It isnt there I said that...It's a separate download, open your DLC tab in library to get it. If you select ultra it'll default to high textures.
It isnt there I said that...It's a separate download, open your DLC tab in library to get it. If you select ultra it'll default to high textures.
I'm really disappointed. I have to lock my 290 OC rig to 30 fps to even get stable non-erratic fps on everything Ultra on Ultra DLC. Using a non(K) i5 haswell cpu could be hindering it.
It isnt there I said that...
IMO the texture pack doesn't do much.. it doesn't seem to be for characters? I can't tell if it is anyway.
Just ran the bench mark @ 1440p with everything on max except texture which were on high
CPU: i5 2500k @ 3.3ghz
Ram: 16 gb @ 1600
GPU: Zotac GTX 970 standard clock
Feel like I remember seeing people with a 970 also running 1440p getting slightly higher average? Maybe my i5 with standard clock is making me lose those extra frames? It seems like most other people are running better cpu's or at least high clock on the i5 2500k.
my cpu is below minimum spec, being a 3.2ghz phenom 2 810 quad core. everything else is above recommended afaik. gpu is a 2gig 660gtx and system ram is 8gb. anyone with a similar setup? would rather play on pc rather than console
Currently have this pre ordered on the xbone. Should i get this on the pc instead?
Gtx 780
i7-4770k
16gb ram
Is the retail dvd release steamworks? Its £5 cheaper to get the retail release.
sorry for being a cunt and quoting myself but I'm proper thirsty for the game :3 reckon i'll be ok?
Hell yes and yes.
Currently have this pre ordered on the xbone. Should i get this on the pc instead?
Gtx 780
i7-4770k
16gb ram
Is the retail dvd release steamworks? Its £5 cheaper to get the retail release.
Getting any hitching with the 4gigs of VRAM and Ultra textures?
The game is apparently very IPC dependant so your CPU might hold you back. In your case it's probably better to play on PS4.
Update now with Ultra Textures:
Average FPS: 74.6
Max FPS : 192.8
Min FPS : 23.7
Currently have this pre ordered on the xbone. Should i get this on the pc instead?
Gtx 780
i7-4770k
16gb ram
Is the retail dvd release steamworks? Its £5 cheaper to get the retail release.
Any way to get the settings to like an ultra-low level? Like ini tweaks to really lower some of the DX11 stuff? My laptop does fairly well with most games on low settings, but DX11 kills it.
What exactly is mesh quality, and what changes if you turn it down?
I've been trying to maximize settings on 1080P to get a near constant 60fps vsynced in game using fraps. I'm not at home to check but these are what I believe are my settings:
4670K @ 3.8ghz
R290
Lighting quality - High
Mess quality - ultra
Motion blur - camera only
Shadow quality - high
Texture quality - ultra
Ambient occlusion - med
Vegetation range - ultra
DoF - on
Order independent transparency - on
Tessellation - on
With my current settings above I'm not seeing drops. Seems to me AO and ultra lighting quality hurt performance the most. If I turn AO on high I can hold a 60 fps most of the time but when I do execution moves the frame rate drops to 30. This may not bug others but it bothered me. Plus with lighting on Ultra my frame rate would dip if I did any fast turns in an area. So for the moment I'm going to keep things are they are listed above as I want to keep everything at 60FPS as much as possible.
I've tested the FEAR 3 SLI bits and the Batman Arkham Origins SLI bits and the Batman one seems faster on the benchmark.
However if Maldo is right then neither will work (or will barely work) when playing.
Perhaps you're paging memory to hard disk? I suggest using Process Explorer to check the memory load (run the program and press ctrl+i) over something like Windows' built-in Resource Monitor. I mentioned in a previous thread how Watch Dogs would start paging to disk and crash if I had too many browsers open. I don't have the game yet but I'm curious how much memory size matters.
Also, if you have a hard limit set to how large the page file is allowed to grow then that might also be an issue. One of the reasons I had crashes in Watch Dogs was because I thought that I wouldn't need more than a gigabyte of SSD space for the pagefile because I have 12GB of system RAM. Even at that memory size, I would get stutters as the OS started paging my browser sessions to disk.
The graph to pay attention to is System Commit rather than Physical Memory. Below the graphs is Commit Charge which has Limit/Peak which become important if they ever go over your 8GB of system RAM.
Read on the STEAM forums from a few people that turning of Tessellation will stop the Nvidia driver crashing issues.
Unknown if it actually does, haven't had time to test.
Well my stock 3570k and stock 7950 are putting up a great effort at 1080p. Nearly smooth as butter at 60fps at the recommended Very High setting. I may turn down the AO and blur some to really get it rock solid.
