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Microsoft On Improving PC Gaming: "More 360 Ports". :(

Borys

Banned
Linky.

Is the PC gaming platform really declining? We talk to the man in charge of Windows gaming about what Microsoft is doing to keep PC gaming relevant.

The death of PC gaming has been predicted so many times that even the mainstream press won't touch the story. However, when Microsoft itself comes out talking about declining retail sales numbers and shrinking retail shelf space for PC games, it's time to take notice.

A UK trade publication reported last month that Microsoft will give Games for Windows an unprecedented push leading in to the launch of its new Windows Vista operating system. Microsoft's decision to promote its new operating system wasn't much of a surprise, but the frank assessment of the current status of Windows gaming was alarming. "Windows business is down 10 percent year-on-year, and we've lost shelves of space. We're killing off that community without the retail support," product manager Kelly Stanmore told the publication.

Microsoft later qualified the statement by attributing the retail sales decline to the increased popularity of online distribution and subscription-based games. Valve successfully launched Half-Life 2 on its Steam distribution system the same day retail copies hit store shelves, and Blizzard is still building its subscription base for World of Warcraft close to a year after release.

We had a chance to catch up with Microsoft Windows Graphics and gaming general manager Dean Lester over an e-mail interview to get his thoughts on how the PC will perform as a gaming platform as the community's attention shifts to the next-generation consoles.

GameSpot: How does the size and growth rate of the Windows gaming platform, in terms of game releases and game sales, compare to that of the Xbox and PlayStation 2 console platforms?

Dean Lester: If you compare the PC gaming market to other individual platforms, Windows continues to hold its own as a major player. If you look at the growth of online revenues, Windows is leading the way in digital distribution and subscription-based fees. Looking forward, Microsoft has recommitted itself to the Windows platform by building partnerships with first- and third-party developers to create Windows titles. Microsoft intends to deliver steady growth for the platform by continuing to highlight the strengths of each of our gaming platforms, from Xbox, to MSN Games, to Windows.

GS: Microsoft itself used to publish a lot of PC games, but the library has shrunk dramatically in recent years. Will there be more Dungeon Siege, Age of Empires III, and Rise of Legends games, or is it safe to say that MS will be limiting first-party PC game development for the short run...or even the long run?

DL: We would actually challenge the assertion that there are few titles in the first-party pipeline for the Windows platform. We've recently launched Dungeon Siege II and are currently on the eve of releasing Zoo Tycoon 2: Endangered Species and Age of Empires III, while also delivering Fable: The Lost Chapters to the Windows platform, which obviously brings one of the top-selling Xbox titles to our Windows gamers with expanded content.

In addition, Microsoft Game Studios currently has blockbuster AAA titles in development, such as Rise of Nations: Rise of Legends and Vanguard. Additionally, we see Windows Vista as an incredible opportunity for MGS to develop innovative and exciting game titles. Windows Vista will be our priority as a development platform in the future. From a portfolio management perspective, we will continue to invest in key franchises, while also delivering exciting new titles as well.

GS: How much is Microsoft relying on XNA cross-platform development to reinvigorate PC games?

DL: The tools and APIs that make up XNA, including DirectX, will help make it easier to create games for multiple platforms. Microsoft is working to make Windows gaming better through more-advanced hardware, such as DirectX 10, which is featured in Windows Vista. We realize the potential of cross-platform development and will continue to work on advancements within this area, such as with the upcoming release of the Xbox 360 Controller for Windows.

GS: What can Microsoft do to support third-party developers to help them produce better-quality PC games that can compete with the consoles? What advantages does the Windows platform offer to a game developer that has to choose between making a game for the PC or a console system?

DL: Microsoft is currently working with numerous third-party developers to produce quality Windows games...and with Microsoft Game Studios as well! We give developers tips on how to best utilize tools, such as DirectX, to better enhance the graphics and realistic experience of Windows games.

