Femmeworth
Banned
Cropped cutscenes? Bleh.
ipukespiders said:Metroid Prime has the best game music ever. Looking forward to playing this game yet again.
The real point to playing Prime on Wii is the new interface, and that alone is well worth picking up the game for. The Corruption control scheme (and all its options) fit here perfectly. Better than that, they make Prime feel like an entirely new game -- faster, more precise, less frustrating. My biggest issue with Prime was that bogged down toward the end with too many backtracking fetch quests and a string of action-driven encounters that betrayed the slower, more adventure-like control scheme Retro deliberately designed the interface around. Neither of those should be issues here. Moving about the game world feels much speedier, and action sequences are a breeze to play with the Wii remote.
Yes, let's move forward by bringing back a game from last-gen that can already be played on the Wii. Porting over games is so innovative! What a huge leap forward. *rolls eyes*DeaconKnowledge said:Because they want to move forward. Not backward.
KeeSomething said:Yes, let's move forward by bring back a game from last-gen that can already be played on the Wii. Porting over games is so innovative! What a huge leap forward. *rolls eyes*
I love Metroid Prime, but I'm not going to support this or any other Gamecube Wiimake. What a terribly disgusting way to "hold over" Wii owners for real games made by Nintendo.
KeeSomething said:Can you imagine if Gamecube pulled this crap by porting over Nintendo 64 games instead of providing us with new games like The Wind Waker or Metroid Prime? Or even worse, what if Nintendo 64 ported SNES classics instead of giving us Ocarina of Time or Starfox 64?
I really feel that Nintendo has lost their touch.
I don't disagree. I'm sure Pikmin's and Metroid Prime's controls will work better. My problem is that we can already play these games on the Wii since they are on Gamecube. Instead of porting over games that are just from last-gen to show off what Wii can do, Nintendo should be giving us NEW products built around Wii-controls in mind. Even id Metroid Prime is controlled differently on Wii, it's still the exact same game. It's rather pathetic. Nintendo flaunts innovation, but instead of providing new experiences, we get either sequels that are hardly any different than the previous games (like Brawl), or they go off "Wiimaking" Gamecube games.mentalfloss said:Umm.. just because there's fan service, doesn't mean that anyone is holding back innovation. In fact, despite the 're-skinning' of older games, it's simply the theme that is being carried over. The mechanics of the game are what define the innovation.
KeeSomething said:I don't disagree. I'm sure Pikmin's and Metroid Prime's controls will work better. My problem is that we can already play these games on the Wii since they are on Gamecube. Instead of porting over games that are just from last-gen to show off what Wii can do, Nintendo should be giving us NEW products built around Wii-controls in mind. Even id Metroid Prime is controlled differently on Wii, it's still the exact same game. It's rather pathetic. Nintendo flaunts innovation, but instead of providing new experiences, we get either sequels that are hardly any different than the previous games (like Brawl), or they go off "Wiimaking" Gamecube games.
Like I said in my above post, imagine if Gamecube or Nintendo 64 pulled this crap. Now, I do think the Wiimakes would be justified if we were also getting new products, but what the hell is on the horizon from Nintendo? Punch-Out? Please... ugh...
Look at Nintendo 64, before Nintendo just said they were innovating the market (you know, when they actually DID it). We were getting killer-apps from Nintendo each year. Super Mario 64, Mario Kart 64, Wave Race 64, Pilot Wings 64, Starfox 64, F-Zero X, 1080 Snowboarding, Ocarina of Time, Smash Bros, Majora's Mask, Paper Mario, etc. If we weren't getting a game that completely revolutionized its genre (Mario 64, Ocarina of Time, and 1080), we were getting games that were so improved over the originals, that they made them obsolete (like F-Zero X or Pilot Wings 64).
Let's look back at Wii right now... Hmm... We have a bunch of sequels, ports, and casual games are a big portion of Nintendo's new IPs. It's disheartening. Even Gamecube offer unique adventures that were unique to that console, like Metroid Prime or Eternal Darkness. Looking back at Wii so far, a system that throws the "We're Innovative!" card in your face, we have... Super Mario Galaxy? Great title, but come on.
My inner-Wii hate is being unleashed, I know, but I do think I'm being fair. I think it's just that these Wiimake hold-overs pushed me over the edge. How lame.
farnham said:the thing is
- wiimakes dont cost a lot of money
- the wii audience contains people that never played those games
- many of the games are not accessible to them (no GCN Controller or no copies available anymore)
- putting in extra stuff and new control methods (example RE 4 Wii Edition is considered the best RE4 version.. DKJB was totally changed etc.)
- pouring out some high quality games in a relatively dry period
do you realize that MS does the same thing btw.. they are putting xbox classics on live.. yet no one blames them.. they charge you like 15 bucks for a game without a physical copy and no enhancements whatsoever..
id say that the wii makes are a much better deal then that.
