• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Minecraft: Wii U Edition Doesn’t Allow Inventory Management On The GamePad

How is easier inventory management a gimmick? Why are you using the word gimmick to downplay what could have been the feature to make the Wii U port the definitive version of the game?

"Gimmick" is just a buzzword for "feature I don't like/don't care about." If you like the gimmick, it's called an "innovation."
 
As someone who has never really understood why people go ga go over using the Gamepad for inventory management, given that it takes considerably more effort to use than just pressing a button to bring it up on the main screen, I can't say I'm in any way broken up about this myself.

But it does seem like the obvious use for the damned tea tray of doom, and ignoring it sucks for those crazy legends that do like using it, especially if they've been putting off playing Minecraft all these years in the hope it came out on the WiiU one day.

Hopefully it gets patched in quickly.

huh? how so?
 
fthis2a0ltf.gif


Christ.
 
As someone who has never really understood why people go ga go over using the Gamepad for inventory management, given that it takes considerably more effort to use than just pressing a button to bring it up on the main screen

This is simply, factually wrong. Assuming the Gamepad interface isn't somehow horribly broken, it's waaaaaay faster then bringing up a menu or pressing a button to cycle through a list.
 
We already know that its $30 because of the content packs it comes with.

Wheres the $20 version for the 99% of people that wouldnt otherwise buy those garbage packs? Nowhere. Its like if S-E bundles in the DLC/Season pass for RoTR next year on PS4 and charges $90. Stupid. Defending it is dumb.

As is releasing this game without full gamepad support. Its like what the Wii U was made for.
 
If your not going to leverage system specific features of a console for your port why fucking bother.

Laziest of the lazy ports, bet the frame rate is shit as well.
 
Biggest bullshit I've ever heard (yes, hyperbole, sue me). Sigh, I've been waiting for a Wii U version of Minecraft to finally give it a try, BECAUSE of the freaking gamepad.

Guess I'll have to wait longer to see if there will be a patch.
 
I even said in the announcement thread it would be cool to see them utilize the gamepad.

Nope lets just port it with skins and call it a day.

By the way anyone who says this feature would just be a "gimmick" hasent played Wind Waker HD and seen how much this simple change improves gameplay.
 

that sounds needlessly expensive and complicated. every other platform either lets you import community skins for free (pc) or buy skin packs for money that include several dozen skins for a few bucks (360, ps3, ps4, one). why would wii u users be stuck and required to buy a $12 amiibo for a single skin?
 
Wow what a piece of shit. Was planning to buy the game for the 4th time (originally bought it on PC, then Xbox 360 for multiplayer, then Xbox One for larger worlds) for Game Pad inventory management and map functionality. How they cheaped out so hard on is this port is insane, especially considering how popular the game is.
 
I'll buy wiiu edition no matter how they made it with gamepad, but This is totally big mistake for them. They should add this asap.
 
huh? how so?

Traditional inventory management:

Move thumb slightly to press button to bring up inventory. Move both thumbs slightly to navigate and make inputs. Maybe a finger or two also to use shoulder buttons if convenient. Move thumb slightly to press button to return to game.

Gamepad:

Move entire head to look away from screen. Move entire arm to release grip on one side of Gamepad, which if not braced against your lap or some other surface necessitates additional effort to grip the pad securely with the other hand. Move entire arm to either remove an additional stylus for input as intended, or use nail to tap at screen, requiring comparatively large movements from your entire arm. When finished, move entire arm back to allow gripping the Gamepad to use in the same manner as you were previously to control the rest of the game. Move entire head to look at the primary screen to return to game.

I mean, I get that you can move slightly faster and potentially make quicker inputs with the second touch screen, and that worked well for Zombie U, even if I felt nothing was lost when the mechanic was translated to the traditional same screen method for it's ports.

But the fact is you simply have to put in vastly more effort to achieve the same results, as well as using an entirely different means of interfacing with the game in doing so.

And that's without even getting into the need to use the terrible low res, poor image quality and less than 100% accurate resistive touch of the Gamepad's screen over you're inevitably better quality TV.

