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Metroid Prime on Wii - Hands-on Impressions

new impressions from parish over at 1up on the retronauts blog

The real point to playing Prime on Wii is the new interface, and that alone is well worth picking up the game for. The Corruption control scheme (and all its options) fit here perfectly. Better than that, they make Prime feel like an entirely new game -- faster, more precise, less frustrating. My biggest issue with Prime was that bogged down toward the end with too many backtracking fetch quests and a string of action-driven encounters that betrayed the slower, more adventure-like control scheme Retro deliberately designed the interface around. Neither of those should be issues here. Moving about the game world feels much speedier, and action sequences are a breeze to play with the Wii remote.
 
DeaconKnowledge said:
Because they want to move forward. Not backward.
Yes, let's move forward by bringing back a game from last-gen that can already be played on the Wii. Porting over games is so innovative! What a huge leap forward. *rolls eyes*

I love Metroid Prime, but I'm not going to support this or any other Gamecube Wiimake. What a terribly disgusting way to "hold over" Wii owners for real games made by Nintendo. Can you imagine if Gamecube pulled this crap by porting over Nintendo 64 games instead of providing us with new games like The Wind Waker or Metroid Prime? Or even worse, what if Nintendo 64 ported SNES classics instead of giving us Ocarina of Time or Starfox 64?

I really feel that Nintendo has lost their touch.
 
KeeSomething said:
Yes, let's move forward by bring back a game from last-gen that can already be played on the Wii. Porting over games is so innovative! What a huge leap forward. *rolls eyes*

I love Metroid Prime, but I'm not going to support this or any other Gamecube Wiimake. What a terribly disgusting way to "hold over" Wii owners for real games made by Nintendo.

Umm.. just because there's fan service, doesn't mean that anyone is holding back innovation. In fact, despite the 're-skinning' of older games, it's simply the theme that is being carried over. The mechanics and control scheme of the game are what define the innovation.


KeeSomething said:
Can you imagine if Gamecube pulled this crap by porting over Nintendo 64 games instead of providing us with new games like The Wind Waker or Metroid Prime? Or even worse, what if Nintendo 64 ported SNES classics instead of giving us Ocarina of Time or Starfox 64?

I really feel that Nintendo has lost their touch.

I wouldn't have a problem with that if it made the game better. Clearly they dropped the ball with Mario Tennis, but tweaking Metroid Prime is a genuinely good idea. I loved the control scheme of Corruption, but still enjoyed the original Prime's canon moreso. This is the perfect semblance of both.
 
mentalfloss said:
Umm.. just because there's fan service, doesn't mean that anyone is holding back innovation. In fact, despite the 're-skinning' of older games, it's simply the theme that is being carried over. The mechanics of the game are what define the innovation.
I don't disagree. I'm sure Pikmin's and Metroid Prime's controls will work better. My problem is that we can already play these games on the Wii since they are on Gamecube. Instead of porting over games that are just from last-gen to show off what Wii can do, Nintendo should be giving us NEW products built around Wii-controls in mind. Even id Metroid Prime is controlled differently on Wii, it's still the exact same game. It's rather pathetic. Nintendo flaunts innovation, but instead of providing new experiences, we get either sequels that are hardly any different than the previous games (like Brawl), or they go off "Wiimaking" Gamecube games.

Like I said in my above post, imagine if Gamecube or Nintendo 64 pulled this crap. Now, I do think the Wiimakes would be justified if we were also getting new products, but what the hell is on the horizon from Nintendo? Punch-Out? Please... ugh...

Look at Nintendo 64, before Nintendo just said they were innovating the market (you know, when they actually DID it). We were getting killer-apps from Nintendo each year. Super Mario 64, Mario Kart 64, Wave Race 64, Pilot Wings 64, Starfox 64, F-Zero X, 1080 Snowboarding, Ocarina of Time, Smash Bros, Majora's Mask, Paper Mario, etc. If we weren't getting a game that completely revolutionized its genre (Mario 64, Ocarina of Time, and 1080), we were getting games that were so improved over the originals, that they made them obsolete (like F-Zero X or Pilot Wings 64).

