Fuz
Banned
Indeed, it's now on Steam!
We will continue patching things and supporting the game along the way. A long list of things still to come, I'll post it eventually.
No GOG?
Indeed, it's now on Steam!
We will continue patching things and supporting the game along the way. A long list of things still to come, I'll post it eventually.
Not yet, but we are working on that.No GOG?
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Good to know! Hope to see this game on a PS4/PS5 soon!Hi!
I've been pretty much away from here since the release, which didn't go like planned at all and took my mood down quite a bit. Work has constantly continued, however, and we did manage to fix the plethora of bugs and issues the game was riddled with in the release. It was not ideal launch, but we were pretty much forced to do it financially.
Reading the responses here, some of you have played and liked MindSeize, even if it was far from perfect in the release. Makes me very happy
After a couple of months of work, the game''s finally in the shape I had hoped for it to be in the release. Probably partially because of the nightmarish first release week, the sales haven't exactly been great on Steam, but the work continues on the Switch version now that we have the PC version in satisfying shape. The Switch version is currently planned for September, like the Kickstarter update that Kamina shared with out a couple of weeks ago states. The porting job is in very good shape, now I'm just fighting to get the frame rate of a couple of problematic areas in control.
Some of you were asking for GOG, but as they refuse to answer to us, it's probably not going to happen for now at least. There's itch.io version available, however.
And yea, Steam Summer Sales just started, which means MindSeize is available for half the price. Hoping for the sales to pick up, so the road to the Switch release would be bit easier for us.
To summarize: release didn't go too smooth, but we didn't give up and the game's in good shape now. Work with the Switch port is soon ready. The physical release will happen sometime after.
Peace^^
Hi!
I've been pretty much away from here since the release, which didn't go like planned at all and took my mood down quite a bit. Work has constantly continued, however, and we did manage to fix the plethora of bugs and issues the game was riddled with in the release. It was not ideal launch, but we were pretty much forced to do it financially.
Reading the responses here, some of you have played and liked MindSeize, even if it was far from perfect in the release. Makes me very happy
After a couple of months of work, the game''s finally in the shape I had hoped for it to be in the release. Probably partially because of the nightmarish first release week, the sales haven't exactly been great on Steam, but the work continues on the Switch version now that we have the PC version in satisfying shape. The Switch version is currently planned for September, like the Kickstarter update that Kamina shared with out a couple of weeks ago states. The porting job is in very good shape, now I'm just fighting to get the frame rate of a couple of problematic areas in control.
Some of you were asking for GOG, but as they refuse to answer to us, it's probably not going to happen for now at least. There's itch.io version available, however.
And yea, Steam Summer Sales just started, which means MindSeize is available for half the price. Hoping for the sales to pick up, so the road to the Switch release would be bit easier for us.
To summarize: release didn't go too smooth, but we didn't give up and the game's in good shape now. Work with the Switch port is soon ready. The physical release will happen sometime after.
Peace^^
Hoping so too! Everything depends on the sales of the Switch version. If that doesn't sell decent enough, then it's game over for MindSeize^^Good to know! Hope to see this game on a PS4/PS5 soon!
Thank you!Happy for you dude. Hope all ends well, sucess with your game.
Any way we can help with that? Maybe we can request it somehow?Some of you were asking for GOG, but as they refuse to answer to us
Not sure how much there is to do about this, didn't find any way to directly request a game on the web page, at least. They are just very picky about what they are accepting to the store and outright state, that they might not answer to everyone due to large number of applications. In any case, we tried applying again now that the game is majorly updated from a couple of months ago. Let's see if we're lucky this time.Any way we can help with that? Maybe we can request it somehow?
Oh, haven't been here for a while so I missed this. By now you probably saw the newest Kickstarter update and the mail we sent!Hope you all are well and healthy
Is there any update on the Switch Version? Is it coming along?
Yeah I saw, thanks. I sent you guys a mail for an European Switch Key.Oh, haven't been here for a while so I missed this. By now you probably saw the newest Kickstarter update and the mail we sent!
We'll have an announcement for the final release date very soon! The Switch port turned out very well
Yay! We finally have a release date!
MindSeize will come to Nintendo Switch 30th September
New trailer:
Awesome!^^Didn't hear about that game yet. Good it has been bumped and I've seen it. Gonna take grab that soony
Tried it briefly at a friend's place. Not much, we just played a few screens before going out. I find very weird - and very unpractical - that there's a button for diagonal shooting, I'd rather just "walk diagonally" and shoot. A "stand in place and shoot" button in stead of it would have been nice. Controls are good and responsive, but kind of cumbersome at the same time - there are too many buttons and combinations.
Absolutely love the graphics and animations. The game seems really solid overall, definitely gonna pick it up once it's on GOG.
Yea, the shoulder button for shooting diagonally was directly inspired by how Metroid does things, as are actually many things in the control scheme. Our way of having you hold a trigger button to do various specials is a bit different and might take some time to getting used to, but once the player can handle that, it also allows for a fast control over any of the special abilities.You never played Metroid? This looks like fun, might try it out.
That's for the better.Yea, the shoulder button for shooting diagonally was directly inspired by how Metroid does things, as are actually many things in the control scheme. Our way of having you hold a trigger button to do various specials is a bit different and might take some time to getting used to, but once the player can handle that, it also allows for a fast control over any of the special abilities.
Oh and yea, we did change the control scheme a bit since the original Steam release and added the possibility of just holding the dpad or stick diagonally while shooting to shoot diagonally (obviously only when moving, stationary you still need to hold the button).
I hope as many players as possible would give the game a chance. I admit the original Steam release was very rough. We had to release with very limited QA time and the end result was sadly buggy and a couple of features did not make it in.I missed this, glad this came back up top because this is the kind of game I live for..