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Mighty No. 9 opens new crowdfunding for bonus content

You know on one hand, it gives people that didn't contribute to the Kickstarter the opportunity to get in on the crowd funding craze. But...

The original Kickstarter goal was $900,000 and they got a whopping 4 million. Something as lackluster as full English VA for another $100,000? For a 2D platformer? Come on, Comcept. I watched the entire 6 minute video in which Inafune tried to sell the community on the new crowd funding scheme and for me, it just wasn't very convincing. Especially because he dances around using currency related words throughout the whole thing and refers to it with words like "support" and "help".

Don't get me wrong I'm psyched for Mighty No. 9, but this new money raising effort has me concerned. It's almost like they are taking advantage of the enthusiasm for the game as well as the incredible monetary support that they have received thus far. If this second round of funding proves successful, I seriously hope they have some outstanding ideas for "stretch goals" that they can actually deliver on. I kinda felt like they were running out of stretch goal ideas during the Kickstarter, but maybe that's just me.
 
This is not the first Kickstarter to do this though. At this point they should simply allow you to "preorder" the game from them like the other big kickstarters did.

This is exactly what they are doing. Allowing preordering of the game, though if you buy the more expensive versions, you contribute to their new magic counter.
 
I'm a backer for the original kickstarter. My main gripe with this is that it seems that the project manager can't budget properly and their solution is to beg for more money. They really need proper budget planning. 100K is nothing when you got almost 4 millions to make the game. This doesn't inspire much confidence for the rest of the development. How can we be sure they won't even need more money to finish it? The project is really ambitious with coop mode, challenge mode, online mode and the ports.

The game is now on PC/Mac/Linux/PS3/360/WiiU/PS4/Xbox One/3DS/Vita. I hope Inti Creates and their porting partners have experience with all of these machines.

This is not the first Kickstarter to do this though. At this point they should simply allow you to "preorder" the game from them like the other big kickstarters did.

Graphic wise Azure Striker Gunvolt looks better than the game too...

i bet they used all the money from the mighty no. 9 kickstarter on azure striker gunvolt. it would explain why gunvolt looks decent and mn9 looks like garbage
 
It's not betrayal, it's greed. Do you have a problem understanding that?

To have a business they need to actually release something. They are getting awfully ahead of themselves here. And like I said, if voice acting was so integral then it should've been one of the first stretch goals.
You say greed, I say good business.

Also, during development is the perfect time to add something like voice acting, as opposed to after release.
 
Again, the 2D image, that looked real nice was concept art.
Clearly, and I don't see how what we're getting resembles said concept art even remotely. So much funding yet so much disappoint. Everything about it looks bad. I can't believe I'm saying this but I'd actually trust Capcom before I trust this guy again.
 
...but you're not an investor. You donated that money. So did I.

As they have every right to pursue their vision wherever it takes them, as it occurs to them. This is the nature of creativity. You have an idea... the next idea and breakthrough may not strike you til 3 in the morning a year later.

It would be a disservice to themselves to not pursue their own will when they've gone through kickstarter in order to be creatively free.

We funded them out of good faith. You can't argue that. We're not investors but we most certainly are stakeholders in the project.

As for the rest of your post, I'll respect that.Their focus really should have been on the game itself before expanding to the animated series and everything else. Build the house you were paid for first, then focus on building your skyscraper.
 
Jesus. Finish the game first. Then if you want to make extra additions do that.

Yeah, just slap voice acting onto a finished game instead of doing it during development... it'll come out great.

We funded them out of good faith. You can't argue that. We're not investors but we most certainly are stakeholders in the project.

As for the rest of your post, I'll respect that.Their focus really should have been on the game itself before expanding to the animated series and everything else. Build the house you were paid for first, then focus on building your skyscraper.

If the skyscraper will provide shade for the house and will start generating tourism revenue for you, you might want to get started on that sooner rather than later.
 
Clearly, and I don't see how what we're getting resembles said concept art even remotely. So much funding yet so much disappoint. Everything about it looks bad. I can't believe I'm saying this but I'd actually trust Capcom before I trust this guy again.
Did you seriously fund a game without knowing what it would look like?