Let's look back at Wii right now... Hmm... We have a bunch of sequels, ports, and casual games are a big portion of Nintendo's new IPs. It's disheartening. Even Gamecube offer unique adventures that were unique to that console, like Metroid Prime or Eternal Darkness. Looking back at Wii so far, a system that throws the "We're Innovative!" card in your face, we have... Super Mario Galaxy? Great title, but come on.

My inner-Wii hate is being unleashed, I know, but I do think I'm being fair. I think it's just that these Wiimake hold-overs pushed me over the edge. How lame.
 
KeeSomething said:
I don't disagree. I'm sure Pikmin's and Metroid Prime's controls will work better. My problem is that we can already play these games on the Wii since they are on Gamecube. Instead of porting over games that are just from last-gen to show off what Wii can do, Nintendo should be giving us NEW products built around Wii-controls in mind. Even id Metroid Prime is controlled differently on Wii, it's still the exact same game. It's rather pathetic. Nintendo flaunts innovation, but instead of providing new experiences, we get either sequels that are hardly any different than the previous games (like Brawl), or they go off "Wiimaking" Gamecube games.

Like I said in my above post, imagine if Gamecube or Nintendo 64 pulled this crap. Now, I do think the Wiimakes would be justified if we were also getting new products, but what the hell is on the horizon from Nintendo? Punch-Out? Please... ugh...

Look at Nintendo 64, before Nintendo just said they were innovating the market (you know, when they actually DID it). We were getting killer-apps from Nintendo each year. Super Mario 64, Mario Kart 64, Wave Race 64, Pilot Wings 64, Starfox 64, F-Zero X, 1080 Snowboarding, Ocarina of Time, Smash Bros, Majora's Mask, Paper Mario, etc. If we weren't getting a game that completely revolutionized its genre (Mario 64, Ocarina of Time, and 1080), we were getting games that were so improved over the originals, that they made them obsolete (like F-Zero X or Pilot Wings 64).

Let's look back at Wii right now... Hmm... We have a bunch of sequels, ports, and casual games are a big portion of Nintendo's new IPs. It's disheartening. Even Gamecube offer unique adventures that were unique to that console, like Metroid Prime or Eternal Darkness. Looking back at Wii so far, a system that throws the "We're Innovative!" card in your face, we have... Super Mario Galaxy? Great title, but come on.

My inner-Wii hate is being unleashed, I know, but I do think I'm being fair. I think it's just that these Wiimake hold-overs pushed me over the edge. How lame.

the thing is

- wiimakes dont cost a lot of money

- the wii audience contains people that never played those games

- many of the games are not accessible to them (no GCN Controller or no copies available anymore)

- putting in extra stuff and new control methods (example RE 4 Wii Edition is considered the best RE4 version.. DKJB was totally changed etc.)

- pouring out some high quality games in a relatively dry period



do you realize that MS does the same thing btw.. they are putting xbox classics on live.. yet no one blames them.. they charge you like 15 bucks for a game without a physical copy and no enhancements whatsoever..

id say that the wii makes are a much better deal then that.
 
farnham said:
the thing is

- wiimakes dont cost a lot of money

- the wii audience contains people that never played those games

- many of the games are not accessible to them (no GCN Controller or no copies available anymore)

- putting in extra stuff and new control methods (example RE 4 Wii Edition is considered the best RE4 version.. DKJB was totally changed etc.)

- pouring out some high quality games in a relatively dry period



do you realize that MS does the same thing btw.. they are putting xbox classics on live.. yet no one blames them.. they charge you like 15 bucks for a game without a physical copy and no enhancements whatsoever..

id say that the wii makes are a much better deal then that.

Yea, and this isn't taking away from them making new IPs. Regardless, there are alot of third party IPs coming anyway, so this is probably the right time for Nintendo to leave the limelight.
 
farnham said:
the thing is

- wiimakes dont cost a lot of money

- the wii audience contains people that never played those games

- many of the games are not accessible to them (no GCN Controller or no copies available anymore)

- putting in extra stuff and new control methods (example RE 4 Wii Edition is considered the best RE4 version.. DKJB was totally changed etc.)

