Played the demo (PS3)...what a forgettable experience. The idea isn't even original in itself, and it copies most to all of it's elements from other games, some you may not even have thought of. Bland and forgettable environments that would be called lacking detail and barebones for an N64 platformer, sloppy controls, far too easy, button masher, I can go on all day.
- Ninja Gaiden, obviously. It's like a kid-ified Ninja Gaiden with all technique removed in place of button mashing and imprecise movement
- i-Ninja. Even more obvious. That game was actually a fun romp, while this is uninspired.
- Mystical Ninja starring Goemon/Ganbre Goemon series. The main character Hiro is ripped off from Goemon, complete with outfit and only the pipe replaced by sword, and a hood put on, just colored all black. They also rip off Goemon's lovable and fat pal Ebisumaru, with the fat ninja side character, complete with hammer as Ebisu uses and all. Clothing is similar, and even has a thing covering his eyes like Ebisu. And that's not all, the female character is straight ripped off of Yae from Goemon series. She has the same clothes, just colored black, and even has a flute. All the "smoke" character change animations are almost completely ripped from the first N64 Goemon. There are many other little things, like the fireballs/shurukins almost an exact replica of Goemon's flaming coin toss/normal coin toss.
It seems like the developers searched all games with "ninja" in the title of the last decade or so, and decided what elements of each one to rip off. :lol
With all that said though, even though this is a low effort, shameless rip-off, this generation has been lacking simple action/platformers like these that remind me of the N64/PS1 platformer days. I'll probably end up picking it up if I have spare money this Fall amidst the other games, seems like the trophies would be impeccably simple as well.
Oh god, why??