swearing-circle
Member
I know not many people are actively playing MGO here but for those of you that are I thought i'd post this update.
I stopped playing the game after the previous patch because it really broke the game with i-frames and made the whole thing incredibly frustrating. Although that doesn't appear to be in the patch notes it has been addressed by the team.
I loved MGO prior to that and actually commended the team Konami has working on it because they were doing an actively better job at supporting the game and keeping in touch with the community than the original team.
But yeah, the new patch seems to fix some big issues with the game and has the potential to bring me and hopefully others back into the fray.
http://www.konami.jp/mgs5/tpp/en/online/notes.php5
I stopped playing the game after the previous patch because it really broke the game with i-frames and made the whole thing incredibly frustrating. Although that doesn't appear to be in the patch notes it has been addressed by the team.
I loved MGO prior to that and actually commended the team Konami has working on it because they were doing an actively better job at supporting the game and keeping in touch with the community than the original team.
But yeah, the new patch seems to fix some big issues with the game and has the potential to bring me and hopefully others back into the fray.
http://www.konami.jp/mgs5/tpp/en/online/notes.php5
・DEMOLITION+ Lv.2 will no longer trigger a thrown weapon to drop when killed by a knife.
・After diving, there is now a delay before you can dive again. *2
・Sprint duration is now temporarily reduced after diving. *2
・Crawling out of a cardboard box when prone will no longer produce noise.
・Increased damage output from the SVG-76 and M2000-D.
・Reduced the knockback and firing rate of the URAGAN-5.
・Increased stamina damage when landing onto enemy players from a height.
・Reduced stamina damage from cardboard box attacks and low kicks.
・Each player's network connection quality will now be displayed. *3
・Team creation in AUTOMATCH will now be prioritized for balanced number of players across both teams over preset party on a single team. *4
・The Rush Mode option is now removed from the mission selection screen in AUTOMATCH (except Xbox360)
※Rush Mode will now occur in random frequency
・A combat log will now be displayed when a player is fulton saved or woken up from sleep or stun status by an ally.
・The time bonus XP for the SABOTAGE mission has been adjusted.