Loxus
Member
Do you know how Nvidia GPUs do VRS?Architecture has little or nothing to do with it. Nvidia's GPus were the first to include VRS-compatible hardware. That it is present in XS and AMD RDNA 2 GPus has a lot to do with the coincidence in the process of development and cooperation between both companies.
The fact is that there are already quite a few games on the street using VRS on XS consoles and PC (Nvidia / AMD) but not so in the PS5 version. And no, Nvidia's focus with VRS is not eye tracking, that's just one of its utilities. Nvidia's purpose is to include in its GPUs all the possible technology and the necessary hardware to solve it with the lowest possible cost.
Finally, You are right, it is clear that the process of optimization and better use of a hardware is applicable to any platform. Here however we talk about the improvement in optimization and use of a technology that seems to be unique in Xbox consoles. That as I said may end up being little used or useless in the future, but it is there and, at least the Xbox Studios first party (which are many and using very different engines) are putting emphasis on developing and using this technology in their games on XS consoles for gain better performance.
Cause it isn't the same way as AMD, but somehow Nvidia GPUs can do VRS just find without RB+ ROPs.