The Windows platform allows for developers to tap in to constant innovation with additional downloads and upgrades. Developing a game for Windows means that you know gamers will have a high-resolution display, along with the precision of mouse and keyboard support, and going forward, gamers will also have the choice of using the Xbox 360 Controller for Windows.

GS: How will Windows Vista and DirectX 10, in particular, improve PC games?

DL: Windows Vista will help simplify how games, such as sports, racing and platformer titles, are played with the Xbox 360 Controller for Windows, in addition to making it easier to find all your games and update them easily. With DirectX 10, Windows Vista will create exciting gaming experiences as software and hardware become more advanced. DirectX 10 will allow developers to create games using detailed graphics systems that will give gamers the best possible gaming experience.

GS: PC games are notorious for understating system requirements, and that can lead to frustrations among customers who, in turn, run in to the arms of the nearest game console. Does Microsoft plan on addressing this issue to make it easier for people to select PC games?

DL: Microsoft currently offers the Windows Game Advisor, available at windowsgaming.com, which allows users to test their PC against the system requirements of hundreds of Windows games. In addition, Windows Vista will include WinSAT, which will allow developers to tap in to a system's capabilities and deliver the best experience possible on each computer.

GS: Is there a conflict in pushing Windows XP as a gaming platform, pushing the Xbox 360 as another platform, and now pushing Windows Vista and DX10? What has been the biggest challenge in fitting all the pieces together into a cohesive game entertainment strategy?

DL: Microsoft views each of these platforms as complementary, while each has a specific focus. Right now, Xbox and Windows XP offer cutting-edge graphics and gameplay experiences. You also have technologies like Media Center Extender, which works to bridge Windows XP Media Center Edition and Xbox. Looking to the future, Xbox 360 will kick off the HD Era of console gaming, while Windows Vista will continue to improve upon the strengths of the Windows platform, such as ubiquitous online connections, moddable content, and an amazing graphics and sound experience in gaming.

GS: Sony has recently indicated that the PlayStation 3 will work with a keyboard input device. Why has Microsoft been so reluctant to add keyboard support to the Xbox console? Is Microsoft trying to maintain a clear distinction between "PC" gaming and "console" gaming?

DL: Microsoft is creating integration between Windows gaming and the Xbox console, especially with the creation of the Xbox 360 Controller for Windows. As for a keyboard for Xbox, we have nothing to announce at this time.

GS: What do you think of the new Nintendo Revolution controller?

DL: The Revolution controller shows a lot of promise. It's certainly a new way of approaching games that will hopefully expand the audience of gamers. Then maybe those gamers will rediscover the gaming machine they already have: their Windows computer. Of course, while the Revolution controller looks like a lot of fun, you won't be able to use it on more than one platform, like you can with the Xbox 360 Controller for Windows.

GS: The Windows platform already has a similar peripheral in the gyroscope Windows Media Center remote. Would Microsoft be interested in developing that peripheral angle to encourage Nintendo software developers to port their games to the PC?

DL: I presume you're talking about the Media Center Remote Control from Gyration. One of the nice things about that device is that it emulates a normal computer mouse, so any game you could play with a mouse (from a 10-foot perspective) should work well on a Windows XP Media Center PC. Windows is an open platform, so if Nintendo software developers would like to publish their titles on Windows, we're glad to have them.

GS: Thanks, Dean.

Yeah, thanks for nothing concrete :/
 

Draft

Member
Don't cry, Borys. Maybe nintendo will release a mouse with a weeble wobble attached to it and we can play Revolution ports.
 

Mrbob

Member
GS: What do you think of the new Nintendo Revolution controller?

DL: The Revolution controller shows a lot of promise. It's certainly a new way of approaching games that will hopefully expand the audience of gamers. Then maybe those gamers will rediscover the gaming machine they already have: their Windows computer. Of course, while the Revolution controller looks like a lot of fun, you won't be able to use it on more than one platform, like you can with the Xbox 360 Controller for Windows.