- pouring out some high quality games in a relatively dry period
I just think that adding motino controls to Gamecube games is a half-step for Wii. While the controls may be a step forward for Gamecube games, it seems like a side-step for the Wii itself. In fact, I was talking with some guys from Zelda Universe a while back, and we agreed that, in general, a lot of the "innovations" Nintendo has made with Wii and DS have been side-steps--not improving anything, just giving us the same experience with different controls. An example of that would be Phantom Hourglass. I read a lot of reviews and fan responses to that game praising it for being truely innovative, and a step in the right direction. Well, I don't want to go into to much detail into why I think it is a weak title, but as for the innovation, I don't see it. We are still playing the same old Zelda (but way more watered-down), but with different controls. Are the controls better than classic d-pad and buttons? I don't think so. But yes, they are different. A complete side-step, not really an improvement.

That, in itself, sums up Nintendo for me. They side-step a lot now, but they haven't really made any steps forward.


do you realize that MS does the same thing btw.. they are putting xbox classics on live.. yet no one blames them.. they charge you like 15 bucks for a game without a physical copy and no enhancements whatsoever..

id say that the wii makes are a much better deal then that.
I own an Xbox 360, but to be honest, I'm a Nintendo fan at heart (or was). I couldn't care less what Microsoft does, but Nintendo knows better. This whole "winning the casual market" thing works for them, so of course they are going to take advantage of the situation. Why spend money on making new games when they can just repackage old ones? I see the buisness side of it, but as the consumer, I'm disgusted. For the most part, I'm not Nintendo's target audience any more.

So, yeah, I understand that Nintendo is a company that wants money, but as a consumer, I hate how Nintendo is taking the easy way. What even annoys me more is how they flaunt how innovative they are, and people buy into that crap. Nintendo was innovative, but the Wii is anything but in my opinion. Like many GAFers have stated, it's a repackaged Gamecube, and here is further proof of that.

Ugh! Ha-ha. I'm almost ready to start the official "Nintendo Sucks" thread. :-(
 
farnham said:
do you realize that MS does the same thing btw.. they are putting xbox classics on live.. yet no one blames them.. they charge you like 15 bucks for a game without a physical copy and no enhancements whatsoever..

id say that the wii makes are a much better deal then that.

so you think virtual console is a complete garbage then?
 
Keesometing, I have a question.

Did you purchase the Banjo-Kazooie re-release for Live?

Because that's got less then these releases do.
 
My biggest complaint with Metroid Prime was the controls. I hated using the GC controller with that game, though I've never really liked the GC controller. That's a big reason why I never bother with MP2. I'll be picking up the re-release for sure. I'd love to play it with a new control scheme.
 
I was always just fine with the classic GCN controls, but definitely understood why others couldn't get their hands and minds properly around it.

As many steps back as Corruption represented for the trilogy, thankfully the new scan visor, kick ass fucking controls, and tokens were all cool steps forward. I greatly anticipate replaying MP1 and 2 with these features.
 
KeeSomething said:
An example of that would be Phantom Hourglass.

I would happily debate that with you. I think it is the best LoZ since OoT, and I think its changes are a radical step forward not just for the series, but for game-design in general. The disruption of DS/Wii is the third to occur in this industry (Atari and NES/GB were the previous two disruptors), and I think games like PH are the new classics.

But enough about PH...

That, in itself, sums up Nintendo for me. They side-step a lot now, but they haven't really made any steps forward.

This is only true from a certain point of view (the point of view of the upmarket gamer). Taking a larger, long-term view of the trajectory of gaming, Nintendo's disruption represents a MOTHER FUCKING TECTONIC SHIFT, the most radical of radical step forwards. The implications are goddamn frightening!!!

All the same, I think you are making too much out of these simple re-releases. You inferring that these offerings are meant to be in place of true offerings. Well, you don't know that, and I don't that. But they probably aren't. So just chillax.
 
Of all the New Play Control games to have your "GRRRRR NINTENDO!" meltdown in, why this game? This game feels like it was made with these controls in mind. The exploration is far better and (if you choose not to use the lock on) the battles are actually more challenging because you can't just hold down L and spam the A button like in the original. This rerelease is godly. The only thing about this game that should get people upset is that the US and Europe release dates haven't been announced yet.

And yes I have played it and I'm about half way through it.
 
Great game, made better, at a budget price, for people who never played it before...what's the problem again?

Lazy would be releasing the exact gamecube game in a Wii box.
 