No wait, did you seriously compare asking for money to add new content to locking content on a disc and selling the key as DLC?
 
Seriously, why is he trying to create a multimedia franchise before he knows anyone will actually like it?

He says he doesn't want it to "end with the game," and it doesn't have to, but why don't you see how popular the first game actually is?
 
Yes, he sold you on an idea, and you bought it. You're still getting that game, that love letter.

I don't fully understand your expectation past that though, did you expect this to be a one and done affair? Do you feel you should have input on the future of the Mighty No. 9 franchise? Of course he's going to try and milk the franchise if it's successful, that's good business. If you feel you're getting exploited due to the revelation English VA wasn't planned and is now being tacked on as a goal....ehhh I can understand that, but it doesn't change the fact that if you backed the game, you're still getting that game, those pure Megaman mechanics and gameplay. Voice acting has certainly never made or broken a Megaman game.


I said I understand that this is a business venture and that he's trying to make money off of it. I also clearly mentioned it's NOT about the bonuses, it's not about the VA. It's about the fact that me and many other original backers were wined and dined and promised a good time.

Well, he gave us the wine and is now trying to get to home base and maybe more before ever delivering the dinner we were promised. He's putting the cart before the horse. He's counting his chickens before they are hatched. He's setting up a giant media franchise before he's even released a single game, a game that should be the first and foremost priority because we the long time fans of him gave him money to make it and it alone.

THAT is my issue.
 
Asking for more crowd funding for such a boring feature seems like a bad idea. When I read "bonus content" I thought it would be something halfway interesting like extra characters or modes. VA in a Megaman type game is really frivolous and unnecessary, and $100,000 seems too expensive.

Personally I'm not mad or anything, I'm still really looking forward to the game, but this just seems like a bad PR move that can easily be misinterpreted.
 
Maybe Inafune is consumed with an overwhelming desire to make the Beck character bigger than Mega Man ever was and he has had a sweet taste of that...and now he's bingeing on it.
 
Asking for more crowd funding for such a boring feature seems like a bad idea. When I read "bonus content" I thought it would be something halfway interesting like extra characters or modes. VA in a Megaman type game is really frivolous and unnecessary, and $100,000 seems too expensive.

Personally I'm not mad or anything, I'm still really looking forward to the game, but this just seems like a bad PR move that can easily be misinterpreted.

VA is not cheap. 100,000 is totally within expectations. But no one asked for this or funded it. All we wanted was the game.

If the game is good, if we like the characters, if we want to see the story go somewhere... we'll fund another game with more features! Not make a director's cut or special edition before we even think it's necessary, y'know?
 
Seriously, why is he trying to create a multimedia franchise before he knows anyone will actually like it?

He says he doesn't want it to "end with the game," and it doesn't have to, but why don't you see how popular the first game actually is?

One way to get people to like things and make it popular is to raise awareness and excitement via cross-pollination of your brand in as many entertainment mediums and product markets as possible. A cartoon really fits this imo.
 
and I bet people will still give more than that 100K. damn.

Kickstarter is a very nice idea but now it turned into a huge money milking scam.

And I'm not even happy with the curent game's look :/ The game looked like they ripped the level asset from Unity's free game sample(that shooting game )
 
This is exactly what they are doing. Allowing preordering of the game, though if you buy the more expensive versions, you contribute to their new magic counter.

But the fine print says only the stuff you "buy" outside of the preorder will contribute to the new counter.
 

Jesus that looks bad. Hopefully it's a result from focusing on level design before finishing the graphics and especially the animations.. :I

All said and done, I have never felt compelled to give money to promises in Kickstarters. Even if I really wanted some to do well (Cult County). So many big Kickstarters have ended in disappointments, especially the gaming-related ones. Yeah, I'm curious how this game will ends up...
 
and I bet people will still give more than that 100K. damn.

Kickstarter is a very nice idea but now it turned into a huge money milking scam.

And I'm not even happy with the curent game's look :/

The word scam gets thrown around way to easily. If people don't want it don't fund it. It's not exactly deceptive here.
 