What kind of an answer is this? Funny. :lol

360 is the new PC Borys. Be assimilated like I'm ready too or get thrown out. :/
 

fatboyee

Banned
This doesn't necessarily mean more PC ports on Xbox 360. It can and will mean more console ports on PC. With the security coming in the new rev of windows, it's going to force people to buy games again. in turn tha twill give publsihers another place they can make money on these incredibly expensive titles.
 

Raw64life

Member
Boo. Among the several reasons why I don't have or want an Xbox, the #1 reason has always been because everytime a game I was interested in came out for it, it would be released on the PC (and occassionally PS2/GC) 6 months later. Looks like not much is going to change with Xbox 360.
 
link.gif


:lol You guys should be spanked if you cry too much about this kind of thing. :lol
 
I never understand this argument Xbox 1 = PC. Tons of the critically acclaimed Xbox 1 console-exclusive games certainly never came out for the PC, including many of my favorites.

Panzer Dragoon Orta
Jet Set Radio Future
Links 2004
PGR
Oddworld Stranger's Wrath
Outrun 2

Xbox also has a totally superior online experience, but that's another discussion.
 

Redbeard

Banned
Borys said:
Microsoft On Improving PC Gaming: "More 360 Ports". :(

Where the hell did you get that from?

"Looking forward, Microsoft has recommitted itself to the Windows platform by building partnerships with first- and third-party developers to create Windows titles."

"In addition, Microsoft Game Studios currently has blockbuster AAA titles in development, such as Rise of Nations: Rise of Legends and Vanguard. Additionally, we see Windows Vista as an incredible opportunity for MGS to develop innovative and exciting game titles. Windows Vista will be our priority as a development platform in the future."
 

Raiden

Banned
beermonkey@tehbias said:
I never understand this argument Xbox 1 = PC. Tons of the critically acclaimed Xbox 1 console-exclusive games certainly never came out for the PC, including many of my favorites.

Panzer Dragoon Orta
Jet Set Radio Future
Links 2004
PGR
Oddworld Stranger's Wrath
Outrun 2

Xbox also has a totally superior online experience, but that's another discussion.

Xbox has an superior online experience compared too PC? Like what? paying 60 €/$ a yeaR,
 
Muticonsole games-yes this includes the PC-are going to be the norm unless the game is a first party title. I think the whiners know this already but can't resist whining about it.

Also, as already stated the 360 will more then likely be the main development platform with ports to PC a la nextgen Wolfenstien.
 

Agent X

Member
I thought it was interesting.

I've always wondered why Microsoft didn't have more overlap between the PC and their video game system platforms when producing games. I think computer gamers would've like to have seen games like Links 2004, Forza Motorsport, or Project Gotham Racing on the PC, where they could be played with higher screen resolutions (the Links series in the mid to late 1990s used to be big showpiece games for hi-res graphics) and different controls (mouse for Links, or force-feedback steering wheels for the driving games). Likewise, I can't understand why they never bothered with games like Age of Empires, Dungeon Siege, or Zoo Tycoon for the X-Box.

GS: What do you think of the new Nintendo Revolution controller?

DL: The Revolution controller shows a lot of promise. It's certainly a new way of approaching games that will hopefully expand the audience of gamers. Then maybe those gamers will rediscover the gaming machine they already have: their Windows computer. Of course, while the Revolution controller looks like a lot of fun, you won't be able to use it on more than one platform, like you can with the Xbox 360 Controller for Windows.

What a strange and awkward answer. It's like he was deliberately trying to segue into "Windows gaming" with that comment.
 

Particle Physicist

between a quark and a baryon
beermonkey@tehbias said:
Xbox also has a totally superior online experience, but that's another discussion.


no it doesnt.

for two main reasons

on PC:

-its free
-and you arent forced to hear the voices of a bunch of whiny, racist, prepubescent schmucks.
 
quadriplegicjon said:
no it doesnt.

for two main reasons

on PC:

-its free
-and you arent forced to hear the voices of a bunch of whiny, racist, prepubescent schmucks.


