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Mighty No. 9 opens new crowdfunding for bonus content

So what? This isn't some shareholder investor obligation scenario. The kickstarter process affords absolute creative freedom, limited only by funds.

People on kickstarter want to make their game, not yours.

Yes and they're making their game using our money. I just think begging for more money almost a year after the fact is a little scummy.

I'm not trying to change the developers vision. They themselves are changing the vision and dumping the additional costs on the community in an attempt to create a multimedia franchise.
 
It's not about the extra content, it's the fact that Keiji Inafune sold the idea on being a love letter to his fans. He literally said his greatest regret was not sticking around to finish MML3 for his fans. Many people (myself included) gave him money to see that promise fulfilled. He then goes on to say "Hey, a single game is great... but I think I can turn this into a massive franchise with cartoons, comics, and everything else!"

He's abusing many people's good will. This no longer sounds like a love letter to the fans, it sounds like a business man looking to find ways to exploit people for money. That's fine, he runs a company and he wants to make money... The problem is that we don't have a game yet. Before we even get our love letter, he's already talking about ways he and Comcept can make more money off of us. It's insulting.

Well...

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Checking he stretch goals, they are going to port this game to every platform under the sun, and then give thos platforms an online co-op mode, that cant be cheap, they totally need more money for the va
 
Yes and they're making their game using our money. I just think begging for more money almost a year after the fact is a little scummy.

I'm not trying to change the developers vision. They themselves are changing the vision and dumping the additional costs on the community in an attempt to create a multimedia franchise.

88_spaceballs.jpg
 
How many folks who are mad at this would be ok with say, Lab Zero starting a 2nd crowdfund for extra content for Skullgirls once they finished Beowulf?
 
If it was that important to their vision of the game then it would've been an earlier stretch goal. This coming after the announcement of an anime just reeks of corporate greed in trying to milk this franchise before the first game is even out.
...did you think the game would be coming out for free?

I don't understand this weird notion of betrayal. Obviously they are going to monetize. They are a business. They would like to make more than one game over the rest of their lives.

I find the choice for the goal (VA? who cares?) a bit silly and wasteful, but it's also not like they're walking up to me and taking my money either.
 
How many folks who are mad at this would be ok with say, Lab Zero starting a 2nd crowdfund for extra content for Skullgirls once they finished Beowulf?

I'm ok with that, cause they already delivered.
And they don't stupidly have a separate campaign for VAs, which should've gone without saying.
 
What??? I'm not donating for a "bonus" English VA's. Just give subtitles or somthing. I don't like how they are asking for more. They are already going to get a lot from selling. Are they honestly not that confident about themselves?
 
As a backer I do not like this. First I don't want it in the game. Second I do not want anything extra included that could potentially delay the release.
 
Yes and they're making their game using our money. I just think begging for more money almost a year after the fact is a little scummy.

I'm not trying to change the developers vision. They themselves are changing the vision and dumping the additional costs on the community in an attempt to create a multimedia franchise.

...but you're not an investor. You donated that money. So did I.

As they have every right to pursue their vision wherever it takes them, as it occurs to them. This is the nature of creativity. You have an idea... the next idea and breakthrough may not strike you til 3 in the morning a year later.

It would be a disservice to themselves to not pursue their own will when they've gone through kickstarter in order to be creatively free.

sörine;119728307 said:
MM8: VA
MM & Bass: no VA
MMPU: VA
MM9: no VA
MM10: no VA

4 of those games are sprite based as well, 2 of them are completely retro... this game is neither of those things and can be more than what those games are or are not.
 
I think the project is getting too ambitious. I would think most people want a good retro Megaman game not an over-budget modern 2D game unless they indeed plan to push the genre to new heights. The first game should be able to stand on it's own, be not too expensive and able to recoup enough sales to fund an even better successor.

I want inafune to prove to Capcom that a game like this sells and not just a demonstration of how Kickstarter can fund such games.
 
How many folks who are mad at this would be ok with say, Lab Zero starting a 2nd crowdfund for extra content for Skullgirls once they finished Beowulf?

Starting a 2nd crowd fund for new content after finishing the promised content from the first one is an entirely different situation that what's going on here.
 
How many folks who are mad at this would be ok with say, Lab Zero starting a 2nd crowdfund for extra content for Skullgirls once they finished Beowulf?

