CrowdChant
Member
You know on one hand, it gives people that didn't contribute to the Kickstarter the opportunity to get in on the crowd funding craze. But...
The original Kickstarter goal was $900,000 and they got a whopping 4 million. Something as lackluster as full English VA for another $100,000? For a 2D platformer? Come on, Comcept. I watched the entire 6 minute video in which Inafune tried to sell the community on the new crowd funding scheme and for me, it just wasn't very convincing. Especially because he dances around using currency related words throughout the whole thing and refers to it with words like "support" and "help".
Don't get me wrong I'm psyched for Mighty No. 9, but this new money raising effort has me concerned. It's almost like they are taking advantage of the enthusiasm for the game as well as the incredible monetary support that they have received thus far. If this second round of funding proves successful, I seriously hope they have some outstanding ideas for "stretch goals" that they can actually deliver on. I kinda felt like they were running out of stretch goal ideas during the Kickstarter, but maybe that's just me.
The original Kickstarter goal was $900,000 and they got a whopping 4 million. Something as lackluster as full English VA for another $100,000? For a 2D platformer? Come on, Comcept. I watched the entire 6 minute video in which Inafune tried to sell the community on the new crowd funding scheme and for me, it just wasn't very convincing. Especially because he dances around using currency related words throughout the whole thing and refers to it with words like "support" and "help".
Don't get me wrong I'm psyched for Mighty No. 9, but this new money raising effort has me concerned. It's almost like they are taking advantage of the enthusiasm for the game as well as the incredible monetary support that they have received thus far. If this second round of funding proves successful, I seriously hope they have some outstanding ideas for "stretch goals" that they can actually deliver on. I kinda felt like they were running out of stretch goal ideas during the Kickstarter, but maybe that's just me.