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Mighty No. 9 opens new crowdfunding for bonus content

But Mr. Kamiya was right. He's a businessman, not a creator.

It's sad but it's looking like the truth...

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It feels like Inafune started this whole project out of love for the fans, and indeed his kickstarter seemed to REALLY imply that... but it just feels like now he sees dollar signs. He sees a total media franchise(games, cartoons, comics, toys) instead of a game dedicated to fans. Worst of all, he hasn't even gotten the damn game out before deciding this...

Dammit this is horrible news to get right before bed. Yesterday there honestly wouldn't have been a single thought about maybe what I put into kickstarter wasn't a good idea. Today it's verging on down right regret.

I might seem to be overeacting to some, but dammit I was DEDICATED to this cause. To his project. I pushed as many people as I could for Mega Man Legends 3, I stayed in the daily loop for the 100k strong for MML3 on facebook campaign til we reached the goal and beyond, I backed MN9 the first day it was up and pushed everyone I knew to do the same...
 
As someone who backed the project the hour it went up on Kickstarter...

I don't see any issue with this. The money they got so far is going to be spent on the stretch goals outlined in the first KS, this is going towards stuff they didn't cover back then but feel it might be worth including. It's been 10 months since the original KS ended and they had more to show, possibly convincing people that weren't on board back then to jump on the train now.

Why isn't 427% of the initial funding goal---$3.8 million---enough to cover a couple of English voice actors?
 
$100K for English voice acting? Give me a break. I'll do it for $50. Let's cut that budget down! You don't need to pay Nolan North to voice Beck. Give it to me. ;)
God this comment is giving me flashbacks to Skullgirl's crowdfunding campaign. Making video games isn't cheap. It isn't just about paying actors, but it's getting things professionally recorded, renting a studio to do so, etc.

As for the topic at hand. I really don't have that much of a problem with it. I won't be putting money into it because I can live without VA but it doesn't surprise me if the budget they had wouldn't be able to cover something like this.
 
Might as well milk that fanbase while they're excited. Wouldn't make quite as much sense once the game is released and it bombs. (not saying that it will.. but if it does, I bet the people in charge wish they would've milked the fanbase that they had before it did).
 
The reality is this is a 2D game that got almost 4 million that now wants more. There are games that got a quarter of that and look more impressive.

Not all kickstarters are bad and there are tons of success stories now (Shadow Run, Dignity Origin Sin, FTL, Giana Sisters, Shovel Knight etc.). But this one is now looking like one of the shady ones.

I was worried when Phil Theobald, the 8-4 Play staff, and others were hired on to run the kickstarter. Not because there is anything wrong with those dudes. Quite the contrary. They are ace. But so many people not on the dev team being brought in early did not bode well for efficient use of funds.
 
Okay reading everything available, I can now very clearly say "Thanks but no thanks."

I paid for my copy of the game via kickstarter, I have no want or need for the bonuses beyond what I was already promised via it. I will not buy a second copy of the game, I will not spend an additional $80 for another copy of the game and beta access. Mr. Inafune, I love you dearly... but I hope this added funding thing blows up in your face. You're taking the generosity of your deepest and best fans for granted...

You can check my post history, I'm easily one of the most vocal Mega Man/Inafune fans on the forum, but this just leaves a VERY sour taste in my mouth.

Then don't fund it? No one is forcing you to fund bonus content, so I don't get the "I don't want to pay for extra content so I hope it blows up in the developer's face" attitude.
 
I don't have a problem with the new campaign but VA feels...off. Now if it was something like Call Story Mode or a 8 Bit demake, maybe I can get it.
 
Why isn't 427% of the initial funding goal---$3.8 million---enough to cover a couple of English voice actors?

My question is how much voice acting does a Megaman game even need? I'm sure a lot of us played Shovel Knight by now. Did any of you really feel like you were missing out without having any voice acting?
 
All the money they got and that wasn't enough. It's too obvious now what Inafune's real intentions are — it's not like they weren't in the first place (e.g. asking 10k to add a new boss or something. Lolwhat?) money hungry.

Do you think bosses cost a couple of dollars to make or something? Game developing is expensive.
 
It's a 2D platformer funded with almost 4 million dollars. That's above and beyond the budget for this sort of thing. The fact that something as simple as VA work is being tied to it is mind boggling.

Businessman indeed.
 
Didn't they get most of their money from English speakers? If anything that should be the default language even if being made by Japanese.

yep, total BS, they can't take $100.000 from the original campaign to put english VA when most of the people that supported the game is from the west and not japan?, total BS.
 
As someone who backed the project the hour it went up on Kickstarter...