I think that would look bad on them to be honest. The character would have to be free, permanently if they did.
Not only that, that game is already out.
 
I don't understand how this is exploitative at all? If you don't think the game needs this extra content don't fund it. If most people agree with you it won't get funded but you will still get the original game you did fund. He's not blackmailing the original backers. You're still going to get the game originally promised.
 
The main problem with Skull Girls was its stupid idea to make a 60FPS HAND-DRAWN 2D fighting game. In a fighter, you DO NOT need 60 frames of animation, ask any animator and they will say it's the dumbest idea. THIS is just flat-out begging for money in the ugliest way. At least pre-orders can fund this.

Wow. lol
 
How many folks who are mad at this would be ok with say, Lab Zero starting a 2nd crowdfund for extra content for Skullgirls once they finished Beowulf?

The big difference is that the original kickstarted game isn't out yet.

To use your example, it'd be like if the company behind Skullgirls asked for a kickstarter for DLC to the game 6 months before the game was even out. Only they are also talking about how they are going to make a comic series about the game and how it's exciting for fans to have the oppurtunity to buy these comics on top of the game.
 
I think that would look bad on them to be honest. The character would have to be free, permanently if they did.
Not only that, that game is already out.

For the 1st campaign, the characters are free (for 90 days). They've also added in one extra character for free (even if it's a clone-type char) and promised a 2nd, so they've done that.

I think in the case of a 2nd campaign, it would be for an expansion (though if they did one again , I'd prefer it to be a sequel)
 
...did you think the game would be coming out for free?

I don't understand this weird notion of betrayal. Obviously they are going to monetize. They are a business. They would like to make more than one game over the rest of their lives.

I find the choice for the goal (VA? who cares?) a bit silly and wasteful, but it's also not like they're walking up to me and taking my money either.

It's not betrayal, it's greed. Do you have a problem understanding that?

To have a business they need to actually release something. They are getting awfully ahead of themselves here. And like I said, if voice acting was so integral then it should've been one of the first stretch goals.
 
How many folks who are mad at this would be ok with say, Lab Zero starting a 2nd crowdfund for extra content for Skullgirls once they finished Beowulf?
I was mad enough at the first Skullgirls crowdfund. I want to support Mike Z, but they proved they weren't ready to handle releasing a game and in the end the people who bought the game were punished with a broken game. It was a straight up slap in the face for them to do that and then say "give us money again so we can do more."
 
I think the project is getting too ambitious. I would think most people want a good retro Megaman game not an over-budget modern 2D game unless they indeed plan to push the genre to new heights. The first game should be able to stand on it's own, be not too expensive and able to recoup enough sales to fund an even better successor.

I want inafune to prove to Capcom that a game like this sells and not just a demonstration of how Kickstarter can fund such games.

if you want a good megaman game, just play shovel knight. i'm pretty sure mn9 won't come even close to it, after everything i've seen and read about this game

azure striker gunvolt could be decent too, but in a megaman zero way. and it's a 3ds exclusive, for some stupid reason
 
sörine;119728307 said:
MM8: VA
MM & Bass: no VA
MMPU: VA
MM9: no VA
MM10: no VA

Everything on capable hardware had VAs. 9 and 10 didn't, sure, but they deliberately going for the 8 bit style.
This certainly isn't an 8-bit style game.

ZX, Legends, nearly every X, Network Transmission, the PSP games,
 
It's not about the extra content, it's the fact that Keiji Inafune sold the idea on being a love letter to his fans. He literally said his greatest regret was not sticking around to finish MML3 for his fans. Many people (myself included) gave him money to see that promise fulfilled. He then goes on to say "Hey, a single game is great... but I think I can turn this into a massive franchise with cartoons, comics, and everything else!"

He's abusing many people's good will. This no longer sounds like a love letter to the fans, it sounds like a business man looking to find ways to exploit people for money. That's fine, he runs a company and he wants to make money... The problem is that we don't have a game yet. Before we even get our love letter, he's already talking about ways he and Comcept can make more money off of us. It's insulting.

You're blowing it out of proportion.
 
Shantae isn't having VA.

Technically not true, kinda. Shantae's VA was just announced recently as Christina Vee. Your point still stands, though.

I think that Inafune was honestly just pissed that he didn't get all the funds from the series he adopted and instead decided to make sure he maximized the yen. Not to say that it isn't smart to do that, but you kind do these sort of things once the finished product's been completed.
 
