I'm cautiously optimistic. I'm ok with the fan fiction storyline, though it'd be cool if after this they spun off into a pre-Hobbit time period or fast forwarded beyond LotR to do their own depiction of the Middle Earth that followed. The plot feels constrained and overly contrived to fit within the confines of the books just to say that it's chronologically aligned with the books, even though no one would ever mistake it for canon work.
Monolith is a very talented studio and I've been following their games since they were both Monolith and Snowblind, so I wish them all the best here. Likely on my B2G1 holiday sale list already as long as it doesn't have something incredibly revolting baked in a la campaign micro-transactions or similar.
August is an interesting release date. Pretty much the same day as Deus Ex: Mankind Divided. I can see not launching right into the teeth of the holiday storm with this game but I'm not sure if the IP and the previous game carry enough weight to make this stand out. The first stood out because it was the best game in a bad holiday lineup. Now it's going to be releasing mid-gen when everyone is dropping bombs from August through November.
Yeah AFAIK, they don't have the LOTR movie license, which is why I was surprised at how movie-accurate some of the locations in the trailer are.
Monolith is owned by Warner Brothers Games, a subsidiary of Warner Brothers Entertainment. New Line Cinema was merged into and is now a brand within Warner Brothers Pictures, as part of Warner Brothers Entertainment.
They have the rights to all the movie shit they want to mine.
Tinúviel;231114734 said:
I really want to know how much of the movie licence Monolith has.
Are they not allowed to use movie musics,sounds,characters and artwork or are they choose not to use them.Like Minas Morgul looks exactly same,Gollum looked same,but i bet if they add Gandalf and Aragorn to this game they won't look like a Sir Ian and Viggo.
The likenesses and voices of the actors was licensed out seperately for the first three films. Ian McKellen has been pretty outspoken about how it. For example, he has stated that he made more money from his likeness and voice work in the LotR trilogy games than he did from the movies themselves, but when it came time to do The Hobbit they tried to staple video game adaptations onto his movie deal for a fraction of what he made before, so he refused.
I'd imagine Monolith is trying to walk a bit of a fine line here where they want the artistic sensibilities of the movies to bring the movie fan base in the door, but don't want to borrow the assets to the point of it becoming heavy handed. Beyond that I'm sure that both Enya and Howard Shore get a taste on re-use of their works associated with the trilogy, they were both well established in their field at the time after all, and so it'd be yet another bite out of the profits should they go down that path. Music licensing is a bitch in video games, just ask Square Enix.