More power to you if you prefer it, but it's still a less efficient way of accessing and managing inventory than just pressing a button and using a controller in the same manner you use it for everything else.

This is simply, factually wrong. Assuming the Gamepad interface isn't somehow horribly broken, it's waaaaaay faster then bringing up a menu or pressing a button to cycle through a list.

I said more effort. Not faster. And even then, given how quick I get with using inventory with games by the end of them I'd argue there's not necessary that big of a speed increase.
 
Now you are going to tell me is Wiimote only.

Didn't you hear?! All of the mining is done using the motion sensor on the Wii Remote! Want to shovel some dirt? Pretend you are shoveling with the controller! Want to mine some iron ore? Pretend you are using a pickaxe! /s
 
so quick rush job just to get it on the system and suck in more customers.

It doesnt make sense not to utilise the gamepad.
 
I would've thought the gamepad was the one and only way to give this version the edge over the PC/Playstation/XBox versions.
 
I imagine with the late release, small install base, and dwindling lifespan their priority at this point was to first get a working release out. If it's successful (and I think Nintendo skin/theme packs will be enough to ensure that) we'll probably see GamePad support down the line.
 
I assumed this when it wasn't in the initial reveal, but I was hoping my assumption was wrong. This is a shame. Not even a mini-map on the gamepad? I know minimaps aren't really in the vanilla version of the game but that would have been so awesome.
 
They seriously don't want it to sell more then 10 copies, do they? This way, they can just say 'nah, despite our best efforts it didn't sell enough so we're not gonna put our next game on this hardware'

That seemed to have worked for EA with the Mass Effect crap
 
Move entire head to look away from screen.

Or you could just use your eyes independent of your head to look down.

Or they could enable touch controls in Off TV Play so you wouldn't even have to move your eyes!

For Minecraft in particular it would be so much easier to just tap on your inventory on the touch screen to equip or craft items instead of having to cycle through your shortcut items with the shoulder buttons.
 
Of course MS/Mojang won't make the WiiU version superior to the other console versions of the game. Nintendo can be happy that they even got the game 3 years in.
 
And even then, given how quick I get with using inventory with games by the end of them I'd argue there's not necessary that big of a speed increase.
We're all used to it. It's not a valid excuse to avoid improving, when it's perfectly possible.

You spend a lot of time in the inventory in this game, just think about crafting - doing that while traveling or mining would be a huge time saver. A map would make sense too.
 
I don't understand the logic behind this at all. They seem like they would rather just release it and make a quick buck rather than develop something actually tailored to the system. I mean I feel like putting inventory management on the GamePad is a no-brainer.
 
This is the one reason people would always bring up as to why Minecraft on Wii U would be a good fit. Hopefully they'll look at adding it later, rather than completely ignoring it.
 
This is shambolic. The Wii U gamepad features could not be more adaptable to Minecraft. This could have been an astounding, unique release of the game - instead we have an expensive generic port.

Who makes decisions this lazy?
 
Of course MS/Mojang won't make the WiiU version superior to the other console versions of the game. Nintendo can be happy that they even got the game 3 years in.
It's a nice feature but I wouldn't call it superior to the PS4 /XB1 versions if it was technically inferior.
 
that sounds needlessly expensive and complicated. every other platform either lets you import community skins for free (pc) or buy skin packs for money that include several dozen skins for a few bucks (360, ps3, ps4, one). why would wii u users be stuck and required to buy a $12 amiibo for a single skin?

Hm, I don't think many people buy an Amiibo for a single game (when it doesn't have substantial content like Splatoon). Most people have Yoshi for example because they like Yoshi and many games give you a Yoshi skin or other content already and in the future.

They could still release special Minecraft Amiibos that unlock more stuff.

But it seems that Microsoft doesn't want this version to be so special.
 
Annnnnnd, un-bought.
I legitimately would have bought my fifth copy of this game if I could use the Gamepad for item management and crafting.
 
Top Bottom