I'm not sure how much nationalism is engraved into Japanese culture (I'm not an expert) but Iphone beats Sony Ericsson and Fujitsu no problem. Windows is the most used OS in Japan too. I think that's a copout. They just failed at catering or supporting Japanese developers and games. Especially as Japan was less into the multiplayer games MS were making like Gears, or Halo.NoMS isnt a Japanese company. They never had a chance to begin with.
Exactly and in their home turf MS did well in the past. What's that got to do with competition laws though? They catered to an audience and had sales for that audience. That's competition and the consumer decided.Games which works on their home turf.
But Sony built that audience, that's the point. Until the Series consoles MS didn't even do global console releases well. Again the fact that they failed with XB1 was their own doing and consumer competition and not because regulators turned a blind eye to something.Sony benefited massively from global audience.
MS without COD marketing still competed with PS on UK and US. The rest of world, MS had no presence due to OG being home box, x360 being their starter to success, just for x1 to bring them down without reaching that global success.
Because on xbox 360 at least they were trying a little with developing Japanese games. On XB1 they were too busy getting Japanese devs to make western games then cancelling them. This is on MS, not on regulators. Series I think is doing better there again.Again, MS has no chance for big Japanese games.
Those games audience are Japanese people. MS needed at least xbox to have some presence their in Japan.
It didn't. X360 sold 1m, while x1 sold 144k.
If they built an audience why not? Did Elden Ring fail on xbox? They just failed to build an audience for specific types of games or franchises and that's on MS, its marketing, its sales in regions and its game funding.You cant expect those 3rd party publishers to put their big games on xbox. It doesn't make it financially possible.
If they funded and developed new Japanese centric titles they could, they didn't. They could have paid for marketing rights on several Japanese multiplatform games over the years, they didn't. It's because they didn't build that global audience by competing for Japanese publishers or consumers attention very well. It's not because Square want less game sales or ransom money.