Trailer

Looking to hear some more impressions whenever available, I have a group of friends who have been looking at this since the demo for Blastball (really went well at smash club and a number of us got roped into it). If it sounds good, I think we might pick it up but I'd like it to be decent as single-player as well.
 
A few more impressions. I tried both control schemes again, and I'm not feeling either, though gyro aiming seems to be a bit easier. The nub on the new 3ds just doesn't have enough give to provide comfortable aiming, and it seems to move pretty slowly. Maybe I need more time with gyro aiming for it to click

I tried almost every amiibo I have and seems like only the two Samus Amiibos give new paint jobs.

Paint jobs can provide extra abilities. Some are just cosmetic

The medals you earn can unlock abilities and paint jobs. Not like currency, but at a certain milestone you unlock something. You can earn up to three medals per mission.

Tried to go online but no games were available. I'll try to do a local multiplayer mission tomorrow. Pretty sure you need multiple carts for local co-op. Back of box says "download play for 2-6 players for VS only" meaning Blast Ball.

Second mission was much shorter. Your Captain chimes in with some plot points in some areas. This particular mission would have gone way faster with multiple players.
 
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Somehow still less of a copy+paste job than the Japanese box art.
 
A few more impressions. I tried both control schemes again, and I'm not feeling either, though gyro aiming seems to be a bit easier. The nub on the new 3ds just doesn't have enough give to provide comfortable aiming, and it seems to move pretty slowly. Maybe I need more time with gyro aiming for it to click

I tried almost every amiibo I have and seems like only the two Samus Amiibos give new paint jobs.

Paint jobs can provide extra abilities. Some are just cosmetic

The medals you earn can unlock abilities and paint jobs. Not like currency, but at a certain milestone you unlock something. You can earn up to three medals per mission.

Tried to go online but no games were available. I'll try to do a local multiplayer mission tomorrow. Pretty sure you need multiple carts for local co-op. Back of box says "download play for 2-6 players for VS only" meaning Blast Ball.

Second mission was much shorter. Your Captain chimes in with some plot points in some areas. This particular mission would have gone way faster with multiple players.
You can adjust sensitivity for second stick aiming if you go under options for scheme B. Does that seem to help at all? The feature was present but mostly irrelevant in Blast Ball due to the nature of how it plays.
 
You can adjust sensitivity for second stick aiming if you go under options for scheme B. Does that seem to help at all? The feature was present but mostly irrelevant in Blast Ball due to the nature of how it plays.
Ah, didnt notice the options on config B. I'll try it out, thanks
 
Any more impressions? I'm feeling cautiously optimistic after reading everything here; the main thing for me is that the game has that feeling of secrets and exploration as other metroids, even if it's level-based. How do FF do on that front?
 
Once again, what first-party 3DS titles visually put this to shame?

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More here.

It would be much easier to ask the reverse, the answer to which is Chibi Robo: Zip Lash:

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Beyond that, I haven't played a retail Nintendo game on the 3DS that proudly displayed crude 3D models, N64-like textures and barren environments on top of a generic art style. Nintendo has made some really nice-looking games on the 3DS, like Smash Bros., Mario Golf: World Tour, Donkey Kong Country Returns 3D, Luigi's Mansion 2 or the Kirby games. They're usually pros at working around hardware weaknesses. Next Level Games just ran straight at them with FF. I played the demo, in case you were wondering.
 
It would be much easier to ask the reverse, the answer to which is Chibi Robo: Zip Lash:

latest


Beyond that, I haven't played a retail Nintendo game on the 3DS that proudly displayed crude 3D models, N64-like textures and barren environments on top of a generic art style. Nintendo has made some really nice-looking games on the 3DS, like Smash Bros., Mario Golf: World Tour, Donkey Kong Country Returns 3D, Luigi's Mansion 2 or the Kirby games. They're usually pros at working around hardware weaknesses. Next Level Games just ran straight at them.

Well of course.

This is a phoned-in, last-minute-before-NX 3DS game that really only exists to say that Metroid didn't skip 8th Gen.
 
Frankly, I need to see it running on an actual 3DS to make my mind about the graphics. Luigi's Mansion 2 sucks in still images as well, but looks gorgeous running on the 3DS, specially when the 3D effect is disabled and the game applies what appears to be 2xMSAA, really a showcase for what the 3DS is capable of.

Here's hoping Federation Force does something similar, since same devs and all.
 