Joei said:
My biggest complaint with Metroid Prime was the controls. I hated using the GC controller with that game, though I've never really liked the GC controller. That's a big reason why I never bother with MP2. I'll be picking up the re-release for sure. I'd love to play it with a new control scheme.

comics_bwHobbes.gif
 
A Twisty Fluken said:
Great game, made better, at a budget price, for people who never played it before...what's the problem again?

I suppose the insinuation that this re-release is causing Nintendo to not create new games at a rate that he would prefer - though I've truly no fucking clue what the issue is. In cases where these adjustments are lazy, such as Mario Tennis, then yes bitching at Nintendo is reasonable. But with Metroid Prime? Basically, what the guy is asking for is Nintendo to allow what many gamers consider to be a damn classic, wonderful game fall into obscurity and likely never be experienced by people the Wii has successfully brought into the fold.

How many of them will play this? Maybe none. But if it gets even a few or a hundred to play this damned masterpiece, we should be pleased.
 
I don't get the whole 'lazy port/easy cash in' complaint. This is a strategic business decicion to expand the audience who never played the game before. By making the controls more accessible for people who either don't like or can't grasp dual-analog controls, it will inevitably make the games more popular.

The GameCube was a failure last gen, but the Wii is a huge success. Why as a business would you not want to give your best games a second chance to succeed? Take for example Pikmin. A lot of fans that are hardcore, but sales-wise it didn't live up to expectations. Putting them in the all-play gives more chances for Pikmin 3 to be the success it deserves, which means the continuing of the franchise.

And in the end isn't that what everbody wants?
 
Linkzg said:
so you think virtual console is a complete garbage then?
no i certainly dont

my point was the wiimakes are not bad at all.. and others are doing similar things as well..

i think its a great thing to have a lot of options...
 
KeeSomething said:
I just think that adding motino controls to Gamecube games is a half-step for Wii. While the controls may be a step forward for Gamecube games, it seems like a side-step for the Wii itself. In fact, I was talking with some guys from Zelda Universe a while back, and we agreed that, in general, a lot of the "innovations" Nintendo has made with Wii and DS have been side-steps--not improving anything, just giving us the same experience with different controls. An example of that would be Phantom Hourglass. I read a lot of reviews and fan responses to that game praising it for being truely innovative, and a step in the right direction. Well, I don't want to go into to much detail into why I think it is a weak title, but as for the innovation, I don't see it. We are still playing the same old Zelda (but way more watered-down), but with different controls. Are the controls better than classic d-pad and buttons? I don't think so. But yes, they are different. A complete side-step, not really an improvement.

That, in itself, sums up Nintendo for me. They side-step a lot now, but they haven't really made any steps forward.



I own an Xbox 360, but to be honest, I'm a Nintendo fan at heart (or was). I couldn't care less what Microsoft does, but Nintendo knows better. This whole "winning the casual market" thing works for them, so of course they are going to take advantage of the situation. Why spend money on making new games when they can just repackage old ones? I see the buisness side of it, but as the consumer, I'm disgusted. For the most part, I'm not Nintendo's target audience any more.

So, yeah, I understand that Nintendo is a company that wants money, but as a consumer, I hate how Nintendo is taking the easy way. What even annoys me more is how they flaunt how innovative they are, and people buy into that crap. Nintendo was innovative, but the Wii is anything but in my opinion. Like many GAFers have stated, it's a repackaged Gamecube, and here is further proof of that.

Ugh! Ha-ha. I'm almost ready to start the official "Nintendo Sucks" thread. :-(



well its a side step for you.. you had no problems with nintendos games... the new thing in nintendo is that they want to bring over people that had a lot of problems with lets say the gamecube or the n64.. they want to adress those problems and make a more simple interface..

of course you dont see the benefits because you already thought the old games are just fine.. but other people probably think that the GC games are hard to control and the wii versions are much simpler and easier to understand
 
Vitet said:
Does this game retain auto-aim?
I'm not sure what you mean so I'll explain both lock on setups since I think that's what you're referring to. There are 2 options for lock on in this game. You can either have a lock on more like in MP1&2 that will stay locked on to your foe until he is defeated or you choose a different target. The second option enables a free aim lock on like in MP3. In that mode it will allow you to move your pointer freely and aim at multiple targets while being locked on. It basically feels just like the controls in Corruption and that's a good thing.

The only thing that's kind of goofy is the super missile controls. You have to hold down the a button and hit down on the d-pad. Nothing huge but if you rely heavily on that in combat I could see it taking some time getting use to it.

