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Mixed reports over whether Xbox One retail units will be usable as dev kits.

Every iPhone and iPad is a dev kit. Doesn't really seem to cause any mass piracy problems there.

You still need to compile the software locally from source, so it's not like you can just download a game and hit go.

It enables piracy, though. Jailbreaking is how most people pirate apps but enabling an iOS device as a devkit allows you to run apps you've downloaded online without needing to jailbreak. It's just that enabling that takes more effort and money than just jailbreaking would in most cases.
 
I thought you don't need to be approved by MS to have "Retail=devkit" functionality, no?

To release a game on the marketplace you need to pass QA to make sure your game isn't a buggy mess, and pass certification to make sure you pass certain guidelines such as proper achievement structure, proper main menu setup, you need to get rated by the various ratings boards of countries you want to release in, you need to have insurance, ect.

How would any of this be possible without you being a part of the program designed for independent people to release their game?

Sure, every console can act as a dev kit, but that doesn't mean you can just push the game to the marketplace without any oversight
 
Every Andorid, Windows Phone and Windows PC is a devkit. XB360 too if you go through the Indie Games service and use an older version of Visual Studio. It seems odd that they would cancel this considering how much they hyped this up during //BUILD this year. I swear there was 3-4 talks a day on how easy it would be to port your WinRT apps over.

I Think this may be the confusion...the games and apps run in two different operating systems...perhaps this affects the game dev and not the app dev, or the other way around
 
With "each console is a dev kit", you still would need to be part of ID@Xbox so they can help you with all the requirements and guidelines you need to follow, you will need to get certified with ratings boards, you will need to pass MS QA, ect. You will still need to be a registered developer with MS...



Because this clearly has to do with this topic.

It doesn't seem to mean much when XB1 is getting games like Warframe, Contrast and Outlast.

They would still have to deal with that when using this

Yes the parity clause would still exist but you'd have more incentive to work on the XB1 because... your console would be a dev kit.
Furthermore with the retail xb1 as a devkit it was promised that you would not need MS's approval to activate that feature.

My point is that now they have to deal with the parity clause as well as have to go through getting a dev kit which could be a very infuriating process for new developers that haven't proved themselves.
 
To release a game on the marketplace you need to pass QA to make sure your game isn't a buggy mess, and pass certification to make sure you pass certain guidelines such as proper achievement structure, proper main menu setup, you need to get rated by the various ratings boards of countries you want to release in, you need to have insurance, ect.

How would any of this be possible without you a part of the program designed for independent people to release their game?

Kevin dent said it will work the same way like Apple app store and Amazon. Every one will has his store, and there's Xbox Store for stuff approved by MS.
 
really? Don't play with . . .

tumblr_ma75r8L0Nu1qz53j7o9_500.gif

It is coming to PC so you dont need it on PS4.
 
I'm not really sure how well it would have would have worked without the beefier hardware dev kits usually have anyway. Still, that sucks. Would have been neat.

People were hoping they used the same technical wizardry Apple uses to transform every iOS device into a dev kit... A button press ;). Still it sucks a bit because you cannot use your full memory allotment while debugging as the extra baggage that comes with that does take a bit of app RAM and CPU resources.
 
I Think this may be the confusion...the games and apps run in two different operating systems...perhaps this affects the game dev and not the app dev, or the other way around

Thats what I'm thinking also. They can't piss off their only developers who have stood with them through all their current lows. So I think the app development partition may still be in while the game partition would be locked down to the ID@Xbox restriction.

Behind the scenes, the App Partition/MainOS is really just a reskinned Windows 8 and as runs utilizes the WinRT development platform. That doesn't mean you can't make games on the App Partition as there are libraries out there like MonoGame and SharpDX. Even DirectX would work on the App Partition, so you can get games on there, they would just be restricted to the App Partitions limitations.
 
On one hand, this kind of sucks. On the other hand, ID@Xbox is pretty much accepting all comers if you have anything at all to show.

Poor Chris. He's a great guy, but I feel like he's bound pretty badly by suits sometimes.

(Chris is also probably reading this, what up, double C)

Edit: Well never the fuck mind, Schreier just clearer that up right quick

JOURNALISM YO
 
It never made sense for Microsoft to give regular people the ability to run unsigned code. Something had to give, and so it did.
 
Real bummer.

This could've been a very good move for console manufactures if Nintendo and Sony followed suit.

Given the way things work on PC and mobile and the amount of games those platforms get because of it it's a real shame that consoles still require some extra effort to have games published there. Even with all the indie support they give this could be a really good step towards a more open market.
 
Even if there were true, I don't see it as a end of the world situation. As long as they can provide indie devs with kits then who the hell cares. On another note, I'm still not seeing this hugely radical shift in teh way MS handles indie devs. More games still being announced for PS4. What has Chris done? Last gen MS was kiilling it with indies. Seems like a step backwards not an improvement.
 
I am not surprised. Not one bit.

I saw this coming, especially after some interviews I watched where their wording indicated they were gonna try to get more indies on board, but did not mention the dev kit thing in said interviews.

edit: welp, nvm.
 
It's really sad that Jason was the only person who apparently bothered to actually ask Microsoft about this before throwing up what's essentially plagiarized re-writes of preexisting (and inaccurate) content from one guy who apparently didn't know what he was talking about.
 
It's really sad that Jason was the only person who apparently bothered to actually ask Microsoft about this before throwing up what's essentially plagiarized re-writes of preexisting (and inaccurate) content from one guy who apparently didn't know what he was talking about.

Games journalism! POW!
 
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