I don't see any issue with this. The money they got so far is going to be spent on the stretch goals outlined in the first KS, this is going towards stuff they didn't cover back then but feel it might be worth including. It's been 10 months since the original KS ended and they had more to show, possibly convincing people that weren't on board back then to jump on the train now.

I think a lot of people jumped in to comment without reading the original FAQ. It's indeed meant to be open for non-funders.

I just wish that the team would focus on the original game first, and maybe use texts instead of voiced dialogues. It's hard for Inafune to ask for more funding without being perceived as ill-intentioned.
 
I know video games aren't cheap, but with more than 3 million dollars those extra contents should have been there already. C'mon now...
 
This comes off as incredibly greedy. They made 4 times their goal, why on Earth isn't there room in the excess to do voice acting? This is coming from someone who backed it by the way. Definitely considering pulling my pledge back.
 
My question is how much voice acting does a Megaman game even need? I'm sure a lot of us played Shovel Knight by now. Did any of you really feel like you were missing out without having any voice acting?
Shovel Knight kick starter also only ended up at $330,000 and they didn't beg for more.

Does anyone really believe Might Number 9 has a chance at even being close to as good as Shovel Knight?
 
I blame that guy who did a kickstarter about making a potato salad and got money. I don't mind giving more but something better than VA has to be it.
 
This comes off as incredibly greedy. They made 4 times their goal, why on Earth isn't there room in the excess to do voice acting? This is coming from someone who backed it by the way. Definitely considering pulling my pledge back.

What excess?
 
People are going to milk the Kickstarter cash cow dry

Feel free. I'd rather see people paying for what they want pre-production/release than microtransactions and rushing games out with the intent to be content-complete a year later or more.
 
You heard it right: Keiji Inafune and the Mighty No. 9 team is pleased to open up a new funding campaign for the project via PayPal!

Take your time, let it sink in…. we’ll wait. :)

This is quite a lot to take in, I know… but can you believe we aren’t even done yet?

I need a sec to let that classiness wash over me.
 
God this comment is giving me flashbacks to Skullgirl's crowdfunding campaign.

The main problem with Skull Girls was its stupid idea to make a 60FPS HAND-DRAWN 2D fighting game. In a fighter, you DO NOT need 60 frames of animation, ask any animator and they will say it's the dumbest idea. THIS is just flat-out begging for money in the ugliest way. At least pre-orders can fund this.
 
What a crock of shit, seems really slimy after the 4 million kickstarter. Gotta milk that fanbase. Games looks shit after those 2.5D gameplay videos went out that look nothing like the kickstarter page pictures, concept art or not. Glad i never backed it.
 
I didn't think the game would have any VA

Well if they're going to make an animated CGI kiddie cartoon tie-in...gotta have the main characters blurt out "cool" and "hip" one-liners every 10 seconds during gameplay.

See Sonic Boom for reference. :-P
 
yep, total BS, they can't take $100.000 from the original campaign to put english VA when most of the people that supported the game is from the west and not japan?, total BS.

Whats with all these people getting mad about this?
Afaik there isn't Japanese voice acting, so it isn't like he disrespected English people with this. If anything he's dissing Japanese backers by only talking about English voices.

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The main problem with Skull Girls was its stupid idea to make a 60FPS HAND-DRAWN 2D fighting game. In a fighter, you DO NOT need 60 frames of animation, ask any animator and they will say it's the dumbest idea. THIS is just flat-out begging for money in the ugliest way. At least pre-orders can fund this.

And this is completely wrong. 60fps doesnt mean they literally drew 60 frames.
 
They asked for less than a million and received 4 million. 3 million surplus or excess, of which they couldn't find 100,000 to do voice acting? I call bullshit.
Given how all that excess money actually has content tied to it already, what would you have cut out of the initial stretch goal list for this instead?
 
If the project is overambitious given the funding they received then the team should be honest about it, otherwise this is definately not defensible since they are talking about adding features when the main game hasn't been made yet. Some clarity and specificity would be appreciated.
 
They asked for less than a million and received 4 million. 3 million surplus or excess, of which they couldn't find 100,000 to do voice acting? I call bullshit.

You do know that in those 4 million there's a lot of stretch goals, right? Those stretch goals aren't free.
 
Well if they're going to make an animated CGI kiddie cartoon tie-in...gotta have the main characters blurt out "cool" and "hip" one-liners every 10 seconds during gameplay.

See Sonic: Lost World for reference. :-P

I think you're thinking of Sonic Boom
 
Whats with all these people getting mad about this?
Afaik there isn't Japanese voice acting, so it isn't like he disrespected English people with this. If anything he's dissing Japanese backers by only talking about English voices.

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And this is completely wrong. 60fps doesnt mean they literally drew 60 frames.


They are saving Japanese voice acting for the games third crowd raising campaign. Stretch goal of another million for a save system.
 
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