You know you aren't forced to hear them on Live too right? Oh that's right you didn't know.
 

Raiden

Banned
krypt0nian said:
You know you aren't forced to hear them on Live too right? Oh that's right you didn't know.
Yes muting those millions of kids sure is fun, especially Halo 2's brilliant system that swaps you with different players(kids) every goddamn ranked match.
 

teepo

Member
krypt0nian said:
You know you aren't forced to hear them on Live too right? Oh that's right you didn't know.

i love resorting to using my xbox keyboard after i have muted every single player in a game.
 

Joe

Member
Raiden said:
Yes muting those millions of kids sure is fun, especially Halo 2's brilliant system that swaps you with different players(kids) every goddamn ranked match.
exaggerate much? ive played a ton of halo2 matches online and id say <10% involve screaming racist kids. its the same exact way on counter-strike PC.

teepo said:
i love resorting to using my xbox keyboard after i have muted every single player in a game.
lower the volume on your headset so you cant hear anyone but this also allows you to still communicate information to your team. problem solved.
 
In my experience, NWN online >>>>>>>>>>>>>>>>> Halo 2 on Xbox Live.

Plus no monthly fee. I use Teamspeak with a bunch of friends too. PC for me. (for now)
 
I've gamed on PC for years.

Voice chat? Ugh. Some of my friends use Teamspeak, some use Ventrilo, but setting up a server where there is enough bandwidth, and then coordinating it all, is a giant pain in the ass. Voice chat works far better when it is integrated in the game/platform, and when there is a non-game lobby (dashboard) for meeting up and general discussion about what to play next. Gamertags that are universal across every game on a platform, where you can always see what your friends are playing and send them invites and messages is the way to go. Xbox online gaming is a dream compared to PC online gaming, and I'll happily pay $50 a year. In the age of new systems launching with $50 video cables, $50 controllers, and $35-$40 memory cards, we have an expensive hobby. Compared to lots of the expenses of gaming, $50 annually for quality online play is a great deal.

Foul mouthed little kids? I play with friends, not strangers. If you are playing the public all the time, you need to make yourself some friends and get integrated with a smaller online community.
 

Chairman Yang

if he talks about books, you better damn well listen
beermonkey@tehbias said:
I never understand this argument Xbox 1 = PC. Tons of the critically acclaimed Xbox 1 console-exclusive games certainly never came out for the PC, including many of my favorites.

Panzer Dragoon Orta
Jet Set Radio Future
Links 2004
PGR
Oddworld Stranger's Wrath
Outrun 2

Xbox also has a totally superior online experience, but that's another discussion.

Most of those games were pretty unpopular or niche--not that there's anything wrong with that. A huge chunk of high-profile Xbox "exclusives" were on the PC--Halo 1, KOTOR 1/2, Fable, Crimson Skies (albeit it was a pretty different game), and so on. A lot of the PC releases were greatly enhanced over the Xbox versions, too--Riddick and Fable come to mind immediately. The rest weren't enhanced, but were better nonetheless thanks to PC resolutions and control.

Of course, the Xbox did have a lot of good "true" exclusives--but the many PC ports did reduce the Xbox's attractiveness to me for a long time.
 

shpankey

not an idiot
beermonkey@tehbias said:
I've gamed on PC for years.

Voice chat? Ugh. Some of my friends use Teamspeak, some use Ventrilo, but setting up a server where there is enough bandwidth, and then coordinating it all, is a giant pain in the ass. Voice chat works far better when it is integrated in the game/platform, and when there is a non-game lobby (dashboard) for meeting up and general discussion about what to play next. Gamertags that are universal across every game on a platform, where you can always see what your friends are playing and send them invites and messages is the way to go. Xbox online gaming is a dream compared to PC online gaming, and I'll happily pay $50 a year.
So true... voice chat in PC online gaming just isn't worth all the hassle for the small payoff. It's perfect on XBL and as you said, hassle free.
 
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