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MGS4 resolution scaling and frame rate question? (No spoilers)

This game is a wonderful looking game. Things hold up so well. Great aliasing and geometry. I have not seen any detrimental slowdown and DO welcome the 60 FPS bits. Not jarring at all.

I have not been this impressed since Uncharted. Total WOW moments in some of the scenes.
 
boco77 said:
The only two games that come close graphically are uncharted and assassins creed

Agreed, but I haven't noticed any tearing in this whatsoever. Slight bit more aliasing on some things like telephone lines, etc. That being said, there have been numerous times when I said wow. The water "puffs" when I shot in the water in one particular scene were very nice. Nice smoke as well. The fire is the one weak aspect I've seen.
 
andycapps said:
Agreed, but I haven't noticed any tearing in this whatsoever. Slight bit more aliasing on some things like telephone lines, etc. That being said, there have been numerous times when I said wow. The water "puffs" when I shot in the water in one particular scene were very nice. Nice smoke as well. The fire is the one weak aspect I've seen.
You right about the fire. Game looks phenomenal though. Easy to ignore.
 
Hey isn't that the same resolution Haze is running in? MGS4 looks so much more amazing so I don't care but Free Radical should really be ashamed of theselves. :lol
 
Sub HD resolution doesn't bother and the example of Shadow of the Collosus is spot the fuck on

...only thing I wish is yeah, I probably would have preferred a locked 30fps with no jumps up to 60fps

Even still, a game like Dark Sector on 360 does the same thing and I got over it....
 
I wonder what happend to all that technical prowess Kojima had when he made MGS2. That is still a remarkable achievement even to this day.
 
FTWer said:
I wonder what happend to all that technical prowess Kojima had when he made MGS2. That is still a remarkable achievement even to this day.
You been past act 1 yet? It only gets better.

ItAintEasyBeinCheesy said:
So this thread is

The people who have played the game Vs People who have read about the game ands presume to know all.

Okie Dokie.
Spot on. I have seen a few of these already as well.
 
andrewfee said:
You know what? I might just skip MGS4 now. So much for everyone saying that MGO was running on a different engine from MGS4 and that it was going to be proper 720p.

Desaturated graphics, (seriously, where did all the colour go?) 1024x768 with forced upscaling, an inconsistent framerate, and temporal AA? What a mess.

With all the time and money they've put into the game, I'm amazed it's so poor technically.
Eh, I think you'd be pleased enough with the final results. The colors do not feel desaturated. Do you recall that shot in the woods recently that almost appeared monochrome? That area within the actual game looks NOTHING like that. I was actually surprised at the deep contrast between light and shadow. It has a very deep blue hue with dark shadows that eventually gives way to brilliant daylight and a very nice orange. Those pics were very misleading in that regard.

The framerate isn't a huge issue either. 95% of the game is a rock solid 30 fps. On rare occasions in large areas you will see mild drops and just as rarely will you see it kick up to 60 fps. Neither really get in the way. The framerate is much more consistent than MGS3.
 
FTWer said:
I wonder what happend to all that technical prowess Kojima had when he made MGS2. That is still a remarkable achievement even to this day.

MGS3 was at 30fps with constant dips, especially during Cutscenes....that game is more of a technical acheivement to me than MGS2

...not to mention MGS2 was getting it's touted 60fps due to fact the majority of the time the camera is on top of the player, hence not rendering a hole lot

That and it took place in enviroments that weren't geomentry heavy, lacked texture diversity, relatively small, etc...
 
AgentOtaku said:
MGS3 was at 30fps with constant dips, especially during Cutscenes....that game is more of a technical acheivement to me than MGS2

...not to mention MGS2 was getting it's touted 60fps due to fact the majority of the time the camera is on top of the player, hence not rendering a hole lot


and had very little texturework
 
LiquidMetal14 said:
Play the game and then try whining. Breathtaking the farther in you get.

I'm not saying anything bad about the game, it looks impressive and I'm sure I didn't see the best parts, but I don't understand how the game is rendered in 4:3
 
andrewfee said:
You know what? I might just skip MGS4 now. So much for everyone saying that MGO was running on a different engine from MGS4 and that it was going to be proper 720p.