Frankly, I need to see it running on an actual 3DS to make my mind about the graphics. Luigi's Mansion 2 sucks in still images as well, but looks gorgeous running on the 3DS, specially when the 3D effect is disabled and the game applies what appears to be 2xMSAA, really a showcase for what the 3DS is capable of.

Here's hoping Federation Force does something similar, since same devs and all.

Even in screenshots, it was clear Luigi's Mansion 2 had high production values.

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The environments were also lacking in textures, but the game had a unique art style that made it work and there was a heavy focus on complex animations. They only kept the bad, for FF.
 
Even in screenshots, it was clear Luigi's Mansion 2 had high production values.

LMDM_Hockey_Ghosts.jpg


3DS_LMansionDM_2_scrn04_E3.jpg


lmdmguide72.png


The environments were also lacking in textures, but the game had a unique art style that made it work and there was a heavy focus on complex animations. They only kept the bad, for FF.

My god, that looks so much better than FF it's amazing.

C'mon people, there's no defending the awful visuals in FF. Not to mention the terrible art direction (for Metroid in particular).
 
Okay, so, this is a personal and somewhat complex web of nonsense involving a highly unstable individual I was friends and briefly FWBs with, but I can only assume there will be a never-ending clusterfuck on gaf now until the end of time, which inevitably involves you guys and gals on the mod team in some way, so I'm an open book here. The woman in question ended up being completely psychotic and held a grudge against me after a bizarre love triangle situation developed a few years ago between me, her, and another girl (the other girl I ended up in a long-term relationship with shortly thereafter). This NOLA story she apparently just put up on social media is a delusion of a deeply disturbed person who had a total psychological breakdown as a result of me and the other girl getting together, because she (phew, yeah...) became obsessively infatuated with the other girl (she's bi) on sight when the three of us met up. I wanted to just stay friends with the girl making the accusation and made it super super clear ahead of time that me and the other girl were interested in each other romantically and that could play out as such when we met up. Supposedly this was not a problem for her from accusation, but in reality she uhhh wanted me to die painfully after seeing me and the other girl interact. Plus she became infatuated with the other girl simultaneously to this (she's bi), which created the aforementioned bizarre love triangle that ended up causing her to implode and have an apparently very intense and long-lasting grudge. The whole story about how that love triangle thing played out is, frankly, nuts and scary, and involves this girl bringing us to a compound of dangerous scientology spinoff cultists on that same trip, who roofied us, attempted to recruit/scam me and attempted to abduct/rape the girl I ended up dating, in what was a fucking scary situation that resulted in me and the other girl and the rest of my friend circle never speaking to this girl from the accusation again.
 
Loving the game. 9.5 if I had to rate it now. Story seems less of a thing than in gameplay. A text box gives a few briefings during the intro starges and thats it. This is about exploring, puzzles, shooting bosses, gunning down waves. Stages are bite sized. 10 minutes at the most to run through matches. Solo isn't a pain like in Triforce Heroes. Just you and your mod selection. Mod drops are found in levels and show up after matches. Can transfer saves from the Blast Ball demo.
 
So the ending to this game basically explains how the Federation got their hands on a metroid to experiment on. Neat, especially since the experiments on this metroid is thus implied to have led to the decision to destroy the SR388 metroid population. Very neat implications for a post credits scene.
 
My god, that looks so much better than FF it's amazing.

C'mon people, there's no defending the awful visuals in FF. Not to mention the terrible art direction (for Metroid in particular).

It's pretty terrible, I expect better from Nintendo.
 
So the ending to this game basically explains how the Federation got their hands on a metroid to experiment on. Neat, especially since the experiments on this metroid is thus implied to have led to the decision to destroy the SR388 metroid population. Very neat implications for a post credits scene.

That sounds amazing. I was hoping Nintendo would eventually expand the Metroid universe beyond Samus Aran. Here's hoping they take it even further.
 
Federation Force ending spoilers

So the ending to this game basically explains how the Federation got their hands on a metroid to experiment on. Neat, especially since the experiments on this metroid is thus implied to have led to the decision to destroy the SR388 metroid population. Very neat implications for a post credits scene.

I don't think that's what happens. Honestly the Prime games made things too complicated to flow into the 2D games and are too different in how they handle the tone and lore of the series. Especially with how the Prime games have handled metroids.

But I digress, the Federation didn't need to capture a metroid to make that call. If anything, capturing a metroid for the first time in the aftermath of Super taught them that metroids can be a power source, so they probably would have ordered the metroids to be collected rather than destroyed.

But what's more important is that the ending shows the metroid being stolen by Sylux, who is likely to be an antagonist in Metroid Prime 4.
 
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