I don't understand how this is exploitative at all? If you don't think the game needs this extra content don't fund it. If most people agree with you it won't get funded but you will still get the original game you did fund. He's not blackmailing the original backers. You're still going to get the game originally promised.

...and if you paid enough to get a copy of the game, whatever the platform, and you end up really unhappy... when the game comes out and they mail you whatever code for whatever platform you pick(ed), take your code and sell it instead of redeeming it. Then live happily ever after.
 
I was mad enough at the first Skullgirls crowdfund. I want to support Mike Z, but they proved they weren't ready to handle releasing a game and in the end the people who bought the game were punished.

The events that happened were largely due to publisher going under. It wasn't the fault of Lab Zero. They also had a game out before they did the KS (Even if it was in mediocre shape)
 
I'm a backer for the original kickstarter. My main gripe with this is that it seems that the project manager can't budget properly and their solution is to beg for more money. They really need proper budget planning. 100K is nothing when you got almost 4 millions to make the game. This doesn't inspire much confidence for the rest of the development. How can we be sure they won't even need more money to finish it? The project is really ambitious with coop mode, challenge mode, online mode and the ports.

The game is now on PC/Mac/Linux/PS3/360/WiiU/PS4/Xbox One/3DS/Vita. I hope Inti Creates and their porting partners have experience with all of these machines.

This is not the first Kickstarter to do this though. At this point they should simply allow you to "preorder" the game from them like the other big kickstarters did.

Graphic wise Azure Striker Gunvolt looks better than the game too...
 
For the 1st campaign, the characters are free (for 90 days). They've also added in one extra character for free (even if it's a clone-type char) and promised a 2nd, so they've done that.

I think in the case of a 2nd campaign, it would be for an expansion (though if they did one again , I'd prefer it to be a sequel)

Oh right the first 90 days thing, forgot about that. That could still work. I would prefer a sequel at this point myself though but that will be awhile until they finish Eliza and start Beo.
 
There -are- other games from that era onward...
X4-8: VA
Legends 1-2: VA
Tron: VA
NT: no VA
XCM: VA
MHX: VA
BN1-6: no VA
BCC: no VA
Zero 1-4: no VA
ZX/Advent: no VA
Star Force 1-2: no VA
Star Force 3: VA

How is it a staple when most games don't have it?
 
It's not about the extra content, it's the fact that Keiji Inafune sold the idea on being a love letter to his fans. He literally said his greatest regret was not sticking around to finish MML3 for his fans. Many people (myself included) gave him money to see that promise fulfilled. He then goes on to say "Hey, a single game is great... but I think I can turn this into a massive franchise with cartoons, comics, and everything else!"

He's abusing many people's good will. This no longer sounds like a love letter to the fans, it sounds like a business man looking to find ways to exploit people for money. That's fine, he runs a company and he wants to make money... The problem is that we don't have a game yet. Before we even get our love letter, he's already talking about ways he and Comcept can make more money off of us. It's insulting.

Yes, he sold you on an idea, and you bought it. You're still getting that game, that love letter.

I don't fully understand your expectation past that though, did you expect this to be a one and done affair? Do you feel you should have input on the future of the Mighty No. 9 franchise? Of course he's going to try and milk the franchise if it's successful, that's good business. If you feel you're getting exploited due to the revelation English VA wasn't planned and is now being tacked on as a goal....ehhh I can understand that, but it doesn't change the fact that if you backed the game, you're still getting that game, those pure Megaman mechanics and gameplay. Voice acting has certainly never made or broken a Megaman game.

Additionally it doesn't seem like you as a backer have to give more money, it's one of the most successful Kickstarters of all time because of you, and now there's gameplay footage in the wild, that $100,000 shouldn't take long at all to hit.
 
Eh, im satisfied with what we already are supposed to be getting. If they want to add content, they should use some of the cash from the sales of the game and related merchandise to fund that stuff.
 
What the... the kickstarter was for the game. Why are they asking for more? They got above and beyond what they were expecting.

Is production falling apart over there? If they're wanting more after exceeding their goals, how can we expect them to meet them with even more funding and more features? Just complete your game and be done, Inafune! Move on, man, ya gotta move on! You don't even know if it's going to be well-received!
 
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