Silent_Echo said:
The GameCube was a failure last gen, but the Wii is a huge success. Why as a business would you not want to give your best games a second chance to succeed?
I've played the both the Wii and GC versions of DK Jungle Beat I can say that I love the idea of re-releasing these games. It gives Jungle Beat a second chance and it deserves it. The first time I showed my friends Jungle Beat on the GC they thought it was stupid and made you look dumb. On the Wii that's par for the course and the controls for Donkey Kong's movements are much easier to pull off. With just a little tweaking Nintendo has significantly increased this games appeal to a wider audience.
 
Buttseckslol said:
I'm not sure what you mean so I'll explain both lock on setups since I think that's what you're referring to. There are 2 options for lock on in this game. You can either have a lock on more like in MP1&2 that will stay locked on to your foe until he is defeated or you choose a different target. The second option enables a free aim lock on like in MP3. In that mode it will allow you to move your pointer freely and aim at multiple targets while being locked on. It basically feels just like the controls in Corruption and that's a good thing.

The only thing that's kind of goofy is the super missile controls. You have to hold down the a button and hit down on the d-pad. Nothing huge but if you rely heavily on that in combat I could see it taking some time getting use to it.

Ok, thanks!
 
Buttseckslol said:
As someone who has played the both the Wii and GC versions of DK Jungle Beat (and loved both) I can say that I love the idea of re-releasing these games. It gives Jungle Beat a second chance and it really deserves it. The first time I showed my friends Jungle Beat on the GC they thought it was stupid and made you look dumb. On the Wii that's par for the course and the controls for Donkey Kong's movements are much easier to pull off. With just a little tweaking Nintendo has significantly raised this games appeal to a mass audience and I approve.

I've read impressions that the Wii version is almost like a new game due to the controls and added content. I loved the Cube version. How is the Wii version in comparison? Does it still retain the combo system?
 
Linkzg said:
so you think virtual console is a complete garbage then?
yes, because it spews games from the previous console gen.. oh, wait.
 
Buttseckslol said:
I've played the both the Wii and GC versions of DK Jungle Beat I can say that I love the idea of re-releasing these games. It gives Jungle Beat a second chance and it deserves it. The first time I showed my friends Jungle Beat on the GC they thought it was stupid and made you look dumb. On the Wii that's par for the course and the controls for Donkey Kong's movements are much easier to pull off. With just a little tweaking Nintendo has significantly increased this games appeal to a wider audience.
There's plenty of good that comes along with re-releasing these games, for sure.

People look at the term "re-release" and they go apeshit. I don't understand why. Games like Metroid Prime should especially be welcomed with open arms as part of the New Play Control line of games. Ever since Prime 3 came out, people have been asking for the first two games to be remade with the new controls. Nintendo's delivering. What's the problem?

It's not a matter of laziness at all. There are more positives than negatives when re-releasing some of the GC's biggest games like this.
 
Silent_Echo said:
I've read impressions that the Wii version is almost like a new game due to the controls and added content. I loved the Cube version. How is the Wii version in comparison? Does it still retain the combo system?
The combo system is still in the game, yes. Most of what was added IMO makes the game better. For one they added a health system in the game similar to SMG and LOZ that are based around hearts rather than taking away bananas. They added checkpoints to various levels so if you die you don't have to go through the level all over again. This video from Wii Folder explains why the Wii version can be seen as an improvement despite the absence of the bongo controls.
 
Buttseckslol said:
The combo system is still in the game, yes. Most of what was added IMO makes the game better. For one they added a health system in the game similar to SMG and LOZ that are based around hearts rather than taking away bananas. They added checkpoints to various levels so if you die you don't have to go through the level all over again. This video from Wii Folder explains why the Wii version can be seen as an improvement despite the absence of the bongo controls.
In the original it was almost impossible to die. Are the new level designs more challenging at least?
 
nincompoop said:
In the original it was almost impossible to die. Are the new level designs more challenging at least?
I died a few times if that tells you anything. If you are careless you will die. In later level the odds of dying are high enough that they put in checkpoints. The later levels do offer decent challenge and sometimes the game keeps you on your toes. I'm pretty sure there are more enemies as well. I think Josh from Wii Folder points this out in the video I posted above.
 