I just think that adding motino controls to Gamecube games is a half-step for Wii. While the controls may be a step forward for Gamecube games, it seems like a side-step for the Wii itself. In fact, I was talking with some guys from Zelda Universe a while back, and we agreed that, in general, a lot of the "innovations" Nintendo has made with Wii and DS have been side-steps--not improving anything, just giving us the same experience with different controls. An example of that would be Phantom Hourglass. I read a lot of reviews and fan responses to that game praising it for being truely innovative, and a step in the right direction. Well, I don't want to go into to much detail into why I think it is a weak title, but as for the innovation, I don't see it. We are still playing the same old Zelda (but way more watered-down), but with different controls. Are the controls better than classic d-pad and buttons? I don't think so. But yes, they are different. A complete side-step, not really an improvement.farnham said:the thing is
- wiimakes dont cost a lot of money
- the wii audience contains people that never played those games
- many of the games are not accessible to them (no GCN Controller or no copies available anymore)
- putting in extra stuff and new control methods (example RE 4 Wii Edition is considered the best RE4 version.. DKJB was totally changed etc.)
- pouring out some high quality games in a relatively dry period
I own an Xbox 360, but to be honest, I'm a Nintendo fan at heart (or was). I couldn't care less what Microsoft does, but Nintendo knows better. This whole "winning the casual market" thing works for them, so of course they are going to take advantage of the situation. Why spend money on making new games when they can just repackage old ones? I see the buisness side of it, but as the consumer, I'm disgusted. For the most part, I'm not Nintendo's target audience any more.do you realize that MS does the same thing btw.. they are putting xbox classics on live.. yet no one blames them.. they charge you like 15 bucks for a game without a physical copy and no enhancements whatsoever..
id say that the wii makes are a much better deal then that.
farnham said:do you realize that MS does the same thing btw.. they are putting xbox classics on live.. yet no one blames them.. they charge you like 15 bucks for a game without a physical copy and no enhancements whatsoever..
id say that the wii makes are a much better deal then that.
KeeSomething said:An example of that would be Phantom Hourglass.
That, in itself, sums up Nintendo for me. They side-step a lot now, but they haven't really made any steps forward.
Joei said:My biggest complaint with Metroid Prime was the controls. I hated using the GC controller with that game, though I've never really liked the GC controller. That's a big reason why I never bother with MP2. I'll be picking up the re-release for sure. I'd love to play it with a new control scheme.
A Twisty Fluken said:Great game, made better, at a budget price, for people who never played it before...what's the problem again?
no i certainly dontLinkzg said:so you think virtual console is a complete garbage then?
KeeSomething said:I just think that adding motino controls to Gamecube games is a half-step for Wii. While the controls may be a step forward for Gamecube games, it seems like a side-step for the Wii itself. In fact, I was talking with some guys from Zelda Universe a while back, and we agreed that, in general, a lot of the "innovations" Nintendo has made with Wii and DS have been side-steps--not improving anything, just giving us the same experience with different controls. An example of that would be Phantom Hourglass. I read a lot of reviews and fan responses to that game praising it for being truely innovative, and a step in the right direction. Well, I don't want to go into to much detail into why I think it is a weak title, but as for the innovation, I don't see it. We are still playing the same old Zelda (but way more watered-down), but with different controls. Are the controls better than classic d-pad and buttons? I don't think so. But yes, they are different. A complete side-step, not really an improvement.
That, in itself, sums up Nintendo for me. They side-step a lot now, but they haven't really made any steps forward.
I own an Xbox 360, but to be honest, I'm a Nintendo fan at heart (or was). I couldn't care less what Microsoft does, but Nintendo knows better. This whole "winning the casual market" thing works for them, so of course they are going to take advantage of the situation. Why spend money on making new games when they can just repackage old ones? I see the buisness side of it, but as the consumer, I'm disgusted. For the most part, I'm not Nintendo's target audience any more.
So, yeah, I understand that Nintendo is a company that wants money, but as a consumer, I hate how Nintendo is taking the easy way. What even annoys me more is how they flaunt how innovative they are, and people buy into that crap. Nintendo was innovative, but the Wii is anything but in my opinion. Like many GAFers have stated, it's a repackaged Gamecube, and here is further proof of that.
Ugh! Ha-ha. I'm almost ready to start the official "Nintendo Sucks" thread. :-(
I'm not sure what you mean so I'll explain both lock on setups since I think that's what you're referring to. There are 2 options for lock on in this game. You can either have a lock on more like in MP1&2 that will stay locked on to your foe until he is defeated or you choose a different target. The second option enables a free aim lock on like in MP3. In that mode it will allow you to move your pointer freely and aim at multiple targets while being locked on. It basically feels just like the controls in Corruption and that's a good thing.Vitet said:Does this game retain auto-aim?
I've played the both the Wii and GC versions of DK Jungle Beat I can say that I love the idea of re-releasing these games. It gives Jungle Beat a second chance and it deserves it. The first time I showed my friends Jungle Beat on the GC they thought it was stupid and made you look dumb. On the Wii that's par for the course and the controls for Donkey Kong's movements are much easier to pull off. With just a little tweaking Nintendo has significantly increased this games appeal to a wider audience.Silent_Echo said:The GameCube was a failure last gen, but the Wii is a huge success. Why as a business would you not want to give your best games a second chance to succeed?
