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Metroid Prime trilogy director: 'Everything we do sucks'

Being critical of your own work is good, but it is kind of a dick move to say that when so many other people worked on these games
At least it's honest. The mindless gushing of movie stars makes any interview with them pointless, it always feels fake. Game devs aren't as image focused, more assholish perhaps, but I prefer that.
 
A lot of creative types feel this way. It's the perfectionist in them that makes them feel like nothing they do is as good as they believe they're capable of.
 
Prime 2 is better than Prime 3, and neither are as good as Prime 1. But the original is one of the best games of all time, and the other two are pretty great, too. I'd be all smiles if I was with Retro.
 
This is a pretty common outlook of someone who creates things. They see all the missed potential, where we see all the stuff that was fit to ship. Nothing out of the ordinary here.

Bingo. Non-story.

I'm like this on everything. I think it's generally a better outlook than the opposite mindset, where they're uncritical of what they do and just think it's awesome.
 
Sure but you don't publocally dis the work your currently doing.

That surely does not resonate too well with Warner Bros either ;)


way to throw the mp2 fans under the bus.

also, mp3 is the worst one of the 3.

Nope, it's the best because it's linear and you know where you need to go. I still remember giving up on MP1 when I suddenly was at some place where I should arrive only later in the game and then I would've had to go back all the way. I wasn't really motivated to play more MP after MP3, so I simply quit the game. Never touched MP1 and MP2 since then again.
 
"Prime 1 was the best designed game. Prime 3 I feel is the most fun one to play. Prime 2 is divisive. You either like it or you don't."

That's spot-on for me. Prime was amazing as a first-time experience, though there were areas where improvements could be made. Echoes took too much of the Prime template and (for me) copied it while adding frustrations and not building in any significant ways. Corruption isn't particularly innovative either, but the motion controls are fun, the sky world gorgeous (pre-empting BioShock Infinite, note) and thanks to pointer aiming, the aiming is refined from the GCN games' clunkiness into point-n-shoot 60fps fluidity.
 
I don't even get the point of this comment. He worked his ass off on the games only to turn around and say they all sucked ass? Really?

It's kinda like the eternal artist's dilemma, if you've ever dealt with it.

When you have to finalize something you always feel like it's forced and you never want to call it done and there are a million ways you could've made your work even better if only you had another hourXinfinity.
 
Prime 2 was the greatest GameCube game, and by extension the greatest game last gen. Just such a huge sprawling experience. Too bad he was too close to it to see how great it really was.
 
I think the problem here is that we can't hear exactly how he said it.

People say self-deprecating things like that all of the time. It probably reads worse than it sounds.

EDIT: Okay that last paragraph that was added clears things up a bit. Thats natural.
 
Prime 1 was divine.
Prime 2 was good.
Prime 3 was utter trash because of the wiimote

500px-HA_HA_HA,_OH_WOW.jpg
 
I'd rather have developers like this, because it means they're constantly trying to improve themselves. My hat off to Mr. Pacini.
 
Shame on him. Metroid Prime is one of the best Metroid games. Nothing has topped those games since. Other M, while not bad, doesn't hold a candle to it.
 
Prime 1 is awesome, and was red hot amazing at the time it was released. Probably one of the last Nintendo games that had the complete package that included cutting-edge graphics.
 
That surely does not resonate too well with Warner Bros either ;)




Nope, it's the best because it's linear and you know where you need to go. I still remember giving up on MP1 when I suddenly was at some place where I should arrive only later in the game and then I would've had to go back all the way. I wasn't really motivated to play more MP after MP3, so I simply quit the game. Never touched MP1 and MP2 since then again.

Hmmm... wat, joke post? Was Prime your first Metroid game? Getting lost is quintessential Metroid, criticism to MP3 are completely valid.

I still enjoyed it, but the first two were better.
 
It's a shame all he can remember of MP2 was its divisiveness when he and his team designed one of the best boss fights ever:


And one of the coolest areas in the Metroid series:

mp2_sanctuary_fortress.jpg


MP2 was awesome. Maybe not as good as the first Prime game, but a classic in its own right.
 
Sounds a good attitude to have inside your head and a bad one to get outside your mouth to the press.

Yeah, not the best thing to say when you have an upcoming game that will decide the future of your studio. Hope they get a better gig next time.
 
The Metroid Prime games is one of those games you know is good but can't get into. 1 & 2 bored me to tears, I didn't finish either one.
 
Aren't Cage and Kojima of his kind of developers? Criticizing their precedent work (and hyping their next but every developer does this.)
 
I wouldn't take anything he says to heart. I'm the very same way.

I create music, and make instrumentals, but all I hear or feel from them is that they suck or don't sound up to par with others. But then other people say they like them alot and that I'm talented, etc.

For many people who create things, sometimes having that critical side is great, it helps you try to do better the next time.

So yeah, I get what he's saying, and I don't think he's really trying to talk bad about Retro or the Prime games. He just has a high standard that he's trying to achieve. :)
 
Well it certainly explains a lot about the level of quality we've seen come out of Retro, when people like Pacini work/worked there.

Being critical of your own work is paramount to improve and to keep that hunger to move ahead.
 
That's awesome to see a developer being so honest rather than spouting off like they're reading from a PR handler's script. Most creative folks feel this way about almost everything they've produced. If we expect games to be taken more seriously, we need to be encouraging of game makers saying things like this. And we need to see it for what it is: artists being artists.

With an attitude like this, it's no wonder the Metroid Prime games turned out so good.
 
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