I said I understand that this is a business venture and that he's trying to make money off of it. I also clearly mentioned it's NOT about the bonuses, it's not about the VA. It's about the fact that me and many other original backers were wined and dined and promised a good time.

Well, he gave us the wine and is now trying to get to home base and maybe more before ever delivering the dinner we were promised. He's putting the cart before the horse. He's counting his chickens before they are hatched. He's setting up a giant media franchise before he's even released a single game, a game that should be the first and foremost priority because we the long time fans of him gave him money to make it and it alone.

THAT is my issue.

Sometimes the people who wine and dine you are gonna turn out to be douchebags, the important part is whether or not the meal was good, even if you had to wait an hour for it. ;)
 
As an original KS backer, I have no problem with this. I'm fine with Japanese VA and am plenty happy with the rewards I'm already supposed to get and the expanded goals though. So I'm passing on English VA. No biggie.
 
One way to get people to like things and make it popular is to raise awareness and excitement via cross-pollination of your brand in as many markets as possible.

Which is great if you have that kind of wide access just sort of at your fingertips.

This project was pretty specifically tailored to people who wanted to see a spiritual successor to Mega Man. It's supposed to have this humble feeling of, "we're trying for success, and it'll grow from there!"

It'll reach a wider market by first being an incredibly successful game that pulls in people who hear about it from their friends and online, and it'll get in the media. That's when you get a special edition, an animated series, because now you have a place to leap out from.

But if they spread their focus out too far before they nail it down as a quality franchise, they'll lessen the whole thing and they may never get that wide success they were looking for in the first place.

Does this make any sense? Maybe not. Thing just kinda rubs me as unnecessary at this stage.
 
I loved the idea of a new classic Megaman but I'm delighted I never backed this.

Going back to the well before the game is released looks really shoddy. My big issue is still the 2.5D style, but everything about this project has my 'quality alarm bells' ringing at this stage.

I still hope it's great, if it is I'll buy the shit out of it. Not seeing it at the moment, though, and Inafune appears to be more concerned with raising more money before people get the chance to judge the quality of the game. That would have me very worried as a backer. Very worried.
 
I'm starting to wonder why inafunae ever left capcom in the first place!
He was the one who set them on the path of mediocrity before they basically ousted him because he was a madman giving all their IPs to western developers who've only ever made baseball games, while simultaneously greenlighting a million and one Megaman games. The whole notion that he was an artistic genius who left because he was being repressed by big-bad Capcom is something fans cooked up because they needed someone to blame for the "fall" of Megman
 
Jesus that looks bad. Hopefully it's a result from focusing on level design before finishing the graphics and especially the animations.. :I

All said and done, I have never felt compelled to give money to promises in Kickstarters. Even if I really wanted some to do well (Cult County). So many big Kickstarters have ended in disappointments, especially the gaming-related ones. Yeah, I'm curious how this game will ends up...
I dunno Shovel Knight came out pretty good.
 
Man, I love funding projects that are ~400% over funded.

Sure glad I paid my $20+ with still nothing to show but boring drab concept gameplay that came out of a l2unity engine.

I can't believe there is animated series with comedy writing sounding like it came straight outta Sonic Boom.

I'm sure happy they decided they decided to prioritize the non-existant (Assuming this is like Maverick Hunter) VA rather than new additions to the game.

I am totally proud that they had to set-up a paypal "starter" because Kickstarter doesn't approve of slimy double kickstarters like that.

For wanting to be a "fan love letter" and straying from Capcom, it seems like Inafune the "businessman" knows how to get what he wants.

As to the people saying "Oh but it costs a lot to implement the features they have promised in the stretch goals", then shouldn't they have thought of that as they were making the stretch goals, rather than begging from deprived fans in the guise of unnecessary add-ons like English VA in a Megaman-esque game???

I feel totally ripped off.

Edit: Also, seriously... these new backers don't even get the original prizes! And they even go out to call them "slacker backers" :lol. I'm never backing another KS again.

Mighty Edit No.2 :
Just fixed a few things there.

