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Microsoft Flight Simulator 2024 coming to PS5 | Announcement Trailer

Man I was super excited for this, but it sucks? What issues did people have?

The cloud crapped out. Performances were dire.

The add-ons from 2020 were broken
Some sceneries from 2020 did not transfer
Some planes from 2020 were not available

Apart from cloud streaming and performances crapping out, the rest was mostly hardcore flight simmer being comfortable in their old slippers.

A lot has changed since launch.



Why it launched in that state though ... As GHG said somewhere in the thread, they should have updated MSFS 2020 to have those features and update the engine. But it is what it is, now its an easy recommendation if you're on PS5 and want flight sim.

BTW, winwing launched a crazy setup for MSFS



Don't think I'll ever go that far but its neat as fuck.
 
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Or sony saving xbox?


Blaming Spider-Man GIF
 
BTW, winwing launched a crazy setup for MSFS


Don't think I'll ever go that far but its neat as fuck.
Winwing is great if you're certain you'll never need any customer support whatsoever for a product that will almost certainly fail lol
 
D1, Jurassic World DLC just dropped and to be able to explore all the islands in VR sounds too good to pass.
 
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Is that a joke? 👀

You know the game is purely streaming, right?

This is the Aviator edition on Steam on my D: drive..

rN34SA9kmtGlIYXE.jpg

The game stores streamed data to your hard drive as a cache as it goes. Most streaming games do that . It's does not get just the things you can see around you that would never be fast enough with today's internet.
 
Microsoft seems to support PSVR2 more than Sony itself now.
It's mind boggling that Sony seems to have no plan whatsoever after dropping GT and barely any third party support lined up. VR1 and Vita was not great at their latter halfs either, but at least they had actually tried then.
 
Yes, 2020 is better, and frankly whats new in 2024 they should have just added to the 2020 version of the game.

Yeah, it's weird, if there's any game that should be GAAS it's this one. It should just be Microsoft Flight Simulator, updated with new content for years.
 
It's mind boggling that Sony seems to have no plan whatsoever after dropping GT and barely any third party support lined up. VR1 and Vita was not great at their latter halfs either, but at least they had actually tried then.
PSVR is Shuhei Yoshida's project and very much supported under Yoshida. Jim and Hulst is killing PSVR.
 
GT7 has PSVR2 support? TIL.

Going by Gaffers here, performance (of Flight Sim on Xbox) is 30-60 fps? Are there any sub 60 fps games on PSVR2?

Edit: Clarified Flight Sim, instead of base post which could have meant GT7.
It's been quite a while since I last checked, but VR flight sim channels on youtube regularly aimed for 30-45fps, and enabled Spacewarp (VR's own frame generation thing) to reach 90fps, often claiming that was good enough for Flight Simulators because they're not a fast-paced enough to negatively impact gameplay.

On my 3070 Ti, I have to sacrifice a lot to get playable framerates: Resolution and graphic detail ranging from low to medium at best, and I was okay with that except for one single issue: The cockpit "judders" when looking around while the rest of the world remains smooth, that same problem plagued FS2020 and it's why I never played the VR mode for more than a few hours. I seriously hope that is fixed on the PSVR2 version. I might even buy a PS5 Pro if they do.
 
It's been quite a while since I last checked, but VR flight sim channels on youtube regularly aimed for 30-45fps, and enabled Spacewarp (VR's own frame generation thing) to reach 90fps, often claiming that was good enough for Flight Simulators because they're not a fast-paced enough to negatively impact gameplay.

Huh, never knew this VR framegen till now. How the latency and any kind artifacting going in the bg?

On my 3070 Ti, I have to sacrifice a lot to get playable framerates: Resolution and graphic detail ranging from low to medium at best, and I was okay with that except for one single issue: The cockpit "judders" when looking around while the rest of the world remains smooth, that same problem plagued FS2020 and it's why I never played the VR mode for more than a few hours. I seriously hope that is fixed on the PSVR2 version. I might even buy a PS5 Pro if they do.

You're better off selling your 3070 Ti and buying a 5080 super in Jan, than a PS5 Pro for just a little more money imo.
 