Desaturated graphics, (seriously, where did all the colour go?) 1024x768 with forced upscaling, an inconsistent framerate, and temporal AA? What a mess.

With all the time and money they've put into the game, I'm amazed it's so poor technically.
i agree. the game is still awesome, and it does blow a lot of other shit out the water...but when compared to the series itself, it falls short technically. That's a fact...but that fact doesn't take away from the awesome gameplay, but it is a let down. this game should run circles around the rest of the series on a technical stand, and there shouldn't be one damn thing that the previous entries did better, but that's not the case. to be honest, my main gripe is with the framerate and the color, i could care less about the resolution.
 
Leonsito said:
I'm not saying anything bad about the game, it looks impressive and I'm sure I didn't see the best parts, but I don't understand how the game is rendered in 4:3
It works in the same way that 42" plasmas were often 1024x768 (despite the widescreen aspect ratio). Vertical resolution is more important than horizontal so the 768 prevents things from turning into a pixelated mess. It's much cleaner than most other upscaled titles I've played.
 
Game looked fucking gorgeous on my 1080p panel, it upscales to 1080p better than basically every other PS3 game I've played.

No tearing on my set either.
 
TONX said:
You are laughable. I've been playing this game all day and im constantly wowed by it. If you are seriously going to let the pixel count get to you then you need to stop gaming.

ding ding ding
 
I've been playing a couple hours now, including a little online. The graphics look great - who the fuck can complain about MG's graphics? Great lighting and NO tearing so far.
 
TONX said:
You are laughable. I've been playing this game all day and im constantly wowed by it. If you are seriously going to let the pixel count get to you then you need to stop gaming.

.

Sometimes it's hard to tell who has played a game and who hasn't. Not with MGS4.
It's pretty easy to spot those just trying to downplay it's greatness.
 
Heh, these threads are always so pathetic. Haven't most of the AAA games on both consoles been sub-hd this gen? I'm about 3/4 of the way through the game, and it looks amazing to me.
 
hhahahahahaha, ive yet to hit any gameplay breaking, or immersion problems, or framerate problems.

This game is spectacular, stop hating people. The way it looks, plays, presents, sounds. This is a full high quality next gen production.
 
The game is incredible. I'm only up to Act 2 but there's a few moments where I thought I was looking at stock footage but it's real time. The shading on some materials are jaw droppingly realistic. Despite the resolution it's one of the cleanest looking titles I've played which surprised me. Better than some true 720p titles for sure.
 
Haven't played it yet, but watched my roommate play about an hour after midnight launch last night. Looks very sharp and smooth for the most part. Shaders aren't mind-blowing and there are occasional ugly textures, but overall I'd say it's very solid visually, especially when you start to take into account the high-quality character models, great animations, and artistic design.
 
Leonsito said:
I'm not saying anything bad about the game, it looks impressive and I'm sure I didn't see the best parts, but I don't understand how the game is rendered in 4:3

It's anamorphic I believe.
 
FTWer said:
I wonder what happend to all that technical prowess Kojima had when he made MGS2. That is still a remarkable achievement even to this day.

change of platform perhaps? given mgs2 had an established engine to build on.



oh yeh... looks great on my sony.... SD :(

the hd is coming soon, but i had to get the console first :D
 
dark10x said:
It works in the same way that 42" plasmas were often 1024x768 (despite the widescreen aspect ratio). Vertical resolution is more important than horizontal so the 768 prevents things from turning into a pixelated mess. It's much cleaner than most other upscaled titles I've played.
It's a real shame that the PS3 can't just output 1024x768 — you'd be able to get a 1:1 mapped image on 42ʺ Plasmas, and it would look a lot better for people playing on CRT monitors. (which is pretty much just me, I think :lol)

The reason it looks clean is because it's such a low-contrast game, so you won't see the aliasing.