Rash said:
Ever since Prime 3 came out, people have been asking for the first two games to be remade with the new controls.
Thats me. Ever since the Wii was annouced and journalists were taken to the back where they had a MP2 demo setup I wanted this.
 
Buttseckslol said:
I died a few times if that tells you anything. If you are careless you will die. In later level the odds of dying are high enough that they put in checkpoints. The later levels do offer decent challenge and sometimes the game keeps you on your toes. I'm pretty sure there are more enemies as well. I think Josh from Wii Folder points this out in the video I posted above.
Yeah I just finished watching that, the new enemies and obstacles still seem like total pushovers. But then again he only played the first stage.
 
I still greatly enjoy the misconception that Nintendo has their top development teams doing the actual porting and not letting them work on new games.

Hey, did you hear that Tom Hanks has shut down work on his new big epic in order to take a more hands-on approach with the remastered DVD of Big?
 
Wait, the original Metroid is free on VC? When did this happen?

In other news, I'm totally double dipping on this and MP2 when it comes out in the US.
 
jjasper said:
Any idea when this is coming to the US?

Unfortunately, no. All we know so far is:

1. It was announced during a Nintendo of America press event, so we can at least assume that it is going to be released in the US. Since then, though, I don't think they've acknowledged that it exists.

2. Nintendo of America has announced dates for several games up to the middle of the year, but not yet for this game. This doesn't mean we won't get it within that time frame, but it doesn't look encouraging.
 
Leondexter said:
1. It was announced during a Nintendo of America press event, so we can at least assume that it is going to be released in the US. Since then, though, I don't think they've acknowledged that it exists.
But then they also announced Disaster at E3...
 
Wow, got really sucked back into this last night - meant to just have a quick go to see how well the controls worked and ended up playing for six hours. Spent a couple more hours on it this morning, too. 'Tis great - the highest sensitivity setting is obviously the one to go for, scanning seems much quicker (and you can pick up multiple sources in your reticule which is a large circle compared to the thin rectangle of the original), and everything just seems that much quicker. Energy pickups are more prevalent on the standard difficulty setting, and enemies don't seem quite as tough as they used to, though that could be just the control scheme making things simpler.

While I love Corruption, and some of Prime's idiosyncrasies now seem a little jarring, it's definitely a more atmospheric game - there's a loneliness and a sense of trepidation and fear when you land on Tallon which isn't entirely missing from Corruption (hello, Valhalla!) but isn't nearly as noticeable.

Corruption is certainly superior from a visual standpoint, though. I didn't think there'd be a great deal of difference, but it's plain to see that the Wii game is definitely a cut above, graphically.

I'm now interested to see what they do with Echoes - I just couldn't get on with the oh-so-purple Dark World in that, and the bosses (though brilliant in terms of design and inventiveness) were too much of a slog. It's the only one of the three I didn't finish, and looking back, it seems I wasn't too far off what is almost unanimously agreed as the best part of the game.
 
A Twisty Fluken said:
Great game, made better, at a budget price, for people who never played it before...what's the problem again?

Lazy would be releasing the exact gamecube game in a Wii box.


Or in other words, Capcom.
 
KevinCow said:
But then they also announced Disaster at E3...

No, these remakes were announced specifically at a Nintendo of America conference, while absent from the Nintendo of Japan conference that was going on at the same time. It wasn't E3.

But I'm not defending NoA. They have a horrible track record this gen, and I'm pissed that this game isn't out here yet, or even given a release date.
 
Wikipedia states that;

The achievement system from Metroid Prime 3 will also be included to unlock the original bonus content, as well as the ability to take snapshots of gameplay.

I'd never heard of this and haven't seen anybody mentioning it. Is it true?
 
EatChildren said:
Wikipedia states that;

I'd never heard of this and haven't seen anybody mentioning it. Is it true?

Yeah, it's been talked about in some of the previews.

Jeremy Parish mentions it here: http://www.1up.com/do/blogEntry?bId=8982633&publicUserId=5379721

Parish said:
The Achievement-style tokens from Corruption have been integrated into Prime, netting you rewards for accomplishing certain in-game feats. Generally speaking, you can redeem your tokens to unlock art galleries and music selections. If memory serves, those were originally unlocked by hooking Metroid Fusion via GBA link
 
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