Yes, 2020 is better, and frankly whats new in 2024 they should have just added to the 2020 version of the game.
On paper 2024 is so much better, including fixing some very annoying bugs in the engine code. No wonder why they aimed for a new release, they had 800 people working on it... But sadly, the developers fucked up the launch and are still trying to crawl back to where they were supposed to be. Everyone was taken by surprise, including the developers.
 
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UE5 is an amazing engine. All depends on how it's used. How is this misinformation getting around?
While some implementations are better than others, I've yet to see a great release without any of the usual issues like traversal stutter.
 
Huh, never knew this VR framegen till now. How the latency and any kind artifacting going in the bg?
It depends. In some games you hardly notice, games like Assassin's Creed Nexus on Quest 2 use it and you only get artifacts if you move your arms too fast, but that's a game specifically designed to run on Quest 2/Quest 3. on PC things are a lot more YMMV. Lag is definetly noticeable in games like Lies of P where you have to parry, but in Robocop Rogue City or Silent Hill 2 it's perfectly playable.

PSVR2 uses their own frame interpolation thingie: Games like GT7, No Man's Sky or the Resident Evils run at 60fps and are interpolated to 120fps, smaller indie games can run at 90/120fps native. PSVR1 was the same (that was my first headset) and everything I played there was pretty smooth without any noticeable artifacts. I prefer their method of interpolation vs Spacewarp, and I wish I could use that method on PC.

You're better off selling your 3070 Ti and buying a 5080 super in Jan, than a PS5 Pro for just a little more money imo.
I know, but I want a PSVR2 for the exclusives. I won't play Resident Evil Village/RE4 Remake until I can play them in VR, even if it takes me until the PS6 to finally be able to afford them.
 
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Deciding on which version I might get. Lots of disappointed reviews at release with it being buggy but anyone that still plays if you can say how it's improved or worth it please respond. I'll still get the cheap version but if its been ironed out I might spring for the 2nd top one. I remember the series X 2020 version wasn't horrible unless you looked to the side with lag.
 
I havent played FS2024 in about a year (sold my XsX) but that launch was abysmal. Has the game become actually playable since, because after an amazing FS 2020, literally everything that could be glitched, was glitched...airports not loading, cockpit empty, clouds rendered in 2d etc. They saved a lot on file size by moving to the cloud but the servers were overloaded for months. I really hope this comes at a fully playable state on PS5.
 
The game stores streamed data to your hard drive as a cache as it goes. Most streaming games do that . It's does not get just the things you can see around you that would never be fast enough with today's internet.
FS functions completely different. FS 2020 took up roughly 200+ GB not counting the new airport anouncements and contents. 2024 is the size of a PS3 game and no, it doesnt store cache of 100s of GB anywhere, its mostly streaming from zero each time. Which is exactly why it had a terrible launch because the servers were overloaded and the whole game is on the cloud so nothing worked. Also you cant compare a simple streaming game storing small cache files with FS which is literally the whole damn world.

Theres a massive difference in performance when 2024 had 16gb rolling cache vs 2020 with 300GB stored on your SSD, its not even close.
 
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Have they said when they'll be adding PVSR2 support? Is it not coming to the beta?
I'm going to guess that the PSVR 2 update will be released Spring/Summer 2026. I'd love to be wrong, but I suspect it'll need a lot of play testing to get it running well, especially on base PS5.
 
I wonder if the PlayStation 5 can handle this game without turning into a mini jet engine or overheating
It's the only game that made my Series X go from completely silent to a gentle whisper
 
Those that received the beta code seem to be having a good time, so it's looking promising.
I'm so excited about this game especially the PSVR2 mode soon. I can finally remove the dust of my PSVR2. :messenger_beaming:

And I'm also excited about the Redbull plane race, Beluga cargo mission, and fighting forest fire in MSFS 2024.
 

the PS5 version of Microsoft Flight Simulator 2024 stands tall alongside the Xbox and PC versions. It delivers a decently optimized experience that remains faithful to Asobo's vision.
Despite a few minor differences in texture loading and world streaming responsiveness, the game offers a near-identical level of fidelity - making it another successful port of a previously Xbox exclusive to Sony's platform
 
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