Honestly, aliasing doesn't really bother me though. I'd much rather have 1280x720 with no AA than a non-standard resolution with. Temporal AA is horrible though — that's the same thing DMC4 did and it ended up looking like I was playing the game on a crap LCD as a result.

AgentOtaku said:
...funny fact, 1024x768 is the resolution I gamed with on PC for years and years! :lol :D
Which is why it's so ridiculous. Even 720p isn't that high a resolution and yet they're struggling to have a consistent framerate at 1024x768. That's the resolution I was playing PC games at back in 1998…
 
Xater said:
Hey isn't that the same resolution Haze is running in? MGS4 looks so much more amazing so I don't care but Free Radical should really be ashamed of theselves. :lol

no. Haze is 1024x576.
 
Personally, I wish more games would do anamorphic rendering with higher vertical resolution. I find the resulting IQ much better than direct isomorphic scaling with the same pixel count. On PC games that support it I prefer playing in anamorphic 1200x1200 (16:10) when I can't get good framerates at 1920x1200 to scaling down to a lower 16:10 resolution.

andrewfee said:
Temporal AA is horrible though — that's the same thing DMC4 did and it ended up looking like I was playing the game on a crap LCD as a result.
They're using a very smart temporal AA implementation. (they disable TAA in high motion cases where there would be artifacting -- and in these high motion cases you don't notice aliasing much anyway)
 
AkuMifune said:
.

Sometimes it's hard to tell who has played a game and who hasn't. Not with MGS4.
It's pretty easy to spot those just trying to downplay it's greatness.
I watched it for a couple hours earlier @ my friends house.... and while I thought it was kinda boring it was definitely a good looking game, not as good as the best but it's probably in the top 10. The only games off the top of my head I would put ahead of it was Crysis, Uncharted, Mass Effect, and from early footage Gears 2/KZ2/Alan Wake.
 
Wait, what? People are complaining about MGS4's graphics in this thread................checks url, oh right I am at GAF, my bad. Carry on people :lol
 
abstract alien said:
i agree. the game is still awesome, and it does blow a lot of other shit out the water...but when compared to the series itself, it falls short technically. That's a fact...but that fact doesn't take away from the awesome gameplay, but it is a let down. this game should run circles around the rest of the series on a technical stand, and there shouldn't be one damn thing that the previous entries did better, but that's not the case. to be honest, my main gripe is with the framerate and the color, i could care less about the resolution.


Well, lets see.
way large levels.
more complex character models
way more characters and objects on screen.
most likely further view distance.
way better effects. gun fires, explosions, wind, snow...check act 3. actually this act puts MGS4's graphics above other games.
no needing to load menu to switch camo.

Simply put, the scale in 4 is much bigger than any of the previous entries...when talking about technical achievements, don't you also need to put that into consideration?
If MGS4 had a smaller scale like in the old games, or like in Gears or Uncharted, sure, the graphics should be better technically, but with this much stuff going on? This is amazing
 
*stands up on chair*

MGS4 is the best looking console game I have ever seen. I wish I could talk about spoilers openly to give the haters examples of extremely extremely extremely amazing scenes I thought no console could pull off
like the motorbike chase scene, and the river 'bang!' scene
. Some moments in the game go far and beyond anything we've seen, including Killzone 2. Like I said, some moments are staggering in rendition and scope, and the console keeps up just great.
 
Just for you guys.
indymgs.gif
 
2real4tv said:
Looks clear on my HD, you don't know what your missing:lol
Well, the game IS softer than many, but I think it works well with the visual design of the game.
 
Yeah, I agree that while MGS2 was gorrrrrgeous for it's time, and still pretty much is, as was said, fixed camera and very minimal texture work help it out etc. I think MGS4 looks really, really damn great. Considering how many big titles are sub-HD (which 99% of people wouldn't realise until informed so, in most cases) give MGS a break. It's still early days for HD gaming anyway. Try and forget E32k5-era Sony and be realistic :P

I've only gotten to the end of act 1 but have been really damn impressed pretty much the whole time. Octocamo is so cool too!

eLGee said:
Just for you guys.
indymgs.gif

THE GOGGLES!
 
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