Buttseckslol said:I'm not sure what you mean so I'll explain both lock on setups since I think that's what you're referring to. There are 2 options for lock on in this game. You can either have a lock on more like in MP1&2 that will stay locked on to your foe until he is defeated or you choose a different target. The second option enables a free aim lock on like in MP3. In that mode it will allow you to move your pointer freely and aim at multiple targets while being locked on. It basically feels just like the controls in Corruption and that's a good thing.
The only thing that's kind of goofy is the super missile controls. You have to hold down the a button and hit down on the d-pad. Nothing huge but if you rely heavily on that in combat I could see it taking some time getting use to it.
Buttseckslol said:As someone who has played the both the Wii and GC versions of DK Jungle Beat (and loved both) I can say that I love the idea of re-releasing these games. It gives Jungle Beat a second chance and it really deserves it. The first time I showed my friends Jungle Beat on the GC they thought it was stupid and made you look dumb. On the Wii that's par for the course and the controls for Donkey Kong's movements are much easier to pull off. With just a little tweaking Nintendo has significantly raised this games appeal to a mass audience and I approve.
yes, because it spews games from the previous console gen.. oh, wait.Linkzg said:so you think virtual console is a complete garbage then?
There's plenty of good that comes along with re-releasing these games, for sure.Buttseckslol said:I've played the both the Wii and GC versions of DK Jungle Beat I can say that I love the idea of re-releasing these games. It gives Jungle Beat a second chance and it deserves it. The first time I showed my friends Jungle Beat on the GC they thought it was stupid and made you look dumb. On the Wii that's par for the course and the controls for Donkey Kong's movements are much easier to pull off. With just a little tweaking Nintendo has significantly increased this games appeal to a wider audience.
The combo system is still in the game, yes. Most of what was added IMO makes the game better. For one they added a health system in the game similar to SMG and LOZ that are based around hearts rather than taking away bananas. They added checkpoints to various levels so if you die you don't have to go through the level all over again. This video from Wii Folder explains why the Wii version can be seen as an improvement despite the absence of the bongo controls.Silent_Echo said:I've read impressions that the Wii version is almost like a new game due to the controls and added content. I loved the Cube version. How is the Wii version in comparison? Does it still retain the combo system?
In the original it was almost impossible to die. Are the new level designs more challenging at least?Buttseckslol said:The combo system is still in the game, yes. Most of what was added IMO makes the game better. For one they added a health system in the game similar to SMG and LOZ that are based around hearts rather than taking away bananas. They added checkpoints to various levels so if you die you don't have to go through the level all over again. This video from Wii Folder explains why the Wii version can be seen as an improvement despite the absence of the bongo controls.
I died a few times if that tells you anything. If you are careless you will die. In later level the odds of dying are high enough that they put in checkpoints. The later levels do offer decent challenge and sometimes the game keeps you on your toes. I'm pretty sure there are more enemies as well. I think Josh from Wii Folder points this out in the video I posted above.nincompoop said:In the original it was almost impossible to die. Are the new level designs more challenging at least?
It's not just one of the single most atmospheric games ever created, but it's also quite simply one of the best.
Thats me. Ever since the Wii was annouced and journalists were taken to the back where they had a MP2 demo setup I wanted this.Rash said:Ever since Prime 3 came out, people have been asking for the first two games to be remade with the new controls.
Yeah I just finished watching that, the new enemies and obstacles still seem like total pushovers. But then again he only played the first stage.Buttseckslol said:I died a few times if that tells you anything. If you are careless you will die. In later level the odds of dying are high enough that they put in checkpoints. The later levels do offer decent challenge and sometimes the game keeps you on your toes. I'm pretty sure there are more enemies as well. I think Josh from Wii Folder points this out in the video I posted above.
I can't even imagine how anything posted in this thread could have caused you to infer that.Gwanatu T said:Wait, the original Metroid is free on VC? When did this happen?
jjasper said:Any idea when this is coming to the US?
But then they also announced Disaster at E3...Leondexter said:1. It was announced during a Nintendo of America press event, so we can at least assume that it is going to be released in the US. Since then, though, I don't think they've acknowledged that it exists.
Jeez, guys. Do you really think this isn't coming out in America?KevinCow said:But then they also announced Disaster at E3...
A Twisty Fluken said:Great game, made better, at a budget price, for people who never played it before...what's the problem again?
Lazy would be releasing the exact gamecube game in a Wii box.
KevinCow said:But then they also announced Disaster at E3...
The achievement system from Metroid Prime 3 will also be included to unlock the original bonus content, as well as the ability to take snapshots of gameplay.
EatChildren said:Wikipedia states that;
I'd never heard of this and haven't seen anybody mentioning it. Is it true?
Parish said:The Achievement-style tokens from Corruption have been integrated into Prime, netting you rewards for accomplishing certain in-game feats. Generally speaking, you can redeem your tokens to unlock art galleries and music selections. If memory serves, those were originally unlocked by hooking Metroid Fusion via GBA link