You forgot to bold the :
How is it a staple when most games don't have it?
too
 
sörine;119729471 said:
X4-8: VA
Legends 1-2: VA
Tron: VA
NT: VA <-- yes
XCM: VA
MHX: VA
BN1-6: no VA
BCC: no VA
Zero 1-4: VA <-- yes
ZX/Advent: VA <-- yes
Star Force 1-2: no VA
Star Force 3: VA

How is it a staple when most games don't have it?

Just fixed a few things there.
 
I dunno Shovel Knight came out pretty good.

Original Sin, FTL... I think we're blaming Kickstarter too much for how many disappointments there are, when this many disappointments happens in the regular market. We're just getting a taste of it, first-hand, for the first time.
 
After the KS campaign finished, people asked for another way to support the game, specially people that missed the KS campaign, this is something that can be checked in their forums and twitter. It makes sense that they found a way to get that missing money, that's fine with me, my main problem is that VA should have been included in the original Campaign, they asked for $150.000 for an intro and boss stage, $250.000 for a boss rush mode, they can take that $100.000 from the boss rush mode, because there is no way a boss rush mode that reuses assets can be that expensive.

If they offer something good after the english VA, I may give them some money, after all I always wanted to pick a portable version of the game.
 
It'd probably make the game a teeny bit more accessible in the Western market, tbh.
I figured the point of it being kickstarted was that they didn't have to worry about stuff like that, conceding to the market and all.
 
Hey Comcept, sell the first game, see if it sells then use your own damned money to make the DLC..

Things like this will tarnish kick starter IMO.
 
Wow. GAF sure knows how video games are made. *Giggling*

Guys, all the stuff that you have in videogames being graphics, talented voice acting, etc. are all very expensive. That shit ain't cheap.
 
Well, I guess the uber fans will fund it if they want it badly enough.

I funded the thing because I knew how Mega Man had been getting shafted, and the fans too. I've never been a huge Mega Man fan myself. All I've really known is how tight the game can be, how appreciated it is. I wanted to see this thing succeed. There are favorite franchises of my own I wish I could reboot, but it hasn't been happening, so I gave someone else's cool old dreams a chance. But I'm not gonna sink money into a hole for it. And that kinda feels like what it could be.

I know that sounds harsh... I want to believe. But not enough to pay a second time.
 
Voice-acting is expensive.

That's one of the reasons I'm baffled so many gamers want it everywhere. Good old text is cheap and allows you to have more dialogue.

Voice acting is expensive. Yes. If game features 50 different actors that features full voice acting, RPG like dialogue length, that is. For this game? Whoever believes this will cost $100000 just for VA is fucking nuts.

Wow. GAF sure knows how video games are made. *Giggling*

Guys, all the stuff that you have in videogames being graphics, talented voice acting, etc. are all very expensive. That shit ain't cheap.

educate me please.
 
So a game that had an original goal of $900k, and ended up getting $3.8m, was planning on not having full english voice overs at launch? This is a goddamn 2D action platformer. There are 1 man indie projects (such as Dust: An Elysian Tail), that have full English voice and multiple characters.

This is pretty gross. I no longer regret not backing this game.
 
What I don't understand is why new backers that simply preorder the game don't count for increasing the counter? Are they at the point that new backers are scarce so they are trying to get the original backers to donate more money?

I find it weird that it wasn't in the original stretch goal of the kickstarter. Is the money really for the VA?
 
I cant blame the guy for playing the game, I personally find Inafune shady as fuck and the pitch was a bunch of well presented Japanese nostalgia...... from the guy that destroyed a good chunk of IPs by moving them to the west and talked about JPN industry going stagnant, and now the primary audience of their game and the biggest share of their backers are thanked by being given the honor to fund voice acting for their language.

The fanbase will fund this too, because Comcept knows they will.
 
All this hoopla got me to watch some of the recent videos on the game.

Not sure how early it is, alpha?, but it doesn't really look great style wise or gameplay wise...
 
2zhuTEO.jpg
 
I'm amazed at how quickly everyone has turned on this game based on this and the anime. It went from something people couldn't wait to play to something that looks bland and uninspired with horrible gameplay. We are a fickle group I suppose :(
 
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