But overall I am very happy. I just need to test it out on the big screen via In Home Streaming and I am set. No ultra textures, but the base game looks very good already.
It doesn't go over 5,5gb so I guess that's not the problem.
I just did a clean install of Windows 7 with just the basic stuff + Steam + Shadow of Mordor and I get the same result. Every time I complete an objective, loot a collectible, check stuff in the menus ... the game freezes/stutters... It's really annoying to play like this. I guess I'll just get the PS4-version when I can find it cheap because I can't be bothered playing like this.
Have you tried lowering settings and seeing if it still does it?
Lower the shadows from ultra to high and/or the AO from high to medium.
So should I expect good perfomance at or above ps4 level with these specs?
2500k @ 4.5ghz
GTX 580 3gb
8 GIGS of Ram
or should I just pick up the PS4 version?
I've tested the FEAR 3 SLI bits and the Batman Arkham Origins SLI bits and the Batman one seems faster on the benchmark.
However if Maldo is right then neither will work (or will barely work) when playing.
Currently have this pre ordered on the xbone. Should i get this on the pc instead?
Gtx 780
i7-4770k
16gb ram
Is the retail dvd release steamworks? Its £5 cheaper to get the retail release.
Thanks for this! You pretty much have the exact setup as myself so I appreciate the post (my 4670K is overclocked to 4.5 GHz btw).
Why would I want to do that? I am getting stable 60 fps with v-sync.
What kind of performances could I expect with a GRX560 and a 2500k & 3GHz? I'd play at 1080p.
I could buy the PS4 version but I have some Money in my Steam wallet that I could use.
Currently have this pre ordered on the xbone. Should i get this on the pc instead?
Gtx 780
i7-4770k
16gb ram
Is the retail dvd release steamworks? Its £5 cheaper to get the retail release.
maybe this helps?
So without further ado, we present a selection of comparisons of the game's opening scenes, captured at medium, high and ultra texture settings with all other settings ramped up as high as they go. Monolith recommends a 6GB GPU for the highest possible quality level - and we found that at both 1080p and 2560x1440 resolutions, the game's art ate up between 5.4 to 5.6GB of onboard GDDR5. Meanwhile, the high setting utilises 2.8GB to 3GB, while medium is designed for the majority of gaming GPUs out there, occupying around 1.8GB of video RAM.
It's at the medium quality setting where things start to become noticeable. Ground textures in particular look significantly blurrier compared to the high and ultra modes, and incidental detail can look rather blocky. Most of the attention to the game's visuals has been dedicated to the outrageous requirements of the ultra texture mode, but perhaps the real story here is how the lion's share of gaming GPUs have 2GB of memory - and that plants them firmly in medium quality territory. We're still looking at the console builds, but an initial comparison with PS4 suggests that it sits alongside the PC's high quality setting.
One thing we should point out is that it is perfectly possible to run higher-quality artwork on lower-capacity graphics cards. However, you quickly fall foul of the split-memory architecture of the PC. On Xbox One and PS4, the available memory is unified in one address space, meaning instant access to everything. On PC, memory is typically split between system DDR3, and the graphics card's onboard GDDR5. Running high or ultra graphics on a 2GB card sees artwork swapping between the two memory pools, creating stutter. Shadow of Mordor has an optional 30fps cap incorporated into its options, though - with a 2GB GTX 760, we could run the game at ultra settings with high quality textures and frame-rate was pretty much locked at the target 30fps with only very minor stutter. In short, there's a way forward for those using 2GB cards, but it does involve locking frame-rate at the console standard - and the ultra textures didn't play nicely with the card, even at 30fps.
Indeed, it's actually the compromises made to accommodate 2GB graphics cards that are more concerning. The game still looks good, but in certain areas, console is a cut above - unless you kick in the frame-rate limiter. We saw a similar story with Titanfall: Respawn's debut required a 3GB graphics card to match the texture quality found in the Xbox One version of the game. That being the case, the recent discounts found on the 3GB Radeon R9 280 start to look compelling, especially as its replacement, the [/font][/color]R9 285, only has 2GB of RAM in its standard configuration
Just asking one more time. I feel on the edge of needing to upgrade my 580.
Just asking one more time. I feel on the edge of needing to upgrade my 580.
Have you tried lowering settings and seeing if it still does it?
Ugh, can't decide if I want this on PS4 or PC.
760gtx (Oc'd) 2gb ; 3570k (@4.2); 8gb ram; 1080p monitor
I hate how my card would probably get beat up by the higher textures.